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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.11 20:39:00 -
[61] - Quote
Beyobi wrote:The SP gains don't even reflect if you are a good player. People going 13/2 are earning the same sp as people going 0/9.
SMH clearly doesnt understand the full extent of the game. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.11 20:54:00 -
[62] - Quote
Beyobi wrote:Don't put me on the boat with any of those clowns that asked for any kind of cap. Not to mention you are off topic. This thread has no concerns with iSk earned or lost. This is strictly about balanced SP gain from match to match and figuring out how to fix the 30 day active booster, or how to get it refunded.
1. I will put you into that boat whether you like it or not. You know in the back of your brain that if no-lifers are allowed unlimited SP gain as you suggested earlier then you will certainly start complaining about no-lifers reaching proto-everything in an unrealistically short amount of time because unlike you they are more than willing to jack themselves up with meth to play 168 hours non-stop a week.
2. No, I'm not off topic. I hate these topics in general because they make it seem that SP is what everyone should go for. That is not the case with Dust.
3. The SP gain, according to CCP is suppose to be at the same rate as Eve players gain SP.
4. Have you calculated the PASSIVE SP gain at least? With that alone, without the passive booster at all, you can gain 168,000 SP a week at the rate of 24,000 SP a day which equals to 672,000 SP a month. With passive booster enabled you can get 36,000 SP per day which then means 252,000 SP / week and 1,008,000 / month. I can use that to train an alt alone. So you are not really missing out on any SP gains because the passive sp gain is not affected by the cap at all.
5. I can agree however that CCP should include hourly boosters for those who like to farm SP in two hours. That I can support and I know you would too.
Source: https://forums.dust514.com/default.aspx?g=posts&m=458112#post458112
EDIT:
6. I would also agree to simply unplug the boosters when not needed. That could make you happy. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 21:06:00 -
[63] - Quote
Beyobi wrote:This was supposedly the final character wipe , we are not being reimbursed for anything lost. If I knew there was another wipe with items reset, I wouldn't be voiceing my concerns. Now my 30 day boosters with a real world value of $15 dollars each are worthless. I'm out $45 dollars that I spent to support this game 6 month ago. The stats and environment of this game have drastically degraded to the point I am losing faith and interest in supporting it. If the game isn't released yet, then there shouldn't be a problem refunding my merc packs. Fix SP gain per battle or gimme my money back and I'll be on my way.
I spent $20 on a pack that gave me 43,000 Aurum. Do the math from there for me. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.11 21:19:00 -
[64] - Quote
I've posted in too many of these threads now: Im freaking done explaining the benefit of a 30 day booster and its utility in the current SP system vs the old SP system, which in the END NETTED THE SAME F UCKING RESULTS!!!
For cyying out loud is everyone too proud to admit that achieving the SAME results in a SHORTER TOTAL period of time is a NET POSITIVE.
Gunner Visari wrote:Active SP cap without booster 27,200/day Active SP cap with booster/day 40,800/day Passive SP 24,000/day Passive SP with booster 36,000 https://forums.dust514.com/default.aspx?g=posts&m=457688#post457688https://forums.dust514.com/default.aspx?g=posts&m=458111#post458111The description of the boosters are now not correct anymore, they dont merely allow you to gain SP at a 1.5X multiplier they ALSO RAISE YOUR CAP by 50%. 190,400 Active SP gain/week without booster 285,600 Active SP gain/week with booster 168,000 Passive SP/week without booster 252,000 Passive SP/week with booster 358,400/week without booster vs 537,600 SP with both active and passive booster. I'll let you do the monthly calculation and see the difference. F it here they are since it is HUGE 1,433,600 vs 2,150,400(very close to a proto suit FYI)(can achieve this with $19.99 merc pack 30day booster + 4wk of passive booster and still have 12K AUR leftover) this is the extremes no boosters vs both boosters on.. A more likely number is you dont use passive booster is 1,433,600 vs 1,814,400. no booster vs only active booster(assuming you stop playing the moment you hit cap and dont play any addition 50 vs 75 SP matches, which really does add up over the course of a month depending on volume of gameplay time you spend. A $19.99 merc pack gives you enough to boost both active and passive SP at a substantially lower cost than purchasing 7day active booster(the cheapest per daily value)
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Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.01.11 22:47:00 -
[65] - Quote
All I'm trying to say is spread the dam points out.
Start a simple base of let's say 500sp for participating in the battle. Now let's start adding points for in battle actions, simple numbers. 25sp for a kill, 10sp for an assist 10sp for a revive. etc. SP Gain stays relative from match to match. Now achieving 1500sp per match will not be an easy task. People can play more than 15 matches and still get rewarded SP for playing and we don't earn more sp in a day than CCP wants. Are you grasping my idea yet? Help me out here.
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Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.11 22:52:00 -
[66] - Quote
DJINN leukoplast wrote:Berserker007 wrote:
i agree that 30day or even week is worthless after ~3days in old SP system; but in those 3 days you play more then 6 hours. So you still get more out of it. It is just hard to swallow that 88% of my 30 day booster is wasted; thus im actually loosing a bit of $$ for the booster
Diminishing returns only gave more time spent playing, but was still the same amount. You just reach it much faster now due to it being linear. If a player plays each day and the total SP cap hasn't changed, then the 30-day boosters worth is identical to what it was before the new SP system was introduced. Math is not needed here when simple logic will suffice, +1. The problem I have is not being able to play every night, which is why i support rollover skill points, give me some time to catch up CCP! |
Groza Tragediya
Opus Arcana Orion Empire
72
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Posted - 2013.01.11 22:53:00 -
[67] - Quote
Heres an idea, quit bitching and offer solutions. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
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Posted - 2013.01.11 23:14:00 -
[68] - Quote
I reached my daily cap today, went ahead and used my 7 day active booster. Next match? 75 SP. read: Does not increase the cap after you've used it all up.
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Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.11 23:23:00 -
[69] - Quote
Sextus Hardcock wrote:I reached my daily cap today, went ahead and used my 7 day active booster. Next match? 75 SP. read: Does not increase the cap after you've used it all up.
It raised the daily cap for the day. When it reset tomorrow during the regularly scheduled maintenance you will be able to earn another 40,800 SP for the day as opposed to the 27,200 you would get without it, and since a 7 day booster costs less than 7 1 day boosters and the same as 2 3day booster(6 days) you are saving AUR by buying the 7 day.
And the fact that you get 75SP instead of 50 SP means it still working FYI. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.11 23:31:00 -
[70] - Quote
Beyobi wrote:All I'm trying to say is spread the dam points out.
Start a simple base of let's say 500sp for participating in the battle. Now let's start adding points for in battle actions, simple numbers. 25sp for a kill, 10sp for an assist 10sp for a revive. etc. SP Gain stays relative from match to match. Now achieving 1500sp per match will not be an easy task. People can play more than 15 matches and still get rewarded SP for playing and we don't earn more sp in a day than CCP wants. Are you grasping my idea yet? Help me out here.
Okay i understand this point but you understand how it is fundamentallly counterproductive to your end goal right?
First off the daily cap is counterproductive to the end goal as opposed to the weekly cap for this reason.
SP doesn't level your character, SPENDING SP levels your character..
So by switching to daily you extend the time you need to play on a day to day basis to level up any skill that costs more 51k-76K SP since those are the extremes of what you can earn in a day based on with/without active and passive booster.
The weekly allowed you to earn all the SP you will earn under this system in 7 days in 2-3 days allowing you to progress your character earlier in the week.
Now your suggestion would only extend that time even longer! Why would you want to do that all for the psychological illusion of seeing numbers on a screen that you mistakenly correlate as achievement as opposed to disposable currency you use to level up your character which is what it really is in the end?
You understand why i am against this now, because in the end it is counterproductive to the end purpose of what SP is used for and all it does is give the false impression that you are did well in the game because you correlate SP with doing well, in reality look at WP and where you are on the leaderboard that is the only measure of progress you need to focus on especially since WP earned is a trackable statistic and in reality the DUST equivalent of XP that would be used to rank players in other games. |
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Latina-Maffia
3dge of D4rkness SoulWing Alliance
6
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Posted - 2013.01.11 23:50:00 -
[71] - Quote
There is entirely too much complaining and way too many panties in a twist here!!!
To each his own and there have been many problems and solutions.....if you don't like the math given so far, then do your own.
Make a feedback/request post and get over it folks.....find something more useful, positive and encouraging to say or say nothing at all. CIVILITY COSTS NOTHING!
If you don't want to hear about it anymore then close the window and if you don't want to say anything about it anymore then move on. If you don't like the RM spent and find no use for the augs then don't spend it and don't waste your own time.
Life should never be so stressful over games loves!!!!
SMILE....BE HAPPY!!!
Find something to ease your storms xoxo |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 01:25:00 -
[72] - Quote
@Gunner
THANK YOU!!!!!! |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.12 01:38:00 -
[73] - Quote
Maken Tosch wrote:@Gunner
THANK YOU!!!!!! Yes, gunner has to be the most patient clone I've seen in these forums, we should just plus one his/her posts and let this thread die on page six hundred sixty six- back from whence you came, hell spawn thread, we've no time for those who care not for logic or math!- |
Grenwal Hiesenberg
Shadow Company HQ
225
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Posted - 2013.01.12 01:42:00 -
[74] - Quote
Sextus Hardcock wrote:I reached my daily cap today, went ahead and used my 7 day active booster. Next match? 75 SP. read: Does not increase the cap after you've used it all up.
You wasted a day of your booster, you should use it in game, the very first game of the day, towards the middle of the match to maximize it's effectiveness. |
Drako Alundi
3dge of D4rkness SoulWing Alliance
17
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Posted - 2013.01.12 01:48:00 -
[75] - Quote
Wooden Pints wrote:AM I missing somthing here? By having your 30 day booster on (persuming you cap out each day) you get 408k extra SP a month, Seems good to me. Nuff Said! |
TheBLAZZED
VENGEANCE FOR HIRE
61
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Posted - 2013.01.12 02:15:00 -
[76] - Quote
Beyobi wrote:The SP gains don't even reflect if you are a good player. People going 13/2 are earning the same sp as people going 0/9.
1 WP = 1 sp and 5 sp for every second of game play. You would be right if the 0/9 person was earning just as many WP as the 13/2 person. Otherwise, you are mistaken.
Personally, I feel the sp cap should be a running total. A million or two sp per month... that way new players could catch up to vets if they were diligent enough.
Just a thought....
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Cody Sietz
Tritan-Industries Legacy Rising
63
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Posted - 2013.01.12 04:41:00 -
[77] - Quote
Enji Elric wrote:Zekain Kade wrote:I have 5 of them...
Thanks CCP, you're a real pal. your kinda dumb to buy 5 merc packs ....
Wait...buying nore merc packs gives you the same bonus? |
75 sp really
Doomheim
3
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Posted - 2013.01.12 05:37:00 -
[78] - Quote
I purchased the merc pack and I feel that it's worthless to play a game that I can't progress my equipment and gear due to a cap. If I had known this bs beforehand I probably wouldn't have gotten it. And yeah isk and wp are important, but I was under the impression I could better equip my toon to have better odds when joining matches... Makes me not want to play, rather get my money back |
Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.01.12 20:47:00 -
[79] - Quote
Why Don't we skill our characters in Dust 514 like the EvE characters? Investing Actual time into a skill? Get rid of SP active gains, and now WP is used to gauge your battle effectiveness. Get rid of the Boosters and refund in Aurum. How about that idea? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 21:25:00 -
[80] - Quote
Beyobi wrote:Why Don't we skill our characters in Dust 514 like the EvE characters? Investing Actual time into a skill? Get rid of SP active gains, and now WP is used to gauge your battle effectiveness. Get rid of the Boosters and refund in Aurum. How about that idea?
Rasatsu's mathematical solution seems more practical.
https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498
It satisfies both casuals and hardcore players without causing either side to cry over it while still not going over the maximum rate that Capsuleers have for SP gains. |
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