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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.12.21 13:13:00 -
[1] - Quote
I'm running a few Scout suits on 2/3 of my characters.
Better than they were in Codex, imo. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 21:02:00 -
[2] - Quote
Ludvig Enraga wrote:Guinevere Bravo wrote:Profile dampeners are now a low slot module instead of a high. Work it out. But what advantage does it give you in a battle? You are gonna say you can 'sneak' up on ppl? In the majority of maps there are massive open spaces that you need to cross to get to your target. And unless you enjoy killing unsuspecting snipers - which is a pretty pathetic task imo, you are talking about blindsiding not one but a bunch of squad mates on the oposing team that will most likely see you as you approach (i.e. some ppl are always watching the 6 o'clock of the squad), so you will be seen regardless of a lack of an HUD signature. Look - bottom line: yes scouts are supposed to be a fast but vulnerable target with good stealth and scanning capabilities. As it stands though - the vulnerability (as compared in HP to other suits) far outweighs the marginal advantages of the scout such as a slightly better scan profile and a touch better sprint. A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic, there's a whole group of us, and it's only one maybe-enemy-maybe-friend. They vanish, and don't show up for several seconds. Guess it was nothing.
Suddenly, SHOTGUN BLAST! Someone on your team died. Wasn't in your squad though, nothing to worry about. Although that Shotgun sounded kind of close...
Suddenly, SHOTGUN IN THE BACK!
Squad panics, SHOTGUN TO THE FACE!
Remaining guy or two fire wildly in the general direction of the red dot they finally found, SHOTGUN TO THE... oh kitten, this one's a Heavy...
3/1 is still not bad. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 21:48:00 -
[3] - Quote
Ludvig Enraga wrote:Garrett Blacknova wrote:
A figure is seen in the distance, moving from cover to cover. No HUD marker on them. Can't get a bead because they're dashing quickly between positions. Don't panic, there's a whole group of us, and it's only one maybe-enemy-maybe-friend. They vanish, and don't show up for several seconds. Guess it was nothing.
Suddenly, SHOTGUN BLAST! Someone on your team died. Wasn't in your squad though, nothing to worry about. Although that Shotgun sounded kind of close...
Suddenly, SHOTGUN IN THE BACK!
Squad panics, SHOTGUN TO THE FACE!
Remaining guy or two fire wildly in the general direction of the red dot they finally found, SHOTGUN TO THE... oh kitten, this one's a Heavy...
3/1 is still not bad.
Yep, sure low profile helps and yes this is exactly how scout is supposed to be played ideally. But in reality with all the current scout weaknesses a situation that you are describing will take place maybe 20% of the time with 80% being failure when going against ppl with experience. When this does happen - sure it's satisfying to be that Zorro guy who pulled it off. I was running a Shotgun Scout on my alt with level 4 Dropsuit Command, but no other scan profile reduction, and did fairly similar to this scenario a couple of times in one of my battles earlier today. I wasn't an ultimate stealth fitting, and I wasn't on my main, so I didn't have my full stealth skill complement either. I was up against good players, but I can't deny that luck played a major factor. I spawned in good positions several times with teammates watching the enemy from a distance - this resulted in both a distraction to let me sneak up behind said enemy force, AND a better awareness of enemy locations without any need for me to actually move into their line of sight. Friendly snipers (even bad ones) are a Shotgun Scout's best friends.
I've used a more sneaky Shotgun Scout for hit-and-run attacks when I'm backed up by good Logi support.
Don't worry so much about killing everything, just run in, get one fast kill, then fire a couple of blasts while backing up. after a couple of shots, or as soon as anything hurts, turn and run for cover. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 21:53:00 -
[4] - Quote
Ludvig Enraga wrote:Iron Wolf Saber wrote:Repeat after me.
Scouts are not front line troops.
They're behind the lines sort of troops. That's a really deep thought, man. please elaborate what exactly should the scout be doing behind the lines? Hacking? Hiding? Sniping? Picking off an odd poor bastid enemy sniper? Do you want to play a scout like that? Do you want to have this job designation of doing all these menial tasks of questionable importance? Most ppl don't and that's why no one really wants to play scout because it's just not that attractive of an option to be a second tier asset to you corp/squad. I actually enjoy the disruptive role more than being a directly lethal killing machine (although when it all comes together, that can feel pretty awesome too). I quite like running a Medic Scout too, actually - Shotgun/SMG/Repair Tool is usually unexpected, and usually pretty effective. I can usually get to the wounded (but still fighting) faster than a Logi will, patch them up, then move into a combat role, then break off to go hack something, then come back if the squad needs more healing.
EDIT: I think my best moment ever was when I got behind the enemy team while they were redlining my team on Line Harvest (late in Codex build) with an Uplink/SMG Scout. I set an Uplink in a nicely-sheltered corner, then captured a CRU nearby, and proceeded to get myself to the single furthest objective from both the CRU and my team's redline. After that, I swtiched into Shotgun/SMG/Repair Tool Scout at a nearby (freshly hacked) Supply Depot. I then rushed through enemy lines, back to the few idiots who still spawned at the starting spawn in spite of having a new position to aim for, while spraying Toxin bullets everywhere.
Somehow, I dealt just enough damage for the terribly unskilled friendly redline snipers to actually start getting kills, and that miraculously allowed me to not die. Then I pulled out my repair tool, patched up the holes in the snipers, and we all moved forward.
It was a great turning point for a battle that went from looking like certain defeat and turned into a (very tight) victory. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 22:13:00 -
[5] - Quote
Ludvig Enraga wrote:Iron Wolf Saber wrote:let me put it this way.
If you're getting shot at as a scout, you're doing it wrong. Let me put it this way. This is the most pointless post I've seen in this thread. I'm the +1 on his post.
It's not true for EVERY Scout, but it's a viable way to play the class.
Of course, it's ignoring one of the key advantages Scout suits have over the rest - shield regen. Get shot a couple of times, duck into cover, and by the time you've cleared your head and decided what you're going to do about the guy, you're probably ready to do it with full shields again. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.21 22:15:00 -
[6] - Quote
Ludvig Enraga wrote:I completely agree with you and I think I play very similarly to you and I do enjoy doing it. But what would be nice is that if scouts were on par with other suits as far as their usefulness goes. So far they are only ok and that's in the hands of an experienced player, but they don't shine the same way a heavy suit would in the hands of a skilled player. You rarely see scouts leading post-match WP tables. I've had a few games lately where I've been leading the scoreboard as a Scout.
Scouts make for some of the best Squad Leaders. |
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