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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.21 08:26:00 -
[1] - Quote
I am thinking Scout is still not fixed. This remains a very weak suit with no strong points. Running is just as slow. Remote target detection is weak and gives you zero battlefield awareness - as usual, you turn a corner just to see the 6 spinning barrels 6 ft away pointed at your nose. Extremely limited grid, so by the time you get ur shield modules, you cant even carry a damn needle to pick ppl up. Anyone differs in their opinion? Please, don't say that Scout is awesome for hacking or sniping - any suit with an LAV or a sniping rifle is awesome at those things. Please, limit responses to discussion of combat worthiness of the scout suit. |
Tectonious Falcon
The Southern Legion
395
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Posted - 2012.12.21 08:34:00 -
[2] - Quote
I get killed by shotgun scouts all the time. They're working fine imo |
NovaShadowStorm
The Southern Legion
63
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Posted - 2012.12.21 08:52:00 -
[3] - Quote
Ludvig Enraga wrote:I am thinking Scout is still not fixed. This remains a very weak suit with no strong points. Running is just as slow. Remote target detection is weak and gives you zero battlefield awareness - as usual, you turn a corner just to see the 6 spinning barrels 6 ft away pointed at your nose. Extremely limited grid, so by the time you get ur shield modules, you cant even carry a damn needle to pick ppl up. Anyone differs in their opinion? Please, don't say that Scout is awesome for hacking or sniping - any suit with an LAV or a sniping rifle is awesome at those things. Please, limit responses to discussion of combat worthiness of the scout suit.
Yeahhhh have you actually invested any points into making a strong scout fit or do you just expect them to be good from the get go? The Scout suit sprints much faster than other suits and it has low signature profile. Scout as it's name suggests is a light suit fast and not easily detected if you're not looking at it, it's great for sniping as scout snipers are notoriously hard to find, dropping advanced spawn points before anyone even notices you were in the area and just general point harassment. The scout shotgun fit is a very popular build at the moment. You can move around, behind and kill someone without ever appearing on their radar, even heavies or proto suits. Against shotguns at near point blank range nothing stands long.
If you're trying to take on another suit head on with a scout suit you're doing something wrong, don't fit to tank them because more like than not you will be shredded, build for flexibility. |
Khal V'Rani
Nephilim Initiative
90
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Posted - 2012.12.21 09:24:00 -
[4] - Quote
Scouts are fine. I've got a speedfreak/hacker build that I only use a SMG with and I do okay with it. You just need to be selective about what and how you engage. |
ChromeBreaker
SVER True Blood Unclaimed.
197
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Posted - 2012.12.21 09:41:00 -
[5] - Quote
Confirming i like it when a scout comes round a corner into the sights of my 6 spinning barrels... |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2012.12.21 09:55:00 -
[6] - Quote
I average a 2/1 kdr with a scout smg combo, and it's half the price of my hmg fits which give me 3/1 after 2months of skills invested into them..
You gave an example of turning a corner to find a heavy there. Why don't you turn and run before he can even cast his ring of death crosshair over you? With this faster paced gameplay, scouts are no more powerful, but far more useful. They are the most fun way to play this game to me. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
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Posted - 2012.12.21 10:19:00 -
[7] - Quote
Profile dampeners are now a low slot module instead of a high. Work it out. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 13:13:00 -
[8] - Quote
I'm running a few Scout suits on 2/3 of my characters.
Better than they were in Codex, imo. |
Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.12.21 14:16:00 -
[9] - Quote
I agree scouts needs more PG/CPU but other than that, you'll see them become more useful when the maps open up.
Scan related stats are only useless when the red zone keeps everyone close enough to see easily. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.21 20:40:00 -
[10] - Quote
Yeahhhh have you actually invested any points into making a strong scout fit or do you just expect them to be good from the get go? The Scout suit sprints much faster than other suits and it has low signature profile. Scout as it's name suggests is a light suit fast and not easily detected if you're not looking at it, it's great for sniping as scout snipers are notoriously hard to find, dropping advanced spawn points before anyone even notices you were in the area and just general point harassment. The scout shotgun fit is a very popular build at the moment. You can move around, behind and kill someone without ever appearing on their radar, even heavies or proto suits. Against shotguns at near point blank range nothing stands long.
If you're trying to take on another suit head on with a scout suit you're doing something wrong, don't fit to tank them because more like than not you will be shredded, build for flexibility. [/quote]
Do you play a scout or you are making an observation based on what you have seen other ppl do? I can tell you I speced into scout. The sprint speed is a joke it's marginally better than that of an assault suit. Shotguns are incredibly short range. Also, unlike most ppl think you cannot one-pop a heavy with you SG, except maybe for the proto breach variant (which you would not be using because it would involve equipping a very expensive weapon on a very vulnerable suit that's prone to dying). As far as stealth goes, you can also sneak up on ppl in assault suits that don't light up on the grid. As far as dropping uplinks or harassing the enemy goes, imo those are just excuses that ppl make up to cover up the fact that scout is not worth much by itself - what I mean is that who would want to spec into scout just to drop some uplinks in some theoretically stealthy way. |
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DarkShadowFox
Villore Sec Ops Gallente Federation
238
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Posted - 2012.12.21 20:45:00 -
[11] - Quote
Khal V'Rani wrote:Scouts are fine. I've got a speedfreak/hacker build that I only use a SMG with and I do okay with it. You just need to be selective about what and how you engage.
Hacker Training, you press in random spots on your arm hud.. the mroe you skill into it the faster you press randomly. LOL |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 20:46:00 -
[12] - Quote
Guinevere Bravo wrote:Profile dampeners are now a low slot module instead of a high. Work it out.
But what advantage does it give you in a battle? You are gonna say you can 'sneak' up on ppl? In the majority of maps there are massive open spaces that you need to cross to get to your target. And unless you enjoy killing unsuspecting snipers - which is a pretty pathetic task imo, you are talking about blindsiding not one but a bunch of squad mates on the oposing team that will most likely see you as you approach (i.e. some ppl are always watching the 6 o'clock of the squad), so you will be seen regardless of a lack of an HUD signature.
Look - bottom line: yes scouts are supposed to be a fast but vulnerable target with good stealth and scanning capabilities. As it stands though - the vulnerability (as compared in HP to other suits) far outweighs the marginal advantages of the scout such as a slightly better scan profile and a touch better sprint. |
DUST Fiend
Immobile Infantry
1899
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Posted - 2012.12.21 20:49:00 -
[13] - Quote
I don't know if I want to see them buffed or anything...though I really think all the suits are missing flare. Each class of suit needs unique modules or abilities, to really help define their roles and expand upon their specialization. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 20:49:00 -
[14] - Quote
Garrett Blacknova wrote:I'm running a few Scout suits on 2/3 of my characters.
Better than they were in Codex, imo.
Yeah ok, but is it good enough? Are they still on par with other suits? Please, rank in terms of desirability/usefulness suits that you would want to be on your squad. Would scout even make the list? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 20:52:00 -
[15] - Quote
DUST Fiend wrote:I don't know if I want to see them buffed or anything...though I really think all the suits are missing flare. Each class of suit needs unique modules or abilities, to really help define their roles and expand upon their specialization.
I would agree with that. But independence/ free customization with no specific exclusive abilities to each suit/class is one of the high trees in the Dust garden that CCP planted a long ago (you can see this repeated in their interviews that they don't force you to play a certain way/certain class and you are free to choose and customize as you wish), and now it's just too big to hack it down. |
DTOracle
Universal Allies Inc.
95
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Posted - 2012.12.21 20:58:00 -
[16] - Quote
Ludvig Enraga wrote:I am thinking Scout is still not fixed. This remains a very weak suit with no strong points. Running is just as slow. Remote target detection is weak and gives you zero battlefield awareness - as usual, you turn a corner just to see the 6 spinning barrels 6 ft away pointed at your nose. Extremely limited grid, so by the time you get ur shield modules, you cant even carry a damn needle to pick ppl up. Anyone differs in their opinion? Please, don't say that Scout is awesome for hacking or sniping - any suit with an LAV or a sniping rifle is awesome at those things. Please, limit responses to discussion of combat worthiness of the scout suit. Considering I went 40+/3 earlier. & %95 of the match I was in a scout suit. I would have to disagree. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 20:58:00 -
[17] - Quote
Chunky Munkey wrote:I average a 2/1 kdr with a scout smg combo, and it's half the price of my hmg fits which give me 3/1 after 2months of skills invested into them..
You gave an example of turning a corner to find a heavy there. Why don't you turn and run before he can even cast his ring of death crosshair over you? With this faster paced gameplay, scouts are no more powerful, but far more useful. They are the most fun way to play this game to me.
#1: how many kills do you average in a game? High KDR does not count for much is you kill only five and die 0. What 'choosing your targets right' means to me is that you can't engage most targets and should go for the weak ones - is that a satisfying way to play a game?
#2: Yes scouts are fun to play that's why I play scout but as far as objective performance goes, not limited to but exemplified by KDR, scouts fall behind compared to other suits. And my point is that in a balanced game there should be balanced objective performance between different suits/classes. I don't know if ccp sees it this way though. |
Mischa Egan
Royal Uhlans Amarr Empire
13
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Posted - 2012.12.21 21:01:00 -
[18] - Quote
Ludvig, I've been known to go 20+ kills with around 5-7 deaths in a militia scout shoutgun fit, no if you just run around randomly you die alot, they do require a bit of thought and planning. (where's my next bluedot bait) |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 21:02:00 -
[19] - Quote
Ludvig Enraga wrote:Guinevere Bravo wrote:Profile dampeners are now a low slot module instead of a high. Work it out. But what advantage does it give you in a battle? You are gonna say you can 'sneak' up on ppl? In the majority of maps there are massive open spaces that you need to cross to get to your target. And unless you enjoy killing unsuspecting snipers - which is a pretty pathetic task imo, you are talking about blindsiding not one but a bunch of squad mates on the oposing team that will most likely see you as you approach (i.e. some ppl are always watching the 6 o'clock of the squad), so you will be seen regardless of a lack of an HUD signature. Look - bottom line: yes scouts are supposed to be a fast but vulnerable target with good stealth and scanning capabilities. As it stands though - the vulnerability (as compared in HP to other suits) far outweighs the marginal advantages of the scout such as a slightly better scan profile and a touch better sprint. A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic, there's a whole group of us, and it's only one maybe-enemy-maybe-friend. They vanish, and don't show up for several seconds. Guess it was nothing.
Suddenly, SHOTGUN BLAST! Someone on your team died. Wasn't in your squad though, nothing to worry about. Although that Shotgun sounded kind of close...
Suddenly, SHOTGUN IN THE BACK!
Squad panics, SHOTGUN TO THE FACE!
Remaining guy or two fire wildly in the general direction of the red dot they finally found, SHOTGUN TO THE... oh kitten, this one's a Heavy...
3/1 is still not bad. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 21:23:00 -
[20] - Quote
Mischa Egan wrote:Ludvig, I've been known to go 20+ kills with around 5-7 deaths in a militia scout shoutgun fit, no if you just run around randomly you die alot, they do require a bit of thought and planning. (where's my next bluedot bait)
But sure it happens. And I have had games where I do really well but they are not the rule. As a scout going against an experienced corp is a big challenge (more so than other suits). And sure a good player is gonna do ok. This is not my point. I am not saying scout is impossible to play. All I am saying is that scout is noticeably inferior to other suits. I think this is plain to see and yet I am not finding any support for this point of view. Maybe I am deluded, but I am sure there is a bunch of ppl that share my opinion. |
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Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.21 21:27:00 -
[21] - Quote
Repeat after me.
Scouts are not front line troops.
They're behind the lines sort of troops. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 21:27:00 -
[22] - Quote
Garrett Blacknova wrote:
A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic, there's a whole group of us, and it's only one maybe-enemy-maybe-friend. They vanish, and don't show up for several seconds. Guess it was nothing.
Suddenly, SHOTGUN BLAST! Someone on your team died. Wasn't in your squad though, nothing to worry about. Although that Shotgun sounded kind of close...
Suddenly, SHOTGUN IN THE BACK!
Squad panics, SHOTGUN TO THE FACE!
Remaining guy or two fire wildly in the general direction of the red dot they finally found, SHOTGUN TO THE... oh kitten, this one's a Heavy...
3/1 is still not bad.
Yep, sure low profile helps and yes this is exactly how scout is supposed to be played ideally. But in reality with all the current scout weaknesses a situation that you are describing will take place maybe 20% of the time with 80% being failure when going against ppl with experience. When this does happen - sure it's satisfying to be that Zorro guy who pulled it off. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 21:31:00 -
[23] - Quote
Iron Wolf Saber wrote:Repeat after me.
Scouts are not front line troops.
They're behind the lines sort of troops.
That's a really deep thought, man. please elaborate what exactly should the scout be doing behind the lines? Hacking? Hiding? Sniping? Picking off an odd poor bastid enemy sniper? Do you want to play a scout like that? Do you want to have this job designation of doing all these menial tasks of questionable importance? Most ppl don't and that's why no one really wants to play scout because it's just not that attractive of an option to be a second tier asset to you corp/squad. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.21 21:35:00 -
[24] - Quote
let me put it this way.
If you're getting shot at as a scout, you're doing it wrong. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
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Posted - 2012.12.21 21:37:00 -
[25] - Quote
As someone who prefers to run a Dragonfly scout over my Assault vk1, not for cost issues, the mobility far makes up for its lack of tank. You can't brawl as easily as you can in an assault suit, since you'll melt if you stay still for a second, but you can use the ridiculous shield regen and speed to pick people off easy. Scout gameplay is so much faster paced and fun than Assault suit, I would take back the 2.5m SP I put into Assault suit in a heartbeat. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 21:48:00 -
[26] - Quote
Ludvig Enraga wrote:Garrett Blacknova wrote:
A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic, there's a whole group of us, and it's only one maybe-enemy-maybe-friend. They vanish, and don't show up for several seconds. Guess it was nothing.
Suddenly, SHOTGUN BLAST! Someone on your team died. Wasn't in your squad though, nothing to worry about. Although that Shotgun sounded kind of close...
Suddenly, SHOTGUN IN THE BACK!
Squad panics, SHOTGUN TO THE FACE!
Remaining guy or two fire wildly in the general direction of the red dot they finally found, SHOTGUN TO THE... oh kitten, this one's a Heavy...
3/1 is still not bad.
Yep, sure low profile helps and yes this is exactly how scout is supposed to be played ideally. But in reality with all the current scout weaknesses a situation that you are describing will take place maybe 20% of the time with 80% being failure when going against ppl with experience. When this does happen - sure it's satisfying to be that Zorro guy who pulled it off. I was running a Shotgun Scout on my alt with level 4 Dropsuit Command, but no other scan profile reduction, and did fairly similar to this scenario a couple of times in one of my battles earlier today. I wasn't an ultimate stealth fitting, and I wasn't on my main, so I didn't have my full stealth skill complement either. I was up against good players, but I can't deny that luck played a major factor. I spawned in good positions several times with teammates watching the enemy from a distance - this resulted in both a distraction to let me sneak up behind said enemy force, AND a better awareness of enemy locations without any need for me to actually move into their line of sight. Friendly snipers (even bad ones) are a Shotgun Scout's best friends.
I've used a more sneaky Shotgun Scout for hit-and-run attacks when I'm backed up by good Logi support.
Don't worry so much about killing everything, just run in, get one fast kill, then fire a couple of blasts while backing up. after a couple of shots, or as soon as anything hurts, turn and run for cover. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 21:53:00 -
[27] - Quote
Ludvig Enraga wrote:Iron Wolf Saber wrote:Repeat after me.
Scouts are not front line troops.
They're behind the lines sort of troops. That's a really deep thought, man. please elaborate what exactly should the scout be doing behind the lines? Hacking? Hiding? Sniping? Picking off an odd poor bastid enemy sniper? Do you want to play a scout like that? Do you want to have this job designation of doing all these menial tasks of questionable importance? Most ppl don't and that's why no one really wants to play scout because it's just not that attractive of an option to be a second tier asset to you corp/squad. I actually enjoy the disruptive role more than being a directly lethal killing machine (although when it all comes together, that can feel pretty awesome too). I quite like running a Medic Scout too, actually - Shotgun/SMG/Repair Tool is usually unexpected, and usually pretty effective. I can usually get to the wounded (but still fighting) faster than a Logi will, patch them up, then move into a combat role, then break off to go hack something, then come back if the squad needs more healing.
EDIT: I think my best moment ever was when I got behind the enemy team while they were redlining my team on Line Harvest (late in Codex build) with an Uplink/SMG Scout. I set an Uplink in a nicely-sheltered corner, then captured a CRU nearby, and proceeded to get myself to the single furthest objective from both the CRU and my team's redline. After that, I swtiched into Shotgun/SMG/Repair Tool Scout at a nearby (freshly hacked) Supply Depot. I then rushed through enemy lines, back to the few idiots who still spawned at the starting spawn in spite of having a new position to aim for, while spraying Toxin bullets everywhere.
Somehow, I dealt just enough damage for the terribly unskilled friendly redline snipers to actually start getting kills, and that miraculously allowed me to not die. Then I pulled out my repair tool, patched up the holes in the snipers, and we all moved forward.
It was a great turning point for a battle that went from looking like certain defeat and turned into a (very tight) victory. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.21 22:02:00 -
[28] - Quote
Iron Wolf Saber wrote:let me put it this way.
If you're getting shot at as a scout, you're doing it wrong.
Let me put it this way. This is the most pointless post I've seen in this thread. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.21 22:08:00 -
[29] - Quote
Garrett Blacknova wrote:Ludvig Enraga wrote:Garrett Blacknova wrote:
A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic, there's a whole group of us, and it's only one maybe-enemy-maybe-friend. They vanish, and don't show up for several seconds. Guess it was nothing.
Suddenly, SHOTGUN BLAST! Someone on your team died. Wasn't in your squad though, nothing to worry about. Although that Shotgun sounded kind of close...
Suddenly, SHOTGUN IN THE BACK!
Squad panics, SHOTGUN TO THE FACE!
Remaining guy or two fire wildly in the general direction of the red dot they finally found, SHOTGUN TO THE... oh kitten, this one's a Heavy...
3/1 is still not bad.
Yep, sure low profile helps and yes this is exactly how scout is supposed to be played ideally. But in reality with all the current scout weaknesses a situation that you are describing will take place maybe 20% of the time with 80% being failure when going against ppl with experience. When this does happen - sure it's satisfying to be that Zorro guy who pulled it off. I was running a Shotgun Scout on my alt with level 4 Dropsuit Command, but no other scan profile reduction, and did fairly similar to this scenario a couple of times in one of my battles earlier today. I wasn't an ultimate stealth fitting, and I wasn't on my main, so I didn't have my full stealth skill complement either. I was up against good players, but I can't deny that luck played a major factor. I spawned in good positions several times with teammates watching the enemy from a distance - this resulted in both a distraction to let me sneak up behind said enemy force, AND a better awareness of enemy locations without any need for me to actually move into their line of sight. Friendly snipers (even bad ones) are a Shotgun Scout's best friends. I've used a more sneaky Shotgun Scout for hit-and-run attacks when I'm backed up by good Logi support. Don't worry so much about killing everything, just run in, get one fast kill, then fire a couple of blasts while backing up. after a couple of shots, or as soon as anything hurts, turn and run for cover.
I completely agree with you and I think I play very similarly to you and I do enjoy doing it. But what would be nice is that if scouts were on par with other suits as far as their usefulness goes. So far they are only ok and that's in the hands of an experienced player, but they don't shine the same way a heavy suit would in the hands of a skilled player. You rarely see scouts leading post-match WP tables.
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Goat of Dover
Shadow Company HQ
161
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Posted - 2012.12.21 22:09:00 -
[30] - Quote
Scouts can be gods with some cover to dance with. Ask HowDidThatTaste in his heavy and two of his team mates how a scout can dance around three people get a couple of shots off and stay alive till his peeps get there.
Scouts are great just learn to dance and not run straight into the open. Shields rep so fast its rediculous |
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