|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.14 20:20:00 -
[1] - Quote
Ive yet to see any proof that people playing dust are more careful with their lives then any other FPS games because of consumed gear . You barely see anyway one wait the full bleed out period and usually get the sense that waiting for a revive is pointless. In fact all consumer gear has caused in dust has been sniper hills filled with snipers and everyone just staying in militia fits with high skills and no diversity of gear.
I get it you like Eve and how it was setup , but not realizing this is a FPS and not a RPG is the biggest problem in dust not the gear. There is no way to zone out if your being attacked and cant handle it in a FPS and if you just quit a match its called rage quitting or stat padding. FPS games are all about funneling that death in a small area to keep the adrenaline pumping and the team that grinds through to the other side wins. When you remove the FPS grind you remove what makes FPS players play a FPS and that is what is reflected everyday on this forum.
There were only three games that ive seen that made people really care about their lives. The first counterstrike, old socom, and americas army and im sure these are not games RPG players want to play. Also im going to ask this question again , but what do you think is not a generic shooter? |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.14 20:48:00 -
[2] - Quote
pointless corp talk , blah blah blah corp this blah blah blah corp that. A game that needs clans or cops in order to play is a badly designed game for free to play.
How did your corp solve the snipers on the hill problem, oh wait it didnt
How did your corp solve more people run around with militia fits, oh wait it didnt
How did your corp solve the reviving problem, oh wait it didnt
How did your corp solve that every new player has a problem with dust, oh wait it didnt.
Corp solutions are always just to separate themselves from the problems of dust instead of solve them by screaming we need different secs. A free to play model needs a huge playerbase and corps are never the answer to that. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.14 21:14:00 -
[3] - Quote
we both know that this is not a mmo , its going to connect to a mmo. Also every time a little more is exposed about dust connection to eve it shows a connection that is de limbed and de fanged to the point of being cosmetic only. The connection will only be a annoyance to dust players and an amusement to eve players. I don't blame CCP for it and don't expect them to change it at all since Eve pays the bills. So with one leg already kicked out a small playerbase of players that believe no one is worthy of their game will make dust tank. Also Sony has two ponies in the race and a new system coming out. There is no 9 years to wait to grow a playerbase.
All the hype and main focus in the development of dust should not be the connection to eve and eve only. The core mechanics of this game are sub par to what is being released . I want it to all work out great but dont believe depending solely on this connection is the best policy for dusts creation. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.14 21:35:00 -
[4] - Quote
Maken Tosch wrote:@Crm234
Oh take your pessimism somewhere else.
all that saids is that you are just as concerned about the same things ,but afraid to face the reality of it and cant counter that with a typical eve player response. Im not going to take any more space in this thread so you dont have to worry and everyone from eve will hit the like button on your post anyway.s to make you feel better. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.15 00:11:00 -
[5] - Quote
Since no one can stop quoting what I said ,
To answer your question a FPS MMO is the amount of players at one time. If Eve was just one system would it be considered a MMO, its the fact you can move from system to system and play against or with 1000 of players on the same server at the same time. Since dust matches are only 48 players if will never qualify as a MMO . Yes there might be 100 games going on at one time but that is nothing new in a FPS. As other games have pointed out just because at the end of the 100 games there is a certain fraction points it doesn't make people feel like anything but a 48 player match.
Yes FPS stylish , but not a FPS. You can tell that from all the replies to this beta that go like this " I don't play FPS games but I love Dust' How are you going to make the ultimate FPS on a console when the only people that like it are gamers that don't play FPS games?
This is why I responded to the original poster comment that the consumer gear is a great idea for RPG`s but because you cant zone out it didn't work for FPS games. In till other posters started to scream Corps and replies to my response on Corps that had nothing to do with what I said or what the original poster was talking about.
I cant see why you think its alright to call me a troll , when you run into every thread like a shining white knight to defend everything CCP does without any idea about the original post or any opinion on it . Just because your views are different doesn't mean your actions are any less trollish yourself.
Why is Dust sub par , because everything Dust has shown has been better implemented in a FPS 8 years ago. The only thing new is the market and the RPG skill set from EVE that is like someone else said more about money then a experience. I welcomed the connection and thought it was great 3 months ago, but instead of making a good shooter and having a good MMORPG game and connecting them. They are pushing the RPG way to much into the FPS that it is ruining the game play and looking to old for its age. |
|
|
|