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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.09 00:56:00 -
[1] - Quote
Too many threads on SP - each one has the same idea that is just BRILLIANT imo.
All SP un-earned from 1 day is pushed into day 2 - where it'll continue to accumulate to the next days cap until a certain day of the week is hit - where then it will reset.
It balances out almost every complaint of hardcore vs casual. Hell - I'm sure even hardcores could get behind this idea.
I didn't see any thread discussing this one idea as a solution rather then SP in general - so I'm putting it forth for discussion to see if there's a side of this idea I don't see. |
Luke Vetri
D3ath D3alers RISE of LEGION
48
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Posted - 2013.01.09 00:58:00 -
[2] - Quote
You mean unused from the cap added to the next days cap or unused atted to accumilated SP? The first I can get behind
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.09 00:59:00 -
[3] - Quote
Luke Vetri wrote:You mean unused from the cap added to the next days cap or unused atted to accumilated SP? The first I can get behind
first part lol
I made an edit since I can see where you're coming from with that comment lol |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2013.01.09 01:05:00 -
[4] - Quote
I like it, it would give those of us who don't have a lot of free time during the week a chance to catch up on the weekends. You can still " cap out" daily if you choose or if you haven't got time, you can come back at a later date to finish. Some people may argue what you are proposing is basically the same way it was, but it forces you come back at least a few times a week instead of capping out by day one or two. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
132
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Posted - 2013.01.09 01:07:00 -
[5] - Quote
i cannot tell u how much i agree with this post. This is the best way. People can't get behind and people can't get to far ahead. :D. it's a win win for everyone. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2013.01.09 01:08:00 -
[6] - Quote
This has been stated months ago. Has CCP listened? No. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.09 01:10:00 -
[7] - Quote
I think it would be a task and half to keep track of everybodys SP in that way. Filtering out non-players, finding out who played what and when. Good idea, but hard work for the Dev's. Then again what do I know... I just shoot people and die a lot.... |
DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.09 01:10:00 -
[8] - Quote
Yeah, I proposed this exact idea a while back. SP rollover from each day until a defined day of the week, in which it will be reset. Rinse and repeat.
It's a pretty great idea and would appease both sides of the party. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.09 01:17:00 -
[9] - Quote
DJINN leukoplast wrote:Yeah, I proposed this exact idea a while back. SP rollover from each day until a defined day of the week, in which it will be reset. Rinse and repeat.
It's a pretty great idea and would appease both sides of the party. Daily cap that is reset everyday, IF you play, rolls over if you don't play. Resets every Tuesday like weekly cap did. Job sorted. Everybody happy. |
The Infected One
CrimeWave Syndicate
126
|
Posted - 2013.01.09 01:18:00 -
[10] - Quote
Perfect solution for both HC and casual gamers, and give noobs a fighting chance since it can be frustrating before you figure out your personal play style and skill set.
Rumored that CCP has plans for it, but that's all it is at the moment, forget where I saw this post but it was in forums earlier today. |
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Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.09 01:19:00 -
[11] - Quote
It does mean that someone who can only play at the beginning of the reset gets less sp than someone who plays later on. An all-time accumulating cap with diminishing returns seems the only viable option to me. |
DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.09 01:23:00 -
[12] - Quote
D'Finn Rhedlyne wrote:DJINN leukoplast wrote:Yeah, I proposed this exact idea a while back. SP rollover from each day until a defined day of the week, in which it will be reset. Rinse and repeat.
It's a pretty great idea and would appease both sides of the party. Daily cap that is reset everyday, IF you play, rolls over if you don't play. Resets every Tuesday like weekly cap did. Job sorted. Everybody happy.
Not sure about the 'if you play' part. Cause what exactly does that mean for the SP that rolled over from say, 3 days worth? Is it all reset too even if you only play one match that night? Or does it only reset the ~27k from the daily allotment and the rest that rolled over, will continue to roll over?
IMO that is a bit too convoluted. I think whether you play or not, any unearned SP should rollover to the next day until the weekly reset. |
DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.09 01:29:00 -
[13] - Quote
Chunky Munkey wrote:It does mean that someone who can only play at the beginning of the reset gets less sp than someone who plays later on. An all-time accumulating cap with diminishing returns seems the only viable option to me.
It wouldn't matter if somebody played from the beginning or got all the SP at the end, the numbers would be identical. Why would you think they would be different?
Think about it, lets say you played every day and reached the cap of 27k (rounded from 27.2k to make example easier).
Monday - 27k Tuesday - 27k Wednesday - 27k Thursday - 27k Friday - 27k Saturday - 27k Sunday 27k ----------------------Total = 189k
Now lets say you only play one day, and it's the last day before the reset, Sunday. So you grind all day long and at the end, reach the rolled over SP from 6 days plus the 7th days cap. Which would be 189k SP.
No difference. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.09 01:31:00 -
[14] - Quote
DJINN leukoplast wrote:D'Finn Rhedlyne wrote:DJINN leukoplast wrote:Yeah, I proposed this exact idea a while back. SP rollover from each day until a defined day of the week, in which it will be reset. Rinse and repeat.
It's a pretty great idea and would appease both sides of the party. Daily cap that is reset everyday, IF you play, rolls over if you don't play. Resets every Tuesday like weekly cap did. Job sorted. Everybody happy. Not sure about the 'if you play' part. Cause what exactly does that mean for the SP that rolled over from say, 3 days worth? Is it all reset too even if you only play one match that night? Or does it only reset the ~27k from the daily allotment and the rest that rolled over, will continue to roll over? IMO that is a bit too convoluted. I think whether you play or not, any unearned SP should rollover to the next day until the weekly reset. If you don't play one day then that 27K is rolled over to the next, if you play one or two games on any given day, then you forfeit your roll over and restart at yr 27K base earning the next day. Simples. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.09 01:33:00 -
[15] - Quote
D'Finn Rhedlyne wrote:DJINN leukoplast wrote:D'Finn Rhedlyne wrote:DJINN leukoplast wrote:Yeah, I proposed this exact idea a while back. SP rollover from each day until a defined day of the week, in which it will be reset. Rinse and repeat.
It's a pretty great idea and would appease both sides of the party. Daily cap that is reset everyday, IF you play, rolls over if you don't play. Resets every Tuesday like weekly cap did. Job sorted. Everybody happy. Not sure about the 'if you play' part. Cause what exactly does that mean for the SP that rolled over from say, 3 days worth? Is it all reset too even if you only play one match that night? Or does it only reset the ~27k from the daily allotment and the rest that rolled over, will continue to roll over? IMO that is a bit too convoluted. I think whether you play or not, any unearned SP should rollover to the next day until the weekly reset. If you don't play one day then that 27K is rolled over to the next, if you play one or two games on any given day, then you forfeit your roll over and restart at yr 27K base earning. Simples. That is simple - so simple it makes no sense. Where's the logic in doing this? Penalize someone for playing with what little time they have by taking away all possible earned SP from him? |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.09 01:35:00 -
[16] - Quote
D'Finn Rhedlyne wrote:I think it would be a task and half to keep track of everybodys SP in that way. Filtering out non-players, finding out who played what and when. Good idea, but hard work for the Dev's. Then again what do I know... I just shoot people and die a lot.... Speaking of experiences i've had as a map maker in other games - it's a simple code to make an addition to the next days earnings. I'm not totally sure if my map making experiences actually hold any value as this is actual programming - but the idea is really quiet simple and the same. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.09 01:39:00 -
[17] - Quote
SoTa PoP wrote:That is simple - so simple it makes no sense. Where's the logic in doing this? Penalize someone for playing with what little time they have by taking away all possible earned SP from him? I'm saying that if a player can't make the time to play during the week but if they have the time to spare on a weekend or whenever then they should be able to almost recoup any perceived losses in that time.
[EDIT] Given the calculations, you SHOULD receive a greater amount per match. Am I correct? |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.09 01:48:00 -
[18] - Quote
Still doesnt address the issue for new players coming in say 2, 4, 6 or 12 months after launch.
But o/w yes this a great system for the current playerbase and the time differences that we can put into this game. But a weekly hardcap with no diminishing returns would do the exact same thing without having to have any rollover or additional tracking or calculations server side.
For instance take the 189K Active that someone said before and if its is weekly hardcap then a person who plays on sunday before the reset can grind all day and hit it.
The person who this effects is the person who plays daily and hits their cap in 2-3 days, but they get the benefit of applying all those SP earlier in the week and can then go do other things like FW when available or simply migrate to ambush where their ISK/time played payout is greater.
After all i think the argument that by not gettin SP in the latter half of the week takes away desire to play kinda becomes moot when under the current system ppl hit the cap in the matter of what 1-2 hours. I mean from a psychological point of view what does it do seeing 75 SP a match after you hit the cap and then next day oooh i got 14K SP this match, really not that big a deal if i cant spend that SP on the character.
Anyway i digress yes i like this idea and yes it would work but it would be simpler to institute what i suggest because it allows for the same exact result but with no restriction on how quickly you can hit the cap on week to week basis. and as stated before none of these systems address the main issue i had with the cap, that being the ability of new players to "catch" up in either system without a "global rollover."
Edit-Obviously a person using a skill booster can earn the 40,200 x 7 if they use the booster, here however comes the rub, if you do the daily rollover how much rollsover will a person be able to bank the active booster portion because ppl would likely bank rollover in 3 day chunks and then use a 3day. Obviously a good way to mitigate that would be to allow the active booster SP to rollover if the person has a booster active on their character, so if say person has a 3day booster than only those 3 days would rollover and they would have access to that SP even without the booster until the reset.
More succinctly if a person buys a 1,3,7 day booster the days in which they didnt play and rollover applies then that extra SP would rollover and they could earn that bonus SP even if the booster expires as long as the weeks reset hasnt passed but they could not earn it at the boosted rate unless they have a booster on. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.09 01:58:00 -
[19] - Quote
New players coming in should be separated by the matchmaking system. Thus making them equal with their counterparts.
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DJINN leukoplast
Hellstorm Inc League of Infamy
289
|
Posted - 2013.01.09 01:59:00 -
[20] - Quote
D'Finn Rhedlyne wrote: If you don't play one day then that 27K is rolled over to the next, if you play one or two games on any given day, then you forfeit your roll over and restart at yr 27K base earning the next day. Simples.
I think you missed what I was talking about.
Here is an example. Lets say I do not play at all for 3 days (from the start of the week). Ok, so that now means on the 4th day, I will have all the past days SP rolled over plus the 4th days cap. Each day nets 27k, so 4 days worth would be 108k cap total on the 4th day.
Now lets say on that 4th day I only play a few matches and unexpectedly have to stop playing for whatever reason. With your system you are suggesting all the previous rollover, that wasn't earned, be forfeited during that days reset. Which would mean on the 5th day I would only have 27k in my SP 'pool'.
Sorry, but no. The very simple idea presented by the OP is flawless.
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Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.09 02:32:00 -
[21] - Quote
DJINN leukoplast wrote:D'Finn Rhedlyne wrote: If you don't play one day then that 27K is rolled over to the next, if you play one or two games on any given day, then you forfeit your roll over and restart at yr 27K base earning the next day. Simples.
I think you missed what I was talking about. Here is an example. Lets say I do not play at all for 3 days (from the start of the week). Ok, so that now means on the 4th day, I will have all the past days SP rolled over plus the 4th days cap. Each day nets 27k, so 4 days worth would be 108k cap total on the 4th day. Now lets say on that 4th day I only play a few matches and unexpectedly have to stop playing for whatever reason. With your system you are suggesting all the previous rollover, that wasn't earned, be forfeited during that days reset. Which would mean on the 5th day I would only have 27k in my SP 'pool'. Sorry, but no. The very simple idea presented by the OP is flawless.
Still not enough SP imo, but we can get over that.
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D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.09 02:32:00 -
[22] - Quote
agreed... 2.30am here... logic fecked off a while ago... bed... zzzzzzzz |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.09 02:36:00 -
[23] - Quote
Icy Tiger wrote:DJINN leukoplast wrote:D'Finn Rhedlyne wrote: If you don't play one day then that 27K is rolled over to the next, if you play one or two games on any given day, then you forfeit your roll over and restart at yr 27K base earning the next day. Simples.
I think you missed what I was talking about. Here is an example. Lets say I do not play at all for 3 days (from the start of the week). Ok, so that now means on the 4th day, I will have all the past days SP rolled over plus the 4th days cap. Each day nets 27k, so 4 days worth would be 108k cap total on the 4th day. Now lets say on that 4th day I only play a few matches and unexpectedly have to stop playing for whatever reason. With your system you are suggesting all the previous rollover, that wasn't earned, be forfeited during that days reset. Which would mean on the 5th day I would only have 27k in my SP 'pool'. Sorry, but no. The very simple idea presented by the OP is flawless. Still not enough SP imo, but we can get over that. Indeed we can. Cerebral made a point in another thread in saying that a person with 1 year of SP built up vs a guy with 2 months would be on the same level - we all have caps on our skills.
I'd say this discussion touches more on giving people the ability and knowledge that they could catch up without worrying if there lives would destroy any opportunity they have here. An SP system people can get behind does much more then simply fix our problems - it gives people faith. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2013.01.09 02:53:00 -
[24] - Quote
A rollover wouldn't be bad. And they could do it. I don't see how they couldn't. It'd be similar to that resting thing they have on wow. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.09 04:57:00 -
[25] - Quote
Think if we send CCP enough mails asking for there comment on the SP system they'd tell us there thoughts for once? Cause this kinda crap happens way too often - us wanting change and CCP not telling us what they want |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.09 06:49:00 -
[26] - Quote
DJINN leukoplast wrote:Chunky Munkey wrote:It does mean that someone who can only play at the beginning of the reset gets less sp than someone who plays later on. An all-time accumulating cap with diminishing returns seems the only viable option to me. It wouldn't matter if somebody played from the beginning or got all the SP at the end, the numbers would be identical. Why would you think they would be different? Think about it, lets say you played every day and reached the cap of 27k (rounded from 27.2k to make example easier). Monday - 27k Tuesday - 27k Wednesday - 27k Thursday - 27k Friday - 27k Saturday - 27k Sunday 27k ----------------------Total = 189k Now lets say you only play one day, and it's the last day before the reset, Sunday. So you grind all day long and at the end, reach the rolled over SP from 6 days plus the 7th days cap. Which would be 189k SP. No difference.
And if you only play the day after the reset? |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.09 07:00:00 -
[27] - Quote
Chunky Munkey wrote:DJINN leukoplast wrote:Chunky Munkey wrote:It does mean that someone who can only play at the beginning of the reset gets less sp than someone who plays later on. An all-time accumulating cap with diminishing returns seems the only viable option to me. It wouldn't matter if somebody played from the beginning or got all the SP at the end, the numbers would be identical. Why would you think they would be different? Think about it, lets say you played every day and reached the cap of 27k (rounded from 27.2k to make example easier). Monday - 27k Tuesday - 27k Wednesday - 27k Thursday - 27k Friday - 27k Saturday - 27k Sunday 27k ----------------------Total = 189k Now lets say you only play one day, and it's the last day before the reset, Sunday. So you grind all day long and at the end, reach the rolled over SP from 6 days plus the 7th days cap. Which would be 189k SP. No difference. And if you only play the day after the reset?
Just have it similat to that example, but allow continous 7-day roll over. So that there isn't a fixed SP cap reset day.
Example1:
total 7-day SP cap pool= 0
Monday - 27k -- total 7-day SP cap pool= 0 Tuesday - 27k -- total 7-day SP cap pool= 0 Wednesday - 27k -- total 7-day SP cap pool= 0 Thursday - 27k -- total 7-day SP cap pool= 0 Friday - 27k -- total 7-day SP cap pool= 0 Saturday - 27k -- total 7-day SP cap pool= 0 Sunday 27k -- total 7-day SP cap pool= 0
Monday - 27k -- total 7-day SP cap pool= 0 Tuesday - 27k -- total 7-day SP cap pool= 0 Wednesday - 27k -- total 7-day SP cap pool= 0
Example 2:
total 7-day SP cap pool= 0
Monday - 10k -- total 7-day SP cap pool= 17k Tuesday - 0 -- total 7-day SP cap pool= 44k Wednesday - 0 -- total 7-day SP cap pool= 71k Thursday - 70k -- total 7-day SP cap pool= 28k Friday - 55k -- total 7-day SP cap pool= 0 Saturday - 0 -- total 7-day SP cap pool= 27 Sunday - 0 -- total 7-day SP cap pool= 54k
Monday - 81k -- total 7-day SP cap pool= 0 Tuesday - 27k -- total 7-day SP cap pool= 0 Wednesday - 0 -- total 7-day SP cap pool= 27k
Example 3:
Monday - 0 -- total 7-day SP cap pool= 27k Tuesday - 0 -- total 7-day SP cap pool= 54k Wednesday - 0 -- total 7-day SP cap pool= 81k Thursday - 0 -- total 7-day SP cap pool= 108k Friday - 0 -- total 7-day SP cap pool= 135k Saturday - 0 -- total 7-day SP cap pool= 162k Sunday 0 -- total 7-day SP cap pool= 189k
Monday - 0 -- total 7-day SP cap pool= 189k Tuesday - 0 -- total 7-day SP cap pool= 189k Wednesday - 216k -- total 7-day SP cap pool= 0
This model has been suggested before in these forums.
edit:
Also one possible way that this could be enhaced would be to have AUR bought item that you could plug into your clone to have extended SP accrual pool and that item would be one time per buy use only. Once activated, item would be consumed. And by having it a in-game item would also mean that it would be buyable/sellable in secondary marcetplace for ISK.
You have 2week holiday coming IRL that you know tht you won't be able to play DUST. You would grind and hit your 7-day SP accrual cap, so that accrual pool is now 0 SP. Eccentiaaly you now can have 7days off of DUST, without 'loosing' potential SP.
- Lets say you buy 1x '7-day SP pool accrual extension licence' that costs X AUR.
- You plug it in to your clone and activate it.
- Now you have that initial 7-day pool + this bought 7-day extension pool totalling 14-days.
- After that 14-day holiday, you come back to DUST and have 14-day worth of SP to grind through.
Caveats to this: There should be a limit on how many extensions can be used back-to-back, because without it, there would be a 'incactive' toons sitting on these extenders just to accumulate SP.
edit 2: (Added here from my post below) And for the argument of what about those players that come 6 moths later or 1 year later to game?
My opinion is though luck. And more to the point is this misconstruded opinion that one needs to 'catch up' in SP to the max levels to be competetive.
No they don't.
All you need is to have certain ammount of SP to level those critical skills that give +X% dmg, +XHP and weapon of choice proficiencie skill. These skills are 'core skills'. After one has trained these up, it's all about ones versatility and adaptability to different situations in battlefield.
In other words, low SP charachters compete with spceialication. High SP charachters have versatility advantage in battle, but not advantage of superior gear. (Once one has leveled up those 'core skills') |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.09 07:20:00 -
[28] - Quote
Off topic but... Does anyone remember Cingular Wireless?
Yeah. That. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.09 07:30:00 -
[29] - Quote
+1, great idea is great. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.01.09 07:32:00 -
[30] - Quote
keep this thread alive so CCP recognizes |
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.09 07:40:00 -
[31] - Quote
Indeed we should keep it alive - but it also should be moved to the Feedback section. Maybe even copy and paste the subject there - though I don't see any reason to discuss this further - everyone seems to be of one mind on this issue now. |
Umbat Boki
Circle of Huskarl Minmatar Republic
157
|
Posted - 2013.01.09 07:52:00 -
[32] - Quote
I think CCP considered this idea. If I remember this correctly, they told that "SP pool" was a solution they discussed.
So, they obviously didn't like it. Why? I think because 27k SP cap is quite small and they want everyone to play every day instead of playing just one day. If you receive 10k SP every match, it's only 16 matches to get weekly cap. This is easily done in one day. Therefore if SP pool is implemented, there won't be enough reasons to play every day as you can easily reach the weekly cap in one day.
Also, if I understand this right, by getting passive SP booster you get about the same amount of SP by not playing at all as a player who grind every day, but without any boosters.
This is tough, yes, but get real, DUST is a business project which must provide some income.
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2013.01.09 08:08:00 -
[33] - Quote
Best idea and it baffles me that ccp have not done this. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.09 08:11:00 -
[34] - Quote
This is a blend of the new system and what we have grown accustomed to in Codex. This is the better idea.....would be better if there was no weekly reset so that if you came in 1 month late, you can still catch up. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.09 08:13:00 -
[35] - Quote
Umbat Boki wrote:I think CCP considered this idea. If I remember this correctly, they told that "SP pool" was a solution they discussed.
So, they obviously didn't like it. Why? I think because 27k SP cap is quite small and they want everyone to play every day instead of playing just one day. If you receive 10k SP every match, it's only 16 matches to get weekly cap. This is easily done in one day. Therefore if SP pool is implemented, there won't be enough reasons to play every day as you can easily reach the weekly cap in one day.
Also, if I understand this right, by getting passive SP booster you get about the same amount of SP by not playing at all as a player who grind every day, but without any boosters.
This is tough, yes, but get real, DUST is a business project which must provide some income.
This i why I want CCP to state there intent with some of these changes they're making. This thread wouldn't exist if CCP came forth and said what you just did - wouldn't even take 5 minutes to type it up. Looking at there other posts - doubt it would even take them 2 minutes.
Subsiding these wants really take nothng - most people just want to understand - and if they can't then they come up with there own theories and work with that. And those theories leads to discussions CCP probably finds pointless while we think it's productive. But how are we to know? |
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2013.01.09 08:21:00 -
[36] - Quote
Added this to my above post:
And for the argument of what about those players that come 6 moths later or 1 year later to game?
My opinion is though luck. And more to the point is this misconstruded opinion that one needs to 'catch up' in SP to the max levels to be competetive.
No they don't.
All you need is to have certain ammount of SP to level those critical skills that give +X% dmg, +XHP and weapon of choice proficiencie skill. These skills are 'core skills'. After one has trained these up, it's all about ones versatility and adaptability to different situations in battlefield.
In other words, low SP charachters compete with spceialication. High SP charachters have versatility advantage in battle, but not advantage of superior gear. (Once one has leveled up those 'core skills') |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.09 08:57:00 -
[37] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=49107
above link is a thread is in the feedback section - if you supported this thread then go support that one as well. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.09 10:26:00 -
[38] - Quote
you would still have complaints because those who cant long in the last few days would miss out on sp. that said Ive been saying this for a while with a rolling deletion. So basically you delete one weeks worth of unearned SP, from two weeks ago, every week. that way you never have one day where you have to play to keep from losing sp. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.09 10:29:00 -
[39] - Quote
Odiain Suliis wrote: Added this to my above post:
And for the argument of what about those players that come 6 moths later or 1 year later to game?
My opinion is though luck. And more to the point is this misconstruded opinion that one needs to 'catch up' in SP to the max levels to be competetive.
No they don't.
All you need is to have certain ammount of SP to level those critical skills that give +X% dmg, +XHP and weapon of choice proficiencie skill. These skills are 'core skills'. After one has trained these up, it's all about ones versatility and adaptability to different situations in battlefield.
In other words, low SP charachters compete with spceialication. High SP charachters have versatility advantage in battle, but not advantage of superior gear. (Once one has leveled up those 'core skills')
yes and no, but hopefully with open beta coming, there will be enough people that they can run low, mid, and high skill matches like they did a couplea builds ago.
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Big Popa Smurff
Seraphim Initiative. CRONOS.
104
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Posted - 2013.01.09 14:07:00 -
[40] - Quote
So lets say you play dust for a year and someone else starts to play a year later, will that player start earning a years worth without getting capped, or is it once the week cap hits they've lost out, sorry if its a stupid question, trying to get my head around this roll over business...
EDIT: Sorry didnt see the post above me, ^^^ |
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.09 14:09:00 -
[41] - Quote
Big Popa Smurff wrote:So lets say you play dust for a year and someone else starts to play a year later, will that player start earning a years worth without getting capped, or is it once the week cap hits they've lost out, sorry if its a stupid question, trying to get my head around this roll over business... All possible SP you were capable of earning that week would get deleted as the new week comes. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.09 14:49:00 -
[42] - Quote
Aeon Amadi wrote:Off topic but... Does anyone remember Cingular Wireless?
Yeah. That.
Cingular was bought by MCI which was then bought by AT&T |
trollsroyce
Seraphim Initiative. CRONOS.
165
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Posted - 2013.01.09 15:00:00 -
[43] - Quote
Agree on OP |
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GM Unicorn
Game Masters C C P Alliance
320
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Posted - 2013.01.09 17:02:00 -
[44] - Quote
Moved to Feedback. Thanks for sharing your opinion guys! |
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KryptixX
Imperfects Negative-Feedback
321
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Posted - 2013.01.09 17:04:00 -
[45] - Quote
Only reason i could see CCP not doing this is because of people exploiting the boosters (waiting till the last day and using a 1 day booster to get the full week in that 1 day)
This could be prevented by not allowing the rollover SP to be affected by the boosters. |
AmlSeb
Royal Uhlans Amarr Empire
7
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Posted - 2013.01.09 17:08:00 -
[46] - Quote
Isn-Št it better to add the remaining SP just from the last week, instead of resetting the whole cap? |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2013.01.09 21:21:00 -
[47] - Quote
Having the roll over be time based rather than date based would help the situation IMO. Additionally if it were on 30 day cycles from the date of either A)Character creation, or B) end of last cycle for that character. That would keep SP growth somewhat flexible and normalized while not creating artificial spikes and troughs in sever population load.
I could be mistaken but since CCP already uses a mechanic of this type in EVE it doesn't seem like adding one for Dust would be that resource intensive.
0.02 ISK Cross
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Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2013.01.09 21:23:00 -
[48] - Quote
why not just forget the cap system?
Currently: Passive SP = 24,000 SP per day Active SP Cap = 27,200 per day - Warpoints earned are converted into skillpoints (1 WP = 1 SP) - Time spent in battle grants SP (1 second = 5 SP)
Suggestion 1: Passive SP = 35,000 SP per day Active SP is not cap'd - Warpoints earned are converted into skillpoints (2 WP = 1 SP) - Time spent in battle grants SP (1 seconds = 1 SP)
Suggestion 2: Passive SP = 40,000 SP per day Active SP is not cap'd - Warpoints earned are converted into skillpoints (3 WP = 1 SP) - Time spent in battle grants SP (1 seconds = 1 SP) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.10 01:31:00 -
[49] - Quote
Perhaps this is suggested in this thread before but I'm in a hurry so sorry for that:
OP mentioned a "Rolling bank of ungained SP". but he said it would reset on a certain weekday.
Rather than that, it would be better to have the same bank but it having a maximum amount it can hold in. The amount could be any one of these: 1day, 2day or a week. Week would be best as most people on this planet do live by a weekly cycle.
Furthermore, there was a wild idea of having the bank as an AUR implant......... MMMmmmmkay. |
Overlord Ulath
Doomheim
85
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Posted - 2013.01.10 01:45:00 -
[50] - Quote
All of that would be negated if we just go back to the weekly cap but keep the same math for SP accumulation we have now. You get lower SP per match so you hit the cap slower than we did before, but at the same time you could reach the cap any time that week if you put in enough effort.
The whole issue would be resolved however if you have an overall global cap starting from the day you make your new character. If you miss a week or two due to some emergency, you will still be getting around 6k SP per match, but don't reach the cap until you reach the amount of SP you would have had if you hadn't missed that week or two. You'd never reach the level of people who have been around from the beginning, but you would always be able to make up for SP you missed.
Of course, this has all been said over and over, but I still see no CCP response. |
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Odiain Suliis
ZionTCD Legacy Rising
112
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Posted - 2013.01.10 06:51:00 -
[51] - Quote
Overlord Ulath wrote:All of that would be negated if we just go back to the weekly cap but keep the same math for SP accumulation we have now. You get lower SP per match so you hit the cap slower than we did before, but at the same time you could reach the cap any time that week if you put in enough effort.
The whole issue would be resolved however if you have an overall global cap starting from the day you make your new character. If you miss a week or two due to some emergency, you will still be getting around 6k SP per match, but don't reach the cap until you reach the amount of SP you would have had if you hadn't missed that week or two. You'd never reach the level of people who have been around from the beginning, but you would always be able to make up for SP you missed.
Of course, this has all been said over and over, but I still see no CCP response.
Issue with this 'global cap' as suggested above is that, it leads to situation where if one wants to do things in optimal way then all 3 char slots need to be used, even tho one only uses 1 char. Because if one didn't create those 2 others one would be missing out SP accrual to those chars. Those alts would be there for no other reason than to just-in-case. |
Overlord Ulath
Doomheim
85
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Posted - 2013.01.10 07:27:00 -
[52] - Quote
Odiain Suliis wrote:Overlord Ulath wrote:All of that would be negated if we just go back to the weekly cap but keep the same math for SP accumulation we have now. You get lower SP per match so you hit the cap slower than we did before, but at the same time you could reach the cap any time that week if you put in enough effort.
The whole issue would be resolved however if you have an overall global cap starting from the day you make your new character. If you miss a week or two due to some emergency, you will still be getting around 6k SP per match, but don't reach the cap until you reach the amount of SP you would have had if you hadn't missed that week or two. You'd never reach the level of people who have been around from the beginning, but you would always be able to make up for SP you missed.
Of course, this has all been said over and over, but I still see no CCP response. Issue with this 'global cap' as suggested above is that, it leads to situation where if one wants to do things in optimal way then all 3 char slots need to be used, even tho one only uses 1 char. Because if one didn't create those 2 others one would be missing out SP accrual to those chars. Those alts would be there for no other reason than to just-in-case. That is the issue with any situation where we have a cap, including the one we are in now. Since there is a cap, the only way to keep building up SP is to have multiple characters and USE those alts since passive SP can only build for one of your characters.
The counter balance to this, weak though it is, is that though you stop gaining SP, you are still building up WP, win/loss ratio, K/D and kills for both yourself and your corp on the leaderboards. When you have multiple characters, those points are all split up so your place in the boards is much lower than it would be if you were to keep playing on the same character.
So unless they ditch the cap, a global cap is the best solution for making sure people don't miss out on any SP they could have gained. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.11 19:42:00 -
[53] - Quote
If the idea I'm reading here is a global SP cap all your toons share - then I'm terrified :O |
Moonracer2000
Subdreddit Test Alliance Please Ignore
315
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Posted - 2013.01.11 20:41:00 -
[54] - Quote
I think some sort of rollover system would be great. I also like the idea of a sort of global SP cap. But not perfect. So new players six months or a year from now can catch up to some degree but never reach the potential that veterans have.
I think it should not be 100% effective. So if I miss a week I can catch up but I will not be able to gain all of the SP I could have potentially earned had I played that week. Say only 75% of the week missed? The longer I don't play the less of that week I will be able to get back.
I guess a problem with any system like this might be how to calculate boosters. Should boosters affect these buffered potential SP? |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.11 21:20:00 -
[55] - Quote
how bout if the roll back gave diminishing returns when it adds to the next day? Or perhaps even week. This gives newbs a chance to get out of militia at least somewhat quickly and let them explore a bit without giving everyone a big dose of SP. |
JACKAL ZER0
Hellstorm Inc League of Infamy
17
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Posted - 2013.01.11 21:32:00 -
[56] - Quote
D'Finn Rhedlyne wrote:New players coming in should be separated by the matchmaking system. Thus making them equal with their counterparts.
I'll double that.
Edit: Also, More SP. Frack it if we max out our specialty, We still gotta earn isk! |
Snakey Snake
Sanmatar Kelkoons Minmatar Republic
1
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Posted - 2013.01.11 22:24:00 -
[57] - Quote
You put into words things I cannot. Good Job! ^_^ |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.14 11:38:00 -
[58] - Quote
Best idea for the SP system. |
Lycuo
On The Brink
5
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Posted - 2013.01.16 15:31:00 -
[59] - Quote
I Like it, Its like "Roll Over" minutes on a phone. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.01.19 11:58:00 -
[60] - Quote
Best SP idea. |
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