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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KingBabar
Seraphim Initiative. CRONOS.
441
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Posted - 2012.12.25 12:17:00 -
[1] - Quote
First off, I call it a medkt, I continue to call it a medkit and so should you, thats simply just what the cool kidz use these days. If you havent realized that Im on about the nano injectors, well then theres not really much I can do to help you....
1. Smoothness As we all know, hitting that dieing merc can be really hard. The time it takes to get back at your feet is also a little iffy, its been too many times were I have gunned down a helpless new born and his bro. Even though these are by far the most important aspects, Ill leave them alone for now, Im fairly confident that CCP will get this fixed as they have mostly fixed the gungame to an ok level.
2. Being a medic is really fun! If you havent tried it yet I suggest you do. And if you are like me, you know, those that cant kill can always support! Its come to a point were I consider myself to be an assault medic. As far as I know, Im in a very small and exclusive club since I run with the 80% medkit, getting much love from the fatties...
3. Annoying limitations. Playing this game with any AR except the TACs and not carrying a nano hive is a no go in my book. 300 bullets just dont get me very far. Yes you have this thing called teamwork and there are a lot of supply depos these days but still, when pushed up in a corner of the map by a small blob, a nano hive and some lemony fresh nades is what usually saves the day.
So as a AR using frontline aggressor, I have to have a Proto scout or Assault suit, or a Logi suit just to be able to carry a medkit and a nano hive. Its getting expensive running with all them Assault proto suits more or less just to be able to carry both. And I really dont get this limitation, is it to validate the need for the Logi suits maybe...
What Id like to see that would fix this issue really easy, A. Give us an Advanced level AR suit with two equipment slots, it can be compansated by removing something else or in some other way take something from it. I can afford to go gwith a 25K type-B, but not with a 90K protosuit. B. Make the assault class have a dedicated medkit slot that cant be used for anything else. In my oppinion carrying a medkit should be as natural as carrying a gun if youre beside me in my trench. C. Make a series of medkits that can be allowed to be fitted in the sidearm slot.
4. The inevital uggliness of the thruth. CCP is trying to make a great game as a main priority, but they also need to make some money too, and each time someone picks me and my AUR stuff up, CCP in a way lost a little money. So here is the conundrum. The more the game caters to the medics, the less money they make so why even bother...
Technically speaking, having a squad with 3 medics or even 4 medics is a brilliant way of saving ISK. If the squad is good enough it can even negate the 120K isk difference between my type-B and proto suit.
5. What kind of game will we have... As a former MAG player Im used to a game sentered around the medkit. Not having a medkit, or not even having the best one got you labeled as a tryhard and you werent welcome in most clans. The medic game was almost as important as the gungame. In MAG hiting someone with a medkit was really easy, people sprang to life instantly with full health and no one ever complained. Not saying that a 1200 HP fatty should spring back fully charged, but I do question the standard 30%. Shooting dead enemies on the ground to bleed them out was an essential part of defending an objective.
So the question is really, what kind of game do we want.... A game were the medkit is an equipment just as the rest, or could we lift it up and make it more accessable and common, I would like that a lot... |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 13:30:00 -
[2] - Quote
I expected these sorts of replys.
I am going to go Logi next build regardless, this has already been decided.
Not really that important for me how its done, but Im for more equipment slots all around, I even want one for the fatties.
For me the game would be more fun when given more possible ways to set up my loadouts.
I want the game to cater more and in a way insist on the use of medkits.
Its merely matter of prfference.
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 13:56:00 -
[3] - Quote
aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo?
You mean armor perhaps....
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:01:00 -
[4] - Quote
EnglishSnake wrote:
Next you will be asking for an AR suit to be able to weild a HMG
Fantastic input right here... |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:02:00 -
[5] - Quote
aden slayer wrote:KingBabar wrote:aden slayer wrote:Do you know that there is a nanohive that restores both health and Ammo? You mean armor perhaps.... Yes. Did you check the market?
No |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:11:00 -
[6] - Quote
NovaShadowStorm wrote:The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named.
Thanks for stating the obvious. I know all this.
Out of all the multitudes of roles in Dust, carrying ONE weapon and a medkit should (again, my prefferance) be possible without running out of ammo after 3 minutes. Or having to use a suit dedicated to the purpose of carrying equipment, or an expensive proto suit I really dont think making the medlkit more easily accessaable will ruin anything but CCPs profit margin, which I really dont like since a wealthy developer normally equals more support for the game. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:18:00 -
[7] - Quote
JW v Weingarten wrote:i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!!
First off, I get 80 percent off my WPs on wednesdays so I really dont get this. And in a way youre saying that gaining more WP for you is more important than the surviveabilty of your teammates. And the militi is 30 percent, not 20.
And in general terms I dont get the notion that picking people up should mostly be done by Logis.
And I definately dont get this claimthat carrying an AR and a medikit is DOING IT ALL. |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:30:00 -
[8] - Quote
EnglishSnake wrote:KingBabar wrote:JW v Weingarten wrote:i think it is a waste of your money to run a 80% nanite injector.
1. more cpu and pg 2. more expensive 3. if you pick people up they have 80% armor. if you are a logi with reps you only have 20% left to repair = less points for repairing. if you just use the militia version you get people back up at 20% armor and you have 80% to repair. WP WP WP EVERYWHERE!!!!!!! First off, I get 80 percent off my WPs on wednesdays so I really dont get this. And in a way youre saying that gaining more WP for you is more important than the surviveabilty of your teammates. And the militi is 30 percent, not 20. And in general terms I dont get the notion that picking people up should mostly be done by Logis. And I definately dont get this claimthat carrying an AR and a medikit is DOING IT ALL. AR + nanohive and medkit = putting logis out of a job Majority of AR users would run this because they can and also it has much better tank than a logi and a sidearm slot for your SMG Only reason you would run logi maybe for the reppers and drop uplinks but you could prob whack em on an AR suit if it has 2 equipment slots It is doing it all with this method, you might aswell get rid of all classes and just make the AR suit standard with 3 equip slots and also a heavy slot so you can wield a HMG or forge gun Why have diff suits when the Assault can do it all?
Well perhaps Im thinking too big.
Scout class for speed, stamina, stealth, cloacking and so on.
Heavies for AV, LAV torpedoes, heavy assault on fortified positions, has the ability to carry weapons too heavy for anyone else.
Logis for constructing installations and maintainng or repair them, same for vehicles, and has the special ability to carry lots off different stuff making it the most verstile unit on the battlefield.
Assault, good at killing, surviving and restock his own ammo.
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.25 14:42:00 -
[9] - Quote
NovaShadowStorm wrote:KingBabar wrote:NovaShadowStorm wrote:The way things are set now is so that there is a balance in between the classes so that no one class can do everything it's to promote diversity on the battlefield and more importantly it makes you think about what you really want to do in the battle. Theres an old proverb that states "He who chases two hares catches none" in other words set your sights on too many different things and you're bound to fail. The more points you sink into a suit the more variants you can use and the higher tier suits do have more slots,Grid and CPU for you to use, at the risk of losing an expensive suit.
Finally can you use Dust terminology, we don't use medkits we use nano injectors and nano hives. You're playing Dust and posting in a Dust forum theres really very little sense in trying to use your own lingo when the rest of the community calls things as they are actually named. Thanks for stating the obvious. I know all this. Out of all the multitudes of roles in Dust, carrying ONE weapon and a medkit should (again, my prefferance) be possible without running out of ammo after 3 minutes. Or having to use a suit dedicated to the purpose of carrying equipment, or an expensive proto suit I really dont think making the medlkit more easily accessaable will ruin anything but CCPs profit margin, which I really dont like since a wealthy developer normally equals more support for the game. First off Dust is going to be free to play, the only money they get is from people buying AUR, isk costs them nothing to distribute and they get nothing back from it, some people will play this game and not pay a single cent. So that argument about profit is invalid. I dont agree with this but as its hardly important ill ignore it Secondly if you know all this then why complain? Do you honestly believe that if you used a weapon in the real world as much as you used it in this game you'd have ammo to spare? I didn't think so. And really every suit save the heavies can carry a nanohive. It's not even that hard to fit one. Like I said before fit for what you want to do and if ammo is your concern then fit a nanohive. Knowing doesnt equal agreeing. And dont give me the real world argument, its utterly useless. In the real wold I could have carried both a thingy that gives me more ammo and a shot to give my buddy. Furthermore guess what? Not everyone shares your gaming style people want to CHOOSE how they play thats why there are different suits. You want one weapon and nano hives/injectors? Then use a logi simple. Pick a suit that fits you and don't worry about how others play. And again use Dust terminology your "medkit" has gone from being a nanoinjector (that revives players) to a nanohive (which restores ammo) and no Dust should not implement an item that combines both so don't even go there.
I think you are a little confused, I want them to be seperate objects, I just want as a frontline solder to fit both.
So youre all basically telling me to play the way I want I need to stick to assault proto suits, ok then, no cheap sollution for me...... |
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2012.12.26 15:58:00 -
[10] - Quote
Ill stick with my killing then, and only the killing, not much else I can do in an assault suit that isnt a proto.
Playing with an AR without a nanohive just doesnt work for me.
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