KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2012.12.25 19:01:00 -
[1] - Quote
Anyanka Shadowmane wrote:
Why does it matter f the cap is weekly or daily? As Vane Arcadia new players will always have less SP than dedicated players who started playing before them (unless the dedicated player takes a massive break for some reason.)
For instance, let's say that I'd only just started. I've got the SP that I start with. Now, even if I play to my cap every time, I'll never catch up with players like G-SLicK (just using him as an example as he's been in the thread, no offence intended) as he is also playing to the cap but he's also however million SP ahead of me to begin with. So we're still progressing at the same rate. Yes, I'll be getting new skills quicker as the lower ranked ones are cheaper, but in order to be able to really compete with him, I'll need to get one of my weapons skill maxed out and one of my suit skills too.
If CCP want new players to be able to 'catch up' with older players, they need to make an overall life time cap that goes up each day. So that newer players are ale to earn as much SP as they can play for, while longer standing players with higher SP will still be ale to earn more each day.
That's IF CCP wants new players to be able to catch up. It may be that they implement a matchmaking scheme that means that they don't have to.
I don't know what the intention behind the SP cap is. I assume that it's to stop the players with the time and the inclination to ply more from completely dominating the games while we are in this much smaller beta test community.
Anyanka here had a very good post, read it if you missed it. The difference of new players vs veterans is a fundamental issue whether to address it or not.
As some might know, I was previously advocate to daily cap but by testing weekly I changed my position. Weekly cap IS good. Most people of the world live by weekly cycles, no one can argue that. I thought there would be no interest to play after hitting cap but I was wrong, there are plenty. Especially alt chars (what SILENTSAM 69 said: https://forums.dust514.com/default.aspx?g=posts&m=443223#post443223), training multiple chars make sense in environment where it is supposed to take years into mastering everything. Alt chars actually mitigate issues with CCP's profit model as hardcore people are using AUR for those as well!
Still, I hope the cap would be somewhat soft in order to gain at least 100-500 SP per battle even if capped.
About Roll-over, (for daily cap or for weekly cap if you miss some time playing) Seems like a nice idea yes. But where to draw the line? If someone missed a week, he's happy if the cap extends to second week. What if he misses two weeks? A month? Soon we would be in either no-limit situation or the one 'universal theoretical max SP cap' described by Anyanka above.
About passive boosters, they DON'T help anyone catch hardcore players, most dedicated players are going to keep having both active and passive boosters on all the time.
About matchmaking, doesn't solve the issue, the universe is supposed to be quite free and interactive (with limitations in hisec and fw)
About low player count at end of the weekly cap cycle, That IS an issue, although small one. Could be addressed by having the reset on every weekday the character is created. |