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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.18 05:13:00 -
[1] - Quote
Feel free to add some more of your own (comprehensive!) questions, guys. Still have nine hours until we get to see it for ourselves =P
-Could you give some elaboration on "Reducing the damage gap"?
-Mass drivers received increase magazine size, did they also receive increase maximum ammo as well?
-Could you elaborate "made damage pass on all turrets"?
-Difference between the Light Assault Rifle (Fanfest 2009 rifle speculation?) and the Gallente Assault Rifle?
-Update(s) on CCP Wolfman's "new suits" mentioned in Codex?
-Will we see the new weapons, I.E: Plasma Cannon, Flaylock Pistol and/or Scrambler Rifle in Chromosome?
-Update(s) on the Crusader/Pilot suits?
-Update(s) on Scout strafe speed?
-"Combined Cardiac Regulator and Cardiac Stimulant modules into one module type." Any updates on the skill requirement(s)?
-Update(s) on Selling Salvage/Player Market? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.18 05:14:00 -
[2] - Quote
Answer to all: you will see tomorrow. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.18 05:18:00 -
[3] - Quote
Sleepy Zan wrote:Answer to all: you will see tomorrow.
Show some class, mate. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.12.18 05:20:00 -
[4] - Quote
Aeon Amadi wrote:Sleepy Zan wrote:Answer to all: you will see tomorrow. Show some class, mate. ... I did, your answers will come tomorrow. That is all. |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.18 05:21:00 -
[5] - Quote
Sleepy Zan wrote:Aeon Amadi wrote:Sleepy Zan wrote:Answer to all: you will see tomorrow. Show some class, mate. ... I did, your answers will come tomorrow. That is all.
Ah, thought you were just being mean xD |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2012.12.18 05:22:00 -
[6] - Quote
Here sleepy let Class begin.
/Aeon If you had read a few lines down your same questions have Been answered pretty well.
https://forums.dust514.com/default.aspx?g=posts&t=47803&find=unread
Class dismissed |
Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.12.18 05:29:00 -
[7] - Quote
Yeah, took most of them from a brief scan over the forums... But, yanno... |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
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Posted - 2012.12.18 05:42:00 -
[8] - Quote
Aeon Amadi wrote:Sleepy Zan wrote:Answer to all: you will see tomorrow. Show some class, mate.
What should he have said? no one knows yet, and odds are the devs are a little busy.
edit - oh how wrong I was. Thanks CCP. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2012.12.18 06:11:00 -
[9] - Quote
Aeon Amadi wrote:Feel free to add some more of your own (comprehensive!) questions, guys. Still have nine hours until we get to see it for ourselves =P
-Could you give some elaboration on "Reducing the damage gap"?
-Mass drivers received increase magazine size, did they also receive increase maximum ammo as well?
-Could you elaborate "made damage pass on all turrets"?
-Difference between the Light Assault Rifle (Fanfest 2009 rifle speculation?) and the Gallente Assault Rifle?
-Update(s) on CCP Wolfman's "new suits" mentioned in Codex?
-Will we see the new weapons, I.E: Plasma Cannon, Flaylock Pistol and/or Scrambler Rifle in Chromosome?
-Update(s) on the Crusader/Pilot suits?
-Update(s) on Scout strafe speed?
-"Combined Cardiac Regulator and Cardiac Stimulant modules into one module type." Any updates on the skill requirement(s)?
-Update(s) on Selling Salvage/Player Market?
-Weapons similar to the Swarm Launcher where meta 1 vs meta 5 was nearly a 400% increase are getting bought into a much smoother scale. Essentially meta 1-5 should be factored much better as they level up. Officer variants should also be adjusted but always based off the meta 5's performance.
-Naming convention, the Gallente Assault Rifle is also known as a Plasma Rifle.
-Pushed back to content patch this was a fixit patch that started its development on the ccp devs vs the players match few months back.
-Possible they may be in this build. Resources for the weapons where added in so they could be hot fixed in.
- Crusader and Pilots suits part of next build
-Skill requirements are probably either going back to dropsuit command or shift over to the third skill in that category. or require one of the two. well find out tommorrow.
-'Scrapping' the first iteration is next build.
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.18 06:21:00 -
[10] - Quote
Aeon Amadi wrote:Feel free to add some more of your own (comprehensive!) questions, guys. Still have nine hours until we get to see it for ourselves =P
-Could you give some elaboration on "Reducing the damage gap"?
-Mass drivers received increase magazine size, did they also receive increase maximum ammo as well?
-Could you elaborate "made damage pass on all turrets"?
-Difference between the Light Assault Rifle (Fanfest 2009 rifle speculation?) and the Gallente Assault Rifle?
-Update(s) on CCP Wolfman's "new suits" mentioned in Codex?
-Will we see the new weapons, I.E: Plasma Cannon, Flaylock Pistol and/or Scrambler Rifle in Chromosome?
-Update(s) on the Crusader/Pilot suits?
-Update(s) on Scout strafe speed?
-"Combined Cardiac Regulator and Cardiac Stimulant modules into one module type." Any updates on the skill requirement(s)?
-Update(s) on Selling Salvage/Player Market?
Here are some answers to the questions above.
- This is a reduction on the amount of damage done by weapons in the same class. Previously, the difference in damage output was very wide depending on the meta level of the weapon and we wanted to narrow that.
- The increase in max ammo values for mass drivers are: Mass Driver=18, Breach Mass Driver=18, and Assault Mass Driver=24.
- We re-evaluated the turrets and adjusted damage amounts and dispersion and blast radius of large and small missile turrets.
- The light assault rifle and Gallente assault rifle are the same, just a change in terminology.
- New dropsuits will appear on the PSN store/market soon as vanity items.
- Weapons like the Plasma Cannon and Flaylock Pistol will be making their debut in another update.
- The Vigor skill is still required by the Cardiac Regulator/Stimulant module. The two modules are now merged into one.
- The seconday market will be introduced in a future update.
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.18 06:27:00 -
[11] - Quote
Thank You Cmdr Wang.
No skill reset, even with the merge of modules? |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.18 06:28:00 -
[12] - Quote
Nice CCP good responses
Shows it never hurts to ask... |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.18 06:31:00 -
[13] - Quote
No skill reset for the Chromosome update. But expect one when we migrate DUST to the TQ server. |
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Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.12.18 06:34:00 -
[14] - Quote
Will we be reimbursed for AUR and Skill Boosters that have been used during Codex?
PSN: PiercingSerenity Country: US Class: Assault Corp: Pink.Fluffy.Bunnies. [PFBHz] |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.18 06:34:00 -
[15] - Quote
Wow i didn't expect and answer so quickly. Thank you again. ^_^ |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
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Posted - 2012.12.18 06:37:00 -
[16] - Quote
Is SP going to become a daily cap or stay a weekly cap? |
Gilbatron
Free-Space-Ranger Nulli Secunda
81
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Posted - 2012.12.18 06:38:00 -
[17] - Quote
Quote:No skill reset for the Chromosome update. But expect one when we migrate DUST to the TQ server.
does that equal launch ? or is that another step in the beta ? |
FTwelve
BurgezzE.T.F
34
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Posted - 2012.12.18 06:41:00 -
[18] - Quote
So all sniper rifles will need to be charged to shoot? I was happy with the current sniper rifle mechanics. No one used the charge sniper rifle because you get less kills with it, I wonder if that's the reason for this implementation.
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Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
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Posted - 2012.12.18 06:43:00 -
[19] - Quote
Gilbatron wrote:Quote:No skill reset for the Chromosome update. But expect one when we migrate DUST to the TQ server.
does that equal launch ? or is that another step in the beta ?
Per David on Cast514, move to TQ = Open beta. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.18 06:46:00 -
[20] - Quote
Piercing Serenity wrote:Will we be reimbursed for AUR and Skill Booster that have been used during Codex?
PSN: PiercingSerenity Country: US Class: Assault Corp: Pink.Fluffy.Bunnies. [PFBHz]
Yes, it will be the same as previous resets we've had in the closed beta, you will be reimbursed on AUR spent. |
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Necandi Brasil
Conspiratus Immortalis
245
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Posted - 2012.12.18 06:51:00 -
[21] - Quote
More Packs options coming SOON ? |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
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Posted - 2012.12.18 06:55:00 -
[22] - Quote
CCP Cmdr Wang wrote:Piercing Serenity wrote:Will we be reimbursed for AUR and Skill Booster that have been used during Codex?
PSN: PiercingSerenity Country: US Class: Assault Corp: Pink.Fluffy.Bunnies. [PFBHz] Yes, it will be the same as previous resets we've had in the closed beta, you will be reimbursed on AUR spent.
Thank you for the prompt response Cmdr Wang. Have a good morning.
PSN: PiercingSerenity Country: US Class: Assault Corp: Pink.Fluffy.Bunnies. [PFBHz] |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.12.18 07:07:00 -
[23] - Quote
Are we looking at the next build being the move to TQ or will the next build be testing of the new modules/suits/weapons prior to the move to TQ?...
Do you think we're looking at another one or two builds before moving to TQ basically. |
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CCP Cmdr Wang
C C P C C P Alliance
1876
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Posted - 2012.12.18 07:07:00 -
[24] - Quote
FTwelve wrote:So all sniper rifles will need to be charged to shoot? I was happy with the current sniper rifle mechanics. No one used the charge sniper rifle because you get less kills with it, I wonder if that's the reason for this implementation.
Actually no. We want more fire mode variations for the sniper rilfe and the "charge" feature did not make it in to the Chromosome update. This has been updated in the patch notes sticky. Thanks. |
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Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.18 07:14:00 -
[25] - Quote
I just have to say. This is awesome, it's like a Q&A . never thought I would see something like this on forums. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.18 07:29:00 -
[26] - Quote
So AUR is getting reset but how bout the AUR bought weapons will they be taken away with reset of AUR?
And does this mean we get our booster back as well? |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.18 07:31:00 -
[27] - Quote
If it's anything like the last few resets. you get everything from the merc pack(if you purchased it) including all suits weapons and the 30 booster your aur (all purchased) you will have to re-buy anything you purchased with your aur though
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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.12.18 07:38:00 -
[28] - Quote
ya figured this is what will happen, still signed on to buy a bunch of AUR stuff in case they forget!! |
David Rivendale
Doomheim
11
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Posted - 2012.12.18 07:39:00 -
[29] - Quote
Damn, this is one of the most clearly responsed sections on the forums to date, quick simple responses to very good questions, great job CCP. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
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Posted - 2012.12.18 07:50:00 -
[30] - Quote
Belzeebub Santana wrote:ya figured this is what will happen, still signed on to buy a bunch of AUR stuff in case they forget!!
forgot what? no reset tomorrow |
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