Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.09 01:48:00 -
[1] - Quote
Still doesnt address the issue for new players coming in say 2, 4, 6 or 12 months after launch.
But o/w yes this a great system for the current playerbase and the time differences that we can put into this game. But a weekly hardcap with no diminishing returns would do the exact same thing without having to have any rollover or additional tracking or calculations server side.
For instance take the 189K Active that someone said before and if its is weekly hardcap then a person who plays on sunday before the reset can grind all day and hit it.
The person who this effects is the person who plays daily and hits their cap in 2-3 days, but they get the benefit of applying all those SP earlier in the week and can then go do other things like FW when available or simply migrate to ambush where their ISK/time played payout is greater.
After all i think the argument that by not gettin SP in the latter half of the week takes away desire to play kinda becomes moot when under the current system ppl hit the cap in the matter of what 1-2 hours. I mean from a psychological point of view what does it do seeing 75 SP a match after you hit the cap and then next day oooh i got 14K SP this match, really not that big a deal if i cant spend that SP on the character.
Anyway i digress yes i like this idea and yes it would work but it would be simpler to institute what i suggest because it allows for the same exact result but with no restriction on how quickly you can hit the cap on week to week basis. and as stated before none of these systems address the main issue i had with the cap, that being the ability of new players to "catch" up in either system without a "global rollover."
Edit-Obviously a person using a skill booster can earn the 40,200 x 7 if they use the booster, here however comes the rub, if you do the daily rollover how much rollsover will a person be able to bank the active booster portion because ppl would likely bank rollover in 3 day chunks and then use a 3day. Obviously a good way to mitigate that would be to allow the active booster SP to rollover if the person has a booster active on their character, so if say person has a 3day booster than only those 3 days would rollover and they would have access to that SP even without the booster until the reset.
More succinctly if a person buys a 1,3,7 day booster the days in which they didnt play and rollover applies then that extra SP would rollover and they could earn that bonus SP even if the booster expires as long as the weeks reset hasnt passed but they could not earn it at the boosted rate unless they have a booster on. |