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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 12:17:00 -
[1] - Quote
First off, I call it a medkt, I continue to call it a medkit and so should you, thats simply just what the cool kidz use these days. If you havent realized that Im on about the nano injectors, well then theres not really much I can do to help you....
1. Smoothness As we all know, hitting that dieing merc can be really hard. The time it takes to get back at your feet is also a little iffy, its been too many times were I have gunned down a helpless new born and his bro. Even though these are by far the most important aspects, Ill leave them alone for now, Im fairly confident that CCP will get this fixed as they have mostly fixed the gungame to an ok level.
2. Being a medic is really fun! If you havent tried it yet I suggest you do. And if you are like me, you know, those that cant kill can always support! Its come to a point were I consider myself to be an assault medic. As far as I know, Im in a very small and exclusive club since I run with the 80% medkit, getting much love from the fatties...
3. Annoying limitations. Playing this game with any AR except the TACs and not carrying a nano hive is a no go in my book. 300 bullets just dont get me very far. Yes you have this thing called teamwork and there are a lot of supply depos these days but still, when pushed up in a corner of the map by a small blob, a nano hive and some lemony fresh nades is what usually saves the day.
So as a AR using frontline aggressor, I have to have a Proto scout or Assault suit, or a Logi suit just to be able to carry a medkit and a nano hive. Its getting expensive running with all them Assault proto suits more or less just to be able to carry both. And I really dont get this limitation, is it to validate the need for the Logi suits maybe...
What Id like to see that would fix this issue really easy, A. Give us an Advanced level AR suit with two equipment slots, it can be compansated by removing something else or in some other way take something from it. I can afford to go gwith a 25K type-B, but not with a 90K protosuit. B. Make the assault class have a dedicated medkit slot that cant be used for anything else. In my oppinion carrying a medkit should be as natural as carrying a gun if youre beside me in my trench. C. Make a series of medkits that can be allowed to be fitted in the sidearm slot.
4. The inevital uggliness of the thruth. CCP is trying to make a great game as a main priority, but they also need to make some money too, and each time someone picks me and my AUR stuff up, CCP in a way lost a little money. So here is the conundrum. The more the game caters to the medics, the less money they make so why even bother...
Technically speaking, having a squad with 3 medics or even 4 medics is a brilliant way of saving ISK. If the squad is good enough it can even negate the 120K isk difference between my type-B and proto suit.
5. What kind of game will we have... As a former MAG player Im used to a game sentered around the medkit. Not having a medkit, or not even having the best one got you labeled as a tryhard and you werent welcome in most clans. The medic game was almost as important as the gungame. In MAG hiting someone with a medkit was really easy, people sprang to life instantly with full health and no one ever complained. Not saying that a 1200 HP fatty should spring back fully charged, but I do question the standard 30%. Shooting dead enemies on the ground to bleed them out was an essential part of defending an objective.
So the question is really, what kind of game do we want.... A game were the medkit is an equipment just as the rest, or could we lift it up and make it more accessable and common, I would like that a lot... |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.25 12:27:00 -
[2] - Quote
AR suits having a dedicated medkit slot? lolno
Next you will be asking for an AR suit to be able to weild a HMG
Logi suits are made for carrying all items, AR has one slot and if you choose a nanohive then so be it but no are you trying to make the logi suit redundent?
What is it with AR users wanting it to do everything? its already the jack of most trades as it is |
ugly nature
ZionTCD Legacy Rising
67
|
Posted - 2012.12.25 12:58:00 -
[3] - Quote
You are not a medic that carries medkits, you are an Assault guy with nanohives. This gives you more ammo without having to rely on others for ammo. You want to be a medic, then run a logi suit and not a assault. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 13:30:00 -
[4] - Quote
I expected these sorts of replys.
I am going to go Logi next build regardless, this has already been decided.
Not really that important for me how its done, but Im for more equipment slots all around, I even want one for the fatties.
For me the game would be more fun when given more possible ways to set up my loadouts.
I want the game to cater more and in a way insist on the use of medkits.
Its merely matter of prfference.
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.25 13:55:00 -
[5] - Quote
Do you know that there is a nanohive that restores both health and Ammo? |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.25 13:56:00 -
[6] - Quote
The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 13:56:00 -
[7] - Quote
aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo?
You mean armor perhaps....
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.25 13:58:00 -
[8] - Quote
KingBabar wrote:aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo? You mean armor perhaps....
Yes. Did you check the market?
|
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.25 13:59:00 -
[9] - Quote
aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo?
You sure about that? I'm pretty sure it forgoes it's ammo producing abilities to heal otherwise everyone who specced into nano hives would carry them... unless they didn't want to spend the isk on them but if they did ammo and health why wouldn't you. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:01:00 -
[10] - Quote
EnglishSnake wrote:
Next you will be asking for an AR suit to be able to weild a HMG
Fantastic input right here... |
|
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:02:00 -
[11] - Quote
aden slayer wrote:KingBabar wrote:aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo? You mean armor perhaps.... Yes. Did you check the market?
No |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.25 14:03:00 -
[12] - Quote
i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!! |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.25 14:10:00 -
[13] - Quote
KingBabar wrote:aden slayer wrote:KingBabar wrote:aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo? You mean armor perhaps.... Yes. Did you check the market? No
This is an awkward moment because you just realized medic-kits exists in the game. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.25 14:10:00 -
[14] - Quote
I have to agree with some of the other posters in this thread.
No, I don't think we should have everyone (or mostly everyone) running around with an injector. It's primarily for the logistics and the dropsuits that have two equipment slots, which is proto assault and the type-II scout variant I think. You can carry it with other suits as well, but you'll be giving up something else important this way, which is great. There shouldn't be someone that can do everything in the game.
As for the heavy having an equipment slot. I don't really like that to be honest. At least I don't want for example the proto heavy to get an equipment slot. The only way I could see it work out is if a completely new heavy suit variant got an equipment slot with a major penalty to something else (like a light weapon slot instead of a heavy weapon slot, or way less module slots or something like that). |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:11:00 -
[15] - Quote
NovaShadowStorm wrote:The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named.
Thanks for stating the obvious. I know all this.
Out of all the multitudes of roles in Dust, carrying ONE weapon and a medkit should (again, my prefferance) be possible without running out of ammo after 3 minutes. Or having to use a suit dedicated to the purpose of carrying equipment, or an expensive proto suit I really dont think making the medlkit more easily accessaable will ruin anything but CCPs profit margin, which I really dont like since a wealthy developer normally equals more support for the game. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.25 14:14:00 -
[16] - Quote
KingBabar wrote:EnglishSnake wrote:
Next you will be asking for an AR suit to be able to weild a HMG
Fantastic input right here...
Dont ask for stupid things then... |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.25 14:16:00 -
[17] - Quote
JW v Weingarten wrote:i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!!
Perhaps but it also means the time you have to spend in the open presuming you do pick up people in the open is much longer and you have to go longer defenseless since you're repping the guy you just picked up and he's most likely trying to run for cover leaving you chasing and receiving a hail of bullets. WP isn't everything, I find working smarter pays off better in the end. Even if you get more WP for repping if you keep dying in the meantime or your charge keeps dying and you eventually lose the match you'll get less SP and Isk than you would of had you won. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:18:00 -
[18] - Quote
JW v Weingarten wrote:i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!!
First off, I get 80 percent off my WPs on wednesdays so I really dont get this. And in a way youre saying that gaining more WP for you is more important than the surviveabilty of your teammates. And the militi is 30 percent, not 20.
And in general terms I dont get the notion that picking people up should mostly be done by Logis.
And I definately dont get this claimthat carrying an AR and a medikit is DOING IT ALL. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.25 14:22:00 -
[19] - Quote
KingBabar wrote:JW v Weingarten wrote:i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!! First off, I get 80 percent off my WPs on wednesdays so I really dont get this. And in a way youre saying that gaining more WP for you is more important than the surviveabilty of your teammates. And the militi is 30 percent, not 20. And in general terms I dont get the notion that picking people up should mostly be done by Logis. And I definately dont get this claimthat carrying an AR and a medikit is DOING IT ALL.
AR + nanohive and medkit = putting logis out of a job
Majority of AR users would run this because they can and also it has much better tank than a logi and a sidearm slot for your SMG
Only reason you would run logi maybe for the reppers and drop uplinks but you could prob whack em on an AR suit if it has 2 equipment slots
It is doing it all with this method, you might aswell get rid of all classes and just make the AR suit standard with 3 equip slots and also a heavy slot so you can wield a HMG or forge gun
Why have diff suits when the Assault can do it all? |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.25 14:25:00 -
[20] - Quote
KingBabar wrote:NovaShadowStorm wrote:The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named. Thanks for stating the obvious. I know all this. Out of all the multitudes of roles in Dust, carrying ONE weapon and a medkit should (again, my prefferance) be possible without running out of ammo after 3 minutes. Or having to use a suit dedicated to the purpose of carrying equipment, or an expensive proto suit I really dont think making the medlkit more easily accessaable will ruin anything but CCPs profit margin, which I really dont like since a wealthy developer normally equals more support for the game.
First off Dust is going to be free to play, the only money they get is from people buying AUR, isk costs them nothing to distribute and they get nothing back from it, some people will play this game and not pay a single cent. So that argument about profit is invalid.
Secondly if you know all this then why complain? Do you honestly believe that if you used a weapon in the real world as much as you used it in this game you'd have ammo to spare? I didn't think so. And really every suit save the heavies can carry a nanohive. It's not even that hard to fit one. Like I said before fit for what you want to do and if ammo is your concern then fit a nanohive.
Furthermore guess what? Not everyone shares your gaming style people want to CHOOSE how they play thats why there are different suits. You want one weapon and nano hives/injectors? Then use a logi simple. Pick a suit that fits you and don't worry about how others play.
And again use Dust terminology your "medkit" has gone from being a nanoinjector (that revives players) to a nanohive (which restores ammo) and no Dust should not implement an item that combines both so don't even go there. |
|
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:30:00 -
[21] - Quote
EnglishSnake wrote:KingBabar wrote:JW v Weingarten wrote:i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!! First off, I get 80 percent off my WPs on wednesdays so I really dont get this. And in a way youre saying that gaining more WP for you is more important than the surviveabilty of your teammates. And the militi is 30 percent, not 20. And in general terms I dont get the notion that picking people up should mostly be done by Logis. And I definately dont get this claimthat carrying an AR and a medikit is DOING IT ALL. AR + nanohive and medkit = putting logis out of a job Majority of AR users would run this because they can and also it has much better tank than a logi and a sidearm slot for your SMG Only reason you would run logi maybe for the reppers and drop uplinks but you could prob whack em on an AR suit if it has 2 equipment slots It is doing it all with this method, you might aswell get rid of all classes and just make the AR suit standard with 3 equip slots and also a heavy slot so you can wield a HMG or forge gun Why have diff suits when the Assault can do it all?
Well perhaps Im thinking too big.
Scout class for speed, stamina, stealth, cloacking and so on.
Heavies for AV, LAV torpedoes, heavy assault on fortified positions, has the ability to carry weapons too heavy for anyone else.
Logis for constructing installations and maintainng or repair them, same for vehicles, and has the special ability to carry lots off different stuff making it the most verstile unit on the battlefield.
Assault, good at killing, surviving and restock his own ammo.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.25 14:40:00 -
[22] - Quote
KingBabar wrote:EnglishSnake wrote:KingBabar wrote:JW v Weingarten wrote:i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!! First off, I get 80 percent off my WPs on wednesdays so I really dont get this. And in a way youre saying that gaining more WP for you is more important than the surviveabilty of your teammates. And the militi is 30 percent, not 20. And in general terms I dont get the notion that picking people up should mostly be done by Logis. And I definately dont get this claimthat carrying an AR and a medikit is DOING IT ALL. AR + nanohive and medkit = putting logis out of a job Majority of AR users would run this because they can and also it has much better tank than a logi and a sidearm slot for your SMG Only reason you would run logi maybe for the reppers and drop uplinks but you could prob whack em on an AR suit if it has 2 equipment slots It is doing it all with this method, you might aswell get rid of all classes and just make the AR suit standard with 3 equip slots and also a heavy slot so you can wield a HMG or forge gun Why have diff suits when the Assault can do it all? Well perhaps Im thinking too big. Scout class for speed, stamina, stealth, cloacking and so on. Heavies for AV, LAV torpedoes, heavy assault on fortified positions, has the ability to carry weapons too heavy for anyone else. Logis for constructing installations and maintainng or repair them, same for vehicles, and has the special ability to carry lots off different stuff making it the most verstile unit on the battlefield. Assault, good at killing, surviving and restock his own ammo.
So we agree your idea is **** and Assault doesnt need another eqiupment slot because that is what the Logi suit is ther for
Im glad that is settled then
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.25 14:42:00 -
[23] - Quote
NovaShadowStorm wrote:aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo? You sure about that? I'm pretty sure it forgoes it's ammo producing abilities to heal otherwise everyone who specced into nano hives would carry them... unless they didn't want to spend the isk on them but if they did ammo and health why wouldn't you.
yes. but at a cost of the amount of Ammo it can dispense. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:42:00 -
[24] - Quote
NovaShadowStorm wrote:KingBabar wrote:NovaShadowStorm wrote:The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named. Thanks for stating the obvious. I know all this. Out of all the multitudes of roles in Dust, carrying ONE weapon and a medkit should (again, my prefferance) be possible without running out of ammo after 3 minutes. Or having to use a suit dedicated to the purpose of carrying equipment, or an expensive proto suit I really dont think making the medlkit more easily accessaable will ruin anything but CCPs profit margin, which I really dont like since a wealthy developer normally equals more support for the game. First off Dust is going to be free to play, the only money they get is from people buying AUR, isk costs them nothing to distribute and they get nothing back from it, some people will play this game and not pay a single cent. So that argument about profit is invalid. I dont agree with this but as its hardly important ill ignore it Secondly if you know all this then why complain? Do you honestly believe that if you used a weapon in the real world as much as you used it in this game you'd have ammo to spare? I didn't think so. And really every suit save the heavies can carry a nanohive. It's not even that hard to fit one. Like I said before fit for what you want to do and if ammo is your concern then fit a nanohive. Knowing doesnt equal agreeing. And dont give me the real world argument, its utterly useless. In the real wold I could have carried both a thingy that gives me more ammo and a shot to give my buddy. Furthermore guess what? Not everyone shares your gaming style people want to CHOOSE how they play thats why there are different suits. You want one weapon and nano hives/injectors? Then use a logi simple. Pick a suit that fits you and don't worry about how others play. And again use Dust terminology your "medkit" has gone from being a nanoinjector (that revives players) to a nanohive (which restores ammo) and no Dust should not implement an item that combines both so don't even go there.
I think you are a little confused, I want them to be seperate objects, I just want as a frontline solder to fit both.
So youre all basically telling me to play the way I want I need to stick to assault proto suits, ok then, no cheap sollution for me...... |
NovaShadowStorm
The Southern Legion
63
|
Posted - 2012.12.25 14:46:00 -
[25] - Quote
KingBabar wrote:NovaShadowStorm wrote:KingBabar wrote:NovaShadowStorm wrote:The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named. Thanks for stating the obvious. I know all this. Out of all the multitudes of roles in Dust, carrying ONE weapon and a medkit should (again, my prefferance) be possible without running out of ammo after 3 minutes. Or having to use a suit dedicated to the purpose of carrying equipment, or an expensive proto suit I really dont think making the medlkit more easily accessaable will ruin anything but CCPs profit margin, which I really dont like since a wealthy developer normally equals more support for the game. First off Dust is going to be free to play, the only money they get is from people buying AUR, isk costs them nothing to distribute and they get nothing back from it, some people will play this game and not pay a single cent. So that argument about profit is invalid. I dont agree with this but as its hardly important ill ignore it Secondly if you know all this then why complain? Do you honestly believe that if you used a weapon in the real world as much as you used it in this game you'd have ammo to spare? I didn't think so. And really every suit save the heavies can carry a nanohive. It's not even that hard to fit one. Like I said before fit for what you want to do and if ammo is your concern then fit a nanohive. Knowing doesnt equal agreeing. And dont give me the real world argument, its utterly useless. In the real wold I could have carried both a thingy that gives me more ammo and a shot to give my buddy. Furthermore guess what? Not everyone shares your gaming style people want to CHOOSE how they play thats why there are different suits. You want one weapon and nano hives/injectors? Then use a logi simple. Pick a suit that fits you and don't worry about how others play. And again use Dust terminology your "medkit" has gone from being a nanoinjector (that revives players) to a nanohive (which restores ammo) and no Dust should not implement an item that combines both so don't even go there. I think you are a little confused, I want them to be seperate objects, I just want as a frontline solder to fit both. So youre all basically telling me to play the way I want I need to stick to assault proto suits, ok then, no cheap sollution for me......
Logis have exactly what you want, one weapon, 3 equipment slots, you can have everything you described you wanted. They even have more PG and CPU than assaults they just have less armour, shielding, they move slower and have less stam as a result. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.12.25 14:53:00 -
[26] - Quote
NovaShadowStorm wrote:KingBabar wrote:NovaShadowStorm wrote:KingBabar wrote:NovaShadowStorm wrote:The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named. Thanks for stating the obvious. I know all this. Out of all the multitudes of roles in Dust, carrying ONE weapon and a medkit should (again, my prefferance) be possible without running out of ammo after 3 minutes. Or having to use a suit dedicated to the purpose of carrying equipment, or an expensive proto suit I really dont think making the medlkit more easily accessaable will ruin anything but CCPs profit margin, which I really dont like since a wealthy developer normally equals more support for the game. First off Dust is going to be free to play, the only money they get is from people buying AUR, isk costs them nothing to distribute and they get nothing back from it, some people will play this game and not pay a single cent. So that argument about profit is invalid. I dont agree with this but as its hardly important ill ignore it Secondly if you know all this then why complain? Do you honestly believe that if you used a weapon in the real world as much as you used it in this game you'd have ammo to spare? I didn't think so. And really every suit save the heavies can carry a nanohive. It's not even that hard to fit one. Like I said before fit for what you want to do and if ammo is your concern then fit a nanohive. Knowing doesnt equal agreeing. And dont give me the real world argument, its utterly useless. In the real wold I could have carried both a thingy that gives me more ammo and a shot to give my buddy. Furthermore guess what? Not everyone shares your gaming style people want to CHOOSE how they play thats why there are different suits. You want one weapon and nano hives/injectors? Then use a logi simple. Pick a suit that fits you and don't worry about how others play. And again use Dust terminology your "medkit" has gone from being a nanoinjector (that revives players) to a nanohive (which restores ammo) and no Dust should not implement an item that combines both so don't even go there. I think you are a little confused, I want them to be seperate objects, I just want as a frontline solder to fit both. So youre all basically telling me to play the way I want I need to stick to assault proto suits, ok then, no cheap sollution for me...... Logis have exactly what you want, one weapon, 3 equipment slots, you can have everything you described you wanted. They even have more PG and CPU than assaults they just have less armour, shielding, they move slower and have less stam as a result.
And if you don't need 3 equipment you can use the type-II logi, 2 slots and it's as fast as an assault. What you want already exists. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.25 14:56:00 -
[27] - Quote
KingBabar wrote:I think you are a little confused, I want them to be seperate objects, I just want as a frontline solder to fit both. So youre all basically telling me to play the way I want I need to stick to assault proto suits, ok then, no cheap sollution for me...... As the above poster said the logi suit is a good option for you. Actually the type-II logi suit can do pretty much the same job as the assault suit. I was using that from the start of codex and doing a lot of assault job with it.
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G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.25 15:23:00 -
[28] - Quote
imo this will further make the proto suit useless. no risk no reward i think they should keep it the way it is |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
|
Posted - 2012.12.25 16:32:00 -
[29] - Quote
HTFU
But seriously, if you want access to more than one piece of equipment then either make friends with a logibro or become one yourself. This game is way more fun when you get an organized squad going and you stick together. The repair nano hive is a good option if you insist on being a Rambo...it does like 20 armor per second, though it burns out fairly fast. The more advanced logi suits can apparently put on a really stiff tank, because of the huge pg and CPU they get. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.25 16:55:00 -
[30] - Quote
I am all for more suit variants, but making it a standard feature negates the role of logi. Maybe an assault suit with no sidearm, one less high slot but an extra equipment slot and higher CPU/PG?
Sure, make a broad spectrum of suits, where some even blur the lines between the euit classes but don't ruin one suits fous to make it convienient for another |
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Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.25 17:14:00 -
[31] - Quote
aden slayer wrote:KingBabar wrote:aden slayer wrote:KingBabar wrote:aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo? You mean armor perhaps.... Yes. Did you check the market? No This is an awkward moment because you just realized medic-kits exists in the game.
That moment when you realize you're an idiot for not reading the OP correctly
/claps
Gonna have to disagree with the more slots for other Assault Suits Babar, it'd take away any reason I have to try and get to Protosuits. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.25 17:39:00 -
[32] - Quote
No to everything you said. You are an assault, if you want to run medic you can use logistics like the rest of us. You are asking for benefits to your assault suit that would make our logistics suit null and void. Making people REQUIRED to carry a nanite injector takes away from customization, it doesn't add to it. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.25 18:01:00 -
[33] - Quote
NovaShadowStorm wrote:
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named.
Actually, Nanite Injectors.
But they ARE a confusing name so also in 'my way' the name is medkit in combat language. Even on forums as readers are still confusing nanite injector to nanohive as they only see the word 'nano'. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.25 18:22:00 -
[34] - Quote
KingBabar wrote:
What Id like to see that would fix this issue really easy, A. Give us an Advanced level AR suit with two equipment slots, it can be compansated by removing something else or in some other way take something from it. I can afford to go gwith a 25K type-B, but not with a 90K protosuit. B. Make the assault class have a dedicated medkit slot that cant be used for anything else. In my oppinion carrying a medkit should be as natural as carrying a gun if youre beside me in my trench. C. Make a series of medkits that can be allowed to be fitted in the sidearm slot.
4. The inevital uggliness of the thruth. CCP is trying to make a great game as a main priority, but they also need to make some money too, and each time someone picks me and my AUR stuff up, CCP in a way lost a little money. So here is the conundrum. The more the game caters to the medics, the less money they make so why even bother...
5. What kind of game will we have... As a former MAG player Im used to a game sentered around the medkit. Not having a medkit, or not even having the best one got you labeled as a tryhard and you werent welcome in most clans. The medic game was almost as important as the gungame. In MAG hiting someone with a medkit was really easy, people sprang to life instantly with full health and no one ever complained. Not saying that a 1200 HP fatty should spring back fully charged, but I do question the standard 30%. Shooting dead enemies on the ground to bleed them out was an essential part of defending an objective.
So the question is really, what kind of game do we want.... A game were the medkit is an equipment just as the rest, or could we lift it up and make it more accessable and common, I would like that a lot...
Sorry KingB, but I'm gonna disagree on couple of points. We agree on the cruciality of medkits in keeping the momentum of the squad - and the benefit of the whole team.
3: A. - No. I even question the existence of 2 eq slots on proto assault. The should be some compromise on some other regard and price is not the one (even though in our limited beta environment it suffices).
B. - Probably no. Almost the same as having two normal eq slots, just for the same reason as medkit would be probably the other choice anyways.
C. - Maybe yes. That would be an ok tradeoff.
4. A Very interesting point. I wonder how much they've thought about that already...
5. It's a better gamewise to have healed person to be crippled to some extend, perhaps even with some new mechanic.
And finally, I don't want to see teams rich with medkits by default. I want to see them rich with medkits by choice! |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2012.12.26 00:28:00 -
[35] - Quote
I avoid the word 'Nano' use the terms 'Hives', 'Needle', 'Uplink', and 'Repper' to make things clear.
DUST supports multiple roles, and you are asking for one role to rule them all. Give every suit two equipment slots and you make everyone equivalent to a militia logi out of the box. At that point you make the logi role redundant and everyone becomes a frontline assault.
I understand the desire to do it all, but that homogenizes the game which is bad for it long term. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.12.26 05:51:00 -
[36] - Quote
I like the current system. It puts more emphasis on teamwork |
TheReaper852
Imperfects Negative-Feedback
62
|
Posted - 2012.12.26 06:40:00 -
[37] - Quote
I like the main idea KingB has, who wouldn't want to have that extra responsibility and role in matches?
Unfortunetly the concept just won't work, it makes Logi suits not needed and proto assault suits less significant. Of course the idea could work, but it would take a lot better brainstorming than what was stated. You would have to add more perks to Logis and a proto suit to balance it back but then you'd have to do more with other suits (such as scouts and heavies) to put them up to the same level. |
EGOMAN VIV
Amarr Templars Amarr Empire
20
|
Posted - 2012.12.26 14:02:00 -
[38] - Quote
J'Jor Da'Wg wrote:I am all for more suit variants, but making it a standard feature negates the role of logi. Maybe an assault suit with no sidearm, one less high slot but an extra equipment slot and higher CPU/PG?
Sure, make a broad spectrum of suits, where some even blur the lines between the euit classes but don't ruin one suits fous to make it convienient for another ^this |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.26 14:50:00 -
[39] - Quote
Dumb suggestion OP as stated by many it negates the role of any logi want a nanite injector? drop the nanohive and have someone in ur squad run nanohives. Not hard tbh |
Sentient Archon
Red Star.
690
|
Posted - 2012.12.26 15:00:00 -
[40] - Quote
An in addition to that you can think about using CPU and PG upgrades. As a logi you are always on the run. Its better you dont have all that armor on. In my Type A I fit in 3 Complex shield extenders, 1 armor repair, I cardiac stimulant, 1 codex, a sub mach, emp granades,a nanohive, nanite injector and a repair tool.
You sir are doing something wrong if you cant fit all you stuff in a proto suit. |
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.26 15:08:00 -
[41] - Quote
Well here we go again.Another person trying to make DUST 514 into a game that they are more familiar with,instead of a new gaming experience that the devs want to give us.
Everyone wants this game to be easy,and I wish those people would just go away.I use a nanite injector with an AR on one of my fits,and I have no problem with it.The only problem with the nanite injectors is that the actual mechanics of using them are still a bit broken right now,other than that,get use to them,or go play something else. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.26 15:10:00 -
[42] - Quote
EnglishSnake wrote:AR suits having a dedicated medkit slot? lolno
Next you will be asking for an AR suit to be able to weild a HMG
Logi suits are made for carrying all items, AR has one slot and if you choose a nanohive then so be it but no are you trying to make the logi suit redundent?
What is it with AR users wanting it to do everything? its already the jack of most trades as it is
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.26 15:12:00 -
[43] - Quote
Th3rdSun wrote:Well here we go again.Another person trying to make DUST 514 into a game that they are more familiar with,instead of a new gaming experience that the devs want to give us.
Everyone wants this game to be easy,and I wish those people would just go away.I use a nanite injector with an AR on one of my fits,and I have no problem with it.The only problem with the nanite injectors is that the actual mechanics of using them are still a bit broken right now,other than that,get use to them,or go play something else.
the nightmare has only begin bro.. get ready for the flood gates to open- noobs are still tearing wrapping paper off their new PS3s... it worries me to think CCP will actually try to juggle all their stupid requests |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.26 15:58:00 -
[44] - Quote
Ill stick with my killing then, and only the killing, not much else I can do in an assault suit that isnt a proto.
Playing with an AR without a nanohive just doesnt work for me.
|
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.26 16:40:00 -
[45] - Quote
KingBabar wrote:Ill stick with my killing then, and only the killing, not much else I can do in an assault suit that isnt a proto.
Playing with an AR without a nanohive just doesnt work for me.
But you can't equip a nonohive on a non proto assault fit!
You problem is a problem that doesn't really exist.
Lean how to upgrade your skills and maximize your CPU and PG properly before complaining about something that you perceive to be a problem,that actually isn't. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.04 12:49:00 -
[46] - Quote
1. Smoothness
=> I'm not getting what you mean there. Is it about the time it takes to actually heal and start moving again ? If yes, well i'd say Dust model is better than MAG's where you could get massive heal fest that made no sense. This model forces medic to think before healing, clearing the area. More brain is good.
2. Being a medic is really fun! => Agreed there. It is fun. And regarding the fact that you're using a 80% medkit, yes it is a small club. I'll get back to that.
3. Annoying limitations. => I tend to go with the general opinion there. Playing as an assault is limited to one equipment unless proto. And it should stay that way. Assault suits deserves some more attention but not on that matter. Either go with a nanohive or a medkit depending on what your squad mate have. Or go logi like you intend to.
Regarding assaults, i think there aint enough progression in every tier compared to say a logi. Logi wins much more CPU\PG, slots, and also base and sprint speed. Where assault only gets very few improvements.
4. The inevital uggliness of the thruth. => Meh, people will still die. Not worried there
5. What kind of game will we have... MAG's model, especially regarding medic, killed the specialization side of levelling up. I'm glad it is more noticeable in Dust where there aint nothing that's mandatory for every player.
Finally, i think the only real problem with medkit is WP reward. There is NO incentive in using that 80% medkit you were talking about. MAG was well done on that matter. Healing more HP was earning you more EXP. Makes sense to follow that path in DUST as you :
1) heal more 2) invested more SP 3) invested more ISK
Also, nanite injector are focused on armor. I think we should also see some shield oriented nanohive as a large portion of infantry players are focused on shield. Also, a medic with say a 70% shield nano-hive AND a repair gun for armor would be a very complete role to play.
So here are my suggestion :
1) More advanced injectors, more WP when used. (take down the basic NI to 30 WP. advanced to 60 and proto to 80-90 WP) 2) Add shield variant that would heal very small armor amount (say 10%) and instant boost 20% shield for basic, 45% for advanced and 70% for proto.
This would actually help in giving more depth to medic and incentize player in using those as they could be a real WP pool. |
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GM Hercules
Game Masters C C P Alliance
335
|
Posted - 2013.01.04 14:45:00 -
[47] - Quote
Good topic. Very constructive and straight to the point. |
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