Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 00:01:00 -
[1] - Quote
I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea.
Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.25 00:04:00 -
[2] - Quote
no dayly cap just weekly cap. Simple cause i get no SP at all and hit the cap after 3 days. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.12.25 00:06:00 -
[3] - Quote
Ya, I personally like the idea of the weekly cap better, but will be happy either way.
If there was a daily limit it would be like a happy hour.
Some think that the weekly cap prevents people from playing all week, but like you said, some of us just can not play all week anyway. Most of us can not I would think. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.25 00:07:00 -
[4] - Quote
You are wrong. CCP trolled us. No difference between this -¦daily-¦ cap and weekly cap. I hope this was a bug and that it will be fixed after the holidays.
http://i.imgur.com/eir0b.png
Weekly cap would be fine but the cap is way too low now. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.12.25 00:10:00 -
[5] - Quote
The dark cloud wrote:no dayly cap just weekly cap. Simple cause i get no SP at all and hit the cap after 3 days. I would suggest that those who play the game enough to get to their cap that quickly make another character. We do get 3 slots.
This way you can level up more than one character at a time, and then when you go into battles you have a pick of two specialized characters, each good for their own situation. Say you know your corp is missing a vehicle guy, or sniper, and that is what your second character is specced for.
For those of us who dont have the time we can still level up one character just fine. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 00:19:00 -
[6] - Quote
SILENTSAM 69 wrote:The dark cloud wrote:no dayly cap just weekly cap. Simple cause i get no SP at all and hit the cap after 3 days. I would suggest that those who play the game enough to get to their cap that quickly make another character. We do get 3 slots. This way you can level up more than one character at a time, and then when you go into battles you have a pick of two specialized characters, each good for their own situation. Say you know your corp is missing a vehicle guy, or sniper, and that is what your second character is specced for. For those of us who dont have the time we can still level up one character just fine.
Agreed if you have more time you could play your other slots and his example explains the pros to doing that.
|
Calgoth Reborn
United Front LLC
145
|
Posted - 2012.12.25 00:33:00 -
[7] - Quote
HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2.
The problem with your example is i made way over 71ksp on Wed so if 500k was divided by 7 no way i could have gained that much SP in one day I've been making only double digit's today never even broke a 100sp per match |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.25 00:43:00 -
[8] - Quote
sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset |
Skag Barron
Tronhadar Free Guard Minmatar Republic
52
|
Posted - 2012.12.25 00:47:00 -
[9] - Quote
G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset
Just so much wrong right here...... |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 00:47:00 -
[10] - Quote
Calgoth Reborn wrote:HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2. The problem with your example is i made way over 71ksp on Wed so if 500k was divided by 7 no way i could have gained that much SP in one day I've been making only double digit's today never even broke a 100sp per match A daily cap would mean that youNEVER make over that (71k) This example is a "what if" the daily cap was put into the game.Then goes on to say how it currently is with the weekly. I dont understand what your not understanding about the example.I'm not an english teacher and cannot teach you reading comprehension. Also if your intentions is to troll everyone's threads whos name you know from the battlefield then that is your own failings as a man.In closing there is nothing wrong with the example I have provided.Everyone else in the thread has managed to read it and understand its meaning. |
|
Regis Mk V
Osmon Surveillance Caldari State
109
|
Posted - 2012.12.25 00:49:00 -
[11] - Quote
SILENTSAM 69 wrote:Ya, I personally like the idea of the weekly cap better, but will be happy either way.
If there was a daily limit it would be like a happy hour.
Some think that the weekly cap prevents people from playing all week, but like you said, some of us just can not play all week anyway. Most of us can not I would think.
Other people shouldn't have to suffer because YOU can't play as much as someone else. A weekly and or daily cap will drive people away except the people who like the cap. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.25 00:51:00 -
[12] - Quote
Regis Mk V wrote:SILENTSAM 69 wrote:Ya, I personally like the idea of the weekly cap better, but will be happy either way.
If there was a daily limit it would be like a happy hour.
Some think that the weekly cap prevents people from playing all week, but like you said, some of us just can not play all week anyway. Most of us can not I would think. Other people shouldn't have to suffer because YOU can't play as much as someone else. A weekly and or daily cap will drive people away except the people who like the cap.
this guy is right ^ |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 01:03:00 -
[13] - Quote
G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset You make the assumption that I cant make it in 2 days.You are incorrect.If you want to get mad at someone get mad at CCP for putting a CAP in in the first place.Weekly or daily.Also you go on to say that "all desire to play fades as day 4 approaches".I dont want it to take more than 2 days of playing.You think about your hours played? Your veiled insult at my age is the stuff of legends...Im sorry you have no wife,kids,car,job.Maybe you should put down the controller and get your life priorities right.Instead of being a prime psychological test case in self delusion and video game addiction.Us people as you refer to US as people with jobs,kids,wife HAVE MONEY and CCP knows that.Good luck trying to bury your head in the sand and "fight the System".Money makes the world go round.Life isnt fair deal with it.
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.25 01:16:00 -
[14] - Quote
HECATONCHIRES GYGES wrote:G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset You make the assumption that I cant make it in 2 days.You are incorrect.If you want to get mad at someone get mad at CCP for putting a CAP in in the first place.Weekly or daily.Also you go on to say that "all desire to play fades as day 4 approaches".I dont want it to take more than 2 days of playing.You think about your hours played? Your veiled insult at my age is the stuff of legends...Im sorry you have no wife,kids,car,job.Maybe you should put down the controller and get your life priorities right.Instead of being a prime psychological test case in self delusion and video game addiction.Us people as you refer to US as people with jobs,kids,wife HAVE MONEY and CCP knows that.Good luck trying to bury your head in the sand and "fight the System".Money makes the world go round.Life isnt fair deal with it.
lol why do You people always think some is getting mad? hard to tell over text. You may not what it to take more than 2 days, but we dont want the game to die early. people play games to achieve something, in dust, you lose that level of achieving something when there is no sp to gain. YOU make the assumption that i have no RL. Im fine, my life is straight, i passed all my college classes, my gf thinks im awesome for being 4th in the world in dust. she wants me to train her but i told her she needs to get good. all of us are here because we have a gaming addiction, you applied to play a game thats not even close to being released, your addicted. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 01:22:00 -
[15] - Quote
G-SLicK wrote:HECATONCHIRES GYGES wrote:G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset You make the assumption that I cant make it in 2 days.You are incorrect.If you want to get mad at someone get mad at CCP for putting a CAP in in the first place.Weekly or daily.Also you go on to say that "all desire to play fades as day 4 approaches".I dont want it to take more than 2 days of playing.You think about your hours played? Your veiled insult at my age is the stuff of legends...Im sorry you have no wife,kids,car,job.Maybe you should put down the controller and get your life priorities right.Instead of being a prime psychological test case in self delusion and video game addiction.Us people as you refer to US as people with jobs,kids,wife HAVE MONEY and CCP knows that.Good luck trying to bury your head in the sand and "fight the System".Money makes the world go round.Life isnt fair deal with it. lol why do You people always think some is getting mad? hard to tell over text. You may not what it to take more than 2 days, but we dont want the game to die early. people play games to achieve something, in dust, you lose that level of achieving something when there is no sp to gain. YOU make the assumption that i have no RL. Im fine, my life is straight, i passed all my college classes, my gf thinks im awesome for being 4th in the world in dust. she wants me to train her but i told her she needs to get good. all of us are here because we have a gaming addiction, you applied to play a game thats not even close to being released, your addicted. You continue to play after the cap to achieve kills in a beta, and it will be ERASED.
|
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.25 01:24:00 -
[16] - Quote
HECATONCHIRES GYGES wrote:G-SLicK wrote:HECATONCHIRES GYGES wrote:G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset You make the assumption that I cant make it in 2 days.You are incorrect.If you want to get mad at someone get mad at CCP for putting a CAP in in the first place.Weekly or daily.Also you go on to say that "all desire to play fades as day 4 approaches".I dont want it to take more than 2 days of playing.You think about your hours played? Your veiled insult at my age is the stuff of legends...Im sorry you have no wife,kids,car,job.Maybe you should put down the controller and get your life priorities right.Instead of being a prime psychological test case in self delusion and video game addiction.Us people as you refer to US as people with jobs,kids,wife HAVE MONEY and CCP knows that.Good luck trying to bury your head in the sand and "fight the System".Money makes the world go round.Life isnt fair deal with it. lol why do You people always think some is getting mad? hard to tell over text. You may not what it to take more than 2 days, but we dont want the game to die early. people play games to achieve something, in dust, you lose that level of achieving something when there is no sp to gain. YOU make the assumption that i have no RL. Im fine, my life is straight, i passed all my college classes, my gf thinks im awesome for being 4th in the world in dust. she wants me to train her but i told her she needs to get good. all of us are here because we have a gaming addiction, you applied to play a game thats not even close to being released, your addicted. You continue to play after the cap to achieve kills in a beta, and it will be ERASED.
i continue to play because i continue to test |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.25 01:33:00 -
[17] - Quote
The only real advantage to a daily cap is that players will keep playing consistently throughout the week. The weekly cap's downfall is that some players only play the first few days after the cap reset, and then everything is dead until the following Wednesday.
As the week progresses, I notice less and less corp activity, which sucks. Usually Sunday night, Monday night, and Tuesday night is a ghost-town. But I do agree with the OP about the daily cap's limitations, and it would be a punishment to the players that don't play the game everyday 24/7.
I don't mind the weekly cap for myself, as it's actually pretty rare I hit the cap, cause I only play a few hours a night and that is only a handful of matches. But it gives me the option to play as little or much as I want without falling too far behind.
Perhaps a daily-cap solution could be rollover-SP if you didn't earn it the previous day. So say you missed 3 days, just multiply the 3 days worth of caps and that will be the new limit. And anything not obtained, would rollover to the next daily cap. Then every week on Wednesday it would all reset again. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 01:33:00 -
[18] - Quote
Continue to test? What? Character development?Are you cross classing or putting everything into assault?Are you even switching AR'S?My guess is assault and not cross classing at all.Im not trying to degrade your standings or achievements on the boards but how many of those (will say 18,000) people tried the game and wont come back because you kicked there ass so absolutely that they don't think this game will ever be fun.So who is killing the game?The whole time knowing the leaderboards will be erased.You also say you dont want to prematurely kill the game.That is why the SP cap exist.To make it challenging.For everyone.Not a select few. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.25 01:34:00 -
[19] - Quote
HECATONCHIRES GYGES wrote:G-SLicK wrote:HECATONCHIRES GYGES wrote:G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset You make the assumption that I cant make it in 2 days.You are incorrect.If you want to get mad at someone get mad at CCP for putting a CAP in in the first place.Weekly or daily.Also you go on to say that "all desire to play fades as day 4 approaches".I dont want it to take more than 2 days of playing.You think about your hours played? Your veiled insult at my age is the stuff of legends...Im sorry you have no wife,kids,car,job.Maybe you should put down the controller and get your life priorities right.Instead of being a prime psychological test case in self delusion and video game addiction.Us people as you refer to US as people with jobs,kids,wife HAVE MONEY and CCP knows that.Good luck trying to bury your head in the sand and "fight the System".Money makes the world go round.Life isnt fair deal with it. lol why do You people always think some is getting mad? hard to tell over text. You may not what it to take more than 2 days, but we dont want the game to die early. people play games to achieve something, in dust, you lose that level of achieving something when there is no sp to gain. YOU make the assumption that i have no RL. Im fine, my life is straight, i passed all my college classes, my gf thinks im awesome for being 4th in the world in dust. she wants me to train her but i told her she needs to get good. all of us are here because we have a gaming addiction, you applied to play a game thats not even close to being released, your addicted. You continue to play after the cap to achieve kills in a beta, and it will be ERASED.
I continue to play because I like killing people on the internetz.
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 01:43:00 -
[20] - Quote
DJINN leukoplast wrote:The only real advantage to a daily cap is that players will keep playing consistently throughout the week. The weekly cap's downfall is that some players only play the first few days after the cap reset, and then everything is dead until the following Wednesday.
As the week progresses, I notice less and less corp activity, which sucks. Usually Sunday night, Monday night, and Tuesday night is a ghost-town. But I do agree with the OP about the daily cap's limitations, and it would be a punishment to the players that don't play the game everyday 24/7.
I don't mind the weekly cap for myself, as it's actually pretty rare I hit the cap, cause I only play a few hours a night and that is only a handful of matches. But it gives me the option to play as little or much as I want without falling too far behind.
Perhaps a daily-cap solution could be rollover-SP if you didn't earn it the previous day. So say you missed 3 days, just multiply the 3 days worth of caps and that will be the new limit. And anything not obtained, would rollover to the next daily cap. Then every week on Wednesday it would all reset again. Thank you first of all. The "rollover" is a good option.If it moved like it does on WED.
|
|
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.12.25 01:47:00 -
[21] - Quote
I approve of the roll over! |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 01:51:00 -
[22] - Quote
Telcontar Dunedain wrote:HECATONCHIRES GYGES wrote:G-SLicK wrote:HECATONCHIRES GYGES wrote:G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset You make the assumption that I cant make it in 2 days.You are incorrect.If you want to get mad at someone get mad at CCP for putting a CAP in in the first place.Weekly or daily.Also you go on to say that "all desire to play fades as day 4 approaches".I dont want it to take more than 2 days of playing.You think about your hours played? Your veiled insult at my age is the stuff of legends...Im sorry you have no wife,kids,car,job.Maybe you should put down the controller and get your life priorities right.Instead of being a prime psychological test case in self delusion and video game addiction.Us people as you refer to US as people with jobs,kids,wife HAVE MONEY and CCP knows that.Good luck trying to bury your head in the sand and "fight the System".Money makes the world go round.Life isnt fair deal with it. lol why do You people always think some is getting mad? hard to tell over text. You may not what it to take more than 2 days, but we dont want the game to die early. people play games to achieve something, in dust, you lose that level of achieving something when there is no sp to gain. YOU make the assumption that i have no RL. Im fine, my life is straight, i passed all my college classes, my gf thinks im awesome for being 4th in the world in dust. she wants me to train her but i told her she needs to get good. all of us are here because we have a gaming addiction, you applied to play a game thats not even close to being released, your addicted. You continue to play after the cap to achieve kills in a beta, and it will be ERASED. I continue to play because I like killing people on the internetz. I do to.But noob powning is not challenging and in the end. No one even comes to this game to look at your leader boards.....magleader boards .com doesn't even exist anymore.Why? Because the game lost popularity.With the masses.
|
Kiiran-B
Seraphim Initiative. CRONOS.
45
|
Posted - 2012.12.25 02:11:00 -
[23] - Quote
Surely a better matchmaking system would fix this problem? (Some people wanting to play everyday, some who can't.) |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 02:11:00 -
[24] - Quote
Like it was said earlier in this thread and Im surprised others havent come to the same conclusion as I myself thought about it a long time ago......you have more than one slot.Make multiple characters.If your player tag is JIMBOB make the others JIMBOB2 JIMBOB3 or whatever suits your taste. I dont think anyone would be opposed to that.I certainly would not.
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 02:23:00 -
[25] - Quote
Kiiran-B wrote:Surely a better matchmaking system would fix this problem? (Some people wanting to play everyday, some who can't.) Kinda off topic but matchmaking should be by WP or accumulated SP.But its unfair to the big dogs and would be very boring for them.You celebrate there achievements,not make them play the same people over and over again,or make them wait all day for someone with the same SP level as them.As far as the matchmaking whole nullsec high sec thing all they need to do is limit gear.Yes you would have higher passives than a noob but atleast they have a chance.Not your passives plus 3 dmg mods on your proto.Your suit would have fewer slots therefore more evenly matched. But thats what Im saying the current weekly system I think is the best way they can manage this.
|
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.25 02:24:00 -
[26] - Quote
playerbase is not big enough to break into groups |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 02:49:00 -
[27] - Quote
JW v Weingarten wrote:playerbase is not big enough to break into groups that too. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 04:18:00 -
[28] - Quote
anyone else?like to read and eat popcorn? |
Rugman91
Deep Space Republic
143
|
Posted - 2012.12.25 04:25:00 -
[29] - Quote
You guys know this system is temporary right? It's so the skill levels of players doesnt get too uneven. Its not gonna change untill release or open beta so it's pointless to talk about |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 04:42:00 -
[30] - Quote
Rugman91 wrote:You guys know this system is temporary right? It's so the skill levels of players doesnt get too uneven. Its not gonna change untill release or open beta so it's pointless to talk about hmm
|
|
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.25 05:10:00 -
[31] - Quote
If you care about a subject like this heta you should avoid talking about it, not sure what it is but whenever you talk I find my self wanting to do/think the complete opposite, even if I agree with you, doubt I'm the only one. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 05:31:00 -
[32] - Quote
Beld Errmon wrote:If you care about a subject like this heta you should avoid talking about it, not sure what it is but whenever you talk I find my self wanting to do/think the complete opposite, even if I agree with you, doubt I'm the only one. its because you troll my post and then I kick your ass in game.I dont care if YOU perse agree or not.Im used to "haters"in RL and in video games.You can argue with Logic.If that keeps you up at night..That you could agree with your supposed enemy that has made you rage out in a video game than you have some "sore Loser" issues you need to sort out.Possibly ***** envy.Might want to seek professional Psychological help for that.If you had something to add you would have said it.Since you dont.Yer dismissed.
This is my philosophy http://www.youtube.com/watch?v=e7z_ztMxBgk
you just keep on being you
|
B0BO18O
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.25 05:32:00 -
[33] - Quote
HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2.
your life choices are your own problem don't see what that has to do with any thing weekly is just the same thing. my ps3 broke so no play for me for a week so how do you cache up simple you don't . thats the hole problem with a cap but it's what you i have a life people want i would have no cap then some one who picks the game up l8 can cache up in time but NO!! say the i have a life and a job and kids and i am a member of the local bowling club. so it's ok for true gamers to have to wate on you a$$es fine |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 05:48:00 -
[34] - Quote
B0BO18O wrote:HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2. your life choices are your own problem don't see what that has to do with any thing weekly is just the same thing. my ps3 broke so no play for me for a week so how do you cache up simple you don't . thats the hole problem with a cap but it's what you i have a life people want i would have no cap then some one who picks the game up l8 can cache up in time but NO!! say the i have a life and a job and kids and i am a member of the local bowling club. so it's ok for true gamers to have to wate on you a$$es fine hmm |
B0BO18O
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.25 06:12:00 -
[35] - Quote
HECATONCHIRES GYGES wrote:B0BO18O wrote:HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2. your life choices are your own problem don't see what that has to do with any thing weekly is just the same thing. my ps3 broke so no play for me for a week so how do you cache up simple you don't . thats the hole problem with a cap but it's what you i have a life people want i would have no cap then some one who picks the game up l8 can cache up in time but NO!! say the i have a life and a job and kids and i am a member of the local bowling club. so it's ok for true gamers to have to wate on you a$$es fine hmm
hmm merry xmas i hope you brake both your arms and can't play for 6 weeks. then you can tell me how good the cap is not realy but you get my were i am comeing from? |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 06:17:00 -
[36] - Quote
B0BO18O wrote:HECATONCHIRES GYGES wrote:B0BO18O wrote:HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2. your life choices are your own problem don't see what that has to do with any thing weekly is just the same thing. my ps3 broke so no play for me for a week so how do you cache up simple you don't . thats the hole problem with a cap but it's what you i have a life people want i would have no cap then some one who picks the game up l8 can cache up in time but NO!! say the i have a life and a job and kids and i am a member of the local bowling club. so it's ok for true gamers to have to wate on you a$$es fine hmm hmm merry xmas i hope you brake both your arms and can't play for 6 weeks. then you can tell me how good the cap is if I did brake both my arms and couldnt play for 6 weeks CCP has given me the ability to buy passive skill boosters....You too buddy.Hope you find a job soon
|
B0BO18O
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.25 06:20:00 -
[37] - Quote
JOB!!!! what ever for i need no job thats for the working class not for me |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.25 07:43:00 -
[38] - Quote
HECATONCHIRES GYGES wrote:[quote=Beld Errmon]its because you troll my post and then I kick your ass in game.I dont care if YOU perse agree or not.Im used to "haters"in RL and in video games.You can argue with Logic.If that keeps you up at night..That you could agree with your supposed enemy that has made you rage out in a video game than you have some "sore Loser" issues you need to sort out.Possibly ***** envy.Might want to seek professional Psychological help for that.If you had something to add you would have said it.Since you dont.Yer dismissed. This is my philosophy http://www.youtube.com/watch?v=e7z_ztMxBgkyou just keep on being you
lol you are delusional and a liar, and considering the amount of rage you put into your forum posts seriously unstable, not surprised at all you have haters in RL, most of your replies to ppl that disagree with you sound like the rantings of an inbred bigot. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.12.25 08:08:00 -
[39] - Quote
1. Full time job 2. Friends after work. 3. Eat after friends. 4. Im a clean person, never have to clean much around the house. 5. Sleep 4 hours a day. 6. Still have time to play a good 4-6 hours daily.
Im not seeing any issue with a daily cap. All it does is compensate for stragglers. They are losing players do to the weekly cap. Most players prefer to be rewarded for their effort and losses.
If not then its like playing COD with everything unlocked from the start. Yes you'll have fun initially but after 1hour youve seen everything and want to get more. With a weekly cap you've reached it then youre stuck at 100 until a reset a week later, meaning doing the same thing every battle.
An MMO should not be repetitive. They want it to take seven years thats fine, raise the skill points required for learning said skills. If you want people to continue playing then they need things to do. Just battling for isk to buy the same fits 300 times until wednesday is irritating. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 08:30:00 -
[40] - Quote
Tzaar Bomba wrote:1. Full time job 2. Friends after work. 3. Eat after friends. 4. Im a clean person, never have to clean much around the house. 5. Sleep 4 hours a day. 6. Still have time to play a good 4-6 hours daily.
Im not seeing any issue with a daily cap. All it does is compensate for stragglers. They are losing players do to the weekly cap. Most players prefer to be rewarded for their effort and losses.
If not then its like playing COD with everything unlocked from the start. Yes you'll have fun initially but after 1hour youve seen everything and want to get more. With a weekly cap you've reached it then youre stuck at 100 until a reset a week later, meaning doing the same thing every battle.
An MMO should not be repetitive. They want it to take seven years thats fine, raise the skill points required for learning said skills. If you want people to continue playing then they need things to do. Just battling for isk to buy the same fits 300 times until wednesday is irritating. Raise sp requirements for skills so it takes you the mathematical equivalent of 7 days any ways for the old 500k....yeah I see yer point.....wrong.You still get ISK.All those matches you play your still getting ISK.If you are not seeing a profit margin then you are wearing your best gear and loosing money.Just because a player in EVE can fly a TITAN(has the skills)doesnt mean he flies it all the time.Its too expensive.Wear Type II and raise your profit margin. I for one dont want to spend every day in pubs grinding.There is going to be alot of other things to do in this game ie district management.Corp matches.
EDIT:MMO's have always been about grinding I dont know where you get that.Heres a post from another thread
Tiel Syysch Imperfects Likes received: 249
#9 Posted: 2012.12.25 07:11 | Report Like Telcontar Dunedain wrote: Cry moar bitches.
CCP needs to give us other **** to do besides grinding SP.
We need territory, gear and prestige to fight for.
You whiners are focused on loserville stuff.
TBH I want my SP to be handled in the first hours of the week so I can get on to **** that matters.
Same here. I want to get my week's worth of SP with minimal effort, not have to grind 200 games a week every week. Not only does not everybody have the time for that, not everyone wants to waste all their time in pubs. We just need for SP grinding to not be the only thing worth doing./end of quote |
|
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.25 08:44:00 -
[41] - Quote
DJINN leukoplast wrote: I don't mind the weekly cap for myself, as it's actually pretty rare I hit the cap, cause I only play a few hours a night and that is only a handful of matches. But it gives me the option to play as little or much as I want without falling too far behind.
I am the same, and tbh for people like us a daily cap would be better. 2 hours at high SP every day would be great.
We will always be behind players who cap out every time, it actually doesn't matter. Experience in mmos has shown that those that play too hard at the start tend to burn out and its the plodders who win out in the end. mmo is a long game.
It really doesn't matter if we miss the odd day or week or even month. (I am talking about when we go live not now in beta when of course none of it matters at all)
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 08:51:00 -
[42] - Quote
Vane Arcadia wrote:DJINN leukoplast wrote: I don't mind the weekly cap for myself, as it's actually pretty rare I hit the cap, cause I only play a few hours a night and that is only a handful of matches. But it gives me the option to play as little or much as I want without falling too far behind.
I am the same, and tbh for people like us a daily cap would be better. 2 hours at high SP every day would be great. We will always be behind players who cap out every time, it actually doesn't matter. Experience in mmos has shown that those that play too hard at the start tend to burn out and its the plodders who win out in the end. mmo is a long game. It really doesn't matter if we miss the odd day or week or even month. (I am talking about when we go live not now in beta when of course none of it matters at all) DJINN likes the weekly cap better.Why are you putting words in his mouth.
It DOES matter.IF YOU DONT PLAY DAILY YOU GET NO SP JACKASS.WTF ARE NOT UNDERSTANDING?YOU HAVE 7 DAYS TO ACHIEVE A WEEKLY CAP OF 500K THAT WONT TAKE YOU A WHOLE WEEK OF PLAY.IT TAKES MOST PEOPLE A COUPLE DAYS....DAMN ITS LIKE TALKING TO A WALL |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 09:25:00 -
[43] - Quote
What you are failing to understand is this. You wear PROTO you kill a bunch of people you get number 1 MVP You get 300k+ISK for MVP Youve made enough money to equip your fit 1 or 2 more times.Insuring that you go MVP again the next match. 3rd match you die because you get precision struck,tank,turret,LAV explodes.You lose money.The money you will make is now NEGATIVE what you spent in RESPAWNS.YOU are spending money just to get kills.What you should be doing is wearing a cheaper suit.But what does that mean.You might die more often not get that hack off not kill as much and not go MVP.So you get less money and the guy who never gets MVP who had the money that match spent his on upper tier fits.Someone else goes MVP so he has a little money to buy that skill book or buy a fit.....its his lucky day. You keep on playing, you keep on keeping this guy from getting more money which he may need.So you run that risk....to go cheap,to wear your best,to risk or not risk.If you make enough money to achieve a constant rollover to get your 500k faster buy wearing your best stuff then thats better for you.Work on a second or third slot.Let the other guy get MVP...... CCP's weekly cap is a solid game mechanic.Its absolutely FAIR.If you are not playing then you give the new player a chance to get MVP and make some money.Whats the matter you scared of competition?
If you continue.You run the risk of losing ISK.(spawns)Totally in line with New Edens dog eat dog mentality. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.25 09:58:00 -
[44] - Quote
HECATONCHIRES GYGES wrote:It DOES matter.IF YOU DONT PLAY DAILY YOU GET NO SP JACKASS.WTF ARE NOT UNDERSTANDING?YOU HAVE 7 DAYS TO ACHIEVE A WEEKLY CAP OF 500K THAT WONT TAKE YOU A WHOLE WEEK OF PLAY.IT TAKES MOST PEOPLE A COUPLE DAYS....DAMN ITS LIKE TALKING TO A WALL Why does it matter f the cap is weekly or daily? As Vane Arcadia new players will always have less SP than dedicated players who started playing before them (unless the dedicated player takes a massive break for some reason.)
For instance, let's say that I'd only just started. I've got the SP that I start with. Now, even if I play to my cap every time, I'll never catch up with players like G-SLicK (just using him as an example as he's been in the thread, no offence intended) as he is also playing to the cap but he's also however million SP ahead of me to begin with. So we're still progressing at the same rate. Yes, I'll be getting new skills quicker as the lower ranked ones are cheaper, but in order to be able to really compete with him, I'll need to get one of my weapons skill maxed out and one of my suit skills too.
If CCP want new players to be able to 'catch up' with older players, they need to make an overall life time cap that goes up each day. So that newer players are ale to earn as much SP as they can play for, while longer standing players with higher SP will still be ale to earn more each day.
That's IF CCP wants new players to be able to catch up. It may be that they implement a matchmaking scheme that means that they don't have to.
I don't know what the intention behind the SP cap is. I assume that it's to stop the players with the time and the inclination to ply more from completely dominating the games while we are in this much smaller beta test community. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.25 14:48:00 -
[45] - Quote
HECATONCHIRES GYGES wrote:What you are failing to understand is this. You wear PROTO you kill a bunch of people you get number 1 MVP You get 300k+ISK for MVP Youve made enough money to equip your fit 1 or 2 more times.Insuring that you go MVP again the next match. 3rd match you die because you get precision struck,tank,turret,LAV explodes.You lose money.The money you will make is now NEGATIVE what you spent in RESPAWNS.YOU are spending money just to get kills.What you should be doing is wearing a cheaper suit.But what does that mean.You might die more often not get that hack off not kill as much and not go MVP.So you get less money and the guy who never gets MVP who had the money that match spent his on upper tier fits.Someone else goes MVP so he has a little money to buy that skill book or buy a fit.....its his lucky day. You keep on playing, you keep on keeping this guy from getting more money which he may need.So you run that risk....to go cheap,to wear your best,to risk or not risk.If you make enough money to achieve a constant rollover to get your 500k faster buy wearing your best stuff then thats better for you.Work on a second or third slot.Let the other guy get MVP...... CCP's weekly cap is a solid game mechanic.Its absolutely FAIR.If you are not playing then you give the new player a chance to get MVP and make some money.Whats the matter you scared of competition?
If you continue.You run the risk of losing ISK.(spawns)Totally in line with New Edens dog eat dog mentality.
So what you are saying is people running the gear they trained up for and winning in it is unfair and when they reach their cap for the week they should stop playing or run militia so mediocre players like yourself get to win?
rofl hello kitty island misses you dude, you need to return to games where everyone is a WINNER!
looking forward to your next re-tarded caps laden post. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 17:13:00 -
[46] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:It DOES matter.IF YOU DONT PLAY DAILY YOU GET NO SP JACKASS.WTF ARE NOT UNDERSTANDING?YOU HAVE 7 DAYS TO ACHIEVE A WEEKLY CAP OF 500K THAT WONT TAKE YOU A WHOLE WEEK OF PLAY.IT TAKES MOST PEOPLE A COUPLE DAYS....DAMN ITS LIKE TALKING TO A WALL Why does it matter f the cap is weekly or daily? As Vane Arcadia new players will always have less SP than dedicated players who started playing before them (unless the dedicated player takes a massive break for some reason.) For instance, let's say that I'd only just started. I've got the SP that I start with. Now, even if I play to my cap every time, I'll never catch up with players like G-SLicK (just using him as an example as he's been in the thread, no offence intended) as he is also playing to the cap but he's also however million SP ahead of me to begin with. So we're still progressing at the same rate. Yes, I'll be getting new skills quicker as the lower ranked ones are cheaper, but in order to be able to really compete with him, I'll need to get one of my weapons skill maxed out and one of my suit skills too. If CCP want new players to be able to 'catch up' with older players, they need to make an overall life time cap that goes up each day. So that newer players are ale to earn as much SP as they can play for, while longer standing players with higher SP will still be ale to earn more each day. That's IF CCP wants new players to be able to catch up. It may be that they implement a matchmaking scheme that means that they don't have to. I don't know what the intention behind the SP cap is. I assume that it's to stop the players with the time and the inclination to ply more from completely dominating the games while we are in this much smaller beta test community. I didnt invent the CAP.CCP did.The difference between me and this new player that you spoke of is that I used skill boosters weather active or passive.That cost me the "user" ...money.CCP needs to make money so they can pay there employees. I have been playing since day one this other "user" has not. That aside CCP has tried triple SP rewards in previous builds everyone is wearing proto and no one uses the lesser gear unless they had too it was just as vanilla as anything else.The idea is for you to feel like you HAVE achieved something.It is only us Americans that are so into instant gratification.People just want to hit the fast foward button.Others just want advantage.
The problem with the example you gave is this.I open up my slot 2 and level up over night the other player had to grind for months.I catch up in 2 weeks.It cheapens the other players achievements,the guy who had to grind.
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 17:18:00 -
[47] - Quote
Beld Errmon wrote:HECATONCHIRES GYGES wrote:What you are failing to understand is this. You wear PROTO you kill a bunch of people you get number 1 MVP You get 300k+ISK for MVP Youve made enough money to equip your fit 1 or 2 more times.Insuring that you go MVP again the next match. 3rd match you die because you get precision struck,tank,turret,LAV explodes.You lose money.The money you will make is now NEGATIVE what you spent in RESPAWNS.YOU are spending money just to get kills.What you should be doing is wearing a cheaper suit.But what does that mean.You might die more often not get that hack off not kill as much and not go MVP.So you get less money and the guy who never gets MVP who had the money that match spent his on upper tier fits.Someone else goes MVP so he has a little money to buy that skill book or buy a fit.....its his lucky day. You keep on playing, you keep on keeping this guy from getting more money which he may need.So you run that risk....to go cheap,to wear your best,to risk or not risk.If you make enough money to achieve a constant rollover to get your 500k faster buy wearing your best stuff then thats better for you.Work on a second or third slot.Let the other guy get MVP...... CCP's weekly cap is a solid game mechanic.Its absolutely FAIR.If you are not playing then you give the new player a chance to get MVP and make some money.Whats the matter you scared of competition?
If you continue.You run the risk of losing ISK.(spawns)Totally in line with New Edens dog eat dog mentality. So what you are saying is people running the gear they trained up for and winning in it is unfair and when they reach their cap for the week they should stop playing or run militia so mediocre players like yourself get to win? rofl hello kitty island misses you dude, you need to return to games where everyone is a WINNER! looking forward to your next re-tarded caps laden post. This game is played on one server,Yes thats exactly what im saying.Its more competitive that way and doesnt choke out the new player.Bigger player base.More people to shoot.Not owning lame phucks like you everyday. Day in and day out.
|
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.25 17:31:00 -
[48] - Quote
Dear HECATONCHIRES GYGES,
You are special, not just special but very special. Merry Christmas and happy new year.
Regards,
The community. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.25 17:56:00 -
[49] - Quote
HECATONCHIRES GYGES wrote:
looking forward to your next re-tarded caps laden post. This game is played on one server,Yes thats exactly what im saying.Its more competitive that way and doesnt choke out the new player.Bigger player base.More people to shoot.Not owning lame phucks like you everyday. Day in and day out.
No its played on multiple servers around the world, so far to my knowledge there is US, EU, Asia and Australian servers.
What you are saying is stupid, although I applaud any effort pro players go to, to ensure a more fun experience for new players, but to expect it as a matter of course is naive and silly, match maker will take care of this in the future.
And as for owning lame phucks like me?
Hecatonchires Gyges Rank: 736 Kills: 2534 KDR: 2.35 W/L: 1.44
Yes you are a total pro who absolutely pwns people, you can keep your delusions if I could queue on your servers more then once in a blue moon i'd give you a larger sample size to base your opinion on. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 18:07:00 -
[50] - Quote
Beld Errmon wrote:HECATONCHIRES GYGES wrote:
looking forward to your next re-tarded caps laden post. This game is played on one server,Yes thats exactly what im saying.Its more competitive that way and doesnt choke out the new player.Bigger player base.More people to shoot.Not owning lame phucks like you everyday. Day in and day out.
No its played on multiple servers around the world, so far to my knowledge there is US, EU, Asia and Australian servers. What you are saying is stupid, although I applaud any effort pro players go to, to ensure a more fun experience for new players, but to expect it as a matter of course is naive and silly, match maker will take care of this in the future. And as for owning lame phucks like me? Hecatonchires Gyges Rank: 736 Kills: 2534 KDR: 2.35 W/L: 1.44 Yes you are a total pro who absolutely pwns people, you can keep your delusions if I could queue on your servers more then once in a blue moon i'd give you a larger sample size to base your opinion on. This character is a reset.So you used a TANK before the nerf to TANKS and missle turrets.Good for you.So you can sit on the game all day and play.I have a job.Anytime I have ever seen YOU I owned you....those little numbers up there dont mean **** as far as that is concerned.If they serve as anything they mean that you got beat by those stats every time we met.The fact that you troll my threads is proof enough to the community that you are Butt hurt about that.
EDIT:Also the kill leaderboards in this game like many other leaderboards only tells other people how much free time you have to play and means very little.If they want to make the leaderboards better they should put hours played next to the users name.Also if you want to "race"to the top of a leaderboard in a Beta that going to be erased Then rock on with your dumbass self. |
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.25 18:16:00 -
[51] - Quote
HECATONCHIRES GYGES wrote: I didnt invent the CAP.CCP did.
i am aware of this, what I'm not aware of is their reason behind it.HECATONCHIRES GYGES wrote:The difference between me and this new player that you spoke of is that I used skill boosters weather active or passive.That cost me the "user" ...money.CCP needs to make money so they can pay there employees. I didn't mention skill boosters at all. They don't come in to it, surely. Once you've hit your cap, you've hit you cap. Having an active booster won't affect that other than to allow you to hit that cap earlier, wont it?HECATONCHIRES GYGES wrote: I have been playing since day one this other "user" has not.
So am I right in saying that you think that someone who hasn't been playing as long as you have shouldn't every be able to catch up with you on SP?HECATONCHIRES GYGES wrote: That aside CCP has tried triple SP rewards in previous builds everyone is wearing proto and no one uses the lesser gear unless they had too it was just as vanilla as anything else.The idea is for you to feel like you HAVE achieved something.It is only us Americans that are so into instant gratification.People just want to hit the fast foward button.Others just want advantage.
I was mainly thinking about game balance. Once the game has been live for a while, new players will never be able to match the SP of a longer standing player. Is this a problem? I don't know. It might mean a couple of things though. 1. Longer standing players will have an advantage over newer players that the newer player won't aver be able to match. 2. if a matchmaking process is implemented, the players with the higher SP will end up with a smaller selection of opponents that will be unlikely to increase for a long time. 3. It may result in dissuading new players, as they won't ever be ale to match the older players.HECATONCHIRES GYGES wrote:The problem with the example you gave is this.I open up my slot 2 and level up over night the other player had to grind for months.I catch up in 2 weeks.It cheapens the other players achievements,the guy who had to grind.
why does that cheapen the other players achievement? If you've been playing to your cap, and earning your 500k SP a week since the game began, and, let's say that you earn, on average 1000sp per game (I've no idea how much you generally earn, this is just a figure for the example.) then each week, you've played 500 games. So, after 2 years you've earned 52,000,000 SP. if a new player starts during this time, and can play 52,000 games, in less time, why shouldn't ey end up with the same sp? They've played the same number of games that were earning SP. how does that cheapen your efforts? If you've chosen to play games that didn't earn you sp, that you enjoyed and earned ISK for, should that mean that a new player can't catch up? |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.25 18:25:00 -
[52] - Quote
mmmhmm you've seen me once and apparently you think you made me rage quit, despite the fact I've never once rage quit a game in dust, might have seen my playstation hardcrash or get disconnected, but you can keep telling yourself how you slew the dragon once on bareback mountain.
I agree total kills mean little more than a person plays a lot, KDR is a better indicator, yours doesn't impress me, you can claim that your a team player if you like, but your win/loss record is even worse and I'm not trolling you I just disagree with just about everything you say or how you say it, if i recall correctly you are the one who posted in a week old thread about how you killed me once.
Small victories are very important for mediocre children like you though, so enjoy it, if your emotional attachment to that 1 battle where you got 2 kills on me is anything to go by, when we meet again your tears will be delicious.
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 18:36:00 -
[53] - Quote
Anyanka Shadowmane wrote: why does that cheapen the other players achievement? If you've been playing to your cap, and earning your 500k SP a week since the game began, and, let's say that you earn, on average 1000sp per game (I've no idea how much you generally earn, this is just a figure for the example.) then each week, you've played 500 games. So, after 2 years you've earned 52,000,000 SP. if a new player starts during this time, and can play 52,000 games, in less time, why shouldn't ey end up with the same sp? They've played the same number of games that were earning SP. how does that cheapen your efforts? If you've chosen to play games that didn't earn you sp, that you enjoyed and earned ISK for, should that mean that a new player can't catch up? Because most MMO have "dumb" skills which may sound good one paper but after they are bought the player comes to find are absolutely worthless or for the sake of game balance are dumbed down.My examples are Large misssle turret,small missle turret,most drop ship skills (after the change to the flight physics) and my resent favorite Light weapon sharp shooter.All of which have either been changed or nerfed and alot of people wish they had that SP back.Im not opposed to any of those nerfs or any others.Im just saying that the day 1 player might have gone down that path and now has to reconfigure his/her character to compensate to try and salvage his stats/character.You were a tanker now you are on foot you have no weapon/armor skills. The new player benefits by never putting SP into those skills and learns from another s mistakes.This in RPG'S is called "planned"character generation.Its like a line of people going through a maze,and you are the last in line.You get the benifit of everyone branching of and telling you not to go this way or that and you cruise right on through.Ez mode
EDIT:I wish to rephrase dumb skills as I referred to them as.What I meant to say is skills that a player put Sp into and were changed either because of game balance issues.Or the player was curious about them and ultimately do not fit there own playstyle and as such have been nulified.Or a new skill into a piece of equipment,gear,vehicle that has been changed due to game imbalance or issues with exploits or unintended behavior. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.25 19:01:00 -
[54] - Quote
Anyanka Shadowmane wrote:
Why does it matter f the cap is weekly or daily? As Vane Arcadia new players will always have less SP than dedicated players who started playing before them (unless the dedicated player takes a massive break for some reason.)
For instance, let's say that I'd only just started. I've got the SP that I start with. Now, even if I play to my cap every time, I'll never catch up with players like G-SLicK (just using him as an example as he's been in the thread, no offence intended) as he is also playing to the cap but he's also however million SP ahead of me to begin with. So we're still progressing at the same rate. Yes, I'll be getting new skills quicker as the lower ranked ones are cheaper, but in order to be able to really compete with him, I'll need to get one of my weapons skill maxed out and one of my suit skills too.
If CCP want new players to be able to 'catch up' with older players, they need to make an overall life time cap that goes up each day. So that newer players are ale to earn as much SP as they can play for, while longer standing players with higher SP will still be ale to earn more each day.
That's IF CCP wants new players to be able to catch up. It may be that they implement a matchmaking scheme that means that they don't have to.
I don't know what the intention behind the SP cap is. I assume that it's to stop the players with the time and the inclination to ply more from completely dominating the games while we are in this much smaller beta test community.
Anyanka here had a very good post, read it if you missed it. The difference of new players vs veterans is a fundamental issue whether to address it or not.
As some might know, I was previously advocate to daily cap but by testing weekly I changed my position. Weekly cap IS good. Most people of the world live by weekly cycles, no one can argue that. I thought there would be no interest to play after hitting cap but I was wrong, there are plenty. Especially alt chars (what SILENTSAM 69 said: https://forums.dust514.com/default.aspx?g=posts&m=443223#post443223), training multiple chars make sense in environment where it is supposed to take years into mastering everything. Alt chars actually mitigate issues with CCP's profit model as hardcore people are using AUR for those as well!
Still, I hope the cap would be somewhat soft in order to gain at least 100-500 SP per battle even if capped.
About Roll-over, (for daily cap or for weekly cap if you miss some time playing) Seems like a nice idea yes. But where to draw the line? If someone missed a week, he's happy if the cap extends to second week. What if he misses two weeks? A month? Soon we would be in either no-limit situation or the one 'universal theoretical max SP cap' described by Anyanka above.
About passive boosters, they DON'T help anyone catch hardcore players, most dedicated players are going to keep having both active and passive boosters on all the time.
About matchmaking, doesn't solve the issue, the universe is supposed to be quite free and interactive (with limitations in hisec and fw)
About low player count at end of the weekly cap cycle, That IS an issue, although small one. Could be addressed by having the reset on every weekday the character is created. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.25 19:04:00 -
[55] - Quote
And btw, this is a good discussion, let's not ruin it by arguing who's what in RL and who's that. Thank you. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2012.12.25 19:22:00 -
[56] - Quote
HECATONCHIRES GYGES wrote:Vane Arcadia wrote:DJINN leukoplast wrote: I don't mind the weekly cap for myself, as it's actually pretty rare I hit the cap, cause I only play a few hours a night and that is only a handful of matches. But it gives me the option to play as little or much as I want without falling too far behind.
I am the same, and tbh for people like us a daily cap would be better. 2 hours at high SP every day would be great. We will always be behind players who cap out every time, it actually doesn't matter. Experience in mmos has shown that those that play too hard at the start tend to burn out and its the plodders who win out in the end. mmo is a long game. It really doesn't matter if we miss the odd day or week or even month. (I am talking about when we go live not now in beta when of course none of it matters at all) DJINN likes the weekly cap better.Why are you putting words in his mouth. It DOES matter.IF YOU DONT PLAY DAILY YOU GET NO SP JACKASS.WTF ARE NOT UNDERSTANDING?YOU HAVE 7 DAYS TO ACHIEVE A WEEKLY CAP OF 500K THAT WONT TAKE YOU A WHOLE WEEK OF PLAY.IT TAKES MOST PEOPLE A COUPLE DAYS....DAMN ITS LIKE TALKING TO A WALL
I understand what you are saying - I am simply disagreeing with you and putting across an alternate view. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.12.25 19:57:00 -
[57] - Quote
Vane Arcadia wrote:HECATONCHIRES GYGES wrote:Vane Arcadia wrote:DJINN leukoplast wrote: I don't mind the weekly cap for myself, as it's actually pretty rare I hit the cap, cause I only play a few hours a night and that is only a handful of matches. But it gives me the option to play as little or much as I want without falling too far behind.
I am the same, and tbh for people like us a daily cap would be better. 2 hours at high SP every day would be great. We will always be behind players who cap out every time, it actually doesn't matter. Experience in mmos has shown that those that play too hard at the start tend to burn out and its the plodders who win out in the end. mmo is a long game. It really doesn't matter if we miss the odd day or week or even month. (I am talking about when we go live not now in beta when of course none of it matters at all) DJINN likes the weekly cap better.Why are you putting words in his mouth. It DOES matter.IF YOU DONT PLAY DAILY YOU GET NO SP JACKASS.WTF ARE NOT UNDERSTANDING?YOU HAVE 7 DAYS TO ACHIEVE A WEEKLY CAP OF 500K THAT WONT TAKE YOU A WHOLE WEEK OF PLAY.IT TAKES MOST PEOPLE A COUPLE DAYS....DAMN ITS LIKE TALKING TO A WALL I understand what you are saying - I am simply disagreeing with you and putting across an alternate view. I honestly support no cap.
There will always be people that are better then you. There will always be people that play more then you. So why level the playing field? They will still be ahead nonetheless.
Also, isn't that what New Eden is about? Survival of the Fittest?
At least in Null-sec anyway. For Hi-sec we could just have a *working* matchmaking system that prohibits high-level players from eating the corpses of the lower level people. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
|
Posted - 2012.12.25 20:09:00 -
[58] - Quote
Xavier Hastings wrote:Vane Arcadia wrote:HECATONCHIRES GYGES wrote:Vane Arcadia wrote:DJINN leukoplast wrote: I don't mind the weekly cap for myself, as it's actually pretty rare I hit the cap, cause I only play a few hours a night and that is only a handful of matches. But it gives me the option to play as little or much as I want without falling too far behind.
I am the same, and tbh for people like us a daily cap would be better. 2 hours at high SP every day would be great. We will always be behind players who cap out every time, it actually doesn't matter. Experience in mmos has shown that those that play too hard at the start tend to burn out and its the plodders who win out in the end. mmo is a long game. It really doesn't matter if we miss the odd day or week or even month. (I am talking about when we go live not now in beta when of course none of it matters at all) DJINN likes the weekly cap better.Why are you putting words in his mouth. It DOES matter.IF YOU DONT PLAY DAILY YOU GET NO SP JACKASS.WTF ARE NOT UNDERSTANDING?YOU HAVE 7 DAYS TO ACHIEVE A WEEKLY CAP OF 500K THAT WONT TAKE YOU A WHOLE WEEK OF PLAY.IT TAKES MOST PEOPLE A COUPLE DAYS....DAMN ITS LIKE TALKING TO A WALL I understand what you are saying - I am simply disagreeing with you and putting across an alternate view. I honestly support no cap. There will always be people that are better then you. There will always be people that play more then you. So why level the playing field? They will still be ahead nonetheless. Also, isn't that what New Eden is about? Survival of the Fittest? At least in Null-sec anyway. For Hi-sec we could just have a *working* matchmaking system that prohibits high-level players from eating the corpses of the lower level people.
None of that will work because it makes too much sense.
|
Blooticus
Regime Of Shadow Marines
26
|
Posted - 2012.12.25 20:53:00 -
[59] - Quote
I bet the Devs at CCPare kicking themselves for even adding active sp gain to this game, they should have made war points there own separate resource type that would acrue towards game events, rankings, and paper doll hats for trolls. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.25 21:25:00 -
[60] - Quote
HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote: why does that cheapen the other players achievement? If you've been playing to your cap, and earning your 500k SP a week since the game began, and, let's say that you earn, on average 1000sp per game (I've no idea how much you generally earn, this is just a figure for the example.) then each week, you've played 500 games. So, after 2 years you've earned 52,000,000 SP. if a new player starts during this time, and can play 52,000 games, in less time, why shouldn't ey end up with the same sp? They've played the same number of games that were earning SP. how does that cheapen your efforts? If you've chosen to play games that didn't earn you sp, that you enjoyed and earned ISK for, should that mean that a new player can't catch up? Because most MMO have "dumb" skills which may sound good one paper but after they are bought the player comes to find are absolutely worthless or for the sake of game balance are dumbed down.My examples are Large misssle turret,small missle turret,most drop ship skills (after the change to the flight physics) and my resent favorite Light weapon sharp shooter.All of which have either been changed or nerfed and alot of people wish they had that SP back.Im not opposed to any of those nerfs or any others.Im just saying that the day 1 player might have gone down that path and now has to reconfigure his/her character to compensate to try and salvage his stats/character.You were a tanker now you are on foot you have no weapon/armor skills. The new player benefits by never putting SP into those skills and learns from another s mistakes.This in RPG'S is called "planned"character generation.Its like a line of people going through a maze,and you are the last in line.You get the benifit of everyone branching of and telling you not to go this way or that and you cruise right on through.Ez mode So you think that their SP should be worth less than yours? I'm afraid I disagree entirely. Even now, it's entirely possible to check what skills are like with other players who've already bought them, I mean, I've got an alt that I specifically use to try out skills before buying them for my main character. Okay, so once the game goes live, there'll be no way to get back SP spent on skills you don't like, but as Beta testers, we'll have already played and tried things out, so when the game starts and we lose all our characters, we'll all be able to plan our characters, so why should a player who comes along later get penalised for doing the same thing? |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.25 21:59:00 -
[61] - Quote
Xavier Hastings wrote:
I honestly support no cap.
There will always be people that are better then you. There will always be people that play more then you. So why level the playing field? They will still be ahead nonetheless.
Because with no cap the most hardcore people would grind every skill in perhaps six months - something which is supposedly planned to give incentive to several years. There cannot be an infinite amount of new skills introduced regularly.
Then the most active players would TRULY have no incentive to play (in the mindset SP gain = incentive)
The 'fix' to the above scenario would be that SP gain would be ridiculously slow. If SP gains from battles are tuned by the most hardcore players, an average joe might take a week to level up even first levels of x1 and x2 skills. Needless to say, that would be most untinteresting to masses - you and I know how inspiring it is to get new skills and progress! |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 22:09:00 -
[62] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote: why does that cheapen the other players achievement? If you've been playing to your cap, and earning your 500k SP a week since the game began, and, let's say that you earn, on average 1000sp per game (I've no idea how much you generally earn, this is just a figure for the example.) then each week, you've played 500 games. So, after 2 years you've earned 52,000,000 SP. if a new player starts during this time, and can play 52,000 games, in less time, why shouldn't ey end up with the same sp? They've played the same number of games that were earning SP. how does that cheapen your efforts? If you've chosen to play games that didn't earn you sp, that you enjoyed and earned ISK for, should that mean that a new player can't catch up? Because most MMO have "dumb" skills which may sound good one paper but after they are bought the player comes to find are absolutely worthless or for the sake of game balance are dumbed down.My examples are Large misssle turret,small missle turret,most drop ship skills (after the change to the flight physics) and my resent favorite Light weapon sharp shooter.All of which have either been changed or nerfed and alot of people wish they had that SP back.Im not opposed to any of those nerfs or any others.Im just saying that the day 1 player might have gone down that path and now has to reconfigure his/her character to compensate to try and salvage his stats/character.You were a tanker now you are on foot you have no weapon/armor skills. The new player benefits by never putting SP into those skills and learns from another s mistakes.This in RPG'S is called "planned"character generation.Its like a line of people going through a maze,and you are the last in line.You get the benifit of everyone branching of and telling you not to go this way or that and you cruise right on through.Ez mode So you think that their SP should be worth less than yours? I'm afraid I disagree entirely. Even now, it's entirely possible to check what skills are like with other players who've already bought them, I mean, I've got an alt that I specifically use to try out skills before buying them for my main character. Okay, so once the game goes live, there'll be no way to get back SP spent on skills you don't like, but as Beta testers, we'll have already played and tried things out, so when the game starts and we lose all our characters, we'll all be able to plan our characters, so why should a player who comes along later get penalised for doing the same thing? If the player is "hardcore" he/she is playing this beta.This SP cap situation only affects this Hardcore player.The non hardcore player will not either care or have the time to play so this issue is moot to them.Now those that like the game but are busy can buy a passive which does not award 500k a week.(Ive done the math)And why should it?If this person cannot find time in 7 days to use there active to achieve the cap while others can.This person isnt actually playing the game so why should they?I am ok with this.But what about this game being f2p and it taking someone more than 2 days to achieve the cap?Or there Sp payouts are lower per match than ours?So what do we say?Fk that guy?Nah. Like I said before if you got time to burn CCP has given you more than 1 character slot.If you are board grind this second slot without boosters on. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.25 22:33:00 -
[63] - Quote
HECATONCHIRES GYGES wrote:If the player is "hardcore" he/she is playing this beta. That's not true in the slightest. I mean, eve online is 9 years old, assuming that the intention is for dust to last as long, then there will be a large number of new 'hardcore' gamers available to play it who aren't interested right now.HECATONCHIRES GYGES wrote:This SP cap situation only affects this Hardcore player.The non hardcore player will not either care or have the time to play so this issue is moot to them. also not true. What about a 'hardcore' gamer who started after the players who are already running proto gear?HECATONCHIRES GYGES wrote:Now those that like the game but are busy can buy a passive which does not award 500k a week.(Ive done the math)And why should it?If this person cannot find time in 7 days to use there active to achieve the cap while others can.This person isnt actually playing the game so why should they?I am ok with this.But what about this game being f2p and it taking someone more than 2 days to achieve the cap?Or there Sp payouts are lower per match than ours?So what do we say?Fk that guy?Nah. Like I said before if you got time to burn CCP has given you more than 1 character slot.If you are board grind without boosters on.
The boosters you appear to be fixated on are nothing to do with it. As I understand it, once you reach your weekly SP cap, however you've earns the SP, your SP gain is reduced for the week. A 'hardcore' player, who starts playing now because they got their PS3 for Christmas will never be able to catch up to someone like G-SLicK, even if they play more and use constant active and passive boosters because both the old and the new players have the same limits on how much SP they can earn per week.
Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 22:52:00 -
[64] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:If the player is "hardcore" he/she is playing this beta. That's not true in the slightest. I mean, eve online is 9 years old, assuming that the intention is for dust to last as long, then there will be a large number of new 'hardcore' gamers available to play it who aren't interested right now. HECATONCHIRES GYGES wrote:This SP cap situation only affects this Hardcore player.The non hardcore player will not either care or have the time to play so this issue is moot to them. also not true. What about a 'hardcore' gamer who started after the players who are already running proto gear? HECATONCHIRES GYGES wrote:Now those that like the game but are busy can buy a passive which does not award 500k a week.(Ive done the math)And why should it?If this person cannot find time in 7 days to use there active to achieve the cap while others can.This person isnt actually playing the game so why should they?I am ok with this.But what about this game being f2p and it taking someone more than 2 days to achieve the cap?Or there Sp payouts are lower per match than ours?So what do we say?Fk that guy?Nah. Like I said before if you got time to burn CCP has given you more than 1 character slot.If you are board grind without boosters on.
The boosters you appear to be fixated on are nothing to do with it. As I understand it, once you reach your weekly SP cap, however you've earns the SP, your SP gain is reduced for the week. A 'hardcore' player, who starts playing now because they got their PS3 for Christmas will never be able to catch up to someone like G-SLicK, even if they play more and use constant active and passive boosters because both the old and the new players have the same limits on how much SP they can earn per week. Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I already addressed you question.G slick since you like using him as an example bought Monthly,weekly,daily,3 day passive skillboosters to achieve that Sp and assign it where he wanted too.What your telling me is.That a daily would help this new person achieve his rank and standing in half the time it took G slick.......That cheapens his achievement AND robs him of real world money he spent to achieve that.
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.25 23:37:00 -
[65] - Quote
HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote:The boosters you appear to be fixated on are nothing to do with it. As I understand it, once you reach your weekly SP cap, however you've earns the SP, your SP gain is reduced for the week. A 'hardcore' player, who starts playing now because they got their PS3 for Christmas will never be able to catch up to someone like G-SLicK, even if they play more and use constant active and passive boosters because both the old and the new players have the same limits on how much SP they can earn per week.
Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I already addressed you question.G slick since you like using him as an example bought Monthly,weekly,daily,3 day passive skillboosters to achieve that Sp and assign it where he wanted too.What your telling me is.That a daily would help this new person achieve his rank and standing in half the time it took G slick.......That cheapens his achievement AND robs him of real world money he spent to achieve that. No, you're putting words in to my mouth.
What I said was;
Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is.
If CCP don't want new players to be able to catch up with the longer standing players, then there is no point in having an SP cap at all. They will, in my opinion, however, need to come up with a good method of matchmaking to prevent the longer standing players from a) getting bored of playing games that offer them little to no challenge and leaving, and b) massively dominating every game they are involved in to the extent that new players don't feel they can compete and leave. A side effect to be aware of may be that the player base ends up being split and the 'hardcore' gamers might end up playing the same people over and over.
If CCP do want new players to be able to catch up, then i think they need to look at an alternative to the SP cap system they have n place at the moment.
I disagree with your reasoning that a new player catching up with an old payer cheapens their achievement, and it certainly doesn't rob them of anything and I don't understand your apparent infatuation with the boosters.
As it currently stands, the SP cap is 500k a week.
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different? |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.25 23:57:00 -
[66] - Quote
Anyanka Shadowmane wrote:
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different?
First of all your logic is flawed and circular...omg. In your example player B has an active on.....it wouldnt take him 500 games...........because the ACTIVE BOOSTER multiplies his WP to SP payout PER match.So player B gets 500k in 250 matches.But goes on to play another 250 he now has 1 million SP....Player A has to play 1000 games to keep up with player B.As this continues that margin becomes greater until it is physically impossible to play enough matches to keep with Player B, as player A literally runs out of time to play matches between downtimes.What dont YOU understand?
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.26 00:10:00 -
[67] - Quote
HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote:
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different?
First of all your logic is flawed and circular...omg. In your example player B has an active on.....it wouldnt take him 500 games...........because the ACTIVE BOOSTER multiplies his WP to SP payout PER match.So player B gets 500k in 250 matches.But goes on to play another 250 he now has 1 million SP....Player A has to play 1000 games to keep up with player B.As this continues that margin becomes greater until it is physically impossible to play enough matches to keep with Player B, as player A literally runs out of time to play matches between downtimes.What dont YOU understand? player B wouldn't earn 1 million sp because the cap is 500k a week. He would hit the cap after 250 games, then the next 250 would only earn him ISK. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.26 00:26:00 -
[68] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:Anyanka Shadowmane wrote:
So, if two players ( lets call them player A & player B) both start new characters at the same point and player A plays 500 games each earning him 1000 sp during a week, and player B played the exact same games, earning the exact same score, but with the boosters active, they'd both have earned 500k sp. the only difference is that player B would have done it sooner and would have played a number of games after the cap was hit without earning sp.
In this situation, both players have invested the same time and effort, and both have had the same rewards. No-ones efforts are cheapened, no-ones been robbed. Why does time scale make it any different?
First of all your logic is flawed and circular...omg. In your example player B has an active on.....it wouldnt take him 500 games...........because the ACTIVE BOOSTER multiplies his WP to SP payout PER match.So player B gets 500k in 250 matches.But goes on to play another 250 he now has 1 million SP....Player A has to play 1000 games to keep up with player B.As this continues that margin becomes greater until it is physically impossible to play enough matches to keep with Player B, as player A literally runs out of time to play matches between downtimes.What dont YOU understand? player B wouldn't earn 1 million sp because the cap is 500k a week. He would hit the cap after 250 games, then the next 250 would only earn him ISK. Wow nice troll.Thanks for restating the obvious.What is your point exactly?That you think the cap should not be in place yes?Am I Understanding that right?Im assuming that you are not in favor of a cap?Sooooooo By your example both player A and player B play for the same amount of time per week.Who has more SP ay the end of the week.This game is supposed to be f2p. A player with no cap and boosters on will always be ahead of that guy in YOUR scenario.Thats the need for the ******* cap. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.26 00:44:00 -
[69] - Quote
HECATONCHIRES GYGES wrote:Wow nice troll.Thanks for restating the obvious.What is your point exactly?That you think the cap should not be in place yes?Am I Understanding that right?Im assuming that you are not in favor of a cap?Sooooooo By your example both player A and player B play for the same amount of time per week.Who has more SP ay the end of the week.This game is supposed to be f2p. A player with no cap and boosters on will always be ahead of that guy in YOUR scenario.Thats the need for the ******* cap. My point is; Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I have stated no preference as to if we have a cap or not. What I want doesn't matter. What I want to know is what CCP wants, if they want new players to be able to catch up with old ones or not. Then we can try to work out how to achieve that. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.26 01:01:00 -
[70] - Quote
Anyanka Shadowmane wrote:HECATONCHIRES GYGES wrote:Wow nice troll.Thanks for restating the obvious.What is your point exactly?That you think the cap should not be in place yes?Am I Understanding that right?Im assuming that you are not in favor of a cap?Sooooooo By your example both player A and player B play for the same amount of time per week.Who has more SP ay the end of the week.This game is supposed to be f2p. A player with no cap and boosters on will always be ahead of that guy in YOUR scenario.Thats the need for the ******* cap. My point is; Before being able to properly make suggestions to CCP as to how they can achieve heir aim, we need to know what their aim is. I have stated no preference as to if we have a cap or not. What I want doesn't matter. What I want to know is what CCP wants, if they want new players to be able to catch up with old ones or not. Then we can try to work out how to achieve that. New players should have to take as much time and grind as much or buy(boosters)as the day1 player and should not get a fastforward button.period.
EDIT;If you are a hardcore player with more time on your hands then play without boosters. |
|
Ahn Mahtur
ROGUE SPADES
2
|
Posted - 2012.12.26 03:53:00 -
[71] - Quote
Weekly cap is ok, just up the 500k to like 1mill ~ 2 mill max. Albeit 2mill is a tad much, i think it should be at least 1mill. Though i am considering returning my ps3 is this continues. |
karin gaton
Seituoda Taskforce Command Caldari State
14
|
Posted - 2012.12.26 04:29:00 -
[72] - Quote
G-SLicK wrote:sorry if you people have RL **** but some us arent 30-40 years olds. If people want to play everyday then they should be able to get as much sp as they desire. The way the cap works now is a fail becuz us "GOOD" players reach 0 sp by day two and all desire to play fades as day 4 approaches. Also if one were to miss a week of sp for what ever reason, thats sp forever gone. There should be some sort of daily cap to keep us motivated while playing multiple days, or keep the weekly cap and add a base minimal gain to 1-2k sp. Allow the players who missed a week to catch up to the global sp cap, that way everyone in the world will have a way to catch up to the max sp cap.
last wed i made 300-400k in one day after the reset are you implying that your good, cuz frankly i don't see it. Plus you get the isk still just focus on hoarding that. Also forgetting the fact that you can merc pack your way to a passive sp booster. The aur included with it is sufficient enough to purchase a few weeks of it. So if it did turn out you miss a week you get enough passive to be close. LOL don't even give me that can't catch up bull. When you want it to get as much SP as one person desires, that is a mechanic that simply isn't fair nor feasible toward good play.
This my friends is what a simple minded pubby looks like. remember it |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.12.26 06:14:00 -
[73] - Quote
karin gaton wrote:
This my friends is what a simple minded pubby looks like. remember it
At least people recognize his name, who are you? nobody. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.26 06:49:00 -
[74] - Quote
I seem to remember the battle select having things like ranks beginners, intermediate, i dont remember them all
but it seems ccp has a matchmaking system.... althought it doenst feel like it because we are still on random battles except for events
|
Tammerion
Codex Troopers
7
|
Posted - 2012.12.26 09:43:00 -
[75] - Quote
It takes me a month of playing to get to my daily cap :P
|
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.26 13:58:00 -
[76] - Quote
SILENTSAM 69 wrote:The dark cloud wrote:no dayly cap just weekly cap. Simple cause i get no SP at all and hit the cap after 3 days. I would suggest that those who play the game enough to get to their cap that quickly make another character. We do get 3 slots. This way you can level up more than one character at a time, and then when you go into battles you have a pick of two specialized characters, each good for their own situation. Say you know your corp is missing a vehicle guy, or sniper, and that is what your second character is specced for. For those of us who dont have the time we can still level up one character just fine.
This. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.27 18:23:00 -
[77] - Quote
Okay for my .02 ISK. Those who favor the daily cap because they say it gives them incentive to play because earning SP is a reward to you let me ask you what is SP used for? Leveling up right?
Okay well here is the thing sorry if this is restating the obvious. By creating a daily CAP, you are in fact limiting your ability to level up your character because you will hit the CAP daily but if there is still a HARD CUMULATIVE CAP then it won't matter if you earn them daily or weekly. In fact by having them daily you will not be able to level up skills until the end of the week for some of the larger SP consuming skills. As it stands now you can hit the CUMULATIVE CAP in a day or two and then allocate them to your character in a SHORTER duration of time in a day or two as opposed to at the end of the week.
The fundamental flaw in the logic of the daily cap is that if CCP doesn't lift the Cumulative CAP then in effect all it is is a rationing system that rations your SP on a daily basis. This is counterintuitive to your end goal which is earning SP to progress you character.
I think this is the flaw in the terminology you are all using. What you want is a minimum guaranteed gain for each match played. What you really want is for there to be no Cap at all. Now whether CCP wants to do that or not is up to them.
But requesting a daily cap instead of a weekly Cap will not make any difference if there is an upper limit to what you can reach and in fact is counterproductive to the whole reason we want SP in the first place to apply them to our skills and progress our character.
Now regards to having a rollover system that is an entirely separate issue and something that could be set in place to address the time gap between new and veteran players this has no benefit to veteran players except in only allowing them some downtime in which they could earn the SP they missed out on during the time in which they werent playing, however the main aim is to assist new players to at least earn a portion of the global SP cap back. (I for one am a new player and would love to have this so i can catch up and compete with some of the vets, but i don't think i feel i need all the SP they have accumulated just a portion of it, dont get me wrong catching up entirely would be nice but not at all necessary.)
Also i think Tiel mentioned this earlier but if we have other things to do in this game besides leveling and progressing our character that will keep the interest alive. Fact is for those who say they want to progress through your character as quickly as possible, ask yourself this after you did reach that level in other games how much more did you want to play it? Why did games start adding prestige? See what i mean?
Sorry for the CAPS they are for emphasis on key terms not me yelling at you.
|
YourDeadAgain76
Red Star.
133
|
Posted - 2012.12.27 18:44:00 -
[78] - Quote
HECATONCHIRES GYGES wrote:I heard numerous people in Local,Team,forums,IRC talking about a daily cap.Without insulting anyone and trying to be as nice as possible this thread is being directed at those individuals that think this would be a good idea. Ill try to break this down in a method that explains how this is a very bad idea,and how moronic the pros are for this way of thinking.
- CCP has never claimed that your combined weekly SP payout would ever exceed 500k.The week starts over every WED day so from there you play to the next weekly down time.(at your leisure)
- 500k/7days=71,428.571 roughly 71,429 SP.That is what you would get on a daily basis.Thats it.
- EXAMPLE: So WED you play get your daily(71,429)THUR day you have to go pick up the kids,dry cleaning,clean your house,work overtime because a co worker called in sick so you had to cover for them,you wanna watch the superbowl,wife wants you to take her out for dinner and a movie,a million other RL things.So you dont play on THUR......you will not be able to make up those points on FRI when you have more time to play.Now youve got time to play the game and it ordinarily takes you will say 2 hours to get 71,429 since you missed THUR you will or could play for 4 hours and make up for that and get FRI days out of the way.WEEKLY CAP
With a daily cap you would never be able to do that.FRI you would play hit 71,429 and the server would slow you down to 100 SP matches.THUR and its SP would never be able to be made up ever.
Some of us are busier than others the weekly payout is fine.The passive booster assures that if you gonna miss a day you wont totally get screwed. Before you comment on this thread really read it and the example I ve given you if not dont bother posting.I could go on and on with example that might keep you from playing,your kids birthday,you and your wifes anniversary....a million other things.A daily cap would (in my opinion) only reward the mothers basement dwelling troll with no RL and the game junkie...the guy who hangs himself over a video game.... I and many others are neither of those 2.
+1+1+1 |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.27 19:11:00 -
[79] - Quote
Chunky Munkey wrote:SILENTSAM 69 wrote:The dark cloud wrote:no dayly cap just weekly cap. Simple cause i get no SP at all and hit the cap after 3 days. I would suggest that those who play the game enough to get to their cap that quickly make another character. We do get 3 slots. This way you can level up more than one character at a time, and then when you go into battles you have a pick of two specialized characters, each good for their own situation. Say you know your corp is missing a vehicle guy, or sniper, and that is what your second character is specced for. For those of us who dont have the time we can still level up one character just fine. This.
Yep, this.
I am leveling up all 3 of my characters at once and all of them have separate specializations for the good of the Corp and beta testing.
Oh yeah and my other motivation other than SP is ISK gain so that I can donate it to my Corp.
|
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.27 19:56:00 -
[80] - Quote
I support a weekly cap on SP (whether 500k or 1 mil...whatever is determined best). I support this for previous reasons stated in this thread, namely that not everyone can play 23/7 and it would help even the playing field in the long run.
I support the use of boosters. CCP needs to make money and boosters are a good avenue in my opinion. Whether the booster raises a players cap (ex: 500k weekly cap is raised to 750k) or is the cap is still 500k but the player can reach the cap twice as fast).
I support not having a grind. Let a player earn what they earn (10 war points = 100 skill points or whatever the math turns out to be) and when they reach the cap, zero out the SP gain for the rest of the week. No one likes playing those final 20 matches for 14 SP each.
I support having a global SP minimum. By this I mean that at the end of every month, if a player who is not at a minimum level of SP will be allowed to play "cap-free" until they reach that minimum SP level. Once the reach that minimum, the cap will go back into affect. An example would be 500k per week times 4 weeks per month is 2mil. After the first month at launch, going into month two, a player who has less that 2mil can play cap free until they reach 2 mill. Going into the third month, a player can play cap free until they reach 4 mil. (*** the numbers can be adjusted but you get the premise [hopefully]***) |
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.28 05:19:00 -
[81] - Quote
Maximus Stryker wrote:I support a weekly cap on SP (whether 500k or 1 mil...whatever is determined best). I support this for previous reasons stated in this thread, namely that not everyone can play 23/7 and it would help even the playing field in the long run.
I support the use of boosters. CCP needs to make money and boosters are a good avenue in my opinion. Whether the booster raises a players cap (ex: 500k weekly cap is raised to 750k) or is the cap is still 500k but the player can reach the cap twice as fast).
I support not having a grind. Let a player earn what they earn (10 war points = 100 skill points or whatever the math turns out to be) and when they reach the cap, zero out the SP gain for the rest of the week. No one likes playing those final 20 matches for 14 SP each.
I support having a global SP minimum. By this I mean that at the end of every month, if a player who is not at a minimum level of SP will be allowed to play "cap-free" until they reach that minimum SP level. Once the reach that minimum, the cap will go back into affect. An example would be 500k per week times 4 weeks per month is 2mil. After the first month at launch, going into month two, a player who has less that 2mil can play cap free until they reach 2 mill. Going into the third month, a player can play cap free until they reach 4 mil. (*** the numbers can be adjusted but you get the premise [hopefully]***)
I have to disagree.When I first starting playing this beta I didnt and there wasnt any instructions or tutorials.I didnt even know the buttons.Most people interested in FPS games know that when they start out they are going to die alot.If we look at HALO everyone was the same.Same shields same armor when playing online.The industry added the whole idea of character advancement as time went on with various games.There are some FPS out there that are still like that and some that give some form a temporary "power up" ie run faster,jump higher,move guicker,more ammo.Those games are alright but the resent trend in online fps games non is "unlockables" xp or charater advancement....shinnies.
This makes your guy stand out from the rest and at its primordial,psychological core makes other like minded people wish to attain that status.....us Americans are the worst at this because of media, movies.Everyone wants to be the Captain of the football team.Some will work hard to stand next to there peers and some will quit but not all.Those people that quit are quitters in there nature and there is nothing that can be done about that.CCP has done many things to help 'in game" to help the new player.Tutorials,video,loading hints.....I and alot of us didnt have any of that information.CCP has made the hints available in game for the non PC owning stand alone PS3 player.
The cap works . Its there for a reason. To make you feel like you accomplished something.To make you feel like a veteran.Like I said before.You are getting ISK.You can play with BPO'S and everything after the cap is net profit gain.CCP has given us BPO'S to use.Even for the f2p people.Skinweaves,EXILE,They give you starter fit BPOS.The new person can join a Corp.If the new person is dedicated there corp will answer there questions and help them out.Maybe even give them ISK from there corp wallet to buy a skill book that can be paid back later on.They could LOGI for there corp till they get some SP built up.
But as far as a catch up...1 guy spends 60 dollars on Merk packs 1 a month for 3 months, for the 30 day Active booster , and this new guy buys 1 and catches up to the guy that has played for 3 months in 1 month for 20 dollars...... nah I dont think so.
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2012.12.28 05:38:00 -
[82] - Quote
i would like to see a daily cap with a 14 day roll over, the only way you would loose out on skill points is if you failed to play for a full 2 weeks, which seems fair. even to the busiest among us. |
PIMP MAC DADDY
A.I.
41
|
Posted - 2012.12.28 11:05:00 -
[83] - Quote
I like G-sLiCk! He motivated me to play better at this game, and well.. He did! I'm doing a lot better than I did back in the other builds because G-slick motivated me to be better!. Because of him now im going 17/0 most of my matches. No need to hate on hardcore players |
MrBeeEU
HavoK Core
0
|
Posted - 2012.12.28 11:22:00 -
[84] - Quote
There's no daily cap on EvE i can learn what i want when i want, even though the training on there is different and it works on RL time, On Dust you should be able to get as much sp as possible for the hardcore players, as for not been able to catch up to some one from day 1 you can't catch up to a 2002 player on EvE so why change that approach in Dust if your just playing for the FPS this shouldn't make a difference if your playing for a corp then you will play from day 1 anyways. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.28 23:12:00 -
[85] - Quote
MrBeeEU wrote:There's no daily cap on EvE i can learn what i want when i want, even though the training on there is different and it works on RL time, On Dust you should be able to get as much sp as possible for the hardcore players, as for not been able to catch up to some one from day 1 you can't catch up to a 2002 player on EvE so why change that approach in Dust if your just playing for the FPS this shouldn't make a difference if your playing for a corp then you will play from day 1 anyways.
____ = False
What if you are a 17 year old kid playing Halo and CoD right now with your friends but in five years want something new as your gaming interest change and move over too Dust...you may play for a corp but were not in from day 1.
Sidenote, it is my opinion that to continually appeal to the FPS demographic, the game will need to somehow make a person first turning on Dust in 2015 still feel that if they play for 6 months they can compete with people who have been playing from day one. I believe that FPSers will be turned off if they realize that nothing they can do will make them competitive with someone who has been playing for 3 years.
|
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.12.29 02:46:00 -
[86] - Quote
DUST 514 isnt just a game.....we are beta testing the beginnings of a franchise. |
|
|
|
Pages: 1 2 3 :: [one page] |