Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2013.01.04 12:49:00 -
[1] - Quote
1. Smoothness
=> I'm not getting what you mean there. Is it about the time it takes to actually heal and start moving again ? If yes, well i'd say Dust model is better than MAG's where you could get massive heal fest that made no sense. This model forces medic to think before healing, clearing the area. More brain is good.
2. Being a medic is really fun! => Agreed there. It is fun. And regarding the fact that you're using a 80% medkit, yes it is a small club. I'll get back to that.
3. Annoying limitations. => I tend to go with the general opinion there. Playing as an assault is limited to one equipment unless proto. And it should stay that way. Assault suits deserves some more attention but not on that matter. Either go with a nanohive or a medkit depending on what your squad mate have. Or go logi like you intend to.
Regarding assaults, i think there aint enough progression in every tier compared to say a logi. Logi wins much more CPU\PG, slots, and also base and sprint speed. Where assault only gets very few improvements.
4. The inevital uggliness of the thruth. => Meh, people will still die. Not worried there
5. What kind of game will we have... MAG's model, especially regarding medic, killed the specialization side of levelling up. I'm glad it is more noticeable in Dust where there aint nothing that's mandatory for every player.
Finally, i think the only real problem with medkit is WP reward. There is NO incentive in using that 80% medkit you were talking about. MAG was well done on that matter. Healing more HP was earning you more EXP. Makes sense to follow that path in DUST as you :
1) heal more 2) invested more SP 3) invested more ISK
Also, nanite injector are focused on armor. I think we should also see some shield oriented nanohive as a large portion of infantry players are focused on shield. Also, a medic with say a 70% shield nano-hive AND a repair gun for armor would be a very complete role to play.
So here are my suggestion :
1) More advanced injectors, more WP when used. (take down the basic NI to 30 WP. advanced to 60 and proto to 80-90 WP) 2) Add shield variant that would heal very small armor amount (say 10%) and instant boost 20% shield for basic, 45% for advanced and 70% for proto.
This would actually help in giving more depth to medic and incentize player in using those as they could be a real WP pool. |