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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 05:18:00 -
[1] - Quote
When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
174
|
Posted - 2012.12.22 05:22:00 -
[2] - Quote
Was no one on your team using drop uplinks? |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.22 05:22:00 -
[3] - Quote
As soon as you buy some up links.
But it does suck those first few moments you spawn into ambush and do the quick spin not knowing who is behind you. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 05:39:00 -
[4] - Quote
I don't have a team, and I have no idea what an uplink is at this stage. I'm still learning the game.... it seems to me though that requiring a special module to prevent spawning right in front of the enemy is a little pithi. I haven't got voice stuff atm, only just got a ps3 tbh and this is my first go at the game. I've played a lot of shooters... I have no problem with camping snipers, I just hunt them down and snipe them myself. Annoying shotgunners? That's what 'nades are for. I don't have the "I died so I'm going to whine about player tactics" problem - if they've worked out how to camp spawn sites, then there is a problem with the mechanics of spawn sites. I know this is EVE... but it's definitely more of a shooter, this game, and the mechanics need to reflect that. Spawning definitely needs to be fixed.
Let me just add, too... that this perhaps comes off as a bit of a whine. While it can be incredibly annoying to spawn right in front of a squad of enemy soldiers, I understand that this is just a beta still, and I'm just trying to provide feedback - the spawning system needs to be tuned. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.22 05:47:00 -
[5] - Quote
Welcome to dust.
You are correct in your observation of the spawn camping problem, but believe me it was much, much, much worse.
Most of us are a bit jaded and have been preaching dropping up links so it may come off wrong to a new player.
Yes it is a skill or you can go to the militia items and purchase them for cheap, then get creative in where you hide them and you can spawn in the whole game with nothing to worry about. Well not nothing there is whole other team with guns looking for you.
Just a suggestion if you are getting spawn camped out of the mcc. Do not keep spawning out of it, spawn at the ground unit.
Good luck and check the training grounds room for lots of other advice. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 06:12:00 -
[6] - Quote
Welcome to New Eden, where everyone is going to kill you, including your team.
Drop Uplinks are places where you can spawn in where ever they are dropped.
New Eden is not a nice place, and a drop uplink doesn't mean you won't get camped, since they are easy to see and camp. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 06:25:00 -
[7] - Quote
Heinz Doofenshertz wrote:Welcome to New Eden, where everyone is going to kill you, including your team.
Drop Uplinks are places where you can spawn in where ever they are dropped.
New Eden is not a nice place, and a drop uplink doesn't mean you won't get camped, since they are easy to see and camp.
Hi, I'm familiar with new eden, I've been playing EVE since 2010. Not as long as some, but long enough to know what it's all about.
And appearing directly in front of your opponents, half a dozen of them, armed with HMGs, even before you have the opportunity to get an uplink established, is a bit tiresome. The mechanic needs to be spawning players close to teammates, or as far away from the enemy as possible - the only way to spawncamp then is to be spread out over the various positions on the map that might be spawn sites.
In fact, I know what an uplink is now, and I actively avoid spawning on them because they are so easily camped, unless they are established in a well-defended position. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 06:29:00 -
[8] - Quote
Well since your an EVE player, you should be familar with this, it's called station camping.
you undock and get killed by many many people who hate you and they kill you with dreads. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 06:41:00 -
[9] - Quote
Heinz Doofenshertz wrote:Well since your an EVE player, you should be familar with this, it's called station camping.
you undock and get killed by many many people who hate you and they kill you with dreads.
I am familiar with station camping - as far as I know, you can have friends come in and clear the campers out. Same probably applies here, but EVE is a different game entirely, DUST is a shooter, and so far as I can tell far from the sandbox that EVE is. In EVE, you can move your clone to another station entirely, as well. And clearing out the campers means they won't be "respawning" on the same "map" (because blowing up their ship makes it a little hard to get back in the fight in five seconds flat). You just don't get the same array of options in DUST - you have to respawn in the middle of a bunch of enemies, or just not respawn, and sit the game out AFK. That's the option I take when I am spawning frequently in the middle of enemies. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 07:34:00 -
[10] - Quote
wow how little you understand proper station camping.
First you can only really be camped if you don't have a jump clone, and if you don't well you are not going anywhere. Second most station campers use the station they are camping for medical clones, so they can be back in the fight in about 45 seconds.
Now to address you main complaint, if your spawning into a spot that is camped and you know it's camped, that your fault. if you don't know it's camped then your not on comms, again your fault. if you are on comms and still don't know it's camped, your team mates suck, this is their fault, but still.
If you spawn into a group of people sitting on a spawn point you better be on comms tells everyone exactly which point it is, how many people, and to not use it. Anything less and it's your fault.
If the enemy has camped you into to one point, you fail, just give it up. |
|
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 08:03:00 -
[11] - Quote
Heinz Doofenshertz wrote:wow how little you understand proper station camping.
First you can only really be camped if you don't have a jump clone, and if you don't well you are not going anywhere. Second most station campers use the station they are camping for medical clones, so they can be back in the fight in about 45 seconds.
Now to address you main complaint, if your spawning into a spot that is camped and you know it's camped, that your fault. if you don't know it's camped then your not on comms, again your fault. if you are on comms and still don't know it's camped, your team mates suck, this is their fault, but still.
If you spawn into a group of people sitting on a spawn point you better be on comms tells everyone exactly which point it is, how many people, and to not use it. Anything less and it's your fault.
If the enemy has camped you into to one point, you fail, just give it up.
I know plenty, and in the right circumstances, it does work like that. However, it's not my failure if the game mechanics are spawning me IN TO the site that is being camped. If there is nothing you can do about it, how can it be your failure?
I don't have coms, I don't have a team yet, and players don't suck just because they don't even get a chance to get a shot off. You're a bad person and you should feel bad for being completely non-constructive. This isn't EVE, this is DUST - it's a shooter, there is a huge difference between the mechanics of a shooter and the mechanics of an open-world no-holds-barred MMO.
Unfortunately, you don't get to choose your spawn sites - so no, if I've been getting killed the moment I spawn, I just sit in the map overview and afk the rest of the game. It's got nothing to do with how good or bad players are at the game. Grow up, get a clue, and stop blaming players for a legitimate problem with the game.
And FYI - I've not only been the victim of being spawned right in front of the enemy, I've had the enemy spawn right in front of me on multiple occasions, with their backs to me, no where near a camp. This is bad mechanics, plain and simple. You can blame the players all you want, but I'm pretty sure it's just an opportunity for another lonely little gamer boy to rage on the forums. Go be non-constructive somewhere else.
I played a game earlier where I got spawned right in front of an enemy tank, gun pointed right at me. I don't blame the player for taking advantage of that situation. The mechanics are what is wrong. Fortunately, this is just the beta, and I'm sure that they will get a tune. But there is NO comparison whatsoever between getting spawncamped on DUST (as a result of where players are being spawned due to mechanics) and station camped in EVE (which is the result of careful planning, coordinating, and positioning to camp the specific player you are after, and there are a wide range of tactics to avoid being station camped, like insta-undocks that you can warp to without having to align - there are no such tactics available to avoid getting instakilled upon spawning in dust). |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 08:25:00 -
[12] - Quote
wow utter failure to understand sir.
This is New Eden, this is EVE, this is Dust514. they are the same game, only with different inputs.
However, beyond that point, if your just playing ambush and using default spawn that isn't what this game is. This is a Team based game, as I said if your not on comms, it's your fault, how do you expect to find a decent group of people to play with, or a good Corp if your not gonna talk to anyone?
I do get to pick my spawn points, even in ambush, because I am on comms, even if I'm not running with my corp I'm in the team channel communicating with my team, dropping uplinks so that people have a large number of places they can spawn from. atm we have a very small number of maps, because that's not what we are testing, we are testing the game play mechanincs, and we have been playing on the same basic maps for about 4 months, we know where all the spawn points are by default, so the get camped. This issue will be fairly easily resolve once the game goes live and we have thousands of maps, memorizing the spawn patterns on that number of maps is not gonna happen so this kind of event will not likely happen.
This game is not about instant action, or grinding sp, or running up your stats, people do that because we do not yet have the meat of this game, which is taking and holding planets.
If you think I should feel bad for the way I have reacted to you, you should feel worse for coming into a game not knowing what is going on, complaining about things and making assumptions on how things should work. Then your trying to argue this isn't what it is, dude, just walk away.
So my sugestions for you sir, get on comms, you can get a cheap 10 dollar usb headset and be on comms, there is no reason other than laziness for that. then start working with your team. at that point you won't have any issues with spawning unless your team is failing you. I have seen a team of randoms roll even the best squads when they work together. shoot in april I watched groups of randoms roll over anyone that stood in front of them because they worked together, and guess what, they weren't even on comms.
Yes I'm being mean here, but guess what, you are at fault for not participating and then coming here on the forums to whine about mechanics when they are not at fault. |
G-SLicK
Circle of Huskarl Minmatar Republic
185
|
Posted - 2012.12.22 08:36:00 -
[13] - Quote
Veronika Pollard wrote:Heinz Doofenshertz wrote:wow how little you understand proper station camping.
First you can only really be camped if you don't have a jump clone, and if you don't well you are not going anywhere. Second most station campers use the station they are camping for medical clones, so they can be back in the fight in about 45 seconds.
Now to address you main complaint, if your spawning into a spot that is camped and you know it's camped, that your fault. if you don't know it's camped then your not on comms, again your fault. if you are on comms and still don't know it's camped, your team mates suck, this is their fault, but still.
If you spawn into a group of people sitting on a spawn point you better be on comms tells everyone exactly which point it is, how many people, and to not use it. Anything less and it's your fault.
If the enemy has camped you into to one point, you fail, just give it up. I know plenty, and in the right circumstances, it does work like that. However, it's not my failure if the game mechanics are spawning me IN TO the site that is being camped. If there is nothing you can do about it, how can it be your failure? I don't have coms, I don't have a team yet, and players don't suck just because they don't even get a chance to get a shot off. You're a bad person and you should feel bad for being completely non-constructive. This isn't EVE, this is DUST - it's a shooter, there is a huge difference between the mechanics of a shooter and the mechanics of an open-world no-holds-barred MMO. Unfortunately, you don't get to choose your spawn sites - so no, if I've been getting killed the moment I spawn, I just sit in the map overview and afk the rest of the game. It's got nothing to do with how good or bad players are at the game. Grow up, get a clue, and stop blaming players for a legitimate problem with the game. And FYI - I've not only been the victim of being spawned right in front of the enemy, I've had the enemy spawn right in front of me on multiple occasions, with their backs to me, no where near a camp. This is bad mechanics, plain and simple. You can blame the players all you want, but I'm pretty sure it's just an opportunity for another lonely little gamer boy to rage on the forums. Go be non-constructive somewhere else. I played a game earlier where I got spawned right in front of an enemy tank, gun pointed right at me. I don't blame the player for taking advantage of that situation. The mechanics are what is wrong. Fortunately, this is just the beta, and I'm sure that they will get a tune. But there is NO comparison whatsoever between getting spawncamped on DUST (as a result of where players are being spawned due to mechanics) and station camped in EVE (which is the result of careful planning, coordinating, and positioning to camp the specific player you are after, and there are a wide range of tactics to avoid being station camped, like insta-undocks that you can warp to without having to align - there are no such tactics available to avoid getting instakilled upon spawning in dust).
you do know there are such things called drop uplinks? they let you spawn where every you plant them |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 08:41:00 -
[14] - Quote
Heinz Doofenshertz wrote:wow utter failure to understand sir.
This is New Eden, this is EVE, this is Dust514. they are the same game, only with different inputs.
However, beyond that point, if your just playing ambush and using default spawn that isn't what this game is. This is a Team based game, as I said if your not on comms, it's your fault, how do you expect to find a decent group of people to play with, or a good Corp if your not gonna talk to anyone?
I do get to pick my spawn points, even in ambush, because I am on comms, even if I'm not running with my corp I'm in the team channel communicating with my team, dropping uplinks so that people have a large number of places they can spawn from. atm we have a very small number of maps, because that's not what we are testing, we are testing the game play mechanincs, and we have been playing on the same basic maps for about 4 months, we know where all the spawn points are by default, so the get camped. This issue will be fairly easily resolve once the game goes live and we have thousands of maps, memorizing the spawn patterns on that number of maps is not gonna happen so this kind of event will not likely happen.
This game is not about instant action, or grinding sp, or running up your stats, people do that because we do not yet have the meat of this game, which is taking and holding planets.
If you think I should feel bad for the way I have reacted to you, you should feel worse for coming into a game not knowing what is going on, complaining about things and making assumptions on how things should work. Then your trying to argue this isn't what it is, dude, just walk away.
So my sugestions for you sir, get on comms, you can get a cheap 10 dollar usb headset and be on comms, there is no reason other than laziness for that. then start working with your team. at that point you won't have any issues with spawning unless your team is failing you. I have seen a team of randoms roll even the best squads when they work together. shoot in april I watched groups of randoms roll over anyone that stood in front of them because they worked together, and guess what, they weren't even on comms.
Yes I'm being mean here, but guess what, you are at fault for not participating and then coming here on the forums to whine about mechanics when they are not at fault.
You aren't being mean, you're being a tosser. Everything you have said could have been said without sniping at player abilities. This is a thread about game mechanics, not who's good or bad at what. For the record, I'm not very good at FPS, but when I am in a team, I do better - as does everyone. If that's the case, then the game probably also needs to stop matchmaking solo players against full blown teams, but then there would be the problem of actually limiting the population of a game, and I'm not getting into that - this is about spawning. I'll find a team to play it with eventually, if I can be bothered staying with the game.
Bottom line, if players are being spawned right in front of the enemy, in an FPS, then the spawning is broken. I don't care if it's New Eden or ******* Neverneverland. If that's the experience that players are left with, not to mention elmos like yourself in the community, then it isn't going to do well. If the game is released this way, there's little chance I'll be getting a headset or comms.
As I said, if you want to tell me why I'm wrong, do it without the snipes. Be mature, or I'll dismiss your opinion as that of a child looking for someone's feelings to hurt because their mummy doesn't love them.
EDIT: I'm not failing to understand you at all - I understand completely, but I refuse to give you a rational, mature conversation if you choose to enter it in such a raging manner.
I'm also not going to write an essay on all the differences between spawn camping in an FPS and station camping in EVE - if you can't figure out the myriad of differences yourself, you have no place telling me that I don't understand. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 08:48:00 -
[15] - Quote
G-SLicK wrote:
you do know there are such things called drop uplinks? they let you spawn where every you plant them
Yes I am aware of them, thank you. I'm also aware of how much easier they are to camp than randomised spawn sites - an FPS that gets players back into the game mere seconds after they die needs to have better spawn mechanics. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 08:50:00 -
[16] - Quote
First, I never called your skill into question, I called your tatics into question
Second, I never called you names
Third, I never made personal attacks.
You sir, have done all three.
If your unable to accepted harsh criticism then you should have accepted my first statement and left it at that, since my first comment was, use uplinks as it fixes your issue. you pushed the issue pointing out you were not on comms, to which I responded that your situation is from your own making.
Don't blame mechanics when options are provided and you do not use them. the spawning system is alot better than it was 6 months ago. while it may not be perfect, such as spawning me under a tank when someone parks one on an uplink. if your not doing what you should be doing and spawning into a camp that is there, I can blame no one but you. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 09:04:00 -
[17] - Quote
Heinz Doofenshertz wrote:wow how little you understand proper station camping.
Assuming you have a clue what I know and don't know - offensive.
Heinz Doofenshertz wrote:Now to address you main complaint, if your spawning into a spot that is camped and you know it's camped, that your fault. if you don't know it's camped then your not on comms, again your fault. if you are on comms and still don't know it's camped, your team mates suck, this is their fault, but still.
Blaming me for a situation in which there is nothing I can do about it - offensive. Some people may find it easy to pull money out of their backsides to get new equipment, but I'm going to have to wait a few pays - debts to pay, full-time university student. If this is the case, then the game simply does not cater to me, and it's no fun anyway - CCP loses another player. Of course, I'll always have time for EVE.
Heinz Doofenshertz wrote:If you spawn into a group of people sitting on a spawn point you better be on comms tells everyone exactly which point it is, how many people, and to not use it. Anything less and it's your fault.
Not having coms is not my fault. It's an unavoidable situation at present. Also an unfortunate one, but there's no reason why not having coms should result in being spawned, at random, right in front of the enemy. Also offensive, blaming me for an unavoidable situation. Maybe you didn't know it was unavoidable - therefore, the assumption becomes offensive.
Heinz Doofenshertz wrote:If the enemy has camped you into to one point, you fail, just give it up.
This should never happen. Offensive to assume that I would fail if the game mechanics allow this to happen.
So take your holier than thou BS someplace else, if you can't offer criticism without the words "fail" and "suck", then you're doing it wrong, bottom line. That post is where you went wrong, and the point at which you became just another kid looking for a forum fight.
Criticism can be constructive without it being harsh - if you choose to make it harsh, then how do you expect people to respond to it? "Thank you sir, please offend me again as I'm obviously wrong and deserve to be slandered." I'm open to criticism. In fact, thanks to the first couple of posts, I checked out the uplink - just used a spread successfully on a map to establish a really good position that couldn't be camped, and won the match. But it's not foolproof, and it doesn't solve the problem that people are being randomspawned right in front of the enemy, because it's even easier to set up a camp on an uplink. |
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.22 09:13:00 -
[18] - Quote
Veronika Pollard wrote:When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly? I don't know. CCP are working on it, and it does seem to have improved, but you're right. In Ambush, spawning is still a problem, especially when it still appears that players are put on teams with no regard to SP or equipment.
I was having the same problem in ambush when I first started, so I started playing skirmish more.
I'm hoping that if and when CCP sort out the matchmaking that this will help prevent teams of new/solo players getting chucked stuck against teams of well established squads.
Also, if you can pick up a headset, it really does help. As does having a squad that watches your back. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 09:15:00 -
[19] - Quote
Well I'm sorry if you find everything offensive to you.
And if you can not afford 10 dollars for a cheap headset, then I am sorry for your situation, but at that point I should ask why you are playing Dust at all, but then you would probably find that offensive as well.
Also Zan is not trolling, it's what CCP has said several times http://www.youtube.com/watch?v=VgvM7av1o1Q |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 09:27:00 -
[20] - Quote
you should see how we treat each other on IRC. https://forums.dust514.com/default.aspx?g=posts&t=22699&find=unread |
|
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 09:27:00 -
[21] - Quote
Heinz Doofenshertz wrote:Well I'm sorry if you find everything offensive to you. And if you can not afford 10 dollars for a cheap headset, then I am sorry for your situation, but at that point I should ask why you are playing Dust at all, but then you would probably find that offensive as well. Also Zan is not trolling, it's what CCP has said several times http://www.youtube.com/watch?v=VgvM7av1o1Q
A friend bought the PS3 for me. I'm paying him back, gradually, over time. I've worked very hard for the meagre few luxuries I own, and there are plenty of people in similar circumstances. Should I suffer a life of boredom just because I have a low income? It's all beside the point, anyway. As an autistic person as well, I don't much like socialising in the first place. I'm not that good at it, and I find it terribly uncomfortable talking to people I just don't know. I may not get on coms at all because of that.
Instead of saying "you don't understand how this works", why don't you just say, "no, it works this way" instead. No need to point out that I don't understand, just get to the point of explaining it. I didn't start talking down to you until you started jumping to conclusions about me.
And yes, I'm afraid "HTFU" is, indeed, just trolling. I've seen their video, it's very clever. I enjoy it. But I didn't post here to be trolled in this manner. I'm offering my feedback on the game, in it's beta state. You don't like my feedback? Then criticise it, tell me why I'm mistaken. If you make a good case, I'll stand corrected without having to be told I'm wrong. I really hate that. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 09:42:00 -
[22] - Quote
that's a bad excuse V, and you know it.
Good on your friend for helping you out, good on you for paying them back.
I refuse to get into a "My situation" arguement with you. RL is RL but an excuse is nothing more than that.
as for dealing with people, this is a social game, your gonna have to talk to people. some of them are gonna be like zan and G, some of them are gonna be like me, some of them are gonna be "nice" their are others who will lie to your face then as soon as you trust them they will steal eventhing that isn't nailed down.
You have said you play EVE, you should know how important a community is in a CCP game, this is no different..
as to the way I talk to people, sorry, but that's not gonna change and I stand by my statements. your understanding is lacking. you could have easily made this thread completely different as an example here are two possible ways to state your OP that would completely change the tone of this thread
"I am relatively new to Dust514 and I seem to keep spawning into areas with hostiles and killed very quickly. is this a rampant issue or is there a bug in the spawning system"
"The Spawning system seems to not take into account location of hostiles in relation to the spawning point, is this a bug or an intented game mechanic."
Either one of those would have gotten the same point across without the rest of us coming to the conclusions we have. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 09:55:00 -
[23] - Quote
Heinz Doofenshertz wrote:that's a bad excuse V, and you know it.
Good on your friend for helping you out, good on you for paying them back.
I refuse to get into a "My situation" arguement with you. RL is RL but an excuse is nothing more than that.
as for dealing with people, this is a social game, your gonna have to talk to people. some of them are gonna be like zan and G, some of them are gonna be like me, some of them are gonna be "nice" their are others who will lie to your face then as soon as you trust them they will steal eventhing that isn't nailed down.
You have said you play EVE, you should know how important a community is in a CCP game, this is no different..
as to the way I talk to people, sorry, but that's not gonna change and I stand by my statements. your understanding is lacking. you could have easily made this thread completely different as an example here are two possible ways to state your OP that would completely change the tone of this thread
"I am relatively new to Dust514 and I seem to keep spawning into areas with hostiles and killed very quickly. is this a rampant issue or is there a bug in the spawning system"
"The Spawning system seems to not take into account location of hostiles in relation to the spawning point, is this a bug or an intented game mechanic."
Either one of those would have gotten the same point across without the rest of us coming to the conclusions we have.
I'm not making any excuses. I talk to a lot of people, a lot more than I would IRL, and because it's not face-to-face, I'm slightly more comfortable with it, but that doesn't make it comfortable. Now, I'm used to taking myself out of my comfort zone a lot to get anywhere in life, really, but everyone has their limits - mine are slightly more cumbersome, and incredibly distressing at times.
There is a problem with the spawning system when it spawns you in front of the enemy for them to shoot you before you can get a shot off - it's the same with ANY FPS, regardless of anything else it might be about. That's the bottom line. I am new, I'm getting killed a lot learning the different aspects of it, but not once have I complained about getting killed by a sniper camp, or a shotgun sneak, or losing a new gunship fit the moment I deploy it to a tank hiding around the corner - that's just gameplay, that's how shooters are supposed to work, and I've had my moments setting up a good sniper spot to shoot enemies trying to climb a very tall ladder on some map about half a mile away - that **** was fun. I know what an FPS is like - but if players are being spawned right into the enemy's gunsights, then there is something wrong with that particular mechanic, and that fact is never going to change regardless of the conclusions you jump to about me, or the facts about my experience in this game.
Otherwise, I have no problem with it. |
Tinodi
Doomheim
39
|
Posted - 2012.12.22 10:36:00 -
[24] - Quote
"Drop uplinks" is a cop out. If they truly do want the game to rely on drop uplink usage (which I honestly don't think they do), this needs to be drilled into players that it is a requirement, not just frosting on the cake. Literature should read something to the effect "place drop uplinks to establish a foothold against the enemy", BPO militia drop uplink needs to be standard on the starter fits, creators should be able to self-destruct camped uplinks, any number of things they could do. But something needs to be done. As it is it's simply frustrating and not much fun.
Here's what I know: You can claim that you need to be involved in a corp and must be a team player to win. Maybe. But I know I'm not heavily involved in a corp, I only got comms recently, I'm a casual player, and I have a blast playing Skirmish. For Ambush, this isn't so. Which is too bad because, ideally, Ambush should be the perfect mode for PUG's. But I think they actually take more team cohesion for success than Skirmish at the moment. Which, again, if that's what CCP wants, then fine, but somehow I think they don't want to ignore the more casual PUG gamer, which tends to be the great majority of FPS players. As it is, Ambush is a major turn-off for that. You can write it off as whining or being a bad player, but I assure you I understand how to counter it and like the game in spite of these problems. But "in spite of" is the key phrase; seeing as this is a beta, I think it's perfectly valid to state our views on how the game plays. I don't see why claims of "use droplinks" as the way the game should be are any more valid than "fix spawning" as a way the game should be. Both schools of thought are valid, and both can be further worked on to make them better, respectively. Shouting down the side you don't agree with is unproductive. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.22 10:47:00 -
[25] - Quote
"HTFU" isn't an insult.
It isn't spiteful on a personal level.
It's part of the intended, supported ethos of New Eden, in which DUST 514 is set, alongside EVE Online. CCP themselves wrote a song about it (check the video out on YouTube). It's how their universe works, and when you're here, you're a part of that environment.
Yes, there are valid reasons for you to take offense to impolite behaviour, but within the setting of an official forum for a game which promotes "HTFU" as one of the core values instilled into their playerbase, there isn't a valid reason to call it immature and impolite.
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random) |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.12.22 10:50:00 -
[26] - Quote
Garrett Blacknova wrote:"HTFU" isn't an insult.
It isn't spiteful on a personal level.
It's part of the intended, supported ethos of New Eden, in which DUST 514 is set, alongside EVE Online. CCP themselves wrote a song about it (check the video out on YouTube). It's how their universe works, and when you're here, you're a part of that environment.
Yes, there are valid reasons for you to take offense to impolite behaviour, but within the setting of an official forum for a game which promotes "HTFU" as one of the core values instilled into their playerbase, there isn't a valid reason to call it immature and impolite.
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random) Pulled the words right out of my head. +1 |
Tinodi
Doomheim
39
|
Posted - 2012.12.22 10:53:00 -
[27] - Quote
Garrett Blacknova wrote:
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random)
So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 10:57:00 -
[28] - Quote
Hence My sugestion the question shouldn't be is it a problem, it should be bug or intended operation. |
Tinodi
Doomheim
39
|
Posted - 2012.12.22 10:59:00 -
[29] - Quote
Heinz Doofenshertz wrote:Hence My sugestion the question shouldn't be is it a problem, it should be bug or intended operation. In general I think this is fair. However, if "intended operation" is reliance on drop uplinks, I still think there are a number of improvements that could be made to that end, that would both satisfy the need for teamwork and make it a little more approachable as a game. It really just depends which way CCP wants to take it.
EDIT: In other words, I think it would be valid in either case to state a "problem" exists... either way you look at it, either the spawning is broken, or drop uplink reliance isn't well-implemented at this point, if so many people are having problems (which the amount of complaining should make obvious is so). |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 11:05:00 -
[30] - Quote
Tinodi wrote:Garrett Blacknova wrote:
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random)
So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue.
I don't like HTFU on the principle that it's a spiteful thing to say - the assumption is that the target of the comment is soft and "unworthy". I don't think anyone needs to "HTFU", but rather the people who feel the need to use such hasty and degrading terms need to "GTFU".
G = Grow
You can argue that it's not all you like, the bottom line is that people are going to be offended by saying such a thing, and if you don't know that or can't understand why, well I'm afraid ignorance is no defence for ignorance or general dickiness. |
|
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.12.22 11:08:00 -
[31] - Quote
Veronika Pollard wrote:Tinodi wrote:Garrett Blacknova wrote:
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random)
So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. I don't like HTFU on the principle that it's a spiteful thing to say - the assumption is that the target of the comment is soft and "unworthy". I don't think anyone needs to "HTFU", but rather the people who feel the need to use such hasty and degrading terms need to "GTFU". G = Grow You can argue that it's not all you like, the bottom line is that people are going to be offended by saying such a thing, and if you don't know that or can't understand why, well I'm afraid ignorance is no defence for ignorance or general dickiness. I think we should all settle down and stay on topic :D this isn't constructive at all |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.22 11:12:00 -
[32] - Quote
Tinodi wrote:So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. It isn't a severe problem, because there are workarounds for it in place already, but they're still trying to fix the remaining minor issues with the system.
"HTFU" is a valid response for the claims that it's "unfair" to be spawn-camped, because there's already a way to avoid that, and because everyone has the same "unfair" problem to deal with, which negates the claim completely. |
Tinodi
Doomheim
39
|
Posted - 2012.12.22 11:13:00 -
[33] - Quote
Veronika Pollard wrote:[quote=Tinodi] I don't like HTFU on the principle that it's a spiteful thing to say - the assumption is that the target of the comment is soft and "unworthy". I don't think anyone needs to "HTFU", but rather the people who feel the need to use such hasty and degrading terms need to "GTFU".
G = Grow
You can argue that it's not all you like, the bottom line is that people are going to be offended by saying such a thing, and if you don't know that or can't understand why, well I'm afraid ignorance is no defence for ignorance or general dickiness. FWIW, I think the HTFU and image-building, waxing on Eden's ethos is absolutely ridiculous. This is a video game, I'm here to have fun, not commit to some deep-seated principle in a fictional world. I don't know why, but so many EVE players walk around with a chip on their shoulder. I think maybe it's less people needing to HTFU, and more people needing to LightenTFU. |
Tinodi
Doomheim
39
|
Posted - 2012.12.22 11:16:00 -
[34] - Quote
Garrett Blacknova wrote:Tinodi wrote:So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. It isn't a severe problem, because there are workarounds for it in place already, but they're still trying to fix the remaining minor issues with the system. "HTFU" is a valid response for the claims that it's "unfair" to be spawn-camped, because there's already a way to avoid that, and because everyone has the same "unfair" problem to deal with, which negates the claim completely. So your whole complaint was over semantics? Why not just acknowledge that it is a problem, it's being worked on, and move on? |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 11:17:00 -
[35] - Quote
Garrett Blacknova wrote:Tinodi wrote:So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. It isn't a severe problem, because there are workarounds for it in place already, but they're still trying to fix the remaining minor issues with the system. "HTFU" is a valid response for the claims that it's "unfair" to be spawn-camped, because there's already a way to avoid that, and because everyone has the same "unfair" problem to deal with, which negates the claim completely.
At the start of just about every match I've been in today, I've been spawned, right at the start, in front of a stack of enemies. Sometimes I escape, sometimes enemies get spawned in front of me, but most of the time, I die. All within the first 10-30 seconds. Tell me, where was my opportunity for tis "workaround" you speak of?
HTFU is never a valid response, it's rude, and childish, and unconstructive. It's also antagonistic - how on earth do you expect someone to respond to that? "Oh sorry sir, I do now realise that I'm a softcock and need to HTFU, although my problem still remains completely unresolved within the simplicity of such a broad statement, I guess I'll just have to rethink all my core values and adjust to suit your standards of ability."
Yeah, like that's gonna happen. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.22 11:25:00 -
[36] - Quote
Tinodi wrote:So your whole complaint was over semantics? Why not just acknowledge that it is a problem, it's being worked on, and move on? My "complaint" wasn't a complaint.
It was advice for someone who sounded like they were taking another person's "HTFU" comment far too seriously.
I think the "LTFU" comment from your previous post is probably a more helpful response to all involved (myself included, unfortunately. Consider me suitably chastised).
Also, +1 to the LTFU comment. Lastly, I don't play EVE. I was providing an explanation for the term being less about actually insulting anyone and more about emphasising that New Eden is always going to be cruel and horrible. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.22 11:38:00 -
[37] - Quote
Veronika Pollard wrote:At the start of just about every match I've been in today, I've been spawned, right at the start, in front of a stack of enemies. Sometimes I escape, sometimes enemies get spawned in front of me, but most of the time, I die. All within the first 10-30 seconds. Tell me, where was my opportunity for tis "workaround" you speak of? The sheer fact that it's a "workaround" and not a complete solution should tell you that it's not perfect and that there's still a need for work to be done on the systems currently in place. For the record, while it's sometimes REALLY bad, the worst moments are MUCH fewer than they used to be, even compared with Codex, and especially when compared with some previous builds.
Quote:HTFU is never a valid response, it's rude, and childish, and unconstructive. It's also antagonistic - how on earth do you expect someone to respond to that? "Oh sorry sir, I do now realise that I'm a softcock and need to HTFU, although my problem still remains completely unresolved within the simplicity of such a broad statement, I guess I'll just have to rethink all my core values and adjust to suit your standards of ability." As I said in my previous post, and as I tried to explain at first, "HTFU" isn't an insulting term. It's advice about how the game developers intend for it to be played. The game universe is MEANT to be harsh and brutal, and you're meant to have to live with the consequences. When things are going wrong, for the most part, you just have to deal with it.
Quote:Yeah, like that's gonna happen. You're right. Nobody will appreciate the concept. Because EVE Online hasn't lasted 9 years with almost exactly that attitude. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.22 11:39:00 -
[38] - Quote
don't forget it's also full of evil people wanting to steal everything you own, just because they can. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.22 12:09:00 -
[39] - Quote
Garrett Blacknova wrote:Veronika Pollard wrote:At the start of just about every match I've been in today, I've been spawned, right at the start, in front of a stack of enemies. Sometimes I escape, sometimes enemies get spawned in front of me, but most of the time, I die. All within the first 10-30 seconds. Tell me, where was my opportunity for tis "workaround" you speak of? The sheer fact that it's a "workaround" and not a complete solution should tell you that it's not perfect and that there's still a need for work to be done on the systems currently in place. For the record, while it's sometimes REALLY bad, the worst moments are MUCH fewer than they used to be, even compared with Codex, and especially when compared with some previous builds. Quote:HTFU is never a valid response, it's rude, and childish, and unconstructive. It's also antagonistic - how on earth do you expect someone to respond to that? "Oh sorry sir, I do now realise that I'm a softcock and need to HTFU, although my problem still remains completely unresolved within the simplicity of such a broad statement, I guess I'll just have to rethink all my core values and adjust to suit your standards of ability." As I said in my previous post, and as I tried to explain at first, "HTFU" isn't an insulting term. It's advice about how the game developers intend for it to be played. The game universe is MEANT to be harsh and brutal, and you're meant to have to live with the consequences. When things are going wrong, for the most part, you just have to deal with it. Quote:Yeah, like that's gonna happen. You're right. Nobody will appreciate the concept. Because EVE Online hasn't lasted 9 years with almost exactly that attitude.
I've been playing EVE myself for a long time now. I'm not unfamiliar with the concepts behind it, which is why I'm not complaining about the game being "too hard" or anything like like that. I'm merely raising the issue of a mechanic that has apparently been acknowledged to be not as well tuned as CCP would like, but is improving. I know exactly how EVE works, but I personally prefer the phrase "working as intended" to "HTFU" - the latter contains derogatory and potentially antagonistic connotations that sometimes, people simply won't respond to very well, particularly if it's regarding a legitimate problem with game mechanics.
I've learned, through playing this game, that it does indeed have the EVE flavour to it, and I won't shy away from a good fight. Or even an unfair one. If I've got multiple people trying to gun me down, why not try to take them with me with a grenade? I don't complain on the forums about OP weapons that frequently kill me, I learn how to counter them. I don't complain on the forums that my first expensive gunship (and I could only afford one) got blown sky high the moment it was deployed before I got an opportunity to even fly it, because that's EVE. That's the risk you take in deploying it.
It seems, though, that if the intended risk you take in deploying into battle at all is that there's a chance you will die a lot without even getting the chance to shoot back.... there's an issue there. If this is working as intended, then I at least want someone to attempt to justify it. Are we spawning wherec we do because that's where we land in our drop suits, and there's a chance we'll land amongst the enemy? Mind you, I've been going into battle my last few times fully aware of this, now, and am taking measures where I can to counter the problem, and even take advantage of it myself. But it is a problem that needs to be fixed. |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2012.12.22 12:27:00 -
[40] - Quote
perhaps the squad commander suits will have a spawn system built in. It could be useful as long as the timer is always 20 seconds for it. |
|
|
GM Vegas
Game Masters C C P Alliance
298
|
Posted - 2012.12.22 14:24:00 -
[41] - Quote
Guys, please respect each other and keep the conversation as constructive as possible and on topic.
I cleared up the thread a bit. |
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.22 15:01:00 -
[42] - Quote
Wow, this thread derailed pretty quick.
Anyways, I have to sympathize with Veronika on this. The spawn system really does need more work. Skirmish spawns are ok and I have no problem with that system. Ambush however is not ok because 90% of the time I get killed instantly before I get my bearings even if I emerge from a drop uplink. Even uplinks that I personally placed tend to get camped eventually because I'm not the only one trying to look for hiding spots in the game. Of course, my own uplinks are not the problem because at least I know they are safer than default spawns because I know where to properly put them. It's the default spawns in ambush that I worry about.
Remember that 80% of the time I enter a match that is already in progress even for ambush. Usually there is about 7-10 minutes left on the clock. That means that I have missed the critical first 5 minutes of the match where default spawning is at its safest because everyone is still trying to get their bearings and organize. And since we currently have no option yet to select pending matches or filter out matches in progress, I am almost constantly thrown into a match in progress that is more than 5 minutes in or less than 5 minutes left on the clock.
I propose two options for CCP to look into:
1. Allow the players the option to ignore matches in progress and give them the option to select a pending match instead. In addition, these pending matches should stay pending until both teams are filled to capacity so that the match is even from the start. This would allow us the ability to quickly and safely place drop uplinks during the critical first 5 minutes of the match so that we don't have to worry much about spawn camping later on. In the mean time, while we wait in the warbarge, the computer lady would remind everyone to fit a drop uplink in a throw-away dropsuit as a precaution.
2. Rearrange the spawn positions so that they are not so close to each other. I noticed that most of the default spawn points are too close together or are concentrated in a single compound while there is still a vast open area outside that can force both teams to disperse if they want to spawn camp.
I was thinking about a third option that involves a dynamic spawn system in which the default spawn points move according to where your team mates are most concentrated. But I felt that such a system will only bring an unnecessary load on the server and we have enough lag to worry about as it is. |
G Torq
ALTA B2O
88
|
Posted - 2012.12.22 16:00:00 -
[43] - Quote
Veronika Pollard wrote:When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly?
+1
I manage to randomly spawn into a hail of HMG bullets, 3 times in a row; even trying to run is not an option, as I was dead-on-arrival Every Single Time.
Based on impressions from last night, even perfectly random spawning would have resulted in better spawns than the current system.
@CCP: I would suggest either completely random spawning, or using a weighted map (or heat map) to spawn players relatively closer to blue dots than to red ones. |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2012.12.22 16:23:00 -
[44] - Quote
G Torq wrote:Veronika Pollard wrote:When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly? +1 I manage to randomly spawn into a hail of HMG bullets, 3 times in a row; even trying to run is not an option, as I was dead-on-arrival Every Single Time. Based on impressions from last night, even perfectly random spawning would have resulted in better spawns than the current system. @CCP: I would suggest either completely random spawning, or using a weighted map (or heat map) to spawn players relatively closer to blue dots than to red ones.
Absolutly agree with this. Far to many times I spawn and am killed by a HMG right away with no chance to retreat even for a second.
Randomized spawns would work better then the current system. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.22 17:14:00 -
[45] - Quote
Why is it always an HMG that's killing people who spawn? Are the HMG user mapping out the location of every possible spawn point? |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2012.12.22 18:28:00 -
[46] - Quote
Maken Tosch wrote:Why is it always an HMG that's killing people who spawn? Are the HMG user mapping out the location of every possible spawn point? It only seems that way |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2012.12.22 18:31:00 -
[47] - Quote
Leovarian L Lavitz wrote:Maken Tosch wrote:Why is it always an HMG that's killing people who spawn? Are the HMG user mapping out the location of every possible spawn point? It only seems that way
Definetly seems that way... |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.22 18:40:00 -
[48] - Quote
TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up. |
Rendiff Jurr
Black Omega Industrial
21
|
Posted - 2012.12.22 19:28:00 -
[49] - Quote
There has been more then one occasion where I used the "default spawn" and was spawned 10 feet in front of someone. I was killed literally the second I spawned, not even enough time to aim and shot back. Let alone figure out where I was and move for cover. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.22 22:09:00 -
[50] - Quote
Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn on a flashy objective or one you've just died near its your decision. The random spawn near the objective is much better than the old one.
I'll leave red lining for another discussion. |
|
Anyanka Shadowmane
Sanmatar Kelkoons Minmatar Republic
80
|
Posted - 2012.12.22 23:02:00 -
[51] - Quote
Sytonis Auran wrote:Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn on a flashy objective or one you've just died near its your decision. The random spawn near the objective is much better than the old one.
I'll leave red lining for another discussion. I totally agree. This is why I don't often play ambush without a squad. It's much less of a problem on Skirmish. Worst case scenario you can spawn in the base or on the MCC. Getting redlined can be a slight problem, but at least with that you get the opportunity to play your way out of it. I've seen teams concentration so hard on trying to redline us that once we managed to sneak past their perimeter, we had no obstacle taking a few objectives. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.22 23:11:00 -
[52] - Quote
I have noticed that this problem seems like it is only on Ambush. I feel also, that because of the way that some maps are laid out and setup in Ambush and Skirmish are problems as well.
Uplinks are great and I use them alot but, when you are getting shot from the moment you spawn, it's hard to think about deploying an uplink in an optimal position. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.22 23:28:00 -
[53] - Quote
Iskandar Zul Karnain wrote:Was no one on your team using drop uplinks?
Because no one camps uplinks do they, this is not the solution ccp need to work this out it's been on going long enough |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.22 23:34:00 -
[54] - Quote
Anyanka Shadowmane wrote:Sytonis Auran wrote:Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn on a flashy objective or one you've just died near its your decision. The random spawn near the objective is much better than the old one.
I'll leave red lining for another discussion. I totally agree. This is why I don't often play ambush without a squad. It's much less of a problem on Skirmish. Worst case scenario you can spawn in the base or on the MCC. Getting redlined can be a slight problem, but at least with that you get the opportunity to play your way out of it. I've seen teams concentration so hard on trying to redline us that once we managed to sneak past their perimeter, we had no obstacle taking a few objectives.
Yeh, I chose to leave out red lining as though its a spawn issue, its not really the same issue as discussed by OP. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
190
|
Posted - 2012.12.23 02:04:00 -
[55] - Quote
The spawn mechanic is fixed. If you spawn into a situation like the one you explained in the OP, then you have alternate avenues to spawn in. In other shooters you don't really have this option. Also you can spawn back in your camp so that you can not get killed by the enemy.
P.s. play a game through before saying something broke. One situation or bad move on your part doesn't mean it's broken just you have not found the counterattack. They give everyone the power of a god, it's up to you what you do with it. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.23 02:22:00 -
[56] - Quote
IMO, the ONLY problem with the current spawning mechanics in Ambush is the very first spawn at the beginning of the match. This initial spawn should put everyone on one team in one spot, with each team on opposite ends of the map. After that initial spawn, random spawns + drop uplinks is perfectly fine. It's just irritating when on that first spawn you have to go random and are basically rolling the dice on whether you'll end up in a nest of reds.
With my suggestion, once the match has started and your whole team is right there together you have a FRONT and it's your logistics guys' responsibility to keep uplinks safely behind the front, and the squads' job to defend their spawn points.
I honestly think that initial random spawn is the problem because with that first spawn scattering the players throughout the map you're left WITHOUT BATTLEFRONTS, and thus it's extremely difficult to get a bearing and work cohesive as a team and create/identify staging areas. |
G Torq
ALTA B2O
88
|
Posted - 2012.12.23 17:14:00 -
[57] - Quote
Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up.
Interesting - If I cannot move when spawning due to spawning in a hail of bullets, how do I then move?
Basically, I've managed to repeatedly spawn while holding the stick forward, and NOT GETTING ANYWHERE BEFORE I'M DEAD.
Am not crying, but your suggestion is beyond useless. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.12.23 18:34:00 -
[58] - Quote
Ambush is a casual game mode for new players. It is a player's early intro drop in and play a quick, fun match option this game is said to offer. Spawning needs to be painless and easy, in the ways that have been mentioned in this thread. All of the other tactical and player driven solutions should be important and necessary in more advanced versions of ambush (merc contract battles, faction warfare) but the mechanic really needs to improve for quick match ambush. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.23 23:27:00 -
[59] - Quote
Dr Debo Galaxy wrote:The spawn mechanic is fixed. If you spawn into a situation like the one you explained in the OP, then you have alternate avenues to spawn in. In other shooters you don't really have this option. Also you can spawn back in your camp so that you can not get killed by the enemy.
P.s. play a game through before saying something broke. One situation or bad move on your part doesn't mean it's broken just you have not found the counterattack. They give everyone the power of a god, it's up to you what you do with it.
Was this written from the perspective of Skirmish only? If so, I'd largely agree, but Ambush has problems. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 03:19:00 -
[60] - Quote
Coyskurk wrote:Veronika Pollard wrote:Tinodi wrote:Garrett Blacknova wrote:
The "problem" this thread is describing is something which everyone deals with equally, and for which there are in-built counters already in the game. It's also a problem which has been acknowledged by CCP, has been worked on and improved, and is continuing to be improved. If you aren't using the tools provided, that isn't the game's fault. If you're using the proper tools, but the enemy are still spawn camping your team, then you got outplayed. Either they found your Uplink and are camping that too, or they destroyed it to camp the other spawn locations (fixed or random)
So... it's not a problem, but CCP has acknowledged it's a problem and has constantly been improving the problem... that isn't a problem. You seem to be playing both sides of the fence here. Either it is a problem, criticism is valid, but it's getting better... or it isn't a problem, and they need to HTFU. But the two are pretty mutually exclusive. Otherwise it's pretty silly to tell someone to HTFU for pointing out an acknowledged issue. I don't like HTFU on the principle that it's a spiteful thing to say - the assumption is that the target of the comment is soft and "unworthy". I don't think anyone needs to "HTFU", but rather the people who feel the need to use such hasty and degrading terms need to "GTFU". G = Grow You can argue that it's not all you like, the bottom line is that people are going to be offended by saying such a thing, and if you don't know that or can't understand why, well I'm afraid ignorance is no defence for ignorance or general dickiness. I think we should all settle down and stay on topic :D this isn't constructive at all
Diddo! |
|
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.24 03:28:00 -
[61] - Quote
Also,
I do not believe we had this problem in CODEX. It seems like since they have made the maps tighter (in ambush) that we have this issue. And, there is no random spawn points in ambush......at least not for me. I have spawned in the same spot every time on the ambush games that I have played.
And Veronika, if you would like you can apply to 3dge of D4rkness in the game and we will gladly welcome you into our corp and show you the ropes and help you out with your game/gun play. |
Latina- Maffia
Doomheim
20
|
Posted - 2012.12.24 04:04:00 -
[62] - Quote
Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up.
Of course, so easy to say when your corp gets a **** load of ISK from you EVE acct before it could be stopped, giving you the option and ability to purchse those skillbooks that cost 1M isk + while the rest of us go through match by match earning ours. Personally you shouldn't open your mouth or type about others not dying or needing to spawn less with the ISK you got. That alone is truly comedic as you so eloquently state!
The point is there are too many panties in a twist right now and V is right in the fact that in many ambush matches most of us are spawned right in front of others and barely get the chance to move anywhere.
The bully **** that's flying around is pathetic. We were once all rookies at some point and we all needed guidence as well.
V- I understand your situation and would like to invite you to join my corp 30D (3dge of D4rkness). We will work with you and support you in anyway that we can. Mics are required and your situation will be taken into consideration. I hope you think about it and look to us as your friends hun. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.24 04:13:00 -
[63] - Quote
Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up.
Wow. This kind of bullsh*t mentality really bugs me. Let me paraphrase your first sentence, it goes like this when I read it: "There is a problem with the spawning in this game, but we don't need to fix it because you're over-exaggerating the problem with your shoddy gameplay."
I would also like to paraphrase your last sentence, it goes like this: "I have absolutely no concept of how the internet works." |
Latina- Maffia
Doomheim
20
|
Posted - 2012.12.24 04:14:00 -
[64] - Quote
HowDidThatTaste wrote:Welcome to dust.
You are correct in your observation of the spawn camping problem, but believe me it was much, much, much worse.
Most of us are a bit jaded and have been preaching dropping up links so it may come off wrong to a new player.
Yes it is a skill or you can go to the militia items and purchase them for cheap, then get creative in where you hide them and you can spawn in the whole game with nothing to worry about. Well not nothing there is whole other team with guns looking for you.
Just a suggestion if you are getting spawn camped out of the mcc. Do not keep spawning out of it, spawn at the ground unit.
Good luck and check the training grounds room for lots of other advice.
I just want to point out that I think it's great how helpful you were and I wish more of your corp were like you! It's constructiveness like this that helps all of us that read such great advice. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.24 05:34:00 -
[65] - Quote
I think, in this particular situation, the short-term solution is "deal with it", but the long-term solution is still going to be "keep at least one thread floating around until CCP have fixed it PROPERLY.
To be fair, this HAS been improved massively as times goes on, and is distinctly better even looking at the current situation compared with Codex.
Also, I still say my "Sky Spawning" suggestion in the feedback forum would be a good way to solve the problem. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.12.24 14:33:00 -
[66] - Quote
Latina- Maffia wrote:Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up. Of course, so easy to say when your corp gets a **** load of ISK from you EVE acct before it could be stopped, giving you the option and ability to purchse those skillbooks that cost 1M isk + while the rest of us go through match by match earning ours. Personally you shouldn't open your mouth or type about others not dieing or needing to spawn less with the ISK you got. That alone is truly comedic as you so eloquently state! The point is there are too many panties in a twist right now and V is right in the fact that in many ambush matches most of us are spawned right in front of others and barely get the chance to move anywhere. The bully **** that's flying around is pathetic. We were once all rookies at some point and we all needed guidence as well. V- I understand your situation and would like to invite you to join my corp 30D (3dge of D4rkness). We will work with you and support you in anyway that we can. Mics are required and your situation will be taken into consideration. I hope you think about it and look to us as your friends hun. Spoken like a true warrior. Those who insult thy enemy are only looked to as mindless savages. We need more people like you on this planet :P |
Makuta Miserix
Better Hide R Die
33
|
Posted - 2012.12.24 14:38:00 -
[67] - Quote
Coyskurk wrote:Latina- Maffia wrote:Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up. Of course, so easy to say when your corp gets a **** load of ISK from you EVE acct before it could be stopped, giving you the option and ability to purchse those skillbooks that cost 1M isk + while the rest of us go through match by match earning ours. Personally you shouldn't open your mouth or type about others not dieing or needing to spawn less with the ISK you got. That alone is truly comedic as you so eloquently state! The point is there are too many panties in a twist right now and V is right in the fact that in many ambush matches most of us are spawned right in front of others and barely get the chance to move anywhere. The bully **** that's flying around is pathetic. We were once all rookies at some point and we all needed guidence as well. V- I understand your situation and would like to invite you to join my corp 30D (3dge of D4rkness). We will work with you and support you in anyway that we can. Mics are required and your situation will be taken into consideration. I hope you think about it and look to us as your friends hun. Spoken like a true warrior. Those who insult thy enemy are only looked to as mindless savages. We need more people like you on this planet :P
Now we just have to figure out what planet we are on :p
|
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.12.25 09:02:00 -
[68] - Quote
Makuta Miserix wrote:Coyskurk wrote:Latina- Maffia wrote:Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up. Of course, so easy to say when your corp gets a **** load of ISK from you EVE acct before it could be stopped, giving you the option and ability to purchse those skillbooks that cost 1M isk + while the rest of us go through match by match earning ours. Personally you shouldn't open your mouth or type about others not dieing or needing to spawn less with the ISK you got. That alone is truly comedic as you so eloquently state! The point is there are too many panties in a twist right now and V is right in the fact that in many ambush matches most of us are spawned right in front of others and barely get the chance to move anywhere. The bully **** that's flying around is pathetic. We were once all rookies at some point and we all needed guidence as well. V- I understand your situation and would like to invite you to join my corp 30D (3dge of D4rkness). We will work with you and support you in anyway that we can. Mics are required and your situation will be taken into consideration. I hope you think about it and look to us as your friends hun. Spoken like a true warrior. Those who insult thy enemy are only looked to as mindless savages. We need more people like you on this planet :P Now we just have to figure out what planet we are on :p Indeed... xD
|
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.12.25 14:46:00 -
[69] - Quote
Veronika Pollard wrote:I don't have a team, and I have no idea what an uplink is at this stage. I'm still learning the game.... it seems to me though that requiring a special module to prevent spawning right in front of the enemy is a little pithi. I haven't got voice stuff atm, only just got a ps3 tbh and this is my first go at the game. I've played a lot of shooters... I have no problem with camping snipers, I just hunt them down and snipe them myself. Annoying shotgunners? That's what 'nades are for. I don't have the "I died so I'm going to whine about player tactics" problem - if they've worked out how to camp spawn sites, then there is a problem with the mechanics of spawn sites. I know this is EVE... but it's definitely more of a shooter, this game, and the mechanics need to reflect that. Spawning definitely needs to be fixed.
Let me just add, too... that this perhaps comes off as a bit of a whine. While it can be incredibly annoying to spawn right in front of a squad of enemy soldiers, I understand that this is just a beta still, and I'm just trying to provide feedback - the spawning system needs to be tuned.
If everybody could post like you, this forum would be a much more productive place. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.26 06:17:00 -
[70] - Quote
Veronika Pollard wrote:When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly?
Welcome to the game! Excellent point. Spawning has been buggy forever. Everyone knows it. The best CCP seems to offer at this point is for you to use uplinks (basically you choose your own future spawn point), which is better than nothing but was born out of laziness - instead of fixing a problem CCP pushes us to live with and deal with it.
As a side note, let me offer a piece of advice for the forum. Don't try to argue a point. Most ppl take threads as an opportunity to advertise themselves at your expense rather than discuss a topic. Good luck in the game! |
|
Washlee
UnReaL.
131
|
Posted - 2012.12.26 06:56:00 -
[71] - Quote
I'd say designated spawn points in ambush in the 1st minute or so. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2012.12.26 09:52:00 -
[72] - Quote
Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up.
Tell me. How does one counter a post if they DO NOT READ IT? Or have you not a clue what TLDR means? |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.26 10:54:00 -
[73] - Quote
Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up.
TLDR; the spawning system sucks. I just played a match where every spawn spawned me into someone's gunsights - I started spawning with starter fits after the first two deaths. Also, learn to spell - it's *dying, and I will probably stop dying when the spawning mechanics get fixed.
How about, instead of trolling legitimate complaints (especially considering that this has been acknowledged as a legitimate problem) with accusations of "crying on the forum", you go back to school and learn to spell. Also, learn something about balancing an FPS - this might be New Eden, but it's not EVE, it's an FPS and it NEEDS to be balanced, or people just won't play. You'll get an elite few, a loyal base of fanboys that will never give up telling everyone else how they suck, but when the game comes to an end because it doesn't have enough players, it'll be you and your elitist ilk that will be crying. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.26 11:04:00 -
[74] - Quote
Ludvig Enraga wrote:Veronika Pollard wrote:When will spawning be fixed so we don't appear alone in front of a group of six people armed with HMGs and die instantly? Welcome to the game! Excellent point. Spawning has been buggy forever. Everyone knows it. The best CCP seems to offer at this point is for you to use uplinks (basically you choose your own future spawn point), which is better than nothing but was born out of laziness - instead of fixing a problem CCP pushes us to live with and deal with it. As a side note, let me offer a piece of advice for the forum. Don't try to argue a point. Most ppl take threads as an opportunity to advertise themselves at your expense rather than discuss a topic. Good luck in the game!
I've noticed. No one seems to be reading the OP, or they're jumping to conclusions, or trying to have a pissing contest with me. I refuse to stoop to their level anymore. Since the survey regarding DUST just went out via email, I've been able to tell them exactly what I think the issues are without the forum trolls telling me how much I suck - for the record, I know I'm not that great at FPS games, but if this game is aimed at only elite players with perfect internet connections, then I probably won't be playing it anyway. On that note... I wonder how many players are NOT elite FPS gamers with perfect internet connections, and will also not bother with the release. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.26 11:07:00 -
[75] - Quote
Chunky Munkey wrote:Veronika Pollard wrote:I don't have a team, and I have no idea what an uplink is at this stage. I'm still learning the game.... it seems to me though that requiring a special module to prevent spawning right in front of the enemy is a little pithi. I haven't got voice stuff atm, only just got a ps3 tbh and this is my first go at the game. I've played a lot of shooters... I have no problem with camping snipers, I just hunt them down and snipe them myself. Annoying shotgunners? That's what 'nades are for. I don't have the "I died so I'm going to whine about player tactics" problem - if they've worked out how to camp spawn sites, then there is a problem with the mechanics of spawn sites. I know this is EVE... but it's definitely more of a shooter, this game, and the mechanics need to reflect that. Spawning definitely needs to be fixed.
Let me just add, too... that this perhaps comes off as a bit of a whine. While it can be incredibly annoying to spawn right in front of a squad of enemy soldiers, I understand that this is just a beta still, and I'm just trying to provide feedback - the spawning system needs to be tuned. If everybody could post like you, this forum would be a much more productive place.
I've noticed that, compared to MOST of the EVE forums, here we have the usual FPS crowd - preteen boys looking for a pissing contest with little to no actual regard for decency or discussion. People who think the internet is their excuse to take their personal problems out on everyone else. I would suggest they seek professional mental help, but they probably already know they need it. |
Veronika Pollard
Algintal Core Gallente Federation
102
|
Posted - 2012.12.26 11:13:00 -
[76] - Quote
Maffia- Thug wrote:Also,
I do not believe we had this problem in CODEX. It seems like since they have made the maps tighter (in ambush) that we have this issue. And, there is no random spawn points in ambush......at least not for me. I have spawned in the same spot every time on the ambush games that I have played.
And Veronika, if you would like you can apply to 3dge of D4rkness in the game and we will gladly welcome you into our corp and show you the ropes and help you out with your game/gun play.
I might just do that, as long as you're aware that I don't have voice, and may not have it for a while
|
|
GM Kitten
Game Masters C C P Alliance
2
|
Posted - 2012.12.26 11:25:00 -
[77] - Quote
Cleared up the thread from offensive comments. Guys please keep it on the topic.
|
|
Psychotic Shooter
Opus Arcana Orion Empire
23
|
Posted - 2012.12.26 11:37:00 -
[78] - Quote
Iskandar Zul Karnain wrote:Was no one on your team using drop uplinks?
Heavys like to camp drop uplinks thats how you know they play cod
|
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2012.12.26 14:28:00 -
[79] - Quote
wow srsly op just spawn in skirmish already
and get over yourself no one wants t have a pssing constest with you we're just easily trolled by your walls of tears |
Jofur MUR
Body Snatchers LLC
40
|
Posted - 2012.12.26 15:03:00 -
[80] - Quote
I agree with the OP for the observation that the spawn points are a bit dramatic in AMBUSH. As a logistics player, I often find myself wishing for a more stable spawn point... this happens after spawning in front of an enemy's barreling LAV -like four times back-to-back.
Veronika Pollard wrote:I don't have a team.
Let me extend an invitation to my Corp/Group Project9.
"Leave no man to die." Project9 |
|
BMSTUBBYx
Doomheim
83
|
Posted - 2012.12.26 20:24:00 -
[81] - Quote
I hope CCP that you are crunching some hard data from your Asia Game Show event servers that may help with the spawning issues you are having.
Because if there is ever a map that shows this problem it would be your Asia Game Show map, yikes!
Good luck in fixing it SOON -« |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.12.27 03:44:00 -
[82] - Quote
Veronika Pollard wrote:Maffia- Thug wrote:Also,
I do not believe we had this problem in CODEX. It seems like since they have made the maps tighter (in ambush) that we have this issue. And, there is no random spawn points in ambush......at least not for me. I have spawned in the same spot every time on the ambush games that I have played.
And Veronika, if you would like you can apply to 3dge of D4rkness in the game and we will gladly welcome you into our corp and show you the ropes and help you out with your game/gun play. I might just do that, as long as you're aware that I don't have voice, and may not have it for a while
You are more than welcome to apply. We would be honored to have you. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.12.27 05:31:00 -
[83] - Quote
Veronika Pollard wrote:Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up. TLDR; the spawning system sucks. I just played a match where every spawn spawned me into someone's gunsights - I started spawning with starter fits after the first two deaths. Also, learn to spell - it's *dying, and I will probably stop dying when the spawning mechanics get fixed. How about, instead of trolling legitimate complaints (especially considering that this has been acknowledged as a legitimate problem) with accusations of "crying on the forum", you go back to school and learn to spell. Also, learn something about balancing an FPS - this might be New Eden, but it's not EVE, it's an FPS and it NEEDS to be balanced, or people just won't play. You'll get an elite few, a loyal base of fanboys that will never give up telling everyone else how they suck, but when the game comes to an end because it doesn't have enough players, it'll be you and your elitist ilk that will be crying.
*Shrug* you've moaned for pages in this thread.
Work harder at moving and shooting. You've typed a great deal into the forums with little effect on your ability to survive a poor spawn situation. |
Latina- Maffia
Doomheim
20
|
Posted - 2012.12.27 17:36:00 -
[84] - Quote
Telcontar Dunedain wrote:Veronika Pollard wrote:Telcontar Dunedain wrote:TLDR;
The spawn system needs some work but you are making it worse with your gameplay.
Stop dieing. You will need to spawn much less.
Look around and move constantly especially when you spawn in. The number of people I shoot in the side/back of the head because of their poor mobility and tactical sense is comedic.
Stop filling the forums with crying. There are only some many bits on the internets and you have used yours up. TLDR; the spawning system sucks. I just played a match where every spawn spawned me into someone's gunsights - I started spawning with starter fits after the first two deaths. Also, learn to spell - it's *dying, and I will probably stop dying when the spawning mechanics get fixed. How about, instead of trolling legitimate complaints (especially considering that this has been acknowledged as a legitimate problem) with accusations of "crying on the forum", you go back to school and learn to spell. Also, learn something about balancing an FPS - this might be New Eden, but it's not EVE, it's an FPS and it NEEDS to be balanced, or people just won't play. You'll get an elite few, a loyal base of fanboys that will never give up telling everyone else how they suck, but when the game comes to an end because it doesn't have enough players, it'll be you and your elitist ilk that will be crying. *Shrug* you've moaned for pages in this thread. Work harder at moving and shooting. You've typed a great deal into the forums with little effect on your ability to survive a poor spawn situation.
WOW....once again mindless babble with nothing of great importance to say. Some people should learn to either say something nice and constructive or not say anything at all. In fact, it would do you some good to learn from your corp member HowDidThatTaste and take the civil way about things in giving advice.
"CIVILITY COSTS NOTHING" - people alone, not to mention this world would be better off with that in mind.
Keep in mind she's autistic and new to this game, so as you should know, it's a rookie stage with little in skills obtained at this time. The whole part of *Shrugging* and complaining about her moaning wasn't necessary. You could have pointed out that yes there are spawning problems and she'll get better at it as time goes on and she builds her skills.
Veronika-Once again, you are more than welcome to join our corp 30D 3dge of D4rkness as we will be there with you every step of the way with full support and full consideration of your inability to have a mic at this time. We'd be honored to have you as Maffia-Thug said ;-) You will always have a friend in us hun. |
Jofur MUR
Body Snatchers LLC
40
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Posted - 2012.12.27 17:42:00 -
[85] - Quote
Latina- Maffia wrote:
WOW....once again mindless babble with nothing of great importance to say. Some people should learn to either say something nice and constructive or not say anything at all. In fact, it would do you some good to learn from your corp member HowDidThatTaste and take the civil way about things in giving advice.
"CIVILITY COSTS NOTHING" - people alone, not to mention this world would be better off with that in mind.
Keep in mind she's autistic and new to this game, so as you should know, it's a rookie stage with little in skills obtained at this time. The whole part of *Shrugging* and complaining about her moaning wasn't necessary. You could have pointed out that yes there are spawning problems and she'll get better at as time goes and she builds her skills.
Veronika-Once again, you are more than welcome to join our corp 30D 3dge of D4rkness as we will be there with you every step of the way with full support and full consideration of your inability to have a mic at this time. We'd be honored to have you as Maffia-Thug said ;-) You will always have a friend in us hun.
I applaud you.
"Leave no man to die." Project9 |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.29 09:09:00 -
[86] - Quote
Sobriety Denied wrote:wow srsly op just spawn in skirmish already
and get over yourself no one wants t have a pssing constest with you we're just easily trolled by your walls of tears
She/he brought up a very valid point about a problem with game development. And ppl like you find a way to interpret it as a 'wall of tears' . WTF man? While spawns in skirmish make sense since you spawn on letters and have a choice where to spawn, spawns in ambush are just downright broken. This is an obvious fact that the 'learn to use uplinks, noob' arguments are unable to cover up. |
Tinodi
Doomheim
39
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Posted - 2012.12.31 10:54:00 -
[87] - Quote
Garrett Blacknova wrote:
It was advice for someone who sounded like they were taking another person's "HTFU" comment far too seriously.
I think the "LTFU" comment from your previous post is probably a more helpful response to all involved (myself included, unfortunately. Consider me suitably chastised).
Also, +1 to the LTFU comment. Lastly, I don't play EVE. I was providing an explanation for the term being less about actually insulting anyone and more about emphasising that New Eden is always going to be cruel and horrible.
FWIW, I totally didn't mean for that to come off as directed at you, just general ranting on something I see a lot in the EVE universe. My bad. We can hug now... then brofist, so it won't be weird. |
BigussDikkuss
Amarr Templars Amarr Empire
42
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Posted - 2012.12.31 14:15:00 -
[88] - Quote
Reading through this thread I've come to two conclusions:
1. The OP is correct; spawns need to be tweeked. And uplinks should be an addition to battles, not a requirement for survival.
2. The phrase "HTFU" is tremendously dorky and only used by pimply faced, forum dweebs. Or EVE Online shut-ins. |
Ripcord19981
ZionTCD Legacy Rising
20
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Posted - 2012.12.31 17:25:00 -
[89] - Quote
I just use a militia when i get in a battle to see whats going on( like testing the water to say if its too hot or cold) and if we are dominating, they I bring out my expensive gear. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.12.31 17:41:00 -
[90] - Quote
There is no doubt some improvements could be made to the spawning system but short of putting team bases in ambush there will never be a safe spawn, you could spawn 100m from the nearest red dot surrounded by 10 blues and still get shot in the head by a sniper.
I've been playing ambush like crazy for the last week thanks to the HK game show servers which are constantly full (its rare to get full games down under) and while I've died spawning a few times I haven't found it to be a huge problem because the moment i spawn I run and strife like someone is shooting at me and do a 360 to find out if I'm paranoid or not.
What I do wonder is if people are getting horrible lag when they spawn because i see plenty of ppl in MLT suits spawn in front of me and stand there for quite a while before i kill them, maybe the system needs to be tweaked so that players already in the field won't see a player "decloak" till the player makes a move or something along those lines. |
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.12.31 18:48:00 -
[91] - Quote
Heinz Doofenshertz wrote:
All bundles of love and sunshine. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2012.12.31 19:38:00 -
[92] - Quote
1. Okay here is the problem everyone is neglecting. Even though the random spawns suck in that it can often get you killed before you can react, it can also spawn you behind enemies who have no clue you are there and can wipe out an entire squad with a few nades and MD fire, so it effects everyone equally.
2. Now the flip side to this is having dedicated spawn locations that are protected by a redline but that will lead to even more spawn camping since people will push everyone back to that spot and then proceed to keep them there for the entirety of the match.
A few solutions to 2 is that the game could randomly spawn you on the other side of the map if a heavy force of enemies is up against your base.
With the random spawning they could fix it by allowing spawn on SL or squad in general. They could allow you to choose a point on the spawn map so long as it isnt behind or within a certain distance of enemies so that it cant be abused to ambush players behind enemy lines.
Another thing they could do is that a player that is being randomly spawned cant be spotted on the radar for 5s this, way the only way to kill them is having direct sight and killing them as opposed to being spotted on the radar and killed because someone just hunted you down before you could spawn in.
Fact is the random spawn system does have its flaws and drop uplinks are not the be all end all solution to them. Especially since they can often be camped as well, however i find randomly spawning into the map a lot better than designated spawn system.
Finally i will say they should really look at Uncharted 2 and definitely 3 spawning system, I find that that spawning system works very well but then again the maps size though small is large enough to spread out 5v5 combat very easily. But basically the spawns almost always put me in a part of the map where there are no enemies and add to it i can spawn on a buddy if they arent currently engaged in battle, this is how spawn on squad/teammate option should work. |
Tinodi
Doomheim
39
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Posted - 2012.12.31 22:30:00 -
[93] - Quote
Gunner Visari wrote:1. Okay here is the problem everyone is neglecting. Even though the random spawns suck in that it can often get you killed before you can react, it can also spawn you behind enemies who have no clue you are there and can wipe out an entire squad with a few nades and MD fire, so it effects everyone equally. The question isn't whether it affects everyone equality... obviously, it does. In the scenario you describe, that might be cool for the guy spawning, but not so fun for the squad now screwed through no fault of their own. Still certainly arguably a broken spawn. Honestly, I feel like a simple dont spawn in x meters of enemy would go a long way. doesn't stop sniping, but I think it would stop the silliest cases,and it's such a simple change. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2013.01.01 00:44:00 -
[94] - Quote
Tinodi wrote: In the scenario you describe, that might be cool for the guy spawning, but not so fun for the squad now screwed through no fault of their own.
Heh if 1 guy takes out an entire squad its entirely their own fault ambush is chaotic and they should be watching their back not all facing the same direction and bunched up. |
Tinodi
Doomheim
39
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Posted - 2013.01.01 08:56:00 -
[95] - Quote
Beld Errmon wrote:Tinodi wrote: In the scenario you describe, that might be cool for the guy spawning, but not so fun for the squad now screwed through no fault of their own. Heh if 1 guy takes out an entire squad its entirely their own fault ambush is chaotic and they should be watching their back not all facing the same direction and bunched up. Well, that's true, but I was working with the scenario given :p. The point is that spawning in a way that allows you to screw people you spawned behind isn't really a good counter to spawning in front of them. It still has the same effects of the silly spawning, it's just the joke is on the other guy. I don't think that's a valid reason for spawn being OK... that it might work for you, too. Either way I'd be annoyed, and either one is a symptom of crappy spawning... they don't cancel each other out or something.
I still say whether they intend to rely on uplinks, or whether they rely on a better random spawn, they could improve things either way to make it less frustrating for everyone. |
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