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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.08 00:18:00 -
[1] - Quote
The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.12 17:15:00 -
[2] - Quote
lil bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.14 07:53:00 -
[3] - Quote
Imp Smash wrote:On the other side of this I would ask y'all to consider the feedback for the downed unit. Often times I'll be down and I get the message sayin there is a triage in the area. Great! But sometimes they just aren't heading my way.
I think a lot of people bleed out because they don't know someone is on the way to stick em. Having the logis on the radar show that they are logis thereby allowing down clones to know if someone is on their way and they can wait, or if no one is on route and they might as well respawn would go a long way towards avoiding....misunderstandings. I approve this concept, thanks for sharing +1 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.15 00:43:00 -
[4] - Quote
bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.15 00:54:00 -
[5] - Quote
Government CheeseBurger wrote:Cross Atu wrote:The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross I would love to +1 like this but you have 514 and I just cant bring my self to mess that one up. I didn't even notice that, +1 for bringing it to my attention |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.15 20:48:00 -
[6] - Quote
Fivetimes Infinity wrote:Both excellent ideas.
I'd also like it if, when you are downed, the friendly with a nanite injector in your area appears differently on your minimap, as a + or something insead of a circle. Just so you can see whether the nanite injector is moving to revive you, or running past you and away from your corpse, or temporarily engaging an enemy nearby but potentially coming to get you if he wins, or what. Also a good idea, should be included. +1 |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.16 18:25:00 -
[7] - Quote
^Also good |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.19 20:48:00 -
[8] - Quote
Bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.21 19:49:00 -
[9] - Quote
bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.23 22:33:00 -
[10] - Quote
bump |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.25 18:25:00 -
[11] - Quote
Seeking more feedback. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.26 11:48:00 -
[12] - Quote
Any further thoughts/ideas? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.27 18:51:00 -
[13] - Quote
bump for the eyes of our new players |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.30 05:55:00 -
[14] - Quote
Crazy Mistah Jay wrote:And please, changed the nanohive in the assault suit of the assault speciality fit (don't remind me the name of this speciality when you choose this speciality at the creation of your character), because not enough people paid for the militia nanite injector (or best injector), so, with random players, i generally see only my friends can relife me ).
You'll get more players using the better injector after CCP fixes the WP awards scaling so you're not lowing your potential awards by using higher meta gear. But that's a thread of it's own |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.31 17:22:00 -
[15] - Quote
bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.01 17:37:00 -
[16] - Quote
bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.06 01:40:00 -
[17] - Quote
General Tiberius1 wrote:Cross Atu wrote:The targeting is improved but could still use further refinement, however I'm going to focus this post on another aspect of the revival system, the desire to be revived.
If the current "man down" icon were altered so that it only appeared on the screen after a player hits the button to request help this would allow players who are downed control over if/when they're revived while not creating situations where a Logi gets shot and/or wastes time trying to revive someone who's going to "refuse the revive" (as per other suggestions on the topic).
On a related subject, effective revivals could be increased and time wasted reduced by connecting the current blink mechanic to the heartbeat thus signaling (among those who've requested help) the imminence of bleed out allowing true triage decisions to be made within the battle.
TL;DR
Make the revival icon only show up if help is requested. Make the flashing of the revival icon sync with the heart beat of bleed out.
Cheers, Cross know that we heavies love you logi's anyway
I can assure you the feeling is mutual man Find me on the field sometime and we'll go make some redberry jam
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.08 18:29:00 -
[18] - Quote
Jackof All-Trades wrote:The more I think about it, the more I love it.
+1 Thanks! Hopefully we can get some Dev comment on it soon. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.09 21:45:00 -
[19] - Quote
Bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.10 16:35:00 -
[20] - Quote
bump for the UI enabling (rather than hindering) player choice/tactical decision making. |
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.11 03:35:00 -
[21] - Quote
KAGEHOSHI Horned Wolf wrote:Distance indicators would be nice as well Agreed. We have them for targets why not revives? |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.12 16:51:00 -
[22] - Quote
CCP wrote: [SUGGESTION] Revival System Improvement Update: Dev team likes these ideas and will implement some changes to the call for help system in the upcoming content patch as well.
Thank you CCP!
Cheers, Cross |
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