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Thread Statistics | Show CCP posts - 0 post(s) |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.08 00:18:00 -
[1] - Quote
The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.08 00:19:00 -
[2] - Quote
Useful this would be, a +1 you get. |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2013.01.08 00:40:00 -
[3] - Quote
good system beter then wat we curently have i hate trying to revive ppl and get shot when they just cansel before you get there +1 |
Free Healing
L.O.T.I.S. Legacy Rising
234
|
Posted - 2013.01.08 02:32:00 -
[4] - Quote
...
yes
...
Keep the faith. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2013.01.08 07:41:00 -
[5] - Quote
Fixes a few rants in short order. Well played sir, well played. +1 |
I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2013.01.08 08:36:00 -
[6] - Quote
Lol everyone that has posted so far has had a logi profile pic.
As for you Cross, you always have wonderful ways to make this game better and I support every one of them. Thank you for being awesome :D |
XINERA XIOS
ZionTCD Legacy Rising
14
|
Posted - 2013.01.09 15:03:00 -
[7] - Quote
I don't like the idea of not showing the Icon, because a few people are to lazy to hit it (does it anything right now???)
I would like if the icon is turning red or something like this if you hit the button (or jump or spreading stars i don't know...)
P.S.: Co-Co-Combo breaker Shayz |
Grav Reviera
Dragon Black Ops
5
|
Posted - 2013.01.09 15:14:00 -
[8] - Quote
actually that makes things easyer on all ppl, the medics need a proper signal to even use. oh and sorry not a logi,i'm a mid - heavy with a nack for rapid fire atlong ranges XD sorry not a logi XD
but yeah great idea, makes sense to make it work in such a fasion. |
Terram Nenokal
BetaMax.
115
|
Posted - 2013.01.09 20:49:00 -
[9] - Quote
Would love all of this. +1 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.12 17:15:00 -
[10] - Quote
lil bump |
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I-Shayz-I
ZionTCD Legacy Rising
172
|
Posted - 2013.01.13 00:52:00 -
[11] - Quote
I don't know why this isn't already in the game, as that is how most people would assume the "call for help" button works. |
I'm Fluffy
ZionTCD Legacy Rising
3
|
Posted - 2013.01.13 22:31:00 -
[12] - Quote
definately agree, especially the blink to the heart rate. We definately need some way to determine who to revive and how long we have to do it. |
Lady Hyuna
Amarr Templars Amarr Empire
29
|
Posted - 2013.01.13 22:40:00 -
[13] - Quote
I like the Idea. One I also play medic in a scout outfit, with just reviving people. I also I have a logic outfit. What really annoys me is people who die only 20 yards from me and they don't do any thing, they don't hit request button. I go in under fire with people covering for me and when I get there, they hit respawn button. So I put me and my squad in danger for nothing. if I didn't see the icon in the first place, I would of never gone for him. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.13 22:49:00 -
[14] - Quote
Agreed with OP's proposals.
How about some indicator showing which downed infantry is your squad too? |
Lady Hyuna
Amarr Templars Amarr Empire
29
|
Posted - 2013.01.13 22:55:00 -
[15] - Quote
Sytonis Auran wrote:Agreed with OP's proposals.
How about some indicator showing which downed infantry is your squad too?
I disagree with that, Then People will just go to their squad to revive them, even if they are further away and put them before the team. Where they might of been able do both. They go to squad member and revive them and run back and their time limit is up and they respawn. Not knowing who you are reviving helps in the fairness. |
mystus no1
Industrie und Handels Konsortium Tribunal Alliance
0
|
Posted - 2013.01.13 23:11:00 -
[16] - Quote
Cross Atu wrote: Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Yes please!
|
TheBLAZZED
VENGEANCE FOR HIRE
62
|
Posted - 2013.01.13 23:39:00 -
[17] - Quote
awesome idea |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.01.14 01:17:00 -
[18] - Quote
Personally would prefer it if revives were removed altogether. I lost that battle a long time ago, though :'(
These ideas aren't bad though. My only suggestion would be to update the actual topic of the OP to make it more clear at a glance what you're suggesting :) |
Yalena Yazria
Wings of Grace Double Tap.
1
|
Posted - 2013.01.14 01:33:00 -
[19] - Quote
I like this idea, +1 ^_^ |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.14 03:07:00 -
[20] - Quote
This should definitely be added. |
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Imp Smash
On The Brink
51
|
Posted - 2013.01.14 04:09:00 -
[21] - Quote
On the other side of this I would ask y'all to consider the feedback for the downed unit. Often times I'll be down and I get the message sayin there is a triage in the area. Great! But sometimes they just aren't heading my way.
I think a lot of people bleed out because they don't know someone is on the way to stick em. Having the logis on the radar show that they are logis thereby allowing down clones to know if someone is on their way and they can wait, or if no one is on route and they might as well respawn would go a long way towards avoiding....misunderstandings. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.14 07:53:00 -
[22] - Quote
Imp Smash wrote:On the other side of this I would ask y'all to consider the feedback for the downed unit. Often times I'll be down and I get the message sayin there is a triage in the area. Great! But sometimes they just aren't heading my way.
I think a lot of people bleed out because they don't know someone is on the way to stick em. Having the logis on the radar show that they are logis thereby allowing down clones to know if someone is on their way and they can wait, or if no one is on route and they might as well respawn would go a long way towards avoiding....misunderstandings. I approve this concept, thanks for sharing +1 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.15 00:43:00 -
[23] - Quote
bump |
Government CheeseBurger
Planetary Response Organisation Test Friends Please Ignore
232
|
Posted - 2013.01.15 00:50:00 -
[24] - Quote
Cross Atu wrote:The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross I would love to +1 like this but you have 514 and I just cant bring my self to mess that one up. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.15 00:54:00 -
[25] - Quote
Government CheeseBurger wrote:Cross Atu wrote:The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross I would love to +1 like this but you have 514 and I just cant bring my self to mess that one up. I didn't even notice that, +1 for bringing it to my attention |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.15 01:22:00 -
[26] - Quote
Both excellent ideas.
I'd also like it if, when you are downed, the friendly with a nanite injector in your area appears differently on your minimap, as a + or something insead of a circle. Just so you can see whether the nanite injector is moving to revive you, or running past you and away from your corpse, or temporarily engaging an enemy nearby but potentially coming to get you if he wins, or what. |
Wei Ghjuvan
BetaMax.
6
|
Posted - 2013.01.15 03:32:00 -
[27] - Quote
Lots of great ideas in here! CCP, this would be a good read |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.15 20:48:00 -
[28] - Quote
Fivetimes Infinity wrote:Both excellent ideas.
I'd also like it if, when you are downed, the friendly with a nanite injector in your area appears differently on your minimap, as a + or something insead of a circle. Just so you can see whether the nanite injector is moving to revive you, or running past you and away from your corpse, or temporarily engaging an enemy nearby but potentially coming to get you if he wins, or what. Also a good idea, should be included. +1 |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.15 23:00:00 -
[29] - Quote
Lady Hyuna wrote:Sytonis Auran wrote:Agreed with OP's proposals.
How about some indicator showing which downed infantry is your squad too? I disagree with that, Then People will just go to their squad to revive them, even if they are further away and put them before the team. Where they might of been able do both. They go to squad member and revive them and run back and their time limit is up and they respawn. Not knowing who you are reviving helps in the fairness.
I understand you point, but a squad member will stay and cover while I continue rezzing and won't run off when they are being repaired. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.01.16 05:06:00 -
[30] - Quote
Can we also get the ability to look around while "dying"? So we can assess whether it is worth it to wait and relay better intel to our medics? |
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