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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.01.11 04:55:00 -
[1] - Quote
Beyobi wrote:so we are paying for a larger SP cap now? Is that really what the active booster is? That sounds more like a Flat rate 1 time chunk. there should be No SP cap. they need to get the numbers right so each battle is earning a relative number. Why should my first game of the day give me 5k sp and the last game of the day give me 50? Get rid of any kind of SP cap, daily/weekly/monthly. Who cares if some tweeker snorts a rail of high octane meth and plays the game for 200 hours straight, I applaud his dedication and he should be rightfully rewarded.
CCP doesn't want players to reach proto in a week like how it was during Replication build. That and they wanted the SP rate to be about the same as that of the Eve Online SP gain. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 05:28:00 -
[2] - Quote
1. You all asked for this. You all asked for the daily cap because you got sick and tired of hitting the weekly cap in 2-3 days while having to wait 4-5 days to get any serious SP gain.
2. You all asked for SP caps in general. Something to keep the no-lifers from skilling up to Prototype suits in one frakking week like how you see no-lifers hitting their tenth prestige in Call of Duty. None of us wanted to see that in Dust. None of us. Not even you, Beyobi. Regardless of what you just said, deep down inside your soul you hated those no-lifers because they were able to hit 168 hours in one week and unlock everything in the game while you had to struggle a whole month to finally get the good guns.
3. Quit complaining about SP gains. Once you get into Corporation Battles you will NOT earn any SP there and we all know Corp Battles are where the real ISK are gained. Which brings me to my next point.
4. ISK (Interstellar Kredit) is the true currency in New Eden. Not the skill points. Skill points only get you better gear and that is it. ISK on the other hand will not only get you better gear, it will also allow you better influence on the market, bribing CEOs and directors into doing what you want them to do, supporting a district you own, supplying your team with an MCC and a barge, paying a spy to wreck a corp from within and rob them of their hard-earned ISK, etc. That is why ISK is the true item of value here. You are mercenaries. Guns for hire. Soldiers of Fortune. Act like one.
5. CCP wanted us to gain SP at the exact same maximum rate as Eve capsuleers. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 20:54:00 -
[3] - Quote
Beyobi wrote:Don't put me on the boat with any of those clowns that asked for any kind of cap. Not to mention you are off topic. This thread has no concerns with iSk earned or lost. This is strictly about balanced SP gain from match to match and figuring out how to fix the 30 day active booster, or how to get it refunded.
1. I will put you into that boat whether you like it or not. You know in the back of your brain that if no-lifers are allowed unlimited SP gain as you suggested earlier then you will certainly start complaining about no-lifers reaching proto-everything in an unrealistically short amount of time because unlike you they are more than willing to jack themselves up with meth to play 168 hours non-stop a week.
2. No, I'm not off topic. I hate these topics in general because they make it seem that SP is what everyone should go for. That is not the case with Dust.
3. The SP gain, according to CCP is suppose to be at the same rate as Eve players gain SP.
4. Have you calculated the PASSIVE SP gain at least? With that alone, without the passive booster at all, you can gain 168,000 SP a week at the rate of 24,000 SP a day which equals to 672,000 SP a month. With passive booster enabled you can get 36,000 SP per day which then means 252,000 SP / week and 1,008,000 / month. I can use that to train an alt alone. So you are not really missing out on any SP gains because the passive sp gain is not affected by the cap at all.
5. I can agree however that CCP should include hourly boosters for those who like to farm SP in two hours. That I can support and I know you would too.
Source: https://forums.dust514.com/default.aspx?g=posts&m=458112#post458112
EDIT:
6. I would also agree to simply unplug the boosters when not needed. That could make you happy. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.11 21:06:00 -
[4] - Quote
Beyobi wrote:This was supposedly the final character wipe , we are not being reimbursed for anything lost. If I knew there was another wipe with items reset, I wouldn't be voiceing my concerns. Now my 30 day boosters with a real world value of $15 dollars each are worthless. I'm out $45 dollars that I spent to support this game 6 month ago. The stats and environment of this game have drastically degraded to the point I am losing faith and interest in supporting it. If the game isn't released yet, then there shouldn't be a problem refunding my merc packs. Fix SP gain per battle or gimme my money back and I'll be on my way.
I spent $20 on a pack that gave me 43,000 Aurum. Do the math from there for me. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 01:25:00 -
[5] - Quote
@Gunner
THANK YOU!!!!!! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 21:25:00 -
[6] - Quote
Beyobi wrote:Why Don't we skill our characters in Dust 514 like the EvE characters? Investing Actual time into a skill? Get rid of SP active gains, and now WP is used to gauge your battle effectiveness. Get rid of the Boosters and refund in Aurum. How about that idea?
Rasatsu's mathematical solution seems more practical.
https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498
It satisfies both casuals and hardcore players without causing either side to cry over it while still not going over the maximum rate that Capsuleers have for SP gains. |
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