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Fargen Icehole
SyNergy Gaming
67
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Posted - 2012.12.14 16:42:00 -
[1] - Quote
I've read a few posts from people complaining about consumable gear, and saying we need more BPOs. For those people, I say read this article. It's exactly why we DO need consumable gear. Make each death matter, and people will play differently. (instead of treating this as another generic FPS) The article isn't specifically about FPS, but applies to gaming in general. 1up link |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.14 17:36:00 -
[2] - Quote
New Eden doesn't have permadeath by virtue of the fact that the players in that galaxy are clones of their original bodies and thus wake up in a new body when they die. But I see what you mean. Here are some examples to back up what the OP is talking about.
1. Clones cost ISK. In Dust 514, your clone in the merc quarters is your main clone. It's the same quality clone that Eve Online capsuleers use. And it's expensive. But you don't use it for battle. That's why you use the cheap ones every time you go into battle. You know, those hastily put together clones that start to degrade and break down after 24 hours and probably don't have any of the familiar features your main clone has. Thus they are cheap... if you avoid losing them so often. But when large scale battles take place in null-sec space between two of the most powerful alliances in New Eden, suddenly losing hundreds of clones in a single match starts to feel like an unwanted credit card bill that you are 14 days late on. Now imagine one day, ten years from now, when Dust 514 is fully immersed in the Eve Online universe where your main clone risks being killed inside the safety of your own station in 0.0 space when an enemy alliance comes pummeling against your station that you helped build.
2. That warbarge ain't cheap. Your warbarge. You know, that ship in space that carries billions of ISK worth of equipment including multiple MCCs that cost 125,000,000 ISK a piece alone not including installations that you need for deployment, the number of clones you carry, the amount of infantry gear you need to supply your mates. If your Eve Online friends are not able to defend it or if your team is not able to stop the opposing mercs from using the Skyfire Battery against it, then you lost the game. Bad enough a single merc has to worry about funding his own gear. Imagine a corp director facing the realization that he just lost billions of ISK worth of assets in a single day.
3. Destruction Breeds Creation. In Eve Online, every ship, every module, and every piece of ammunition is manufactured by the players. Except for the modules that have the word "Civilian" as their prefix (almost no one bothers with them as they are useless). If a ship is destroyed, the pilot seeks out a new ship which is built by another player who bought the minerals from yet another player who mined them from asteroids using a ship he bought from... you guessed it... another player. No one is going to make any money if people don't lose their ship or not have to replenish them. Dust 514 could be like that. After all, you will be affecting planets that have access to resources that Eve players need. Just take a look at what is needed to produce a single POS in Eve. Imagine the same for your gear or that of your opponent.
4. It forces you to be careful with your choices. You don't like that concept? Well, Hello Kitty Online is that way.--------> |
Telcontar Dunedain
Imperfects Negative-Feedback
328
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Posted - 2012.12.14 18:10:00 -
[3] - Quote
Maken Tosch wrote: 4. It forces you to be careful with your choices. You don't like that concept? Well, Hello Kitty Online is that way.-------->
I'm here playing because Eve is a hardcore mmo with consequences.
I'm worried that the way CCP is marketing this game they are going to try to farm casuals to make their money.
Casuals cry, whine and that will ruin the game structure.
My personal ax to grind is the lack of actual looting in this game. It's just one more sign that the hardcore mmo is being deprioritized as everyone whines and crys about already pretty good weapon balance or new shiny crap.
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Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
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Posted - 2012.12.14 19:25:00 -
[4] - Quote
i don't like bpo's either but i would rather see paint schemes that can be fitted to proto dropsuit. the paint scheme would be permanent but not the suit it is on. release one every few months for an arum sink, same with Vech. |
Crm234
Wraith Shadow Guards
166
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Posted - 2012.12.14 20:20:00 -
[5] - Quote
Ive yet to see any proof that people playing dust are more careful with their lives then any other FPS games because of consumed gear . You barely see anyway one wait the full bleed out period and usually get the sense that waiting for a revive is pointless. In fact all consumer gear has caused in dust has been sniper hills filled with snipers and everyone just staying in militia fits with high skills and no diversity of gear.
I get it you like Eve and how it was setup , but not realizing this is a FPS and not a RPG is the biggest problem in dust not the gear. There is no way to zone out if your being attacked and cant handle it in a FPS and if you just quit a match its called rage quitting or stat padding. FPS games are all about funneling that death in a small area to keep the adrenaline pumping and the team that grinds through to the other side wins. When you remove the FPS grind you remove what makes FPS players play a FPS and that is what is reflected everyday on this forum.
There were only three games that ive seen that made people really care about their lives. The first counterstrike, old socom, and americas army and im sure these are not games RPG players want to play. Also im going to ask this question again , but what do you think is not a generic shooter? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
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Posted - 2012.12.14 20:38:00 -
[6] - Quote
Crm234 wrote:Ive yet to see any proof that people playing dust are more careful with their lives then any other FPS games because of consumed gear . You barely see anyway one wait the full bleed out period and usually get the sense that waiting for a revive is pointless. In fact all consumer gear has caused in dust has been sniper hills filled with snipers and everyone just staying in militia fits with high skills and no diversity of gear.
I get it you like Eve and how it was setup , but not realizing this is a FPS and not a RPG is the biggest problem in dust not the gear. There is no way to zone out if your being attacked and cant handle it in a FPS and if you just quit a match its called rage quitting or stat padding. FPS games are all about funneling that death in a small area to keep the adrenaline pumping and the team that grinds through to the other side wins. When you remove the FPS grind you remove what makes FPS players play a FPS and that is what is reflected everyday on this forum.
There were only three games that ive seen that made people really care about their lives. The first counterstrike, old socom, and americas army and im sure these are not games RPG players want to play. Also im going to ask this question again , but what do you think is not a generic shooter?
I see some corp players consistently playing wiht expensive gear - at least their weapons are expensive. This overall promotes structure - join a good corp, so that you are not cannon fodder and got ppl who back you up > now that you die less, you can start using better gear > now with better gaer you've become more effective as a fighting unit and are more valuable to your corp > your corp has choice players and gear to compete with other like corps for dominance > overall, you got a game with an excellent metagame.
Take destructable gear away and this structure collapses. This would make casuals more happy - another game to play for half a week before moving on. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.14 20:48:00 -
[7] - Quote
pointless corp talk , blah blah blah corp this blah blah blah corp that. A game that needs clans or cops in order to play is a badly designed game for free to play.
How did your corp solve the snipers on the hill problem, oh wait it didnt
How did your corp solve more people run around with militia fits, oh wait it didnt
How did your corp solve the reviving problem, oh wait it didnt
How did your corp solve that every new player has a problem with dust, oh wait it didnt.
Corp solutions are always just to separate themselves from the problems of dust instead of solve them by screaming we need different secs. A free to play model needs a huge playerbase and corps are never the answer to that. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.14 21:05:00 -
[8] - Quote
Crm234 wrote: A free to play model needs a huge playerbase and corps are never the answer to that.
Maybe in other games you would be correct. But this is DUST. Corps are needed if you want to make a name for yourself. Besides, most mmo games focus on the social aspect of gameplay. Since DUST will be entering the mmo stage soonGäó I can see that corps will be the norm. Some players will not like it, but that is just their preference. Therefore, it's none of my concern if you don't like it. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.14 21:14:00 -
[9] - Quote
we both know that this is not a mmo , its going to connect to a mmo. Also every time a little more is exposed about dust connection to eve it shows a connection that is de limbed and de fanged to the point of being cosmetic only. The connection will only be a annoyance to dust players and an amusement to eve players. I don't blame CCP for it and don't expect them to change it at all since Eve pays the bills. So with one leg already kicked out a small playerbase of players that believe no one is worthy of their game will make dust tank. Also Sony has two ponies in the race and a new system coming out. There is no 9 years to wait to grow a playerbase.
All the hype and main focus in the development of dust should not be the connection to eve and eve only. The core mechanics of this game are sub par to what is being released . I want it to all work out great but dont believe depending solely on this connection is the best policy for dusts creation. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.14 21:24:00 -
[10] - Quote
@Crm234
Oh take your pessimism somewhere else. |
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Overlord Ulath
Doomheim
85
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Posted - 2012.12.14 21:32:00 -
[11] - Quote
To the OP, false equivalency. But the point you are trying to get across it taken.
To everyone, BPO's will be a new concept to fresh players coming in upon release and the idea that more might get released won't likely dawn on them, so they will likely be much less spoiled than most people here in the beta who seem to be getting more BPO's every month. I wouldn't be too concerned about it getting out of hand until we see how giving CCP is feeling when the full game is released. They are testing the impact of BPO's right now in the beta so they know how they will effect the full release to an extent, so it doesn't damage anything by doing what they are doing with BPO's right now. Wait to see how things end up before you get too overzealous with your denunciations.
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Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.14 21:35:00 -
[12] - Quote
Maken Tosch wrote:@Crm234
Oh take your pessimism somewhere else.
all that saids is that you are just as concerned about the same things ,but afraid to face the reality of it and cant counter that with a typical eve player response. Im not going to take any more space in this thread so you dont have to worry and everyone from eve will hit the like button on your post anyway.s to make you feel better. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.14 21:39:00 -
[13] - Quote
Crm234 wrote:Maken Tosch wrote:@Crm234
Oh take your pessimism somewhere else. all that saids is that you are just as concerned about the same things ,but afraid to face the reality of it and cant counter that with a typical eve player response. Im not going to take any more space in this thread so you dont have to worry and everyone from eve will hit the like button on your post anyway.s to make you feel better.
ok, now I sense a troll. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.12.14 21:46:00 -
[14] - Quote
Crm234 wrote:pointless corp talk , blah blah blah corp this blah blah blah corp that. A game that needs clans or cops in order to play is a badly designed game for free to play.
How did your corp solve the snipers on the hill problem, oh wait it didnt
How did your corp solve more people run around with militia fits, oh wait it didnt
How did your corp solve the reviving problem, oh wait it didnt
How did your corp solve that every new player has a problem with dust, oh wait it didnt.
Corp solutions are always just to separate themselves from the problems of dust instead of solve them by screaming we need different secs. A free to play model needs a huge playerbase and corps are never the answer to that.
my corp solved the snipers on the jills by communacting where they are to our snipers or scouts
my corp solved the militia suit problem by running as groups so militia suits get no kills
my corp solved the reviving problem by having logistics spec into reviving and repairing
my corp cause problems for new players that are lone wolf |
Vanda-Kon
Feast On Skulls
66
|
Posted - 2012.12.14 21:50:00 -
[15] - Quote
The consumable aspect of the game is about making money.
The consequence of such a system is that people will do things like park a tank, rather than driving it the heat of battle.
For as long as I've been playing shooters I've never seen this tank behind cover stratedgy. It seems wimpy.
This is war. Expect to die. Not to buy more stuff after your clone dies.
I'd rather pay for game expansion. Let me earn a gun and keep it.
Restocking is redundant and just a way to get us into the marketplace. Those that claim "loss as realism" do have an argument but video games are a escape from reality
Who wants to experience poverty in a video game? Even the idea of breaking even seems silly.
Oh, well, I dont expect it to change. That is the model. Thanks causal gamer. |
Django Quik
R.I.f.t
219
|
Posted - 2012.12.14 22:44:00 -
[16] - Quote
Crm234 wrote:we both know that this is not a mmo , its going to connect to a mmo. Also every time a little more is exposed about dust connection to eve it shows a connection that is de limbed and de fanged to the point of being cosmetic only. The connection will only be a annoyance to dust players and an amusement to eve players. I don't blame CCP for it and don't expect them to change it at all since Eve pays the bills. So with one leg already kicked out a small playerbase of players that believe no one is worthy of their game will make dust tank. Also Sony has two ponies in the race and a new system coming out. There is no 9 years to wait to grow a playerbase.
All the hype and main focus in the development of dust should not be the connection to eve and eve only. The core mechanics of this game are sub par to what is being released . I want it to all work out great but dont believe depending solely on this connection is the best policy for dusts creation.
1) How is this not an MMO?
2) All the hype and main focus is about creating a really huge FPS style game with a persistent universe which mimics real life market forces and implements the best decision and consequence mechanics ever attempted on a console. The connection to Eve is not CCPs only marketing ploy. |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.12.14 23:30:00 -
[17] - Quote
Well written Maken Tosch, and well said, thanks for involving the EVE aspect and a general idea of the universe Dust is in |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.15 00:11:00 -
[18] - Quote
Since no one can stop quoting what I said ,
To answer your question a FPS MMO is the amount of players at one time. If Eve was just one system would it be considered a MMO, its the fact you can move from system to system and play against or with 1000 of players on the same server at the same time. Since dust matches are only 48 players if will never qualify as a MMO . Yes there might be 100 games going on at one time but that is nothing new in a FPS. As other games have pointed out just because at the end of the 100 games there is a certain fraction points it doesn't make people feel like anything but a 48 player match.
Yes FPS stylish , but not a FPS. You can tell that from all the replies to this beta that go like this " I don't play FPS games but I love Dust' How are you going to make the ultimate FPS on a console when the only people that like it are gamers that don't play FPS games?
This is why I responded to the original poster comment that the consumer gear is a great idea for RPG`s but because you cant zone out it didn't work for FPS games. In till other posters started to scream Corps and replies to my response on Corps that had nothing to do with what I said or what the original poster was talking about.
I cant see why you think its alright to call me a troll , when you run into every thread like a shining white knight to defend everything CCP does without any idea about the original post or any opinion on it . Just because your views are different doesn't mean your actions are any less trollish yourself.
Why is Dust sub par , because everything Dust has shown has been better implemented in a FPS 8 years ago. The only thing new is the market and the RPG skill set from EVE that is like someone else said more about money then a experience. I welcomed the connection and thought it was great 3 months ago, but instead of making a good shooter and having a good MMORPG game and connecting them. They are pushing the RPG way to much into the FPS that it is ruining the game play and looking to old for its age. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.15 00:52:00 -
[19] - Quote
Everyone, please ignore Mr. Crm over here. You are just feeding a troll. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.15 01:03:00 -
[20] - Quote
Fargen Icehole wrote:I've read a few posts from people complaining about consumable gear, and saying we need more BPOs. For those people, I say read this article. It's exactly why we DO need consumable gear. Make each death matter, and people will play differently. (instead of treating this as another generic FPS) The article isn't specifically about FPS, but applies to gaming in general. 1up link
When all my deaths in Dust are actually something that is entirely my fault due to ignorance, stupidity, poor judgement, poor planning, bad tactics, or flat out being legitimately out-gunned, then I will agree with you. But it seems a lot of the time I play, this is not the case.
See the thing is, every once in a blue moon I will get a solid match, one where my shots are counting and lag is practically non-existent, and during these matches I find the game to be extremely fun and invigorating, and any deaths I get are deaths I deserved and accepted. Maybe this is how the game is for most of you, but it certainly is not that way for me. I am battling against the games problems more than I am battling against the players.
I assume most players have problems in one manner or another, and lets face facts here... no game will ever be perfect, especially an online game that is majorly dependent on network latency. I for one do not want to put my trust in the game to provide me with an equal and balanced battle where things are running smoothly, because even once they fix nearly every glitch and bug, it will still be flawed enough to cause me loss when I did not earn it.
Single player games are different, as there is no network to interfere with the gameplay. It's just you and the AI. I was never fond of playing games on their hardest difficulty anyway, but it makes more sense to have permadeath in a SP game than it is to have something similar for a online FPS game. Because in an online environment, our control over the game is totally reliant on the devs ability to get things running smoothly and reliant on each and every player to have a solid connection with little to no lag. FPS games are the worst in this regard, as it has to be darn near perfect to operate smoothly.
Bottom line is, there is far too many variables that cause circumstances the player has no choice about. BPO's make that milk just a little bit less sour, because if I die in some unforeseen stupid way, it will not have cost me. As it is now, I am pretty much paying to get screwed over. I mean think about it, how much would you pay to get a nice sweet treat, followed by a kick in the bawls?
--
Here's a little story. Lets say you get a brand new HDTV, it cost you quite a bit of money and is something you have been researching and saving for for a long time. You are very excited to finally be able to get it! So you go out to the local big box store, make the purchase, and carefully take the TV back home. You even purchased a 2 year extended warranty plan just in case.
Once home you set everything up, you carefully connect it to your new 7.1 receiver, blu-ray player and cable box. You are now ready to turn it on, you hit the power button... BAM! You marvel in the beauty of this new HDTV! And are absolutely astonished at how good it looks on a local cable station. After this you quickly put a blu-ray into the drive, and start to watch one of your favorite movies for the first time in pure awesome HD!
The movie starts, you are amazed, you immediately feel proud and ecstatic that you saved and prepared for such awesome TV... but then all of a sudden, the TV screen goes black. You try to access the menu but nothing shows up. You turn off the TV, un-plug everything and re-plug it in, but nothing. You think to yourself "What the hell?!" But after this brief period of anger, you realize that you can take the TV back for an exchange, after all you did purchase the 2 year extended warranty.
So you carefully pack it all back up and head to the store, receipt in hand, TV boxed up exactly how it came. You arrive at the store and promptly head inside to the exchange counter. You explain your story to the clerk, that you had just purchased the TV at the store a few hours prior, brought it home and shortly after it was turned on it just stopped working for no apparent reason. You ask for an exchange, and you show your receipt and extended warranty. At this point the clerk says "Sorry, no refund or exchanges". Your face goes blank and your mind races... you then say "Why not? I have this 2 year warranty that I paid $200 for?" The clerk replies "It was your fault the TV stopped working, and that means you cannot get a refund or exchange".
Absolutely blown away by this strange turn of events, you then reaffirm the clerk that it was absolutely not your fault, and that the TV just stopped working on it's own. Again the clerk says "Sorry, you broke the TV and we cannot give you a refund or exchange". So after almost an hour of talking to several managers and demanding you get a exchange or refund, you still do not get it. At this point you have no choice, and have to eat the cost of the $2,500 HDTV and $200 for the useless 2 year warranty. $2,700 down the drain and several years of savings, preparation, and anticipation for this new TV lost.
--
THAT is Dust in a nutshell for me. |
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Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.12.15 03:34:00 -
[21] - Quote
Good god that's a lot of whine about.... lag? Really?
I can't even tell. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2012.12.15 06:43:00 -
[22] - Quote
Vance Alken wrote:Good god that's a lot of whine about.... lag? Really?
I can't even tell.
Lag is one reason why a consumable only FPS game is a bad idea. In a FPS game, latency is king. Lets say you have two identical players, and I mean they are exact clones of eachother. They are both using the same gear and landing the same amount of bullets at the exact same time in the same exact part of each others bodies.
Player A pings the Dust server, and gets 50ms. Player B pings the Dust server, and gets 150ms. On paper this is miniscule, only 1/10th a second difference. But in reality, this means player A will win every single time, even though the players are identical.
Now say you have an average player with 150ms and a really good player at 50ms. Even in the example where two players are identical it showed Player A winning every time due to the latency advantage... now we have two completely different skilled players, in which the superior skilled player has even more of an advantage. In this case, the average player with 150ms has absolutely no chance, he is likely dead before he can even fire off a single bullet.
So ok, now we reverse that scenario. The average player has 50ms and the really good player has 150ms. At this point they are almost evenly matched, and the average player may even be able to take out the really good player, solely due to the latency advantage.
Just with these three examples should prove a point about the inconsistent nature of a FPS online game, even if latency is the ONLY variable. So now we mix in the provocative nature of expensive and inexpensive suits, where average players are being insanely dominated if their ping isn't superior, regardless of suit price. And when the roles reverse, the really good player is almost evenly matched regardless of suit price.
There is simply too many variables to determine a fair outcome for every player. So because of that, paying for really expensive suits and losing them, lets say due to lag, is absolutely ridiculous. And I guarantee this will scare off a massive amount of FPS players from sticking with this game. And only the masochists will keep playing. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.12.15 07:07:00 -
[23] - Quote
DJINN leukoplast wrote:Vance Alken wrote:Good god that's a lot of whine about.... lag? Really?
I can't even tell. Lag is one reason why a consumable only FPS game is a bad idea. In a FPS game, latency is king. Lets say you have two identical players, and I mean they are exact clones of eachother. They are both using the same gear and landing the same amount of bullets at the exact same time in the same exact part of each others bodies. Player A pings the Dust server, and gets 50ms. Player B pings the Dust server, and gets 150ms. On paper this is miniscule, only 1/10th a second difference. But in reality, this means player A will win every single time, even though the players are identical. Now say you have an average player with 150ms and a really good player at 50ms. Even in the example where two players are identical it showed Player A winning every time due to the latency advantage... now we have two completely different skilled players, in which the superior skilled player has even more of an advantage. In this case, the average player with 150ms has absolutely no chance, he is likely dead before he can even fire off a single bullet. So ok, now we reverse that scenario. The average player has 50ms and the really good player has 150ms. At this point they are almost evenly matched, and the average player may even be able to take out the really good player, solely due to the latency advantage. Just with these three examples should prove a point about the inconsistent nature of a FPS online game, even if latency is the ONLY variable. So now we mix in the provocative nature of expensive and inexpensive suits, where average players are being insanely dominated if their ping isn't superior, regardless of suit price. And when the roles reverse, the really good player is almost evenly matched regardless of suit price. There is simply too many variables to determine a fair outcome for every player. So because of that, paying for really expensive suits and losing them, lets say due to lag, is absolutely ridiculous. And I guarantee this will scare off a massive amount of FPS players from sticking with this game. And only the masochists will keep playing. "Don't use it if you can't afford to loose it"
Limited amount of gear is one of the aspects I like about this game, I enjoy that risk and reward factor. Now yes I see what you mean about the latency issue but like you said there are alot of variables and the only examples you gave seem synonymous to 2 players running at each other out in the open. Your examples don't take positioning, environment, teamwork, or any other factor into account. Yes dying to lag or right out of the spawn sucks, but your solution would just makes this game even more bland. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.12.15 07:30:00 -
[24] - Quote
I have to disagree with you DJINN leukoplast. while the TV example isa bad event, it really has little to do with Dust. At the Moment yes there are problems with Dust, but it's still in closed beta, yes I know I'm saying that, But it is, they are working on the lag, and the frame rates, and the hit detection, and the drop issues, and the errors and the bugs, and the problems. However, that has little to do with the topic brought up by the OP.
To that Topic, losing what your using when your killed is one of the foundations of New Eden, the universe in which Dust514 is based. right now we buy blueprints and use them, because we have no industry systems atm, but that will change down the road, and we will be building suits in one way or naother, as well as the clones and weapons. then having BPO's makes sense, as you will still lose the suit when you die.
Dust514 is not every other shooter out there where when you can use something you get it and can keep it forever, this is a game where having the best gear means nothing because just like in EVE, the other half of our universe, even scrubs in the free crap can and will kill you if you let them have the chance.
Alot of people complain about this system because there isn't really a reward for the risk of using the better stuff, and that's because those systems are not in place yet. We do not currently have the ability to take and hold worlds, or to work for pod pilots and take stuff for them and reap the massive ammounts of isk they will lay at our feet to do so. But once we have those in place you will see the time and place to deploy your elite gear and lay waste to people and risk the investment for the reward of having your corp's name listed as the owner of a planet or system in New Eden.
Please, Please do not take the short sighted route and only look at the match to match game play we have now, take the long view, and understand that down the road all these ideas will fit together and will make sense, and make a truely great thing. |
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