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Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 06:13:00 -
[1] - Quote
I just want to drop in and say that this game is easily the biggest disappointment I have ever experienced since the launch of Halo 2 back in 2004.
I sincerely believed that this game was going to be the game that pulled console FPS out of the hole that the genre found itself in after the launch of that atrocious pile of digital *****.
I KNOW that this game is currently in beta, and I KNOW that it's not finished.
But this game can NEVER be fixed, because of one extremely unintelligent decision on behalf of the game developers.
The use of Unreal Engine 3 in a game of this magnitude on a CONSOLE is absolutely unacceptable. This game will ALWAYS be a sub-30 FPS, stuttering, rubberbanding, mess. You can't patch out the failure, and that's all the Unreal 3 engine has ever been. A failure when it comes to delivering stable online experiences on the consoles. Every single online game released in this engine has been a freakin' mess. Even the Gears of War games are bug ridden, inconsistent, garbage, and this game is no exception. The saddest part is, is that this pile of crap is going to haunt CCP forever. This can NEVER be undone. You can NOT cancel this game, this late in the development cycle.
This game was supposed to make FPS on consoles a legitimate Genre, a TRULY legitimate genre. The DESIGN genius is ABSOLUTELY there. I love everything about this game, but no amount of well wishing will ever improve it. NO FPS SHOULD EVER STUTTER AND FREEZE IN THE MIDDLE OF THE DAMN GAMEPLAY. If for whatever reason, you manage to make this game run respectably on the PS3, you can consider me impressed. I don't know a single game that uses the unreal 3 engine that can hit above 30FPS on any console.
THIS GAME WAS SUPPOSED TO SAVE THE FPS GENRE. I BELIEVED IN YOU CCP! HOW COULD YOU USE SUCH A GARBAGE ENGINE. YES. I AM TOTALLY MAD. And I waited three months to tell you.
WHY CCP? I thought you were a competent developer.
I am sorry if this post sounds harsh. You honestly can not even begin to understand the depths of my disappointment when I saw that Unreal Logo pop up on the screen after I was finally able to install the game after waiting three months to get into the beta.
This game is unfixable. The very essence of the game is FLAWED. This game needs a smoother frame refresh rate than 15-25, while fighting ONE enemy. This is two-thousand and twelve people.
The most important thing in the game is how smooth it plays, not how many polygons you can fit on the damn screen. I would say use a much more consistent engine, but the damage is done, and it can never be un-done. This game is ruined. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.12.09 06:34:00 -
[2] - Quote
I was reading this out loud to my brother and we were laughing. So much caps lock, so much exaggeration, so much rage. I especially enjoyed the part about FPS on consoles not being a "legitimate" genre, whatever that means. You ranting on doesn't help the game improve, you said nothing constructive that can actually help. I also enjoy the part about you playing for 3 months, never once coming to the forums to report bugs or provide feedback, and then finally coming here for whatever this is to call the devs incompetent. You show that you have no interest in actually helping the game improve. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.12.09 06:37:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:I was reading this out loud to my brother and we were laughing. So much caps lock, so much exaggeration, so much rage. I especially enjoyed the part about FPS on consoles not being a "legitimate" genre, whatever that means. You ranting on doesn't help the game improve, you said nothing constructive that can actually help. I also enjoy the part about you playing for 3 months, never once coming to the forums to report bugs or provide feedback, and then finally coming here for whatever this is to call the devs incompetent. You show that you have no interest in actually helping the game improve. Agreed and don't feed the trolls anything other than plasma and lead |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 06:44:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:I was reading this out loud to my brother and we were laughing. So much caps lock, so much exaggeration, so much rage. I especially enjoyed the part about FPS on consoles not being a "legitimate" genre, whatever that means. You ranting on doesn't help the game improve, you said nothing constructive that can actually help. I also enjoy the part about you playing for 3 months, never once coming to the forums to report bugs or provide feedback, and then finally coming here for whatever this is to call the devs incompetent. You show that you have no interest in actually helping the game improve.
Console FPS is a joke. This game was supposed to change everything. The entire genre of FPS has been ruined by these slow console shooters. This game was supposed to be different, and not because I had this image in my head of what this game was SUPPOSED to be.
The game as it currently stands is well designed, but it's always going to be flawed, and the TRUE issues with the game will NEVER be undone. Unreal Engine 3 is a BAD engine for online FPS. Especially on consoles. This game has atrocious graphics, horrible stuttering framerates, and borderline unacceptable rubber-banding. There are issues with ALL unreal engine games on consoles.
This was supposed to be an FPS from one of the best PC developers of ALL time. The only MMO developers that have managed to grow their MMO consistently every single year of its existence. They are using an engine notorious for being subpar for online games with FAR less detail/players/interactions than Dust 514. especially on consoles. To use this garbage engine on a game of THIS SCALE, is absolutely mind boggling. They chose a graphics showcase engine to deliver a mass scale, online FPS. If you don't see the problem with this, and the problems with the game in general. You can't be reasoned with. Period.
This game has every right to play as smoothly as Call of Duty, or any retail FPS it has the potential to be FAR superior to all of those games. Especially considering the fantastic addition of keyboard and mouse controls. This game deserves FAR better than Unreal 3. CCP will not be able to fix the issues with this game in time for launch, or ever. That's the nature of the beast.
This game will forever be left to the dustbin of failure, because of such a subpar engine choice.
If you can prove to me, beyond a shadow of a doubt that this game will run at AT LEAST 30 frames per second when it leaves beta and hits launch, I will shut my damn mouth. I waited 3 months to get into this beta. My god damn heart sank when I saw that damn unreal engine 3 logo. I immediately expected the worst, and my fears were confirmed within 10 seconds of playing this game. This is the biggest gaming related disappointment I've ever experienced. I am not even exaggerating.
How could a dev like CCP choose graphics over SMOOTH GAMEPLAY? It doesn't make any god damn sense, man. |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 06:54:00 -
[5] - Quote
Vermaak Doe wrote:Anyone who doesn't think exactly like me is a troll.
I am trying to save this game from ending up like MAG. |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 06:56:00 -
[6] - Quote
whoops. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.12.09 07:19:00 -
[7] - Quote
Ziot Reitrenner wrote:Vermaak Doe wrote:Anyone who doesn't think exactly like me is a troll. I am trying to save this game from ending up like MAG. So you bash the game and give no constructive feedback to make it better = troll logic |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 08:15:00 -
[8] - Quote
Vermaak Doe wrote:Ziot Reitrenner wrote:Vermaak Doe wrote:Anyone who doesn't think exactly like me is a troll. I am trying to save this game from ending up like MAG. So you bash the game and give no constructive feedback to make it better = troll logic
This is unbelievable. Three times in a row, this forum has eaten my god damn posts.
This game deserves better than unreal 3. CCP made a horrible mistake when they picked this engine. That is all I have to say. This game was supposed to be the savior of the FPS genre. It ended up being another victim of UE3's garbage optimization on consoles. You can not even begin to understand the depths of my disappointment with CCP's decision making. You can not even begin to understand how amazing this game could have been if CCP took the time and money to make a decent engine for this ambitious game. If you disagree with me, that's fine. But you know nothing about games if you think this one is in any shape to be even worthy of such an absolute blind defense on your part. CCP BLEW IT. You have no idea how hard they blew it. They took what should have single handedly rejuvenated the competitive FPS scene, and turned it into a minute distraction the Call of Duty 'brogamers' will play while they wait for the next Call of Duty game. This game plays poorly. It's the engine's fault entirely. I am seriously beginning to doubt you've played this game at all. The state it's in is completely unacceptable. And it can't be fixed. Period.
This is seriously the most disappointing thing of all time. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.09 08:19:00 -
[9] - Quote
Vermaak Doe wrote:Ziot Reitrenner wrote:Vermaak Doe wrote:Anyone who doesn't think exactly like me is a troll. I am trying to save this game from ending up like MAG. So you bash the game and give no constructive feedback to make it better = troll logic While his post is largely subjective in nature, I can empathize his sentiments. Truly it isn't as hard to write a constructive critique as it is to make sense of what a troubled man or woman is saying.
Furthermore, yes the game is largely lacking in areas such as inspiration or cunning. As much as I'd hate to agree, this FPS does nothing particularly special as the genre goes. In fact, should this have been a third-person shooter, there could have been an incorporated cover system which allows the player to think critically about their next move. As trendy as an FPS can be, in its current state is an avatar for chaos. Most FPS's are, whereas TPS's have the option of being tactical.
If one were to incorporate the tactics of BF3 as a team based multiplayer strategy, you'd have to consider the pacing and placement of its gameplay. For a game that imposes such an immense risk for loss, gameplay is somewhat of a high tempo - negating the regard for it. The environment is more of a sandbox, with targets appearing everywhere at once, providing minimal reaction time and sometimes completely unexpected engagements.
Not everyone plays an FPS the same way. Some like to stay close in groups, where they feel they're most effective. Some like to stay behind and provide support. Others like to charge in and maximize damage, or stray from the pack as a lone wolf. Yet in my short experience in playing D514, I've noticed that players seem to play best when they're on a hill and in a group. Standard sandbox logic here. But I digress, as I'm sure that's seeding for a new debate.
All in all, I'm optimistic for D514. I want it to succeed! I really do! And even though I know full and well that we haven't seen the best D514 has yet to offer, I know that someone at CCP has to find it in them to allow innovation to take place. (Translation: Don't waste your potential!) ...And that listening attentively and intently to this community is, without question, a quantum-leap forward. |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 08:29:00 -
[10] - Quote
My complaints with this game are with netcode, hitboxes, graphical fidelity, and gamefeel. Not gameplay. I personally feel the game itself is perfectly fine in regards to design.
It just feels like garbage. The low framerates, rubberbanding, general freezing and stuttering, long loads, and even the horrendous buggy animations are unacceptable for a game this far along in development. The ACTUAL PROBLEM isn't the GAME. It's the ENGINE. How hard is it to grasp this? I've said it 3 times. Unreal 3 is a GARBAGE engine for online games.
All I want to know is why CCP decided to ruin their ambitious game with such a mediocre engine. They are perfectly capable of writing a much superior engine for this game. But it's too late. This game will ship, and it will sink. Why play this when Call of Duty plays MUCH smoother, and generally FEELS better.
Why would I play a game that can barely maintain 30 frames per second? Why wouldn't I play a game like Call of Duty that maintains a steady, smooth framerate, even online?
Don't give me that guff about player count either. Call of Duty LOOKS, PLAYS, and FEELS better than this game in every way, because it's on a SUPERIOR GAME ENGINE.
Call me a troll, but what I'm saying is the truth. CCP dropped the ball HARD. There is no way the public will embrace the game in the current state it's in. And it WILL NOT get fixed. The game will NEVER look like those e3 trailers. Ever. |
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STB Vermaak Doe
558
|
Posted - 2012.12.09 08:50:00 -
[11] - Quote
Ziot Reitrenner wrote:Vermaak Doe wrote:Ziot Reitrenner wrote:Vermaak Doe wrote:Anyone who doesn't think exactly like me is a troll. I am trying to save this game from ending up like MAG. So you bash the game and give no constructive feedback to make it better = troll logic This is unbelievable. Three times in a row, this forum has eaten my god damn posts. This game deserves better than unreal 3. CCP made a horrible mistake when they picked this engine. That is all I have to say. This game was supposed to be the savior of the FPS genre. It ended up being another victim of UE3's garbage optimization on consoles. You can not even begin to understand the depths of my disappointment with CCP's decision making. You can not even begin to understand how amazing this game could have been if CCP took the time and money to make a decent engine for this ambitious game. If you disagree with me, that's fine. But you know nothing about games if you think this one is in any shape to be even worthy of such an absolute blind defense on your part. CCP BLEW IT. You have no idea how hard they blew it. They took what should have single handedly rejuvenated the competitive FPS scene, and turned it into a minute distraction the Call of Duty 'brogamers' will play while they wait for the next Call of Duty game. This game plays poorly. It's the engine's fault entirely. I am seriously beginning to doubt you've played this game at all. The state it's in is completely unacceptable. And it can't be fixed. Period. This is seriously the most disappointing thing of all time. Exactly why was this game suppose to rejuvenate the Fps genre? Taking a company which has never made an fps and putting them on that high of a pedestal is flawed logic. And exactly how do you know the Ue3 engine isn't just for the beta phase of the game? I'm almost completely sure you've never played this game as if you were qualified to give accurate feedback on this game, it would've been done months ago. |
Denak Kalamari
CrimeWave Syndicate
80
|
Posted - 2012.12.09 09:31:00 -
[12] - Quote
STB Vermaak Doe wrote: Exactly why was this game suppose to rejuvenate the Fps genre? Taking a company which has never made an fps and putting them on that high of a pedestal is flawed logic. And exactly how do you know the Ue3 engine isn't just for the beta phase of the game? I'm almost completely sure you've never played this game as if you were qualified to give accurate feedback on this game, it would've been done months ago.
You can't just change the engine like that without completely rewriting the code, it would be the equivalent of starting the game completely from scratch. But yes, Vermaak has a point. As much as your points may be valid with the Unreal 3 Engine, dear Ziot, you are giving CCP way too many expectations and demands. Sure, they have created a succesfull PC MMO that keeps growing every year, but expecting them to create an FPS that would completely rewrite the genre is just ridicilous. This game was meant as a new way to link two completely different games together, not to completely blow everyone's mind with new gameplay mechanics that no one has ever seen before and be the benchmark to all FPS, especially from a developer that has never made an FPS before.
So for short, your expectations are way overblown, you give CCP unrealistic demands and just generally exaggarate things. |
Nayrson
Systems Federation Coalition of Galactic Unity
0
|
Posted - 2012.12.09 10:54:00 -
[13] - Quote
So...a show of hands from those who see the words BETA splashed across the top when you sign onto DUST. This one remembers seeing that. Its even a closed BETA even, with changes undoubtedly still in the pipeline. JSTR BETA means Not Complete, subject to lots of changes and adjustments based on PROPER feedback. Alas, it would be very trollish of me to say the OP is shedding carebear tears, but I don't want to troll and I am not even sure DUST has carebears to tear as yet (unless the hapless masses getting caught in spawn camps count?) |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.09 12:19:00 -
[14] - Quote
Nayrson wrote:So...a show of hands from those who see the words BETA splashed across the top when you sign onto DUST. This one remembers seeing that. Its even a closed BETA even, with changes undoubtedly still in the pipeline. JSTR BETA means Not Complete, subject to lots of changes and adjustments based on PROPER feedback. Alas, it would be very trollish of me to say the OP is shedding carebear tears, but I don't want to troll and I am not even sure DUST has carebears to tear as yet (unless the hapless masses getting caught in spawn camps count?)
BETA doesn't mean "not complete". A BETA is by definition "feature complete". This is more of an ALPHA since a true BETA is more or less a complete game that just requires testing for bugs and performance issues. But CCP doesn't really release complete games if you look at EVE since even 10 years later they're still adding brand new features. So their games don't really fall in to categories so they can call it whatever they want. Just wanted to point out that BETA doesn't mean "not complete".
And the fact that it's a BETA (or whatever) doesn't really matter if the engine is crap, which is what the OP was saying. Some fanfest video somewhere it seems like CCP said they were using a new, custom Unreal 3 engine that was optimized for the PS3. Honestly a lot of the issues people are having now might be due to the HDD, not the engine. I wonder if anyone has an SSD installed and if they're having all the same issues. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.09 13:13:00 -
[15] - Quote
Why so much hate towards Unreal Engine? It's reminding me of the Microsoft Flight Simulator community arguing against the X-Plane community over whose game is better. So much bitterness and hate. I don't give a crap which engine CCP uses. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.09 13:15:00 -
[16] - Quote
Nayrson wrote:So...a show of hands from those who see the words BETA splashed across the top when you sign onto DUST. This one remembers seeing that. Its even a closed BETA even, with changes undoubtedly still in the pipeline. JSTR BETA means Not Complete, subject to lots of changes and adjustments based on PROPER feedback. Alas, it would be very trollish of me to say the OP is shedding carebear tears, but I don't want to troll and I am not even sure DUST has carebears to tear as yet (unless the hapless masses getting caught in spawn camps count?)
You didn't read the OP did you?
The OP said he understands that the game is in beta and is incomplete. Read before you judge. |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 13:17:00 -
[17] - Quote
Nayrson wrote:So...a show of hands from those who see the words BETA splashed across the top when you sign onto DUST. This one remembers seeing that. Its even a closed BETA even, with changes undoubtedly still in the pipeline. JSTR BETA means Not Complete, subject to lots of changes and adjustments based on PROPER feedback. Alas, it would be very trollish of me to say the OP is shedding carebear tears, but I don't want to troll and I am not even sure DUST has carebears to tear as yet (unless the hapless masses getting caught in spawn camps count?)
Beta or not. This game is fundementally flawed by the very engine used to power the damn game.
Have you ever played another game online using the unreal 3 engine? The piece of crap can barely handle 4v4 Gears of War without spazzing the hell out. CCP expected to operate a massive landwar in this engine? Online? On a god damn 6 year old console? What the hell, man?
I am not asking CCP to re-write the entire game. I just hope they NEVER make this mistake again. I never said that the game is finished. I know it's a beta. I am WELL AWARE of that fact. That doesn't change the fact that the CORE problems with the playability of this game WILL manifest throughout its entire existence. This has been the case with every single Unreal 3 game on consoles since the original Gears of War, brah.
THIS GAME RUNS AT 25 FRAMES PER SECOND, JUST CHILLING. NOT EVEN IN COMBAT/VEHICLES. Even the god damn menus lag. That's just absolutely unacceptable. |
Doktor Worm
BetaMax.
8
|
Posted - 2012.12.09 13:24:00 -
[18] - Quote
One of the guys in our corp has an SSD installed. Don't know about framerate and rubberbanding etc, but he is loading into games around 15-30 seconds ahead of everyone else. I haven't seen him get disconnected due to internal errors either, so there is some evidence to support the above post. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.09 13:27:00 -
[19] - Quote
@zoit,
Would you prefer CCP use their in-house engine (carbon) instead which is relatively new, experimental, and requires massive resources? It's the same engine that powers Incarna avatars in Eve.
Anyways, I understand what you mean. But your hate toward the unreal engine is just based on personal preference. CCP had to choose the engine because of time constraints and because the engine is easier to work with for a company that never made a first person shooter in their entire career. Other engines would be nice no doubt, but how easy are they to work with compared to unreal? |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 13:28:00 -
[20] - Quote
Denak Kalamari wrote:STB Vermaak Doe wrote: Exactly why was this game suppose to rejuvenate the Fps genre? Taking a company which has never made an fps and putting them on that high of a pedestal is flawed logic. And exactly how do you know the Ue3 engine isn't just for the beta phase of the game? I'm almost completely sure you've never played this game as if you were qualified to give accurate feedback on this game, it would've been done months ago.
You can't just change the engine like that without completely rewriting the code, it would be the equivalent of starting the game completely from scratch. But yes, Vermaak has a point. As much as your points may be valid with the Unreal 3 Engine, dear Ziot, you are giving CCP way too many expectations and demands. Sure, they have created a succesfull PC MMO that keeps growing every year, but expecting them to create an FPS that would completely rewrite the genre is just ridicilous. This game was meant as a new way to link two completely different games together, not to completely blow everyone's mind with new gameplay mechanics that no one has ever seen before and be the benchmark to all FPS, especially from a developer that has never made an FPS before. So for short, your expectations are way overblown, you give CCP unrealistic demands and just generally exaggarate things.
I didn't ask anything of CCP. I'm not the one losing anything when this game launches, they are.
If you think for one second that these issues will sort themselves out by release, you're crazy. This game is dead on arrival. |
|
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 13:39:00 -
[21] - Quote
Maken Tosch wrote:@zoit,
Would you prefer CCP use their in-house engine (carbon) instead which is relatively new, experimental, and requires massive resources? It's the same engine that powers Incarna avatars in Eve.
Anyways, I understand what you mean. But your hate toward the unreal engine is just based on personal preference. CCP had to choose the engine because of time constraints and because the engine is easier to work with for a company that never made a first person shooter in their entire career. Other engines would be nice no doubt, but how easy are they to work with compared to unreal?
IdTech3 would have been the optimal choice, in my opinion. If you want a smooth game, with a consistent feel to it. It's the same game engine used to make the Call of Duty 4 multiplayer engine, which has been used in everysingle Call of Duty game since 4. It can handle vehicles and everything, and while Call of Duty may use a lot of smoke and mirrors to give it that crisp look, it's an ideal multiplayer engine, and would have made a much prettier game than the muddy, ugly, barren thing we have right now.
The texture pop-in on this game is freakin' CRAZY. You simply turn around while exploring the map and the textures will load in front of your very eyes.
Dust 514 is an ugly game. That's saying A LOT considering UE3 is pretty much a Graphics Showcase engine, it's sole purpose besides housing game code is to put a bunch of pretty stuff on the screen. I can appreciate artistic design. But there is no way they intended for all of the terrain in this game to be a mostly featureless grey/brown/yellow expanse. I get it, we're on freshly colonized worlds, but even mars has some texture to it. Without the architecture to break up the drab earths with some metals, this game would be totally devoid of any kind of life. TRIBES had cooler looking maps than this. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.09 13:47:00 -
[22] - Quote
Ziot Reitrenner wrote:Maken Tosch wrote:@zoit,
Would you prefer CCP use their in-house engine (carbon) instead which is relatively new, experimental, and requires massive resources? It's the same engine that powers Incarna avatars in Eve.
Anyways, I understand what you mean. But your hate toward the unreal engine is just based on personal preference. CCP had to choose the engine because of time constraints and because the engine is easier to work with for a company that never made a first person shooter in their entire career. Other engines would be nice no doubt, but how easy are they to work with compared to unreal? IdTech3 would have been the optimal choice, in my opinion. If you want a smooth game, with a consistent feel to it. It's the same game engine used to make the Call of Duty 4 multiplayer engine, which has been used in everysingle Call of Duty game since 4. It can handle vehicles and everything, and while Call of Duty may use a lot of smoke and mirrors to give it that crisp look, it's an ideal multiplayer engine, and would have made a much prettier game than the muddy, ugly, barren thing we have right now. The texture pop-in on this game is freakin' CRAZY. You simply turn around while exploring the map and the textures will load in front of your very eyes. Dust 514 is an ugly game. That's saying A LOT considering UE3 is pretty much a Graphics Showcase engine, it's sole purpose besides housing game code is to put a bunch of pretty stuff on the screen. I can appreciate artistic design. But there is no way they intended for all of the terrain in this game to be a mostly featureless grey/brown/yellow expanse. I get it, we're on freshly colonized worlds, but even mars has some texture to it. Without the architecture to break up the drab earths with some metals, this game would be totally devoid of any kind of life. TRIBES had cooler looking maps than this.
That doesn't answer my question. Forget graphics and map layouts. I'm talking about ease of use here.
|
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 13:56:00 -
[23] - Quote
Maken Tosch wrote:Ziot Reitrenner wrote:Maken Tosch wrote:@zoit,
Would you prefer CCP use their in-house engine (carbon) instead which is relatively new, experimental, and requires massive resources? It's the same engine that powers Incarna avatars in Eve.
Anyways, I understand what you mean. But your hate toward the unreal engine is just based on personal preference. CCP had to choose the engine because of time constraints and because the engine is easier to work with for a company that never made a first person shooter in their entire career. Other engines would be nice no doubt, but how easy are they to work with compared to unreal? IdTech3 would have been the optimal choice, in my opinion. If you want a smooth game, with a consistent feel to it. It's the same game engine used to make the Call of Duty 4 multiplayer engine, which has been used in everysingle Call of Duty game since 4. It can handle vehicles and everything, and while Call of Duty may use a lot of smoke and mirrors to give it that crisp look, it's an ideal multiplayer engine, and would have made a much prettier game than the muddy, ugly, barren thing we have right now. The texture pop-in on this game is freakin' CRAZY. You simply turn around while exploring the map and the textures will load in front of your very eyes. Dust 514 is an ugly game. That's saying A LOT considering UE3 is pretty much a Graphics Showcase engine, it's sole purpose besides housing game code is to put a bunch of pretty stuff on the screen. I can appreciate artistic design. But there is no way they intended for all of the terrain in this game to be a mostly featureless grey/brown/yellow expanse. I get it, we're on freshly colonized worlds, but even mars has some texture to it. Without the architecture to break up the drab earths with some metals, this game would be totally devoid of any kind of life. TRIBES had cooler looking maps than this. That doesn't answer my question. Forget graphics and map layouts. I'm talking about ease of use here.
It's used every two years to pump out a new Call of Duty game. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 14:22:00 -
[24] - Quote
I kinda agree... They were at this stage in development 2+ years ago, as evidenced by the trailers, and it looked better then.
Then they switched to UE3 to develop it on consoles...
I think their time would have been better spent optimizing the Carbon engine for FPS on console than completely restarting the game from scratch on UE3. Imagins where we would be now if they had kept it. Its really baffling to me to see that they threw all their work out the window, considering a trailer using in game footsge from 3 years ago was more completethan we have now, and with less issues... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.09 14:23:00 -
[25] - Quote
That still doesn't answer the ease of use question. Someone else please answer the question. Obviously i'm not getting any answers from this guy. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.09 14:26:00 -
[26] - Quote
look pal i don't know what's your problem but on behalf of all players enjoying the game i say this:
We would prefer to judge the game in it's final form than it's Beta form.
in a game beta you suppose to provide feedback and give ideas to improve it. but instead you would prefer to post your displeasure and rage on the forums like a bull with mad cow disease.
I hope you are happy because you just humiliate yourself in front of hundreds of people with logic. |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 14:46:00 -
[27] - Quote
Maken Tosch wrote:That still doesn't answer the ease of use question. Someone else please answer the question. Obviously i'm not getting any answers from this guy.
It's a much older engine, with a lot more literature and knowledge put into it. Even the GOLDSRC and Source engine has bits of the Idtech2/Quake 3 code in it. It's not about ease of use. It's not like Dust 514 is a fan game. They are making a professional product.
I am not here to rustle jimmies. This is a legitimate complaint. I see nothing but doom in this game's future, and I don't know how it can be rectified.
I see the interest in this game falling off very quickly. You'd think a game this ambitious would be talked about more often on imageboards like /v/, but it's not. Even in a place where the NDA is pretty much nigh unenforceable people still aren't bringing up this game, whatsoever. It puzzled me until I too got my hands on the game.
I was extremely excited for this game, but honestly it's unplayable garbage. This is a forum for feedback on the game. This is my feedback. I really don't know what else you want me to say. CCP dropped the ball big time, and I honestly hope they never make the same mistake twice. Unreal 3 can do some pretty amazing stuff, especially on PC. But this is NOT a PC. This is a 6 year old console.
This game is going to FAIL, and I feel CCP deserves to know why. |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 14:58:00 -
[28] - Quote
aden slayer wrote:look pal i don't know what's your problem but on behalf of all players enjoying the game i say this:
We would prefer to judge the game in it's final form than it's Beta form.
in a game beta you suppose to provide feedback and give ideas to improve it. but instead you would prefer to post your displeasure and rage on the forums like a bull with mad cow disease.
I hope you are happy because you just humiliate yourself in front of hundreds of people with logic.
That is exactly my point, bro. While CCP can, and most definitely should update the game systems, and the core game play with new features, weapons, maps, there is VERY, VERY, VERY, little they can do about the problems plaguing the GAME ENGINE. It's something SCORES of other developers have been unable to solve. and this failure to recognize the flaws of this engine are why a single little title dominates sales every god damn year, chief.
This IS the game's FINAL FORM. It won't get better looking, better playing, or better FEELING. The only thing they can do is change the fundemental gameplay, squash bugs as many bugs as they can, and do balance tweaks.
The core problems this game will face in the future have to do with inherent problems in the game engine itself. These are problems that have plagued the Engine since it first debuted in Gears of War back in 2006, and those EXACT same problems have found their way into this game as well. This really isn't a hard thing to understand. These underlying issues have already dealt a deathblow to this game's viability as a competitive shooter. It's inconsistent, there's massive stuttering, to the point where the game WILL FREEZE for a split second while in combat.
To quote my friend Kenshiro. This game is ALREADY DEAD.
http://www.youtube.com/watch?v=YYyHtOeIV4I http://www.youtube.com/watch?v=xhfyFlDzomE http://www.youtube.com/watch?v=NXVvea5i6ZM
I honestly can't name a worse pox on online gaming than this piece of crap engine. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.09 15:12:00 -
[29] - Quote
Ziot Reitrenner wrote:aden slayer wrote:look pal i don't know what's your problem but on behalf of all players enjoying the game i say this:
We would prefer to judge the game in it's final form than it's Beta form.
in a game beta you suppose to provide feedback and give ideas to improve it. but instead you would prefer to post your displeasure and rage on the forums like a bull with mad cow disease.
I hope you are happy because you just humiliate yourself in front of hundreds of people with logic. That is exactly my point, bro. While CCP can, and most definitely should update the game systems, and the core game play with new features, weapons, maps, there is VERY, VERY, VERY, little they can do about the problems plaguing the GAME ENGINE. It's something SCORES of other developers have been unable to solve. and this failure to recognize the flaws of this engine are why a single little title dominates sales every god damn year, chief. This IS the game's FINAL FORM. It won't get better looking, better playing, or better FEELING. The only thing they can do is change the fundemental gameplay, squash bugs as many bugs as they can, and do balance tweaks. The core problems this game will face in the future have to do with inherent problems in the game engine itself. These are problems that have plagued the Engine since it first debuted in Gears of War back in 2006, and those EXACT same problems have found their way into this game as well. This really isn't a hard thing to understand. These underlying issues have already dealt a deathblow to this game's viability as a competitive shooter. It's inconsistent, there's massive stuttering, to the point where the game WILL FREEZE for a split second while in combat. To quote my friend Kenshiro. This game is ALREADY DEAD.
Again you make no sense.
who told you this was the game's final form? How did you get the idea that the game is done? did god told you? did CCP told you? because the top of the loading screen says "Work in Progress" .
And when said these problems can't be fix ,it rightfully shows that you don't know how to think.
it can be fixed but it's something that's gonna take time. And don't argue with me by saying "this was in development since 2009" without doing some research.
if you don't like this game , just leave. End of story.
|
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 15:15:00 -
[30] - Quote
These problems won't go away at launch. If they do I'll gladly eat my just desserts. But the track record so far is clear as day. This game suffers from the exact same problems all games on the unreal engine suffer from when brought online. |
|
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.09 15:20:00 -
[31] - Quote
Ziot Reitrenner wrote:These problems won't go away at launch. If they do I'll gladly eat my just desserts. But the track record so far is clear as day. This game suffers from the exact same problems all games on the unreal engine suffer from when brought online.
once again you just assume these problems won't be fixed as if you have the power to see the future.
Do you know how hard it is to develop a game? |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.09 15:24:00 -
[32] - Quote
aden slayer wrote:Ziot Reitrenner wrote:These problems won't go away at launch. If they do I'll gladly eat my just desserts. But the track record so far is clear as day. This game suffers from the exact same problems all games on the unreal engine suffer from when brought online. once again you just assume these problems won't be fixed as if you have the power to see the future. Do you know how hard it is to develop a game?
http://www.youtube.com/watch?v=_XVusao6Mic
Cool story, bro. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2012.12.09 15:44:00 -
[33] - Quote
Ziot Reitrenner wrote:aden slayer wrote:Ziot Reitrenner wrote:These problems won't go away at launch. If they do I'll gladly eat my just desserts. But the track record so far is clear as day. This game suffers from the exact same problems all games on the unreal engine suffer from when brought online. once again you just assume these problems won't be fixed as if you have the power to see the future. Do you know how hard it is to develop a game? http://www.youtube.com/watch?v=_XVusao6MicCool story, bro.
And it was fixed in a patch.
just like what CCP is doing now. |
ArMaGeDoN The Cat
Systems Federation Coalition of Galactic Unity
157
|
Posted - 2012.12.09 16:05:00 -
[34] - Quote
Stop whining. All the problems you mentioned? FPS, netcode and other things? IS SUPPOSED TO BE RUBBISH IN A BETA, YOU CAN'T AVOID IT, SO STFU AND PLAY THE GAME! Plus, there are MANY REASONS TO USE THE UNREAL ENGINE 3. First, its easy to use, its that simple. Its a very simple engine that works on pretty much every platform. The second is, it would be easier to upgrade to Unreal Engine 4 once its out. Third, if they have future plans for the PC and Xbox, it would be easily portable. |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.12.09 16:18:00 -
[35] - Quote
Ziot Reitrenner wrote:Denak Kalamari wrote:STB Vermaak Doe wrote: Exactly why was this game suppose to rejuvenate the Fps genre? Taking a company which has never made an fps and putting them on that high of a pedestal is flawed logic. And exactly how do you know the Ue3 engine isn't just for the beta phase of the game? I'm almost completely sure you've never played this game as if you were qualified to give accurate feedback on this game, it would've been done months ago.
You can't just change the engine like that without completely rewriting the code, it would be the equivalent of starting the game completely from scratch. But yes, Vermaak has a point. As much as your points may be valid with the Unreal 3 Engine, dear Ziot, you are giving CCP way too many expectations and demands. Sure, they have created a succesfull PC MMO that keeps growing every year, but expecting them to create an FPS that would completely rewrite the genre is just ridicilous. This game was meant as a new way to link two completely different games together, not to completely blow everyone's mind with new gameplay mechanics that no one has ever seen before and be the benchmark to all FPS, especially from a developer that has never made an FPS before. So for short, your expectations are way overblown, you give CCP unrealistic demands and just generally exaggarate things. I didn't ask anything of CCP. I'm not the one losing anything when this game launches, they are. If you think for one second that these issues will sort themselves out by release, you're crazy. This game is dead on arrival.
If you truly believe that, hold your opinion until release and critique the game then |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.12.09 16:30:00 -
[36] - Quote
Just a few things OP needs to realise.
This game is being made for the PS4, not the PS3. The PS3 has limitations and is a decade old, alot of the issues you see are because of this, PS4 "should" have PC type processing power.
We are on TEST servers. The servers that run TQ are much better than what Singularity runs on.
Ziot, you also stated this game does nothing original. Then why were you so excited for it? It does alot of original things in the FPS genre, least of all is connecting a persitent PC world to a persistent PS3-4 world, which NO other console game has ever done.
Am I a fanboi of CCP? Not really, I have an EVE account which I started a few months back, thats about it. Is this game "pretty" not atm, but it is addictive and frustrating at the same time. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.09 17:29:00 -
[37] - Quote
I'd be curious to know if the guy with SSD is having all these issue, whoever that was should ask him about it. I'm absolutely positive that some of this game's issues are HDD related based on the fact that the last build I didn't notice nearly as much stuttering but my HDD ran so much that it started to rattle and I had to take it out and put it back. Also the texture popping is most probably HDD related.
Also, PS3's cell processor is a beast at some things but it can be difficult to program for if you're not used to it. A lot of times some of the work is offloaded to the GPU since it functions more like what most programmers are used to. I'm going to probably reseat my GPU and maybe add in some good thermal paste and see if that makes a difference. If it does good for me but maybe real bad for the game.
The point is I'm not saying I agree with the OP's assessment that the game is already dead but I am starting to fear that CCP may have a much more difficult job than they anticipated. That means either delays or an inferior product. I'll agree there is some cause for concern but they've pushed the release date back so I'm going to give them some more time before I start getting real worried. |
Cyn Bruin
Imperfects Negative-Feedback
653
|
Posted - 2012.12.09 18:10:00 -
[38] - Quote
Altina McAlterson wrote:I'd be curious to know if the guy with SSD is having all these issue, whoever that was should ask him about it.
I'm not running an SSD but I am running a Hybrid (4gig SSD) and I see a big difference in load times and texture loading from my old ps3 HDD (I just got Hybrid a few days ago).
I know alot of people in our corp. run SSDs and see the same type of "increased playability" from the old ps3 drives. Some of the maps that had big issues are decent now.
I do eventually get a map that is unplayable, the lag/framerate is just so bad I can't move and I have to restart. It usually is the new shuttlepad/silo map on the old 5pt map. This map has US comms, US Biomass and the new map on it and has been bad for 2 builds, they took it out of the skirmish rotation but left it in the ambush one (makes no sense). This map has a memory leak and is pathetic. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 18:22:00 -
[39] - Quote
I am on the fence regarding these things, because I am not in the know.
But I can see this:
Ziot has stated there are unavoidable flaws with UE3, the ENGINE of the game.
Most replies defending DUST seem to auote it being a work in progress...
But the "WIP" part is the CODE, running on the ENGINE...
If Ziot is indeed right, then you are missing his point. The game is could be the best coded game ever but be flawdd by an engine that is flawed.
An analogy: Ziot is saying, that the earth and foundation of the house CCP is building is fundamentally bad, but the rebuttals try to say, " Bu-bu-bu-bu... The house is going to be really nice looking and full of features and it has strong walls!"
If the foundation of the house is weak, it breaks the house, no matter how much cool stuff or how solid the walls are put together.
The code merely fuels the engine to do what it does. You could put Super Ultra Premium Plus 9000 type fuel in it, but if the engine itself is crap, the car will break down.
See what I mean?
Now, I am not advocating one or the other. I truly don't know to say that the UE3 is unsuitable for this type of game. Maybe Ziot is wrong, or maybe he is right. But I do know that you all were skirting around his fundamental point:
Is DUST doomed to poor performance, bugs, and will it ever reach it's full potential; and was this due to CCP's use of the Unreal Engine 3?
Just trying to steer the debate in the right direction, rather than verbally beating around the bush. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2012.12.09 18:59:00 -
[40] - Quote
There are doomsayer that predict that the world will end in 2012 ... Why every game has people on the foruns saying "OMG THE GAME IS DEAD!!!!111" Grow up! If you don't enjoy the game, don't play it! |
|
L1BERT1NE X
Osmon Surveillance Caldari State
26
|
Posted - 2012.12.09 20:05:00 -
[41] - Quote
-1 for being shocked by the appearance of the UE3 logo -when it was announced over 2 years ago. Odd that you missed that given your......fervor.
L1BERT1NE X Tastzlike chicken |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.09 20:27:00 -
[42] - Quote
Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof.
I'm through talking to this guy on this thread. |
1CLIP 1KILL
Crux Special Tasks Group Gallente Federation
87
|
Posted - 2012.12.09 20:39:00 -
[43] - Quote
Ziot Reitrenner wrote:IdTech3 would have been the optimal choice, in my opinion. If you want a smooth game, with a consistent feel to it. It's the same game engine used to make the Call of Duty 4 multiplayer engine, which has been used in everysingle Call of Duty game since 4.
I have noticed a pattern recently on forums. It appears as though many people who make comments about FPS games haven't played any on console (or at all) for the past five years. CoD MW3 uses the MW3 engine. Black Ops (1) uses IW engine. Black Ops 2 uses Black Ops 2 engine. Please guys, if you haven't played the games, just wiki them. I double-checked the google just to be sure I didn't look like an asshat too.
Anyways, the thing that made me check out this game is because they are using Ue. Sure, I'm probably a snobby gamer, but I wouldn't have tried a FPS game MMORPG devs made from the ground up, w/o a friend telling me it was good. id Tech (notice the lower case i) is alright. They are on 5 now btw, not 3 (for id). Someone else said it before, but this gen. of consoles is old. Ue4 is supposed to be sweet, and geared towards consoles. id tech 3-5 is tired, and I don't know how close id tech 6 is. Ue4 was already shown off to a few devs.
I'll admit, I haven't played a number of Ue3 games on console, but I have heard that they are full of problems. However, it seemed like they had problems because console hardware is kind of lame. I played games like Unreal Tournament 3 on PC and they were amazing. That's when CoD4 came out, and unfortunately other FPS games didn't really stand a chance against CoD4.
It seems obvious, but beta games are in beta for a reason. Clearly, your thoughts are relevant beta or not, because I am pretty sure they will release on Ue, but I have also noticed that some gamers have trouble differentiating between beta problems and, say, engine problems. But seriously dude, id Tech 3??? That was so ten to twelve years ago =/. This game will never be on the PS2.
Edit: I'm loling pretty hard right now. I haven't played games that ran on id Tech 3 in so long! I remember playing Medal of Honor: Allied Assault with my little brother on my XBOX. Just XBOX, no 360! |
Aerion Spiritus
Villore Sec Ops Gallente Federation
0
|
Posted - 2012.12.09 21:23:00 -
[44] - Quote
Ziot Reitrenner wrote:KAGEHOSHI Horned Wolf wrote:I was reading this out loud to my brother and we were laughing. So much caps lock, so much exaggeration, so much rage. I especially enjoyed the part about FPS on consoles not being a "legitimate" genre, whatever that means. You ranting on doesn't help the game improve, you said nothing constructive that can actually help. I also enjoy the part about you playing for 3 months, never once coming to the forums to report bugs or provide feedback, and then finally coming here for whatever this is to call the devs incompetent. You show that you have no interest in actually helping the game improve. Console FPS is a joke. This game was supposed to change everything. The entire genre of FPS has been ruined by these slow console shooters. This game was supposed to be different, and not because I had this image in my head of what this game was SUPPOSED to be. The game as it currently stands is well designed, but it's always going to be flawed, and the TRUE issues with the game will NEVER be undone. Unreal Engine 3 is a BAD engine for online FPS. Especially on consoles. This game has atrocious graphics, horrible stuttering framerates, and borderline unacceptable rubber-banding. There are issues with ALL unreal engine games on consoles. This was supposed to be an FPS from one of the best PC developers of ALL time. The only MMO developers that have managed to grow their MMO consistently every single year of its existence. They are using an engine notorious for being subpar for online games with FAR less detail/players/interactions than Dust 514. especially on consoles. To use this garbage engine on a game of THIS SCALE, is absolutely mind boggling. They chose a graphics showcase engine to deliver a mass scale, online FPS. If you don't see the problem with this, and the problems with the game in general. You can't be reasoned with. Period. This game has every right to play as smoothly as Call of Duty, or any retail FPS it has the potential to be FAR superior to all of those games. Especially considering the fantastic addition of keyboard and mouse controls. This game deserves FAR better than Unreal 3. CCP will not be able to fix the issues with this game in time for launch, or ever. That's the nature of the beast. This game will forever be left to the dustbin of failure, because of such a subpar engine choice. If you can prove to me, beyond a shadow of a doubt that this game will run at AT LEAST 30 frames per second when it leaves beta and hits launch, I will shut my damn mouth. I waited 3 months to get into this beta. My god damn heart sank when I saw that damn unreal engine 3 logo. I immediately expected the worst, and my fears were confirmed within 10 seconds of playing this game. This is the biggest gaming related disappointment I've ever experienced. I am not even exaggerating. How could a dev like CCP choose graphics over SMOOTH GAMEPLAY? It doesn't make any god damn sense, man.
You seem to be forgetting that this game is being designed to last as long as Eve, which is planned for another decade at least. The developers are also going to port it to PlayStation 4 when it is released, assuming people like you don't make the game seem so crap that they cancel it before then. You sir are also overly picky, I have played FPS's on my pc with a frame rate of 10-15 and beaten them on the hardest difficulty. If they can get a game like this to run at 25 fps, then kudos to them for they have met the minimum fps rate expected by me and hundreds of others who just want to play it for the game play and style of it. -Aeroslicer |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.09 22:19:00 -
[45] - Quote
Maken Tosch wrote:Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof.
I'm through talking to this guy on this thread.
Nice way to throw in that jab...
Off topic, but there is still much debate and physical evidence AGAINST evolution, as much as proponents deny it. While arguments can be very flawed especially in the fervent christian community, there are also very good arguments against it.
Personally, I believe in adaptation and natural selection, but find that that gaps between species and the whole concept of a common ansestor presents to o many holes in the theory.
In other words, I believe in a mix of the valid parts of the theory, and also my christian beliefs that support it. Labelin every christian that way os quite a stereotype and sweepin generalization. |
Magpie Raven
ZionTCD Legacy Rising
161
|
Posted - 2012.12.09 23:19:00 -
[46] - Quote
Wow. I'm surprised this thread hasn't been locked yet. There.is absolutely .nothing constructive here.
Quite your bitchin |
L1BERT1NE X
Osmon Surveillance Caldari State
26
|
Posted - 2012.12.09 23:37:00 -
[47] - Quote
J'Jor Da'Wg wrote:Maken Tosch wrote:Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof.
I'm through talking to this guy on this thread. Nice way to throw in that jab... Off topic, but there is still much debate and physical evidence AGAINST evolution, as much as proponents deny it. While arguments can be very flawed especially in the fervent christian community, there are also very good arguments against it. Personally, I believe in adaptation and natural selection, but find that that gaps between species and the whole concept of a common ansestor presents to o many holes in the theory. In other words, I believe in a mix of the valid parts of the theory, and also my christian beliefs that support it. Labelin every christian that way os quite a stereotype and sweepin generalization.
Wow, not even close. There is no debate; there are denialists. Not only are there no good arguments against evolution - there are no tenable ones. A very vocal minority speak loudly, are funded by fundamentalist kooks, and are given a media venue to spew their claims; -this does NOT mean there is a controversy.
There are 150 years of converging lines of evidence all strongly supporting evolution. To pretend otherwise is indicative of some other agenda or a very special kind of ignorance.
There is no excuse for this anymore; 30 minutes with a high school textbook other than one vetted by the Texas Board of Education should at least give you a vague sense of being on the wrong side of this "argument" . It is no longer 1950....not that this kind of drivel was acceptable then.... |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.12.10 00:04:00 -
[48] - Quote
J'Jor Da'Wg wrote:Maken Tosch wrote:Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof.
I'm through talking to this guy on this thread. Nice way to throw in that jab... Off topic, but there is still much debate and physical evidence AGAINST evolution, as much as proponents deny it. While arguments can be very flawed especially in the fervent christian community, there are also very good arguments against it. Personally, I believe in adaptation and natural selection, but find that that gaps between species and the whole concept of a common ansestor presents to o many holes in the theory. In other words, I believe in a mix of the valid parts of the theory, and also my christian beliefs that support it. Labelin every christian that way os quite a stereotype and sweepin generalization.
He never said all Christians were like that. I'm not sure you understand the level of scrutiny and evidence required for something to be accepted as a theory in the scientific community. A theory could amass evidence supporting it for hundreds of years, but If one piece of legitimate evidence arises that contradicts that theory, then the theory is no longer seen as valid, or needs to be revised to fix the parts shown to be incorrect. If there was any real evidence against evolution, then the theory would be revised, or thrown out. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 01:01:00 -
[49] - Quote
Sorry OP, but I disagree. Perhaps its the coding behind their engine, but as it exists right now is nowhere near optimal.
You seem a tad obsessed with the idea they're using the wrong engine. Also, CCP isn't one of the triple-A developers, just one of the more profound. If you would say a developer like Blizzard, then I would be inclined to agree. But whatever.
Just so you know, OP, we're all here sharing whatever pain you're blaring at us right now. We all know there's a lot that needs to be done. Outright calling the game a failure has to rest on more reasons than just the engine alone. We are nonetheless better inclined to pity your suffering than empathize with it. |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.10 01:08:00 -
[50] - Quote
CCP deserves to know why their game won't hold a fanbase.
|
|
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 01:23:00 -
[51] - Quote
Well, I just offered a proposal to the dilemma. Much better than simply ranting and exhausting people to read subjective hatred towards a game we're trying to help build. Also, note that Mass Effect 3 also uses the UE3 engine with multiplayer. Check this forum for my thread. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2012.12.10 01:28:00 -
[52] - Quote
To whoever asked if it was confirmed that unreal 3 would be the engine used at launch and maybe they'll change it I have one word for you: Daikatana. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2012.12.10 02:14:00 -
[53] - Quote
J'Jor Da'Wg wrote:Maken Tosch wrote:Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof.
I'm through talking to this guy on this thread. Nice way to throw in that jab... Off topic, but there is still much debate and physical evidence AGAINST evolution, as much as proponents deny it. While arguments can be very flawed especially in the fervent christian community, there are also very good arguments against it. Personally, I believe in adaptation and natural selection, but find that that gaps between species and the whole concept of a common ansestor presents to o many holes in the theory. In other words, I believe in a mix of the valid parts of the theory, and also my christian beliefs that support it. Labelin every christian that way os quite a stereotype and sweepin generalization.
I did not say all christians are like that. I just happen to notice that a certain sect of them understand the book of genesis as if it's meant to be read in literal terms (I'm Gnostic and I read it in allegorical or symbolic terms only). Perhaps it's the Orthodox Christians I was referring to.
Anyways, that's besides the point. I was merely using the Christian argument to point out how willfully ignorant the OP is at this moment. I can understand the many flaws with Dust 514, but that doesn't mean I'm obligated to see the whole thing as a glass that is half empty. I see the glass half full instead. But it's not just the amount of water in the container that matters. What about the chemical make up of the glass itself? It's shape maybe? Or how tall is that glass? Is the water being filled slowly or quickly? That's how I see Dust.
Unfortunately for the OP, he just decided to stick with seeing the glass as just destroyed or non-existent. We already provided our valid arguments regarding the Unreal Engine. So far the OP has already made up his mind. There is no convincing him. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.10 02:20:00 -
[54] - Quote
Maken Tosch wrote:J'Jor Da'Wg wrote:Maken Tosch wrote:Obviously this OP has already made up his mind and will only accept doom and gloom for DUST. It's like a Christian evangelical constantly denying evolution regardless of physical proof.
I'm through talking to this guy on this thread. Nice way to throw in that jab... Off topic, but there is still much debate and physical evidence AGAINST evolution, as much as proponents deny it. While arguments can be very flawed especially in the fervent christian community, there are also very good arguments against it. Personally, I believe in adaptation and natural selection, but find that that gaps between species and the whole concept of a common ansestor presents to o many holes in the theory. In other words, I believe in a mix of the valid parts of the theory, and also my christian beliefs that support it. Labelin every christian that way os quite a stereotype and sweepin generalization. I did not say all christians are like that. I just happen to notice that a certain sect of them understand the book of genesis as if it's meant to be read in literal terms (I'm Gnostic and I read it in allegorical or symbolic terms only). Perhaps it's the Orthodox Christians I was referring to. Anyways, that's besides the point. I was merely using the Christian argument to point out how willfully ignorant the OP is at this moment. I can understand the many flaws with Dust 514, but that doesn't mean I'm obligated to see the whole thing as a glass that is half empty. I see the glass half full instead. But it's not just the amount of water in the container that matters. What about the chemical make up of the glass itself? It's shape maybe? Or how tall is that glass? Is the water being filled slowly or quickly? That's how I see Dust. Unfortunately for the OP, he just decided to stick with seeing the glass as just destroyed or non-existent. We already provided our valid arguments regarding the Unreal Engine. So far the OP has already made up his mind. There is no convincing him.
No offense taken. I just wanted to say that there are those of us put there who are Christians but still use science and such instead of religious platitudes out there to defend our faith.
@others If you believe that evolution is so undisputable, you have never come ip against a good argument against it. Being a forum about DUST 514, I think it would be better to end all religious debate here, and focus on DUST 514. Suffice it to say that I do have several good pieces of evidence and reasoned arguments against evoluion if I had the time and place to post it. And I mean evolution, not adaptation/natural selection |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.12.10 02:22:00 -
[55] - Quote
Speaking of adaptation and natural selection, It's nice to know Dust 514 will be all about "adapt or die". XD |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
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Posted - 2012.12.10 02:23:00 -
[56] - Quote
But anyways, Back on topic.
As I mentioned before. You all are refuting him on the subject of the game bring a work in Progress, not on his basis of a problem with the game engine as a whole. Is there any arguments lut there to support or deny his assertions that Unreal Engone is limiting the game to a large extent? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
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Posted - 2012.12.10 03:00:00 -
[57] - Quote
J'Jor Da'Wg wrote:But anyways, Back on topic.
As I mentioned before. You all are refuting him on the subject of the game bring a work in Progress, not on his basis of a problem with the game engine as a whole. Is there any arguments lut there to support or deny his assertions that Unreal Engine is limiting the game to a large extent?
From what others have pointed out, it is a core engine that is flexible and easy to use. It may be limited but it can easily be ported to the latest Unreal engine for the PS4 once CCP has the SDK available for it. That's as far as I know based on what others say. |
Altina McAlterson
TRUE TEA BAGGERS
363
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Posted - 2012.12.10 03:12:00 -
[58] - Quote
J'Jor Da'Wg wrote:But anyways, Back on topic.
As I mentioned before. You all are refuting him on the subject of the game bring a work in Progress, not on his basis of a problem with the game engine as a whole. Is there any arguments lut there to support or deny his assertions that Unreal Engone is limiting the game to a large extent?
Not really, no. There is talk about how Unreal does not fully utilize the unique architecture of the PS3's cell processor but then I remember someone talking about that in a fanfest video saying this was custom version of UE3 that was better for PS3. Then there does seem to be some evidence that developers tend to offload a lot of the work to the GPU which could cause heat issues but I don't have any links to it at the moment.
So short answer is no, there are a lot of people that talk about UE3 and how it isn't good for the PS3 like it's a fact but I've never seen any technical documents to support this. |
byte modal
Algintal Core Gallente Federation
34
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Posted - 2012.12.10 04:57:00 -
[59] - Quote
Yeah, I'll jump in here too. Reading the OP, I am confused. You waited 3 months to post this, but later said it has taken you 3 months to get access to play this game. At first, I assumed you had been playing for three months and waited to get a relatively broader perspective on the game and its issues today as compared to yesterday---rather, 3 months ago. Or better, 2 builds ago. Now, however, I am leaning towards the idea that you have not played for three months. My mistake perhaps in the assumption? Regardless, change has come. Graphics have improved. I started two character wipes back. The visuals, textures, lag, and rubber-banding were horrible then. Hit detection seemed to be disabled in 60% of my games. Their were no objects in field to navigate or use as cover during skirmishes. This build has, at least from my perspective, greatly improved on all of this---something you claim is unrepairable. That's not to say this build "nailed it" as there are obviously still many problems. *cough* BETA *cough* but having the perspective to know where we were two builds back compared to where we are NOW, I personally see no reason why improvements will not continue.
While I don't really disagree with your sentiment and frustration (because as one poster noted, it is both addictive and frustrating at the same time), I do find the rant overall as extremist and rather short-sighted considering the obvious improvements made over the last two builds. All of which I think counter many of your hard line complaints or assumptions.
Back to my original issue: How much time have you actually given to testing before this post to make valid comparisons?
Maybe I'm wrong.
- me.
*EDIT* Regarding the forum eating your posts, there is a draft that is automatically saved as you type. You can usually click the draft link to recover the last saved state. If next time you post and it returns to an empty post field and your 20-minute reply is no longer visable, look up top just above the text box for the red draft link. Worst case, select all and copy/paste your post beforing hitting "post." I learned this after about 6 replies within these forums. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
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Posted - 2012.12.10 05:25:00 -
[60] - Quote
Ziot Reitrenner wrote: The use of Unreal Engine 3 in a game of this magnitude on a CONSOLE is absolutely unacceptable. This game will ALWAYS be a sub-30 FPS, stuttering, rubberbanding, mess.
Um, dude...
2K Marin, Epic Games, Hi-Rez Studios, Ubisoft, Raven Software, The Farm 51, Midway Games, EA Los Angeles, Danger Close Games, BioWare, Kaos Studios, Sony Online Austin, Gearbox Software, People Can Fly, NC Soft, EA Montreal, and the US Army all say you're full of it.
Lemme know when you've got your own kickass engine created that gets half the use that UE3 does though, mkay? |
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Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.10 05:31:00 -
[61] - Quote
Gemini Reynolds wrote:Ziot Reitrenner wrote: The use of Unreal Engine 3 in a game of this magnitude on a CONSOLE is absolutely unacceptable. This game will ALWAYS be a sub-30 FPS, stuttering, rubberbanding, mess. Um, dude... 2K Marin, Epic Games, Hi-Rez Studios, Ubisoft, Raven Software, The Farm 51, Midway Games, EA Los Angeles, Danger Close Games, BioWare, Kaos Studios, Sony Online Austin, Gearbox Software, People Can Fly, NC Soft, EA Montreal, and the US Army all say you're full of it. Lemme know when you've got your own kickass engine created that gets half the use that UE3 does though, mkay? Dude, you completely missed the point.
It's not a comparison of the engine's uses. It's a relatively crude and opinionated dissection of the engine's usefulness on consoles. Also it tends to cripple your argument by slinging ad hominem. Chances are exceptionally unlikely that OP has his own game engine ready to port.
Now what would've been appropriate is if you'd have given a list of successful titles ported to the PS3 using UE3. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
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Posted - 2012.12.10 05:33:00 -
[62] - Quote
All developers mentioned in the initial post have developed multiplayer titles for the PS3 using UE3. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 05:35:00 -
[63] - Quote
It could help if you named one.
I would mention Mass Effect 3, but that game also has very unstable multiplayer. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
|
Posted - 2012.12.10 05:51:00 -
[64] - Quote
Talnos Nosslu wrote:It could help if you named one.
Very well. For the utterly slow thinkers with an inability to do their own research. Here you go (In alphabetical order no less) :
All Zombies Must Die, Aliens: Colonial Marines, Army of Two, Blade & Soul, Brothers in Arms: Hell's Highway, Blacksite: Area 51, Borderlands, Borderlands 2, Bulletstorm, DC Universe Online, Fronlines: Fuel of War, Gears of War, Gears of War 2, Gears of War 3 (Yes, GOW is XBox but..console online was the criteria), Homefront, Lost Planet 3, Mass Effect 3, Medal of Honor, Medal of Honor: Airborne, Mortal Kombat vs DC Universe, Painkiller: Hell & Damnation, Section 8, Section 8: Prejudice, Singularity, Spec Ops: The Line, Stranglehold, Tom Clancy's Endwar, Tom Clancy's Rainbow Six: Vegas, Tom Clancy's Rainbow Six: Vegas 2, Tony Hawk's Pro Skater HD, Too Human, Tron: Evolution, Turok, Unreal Tournament 3, and X-COM: Enemy Unknown.
Satisfied? That's not even counting single-player or non-console. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
|
Posted - 2012.12.10 05:56:00 -
[65] - Quote
Oh, this? This wasn't for me bro. It's for all the people trying to figure out what you're talking about. |
Vermaak Doe
SVER True Blood Unclaimed.
385
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Posted - 2012.12.10 05:58:00 -
[66] - Quote
At spec ops the line this entire thread became invalid |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2012.12.10 06:05:00 -
[67] - Quote
Never been to the core of this game, did stop spinning? |
Ziot Reitrenner
Osmon Surveillance Caldari State
17
|
Posted - 2012.12.10 08:46:00 -
[68] - Quote
Gemini Reynolds wrote:Talnos Nosslu wrote:It could help if you named one. Very well. For the utterly slow thinkers with an inability to do their own research. Here you go (In alphabetical order no less) : All Zombies Must Die, Aliens: Colonial Marines, Army of Two, Blade & Soul, Brothers in Arms: Hell's Highway, Blacksite: Area 51, Borderlands, Borderlands 2, Bulletstorm, DC Universe Online, Fronlines: Fuel of War, Gears of War, Gears of War 2, Gears of War 3 (Yes, GOW is XBox but..console online was the criteria), Homefront, Lost Planet 3, Mass Effect 3, Medal of Honor, Medal of Honor: Airborne, Mortal Kombat vs DC Universe, Painkiller: Hell & Damnation, Section 8, Section 8: Prejudice, Singularity, Spec Ops: The Line, Stranglehold, Tom Clancy's Endwar, Tom Clancy's Rainbow Six: Vegas, Tom Clancy's Rainbow Six: Vegas 2, Tony Hawk's Pro Skater HD, Too Human, Tron: Evolution, Turok, Unreal Tournament 3, and X-COM: Enemy Unknown. Satisfied? That's not even counting single-player or non-console.
There isn't a single game in that list that is well known for its stable, multiplayer experience, especially on consoles.
People call it "host advantage" but it's just the fact that unreal 3 is a garbage engine.
Call of Duty has peer to peer multiplayer, but the non-hosts don't suffer any clear and present disadvantage. Pings are very consistent in those games, you might get one game out of about 20 where you're getting what some have called 'Magic Bullets." Where it looks like you're getting shot through entire buildings.
Unreal Tournament 3 is ABSOLUTE GARBAGE online and that's where the god damn engine gets its name. |
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CCP Frame
C C P C C P Alliance
470
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Posted - 2012.12.10 09:31:00 -
[69] - Quote
The next major update will focus on stability issues and game performance overall. We understand your frustration regarding the current state of the game and everyone is working hard on improving that constantly. Thank you for your feedback! |
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