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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.09 08:19:00 -
[1] - Quote
Vermaak Doe wrote:Ziot Reitrenner wrote:Vermaak Doe wrote:Anyone who doesn't think exactly like me is a troll. I am trying to save this game from ending up like MAG. So you bash the game and give no constructive feedback to make it better = troll logic While his post is largely subjective in nature, I can empathize his sentiments. Truly it isn't as hard to write a constructive critique as it is to make sense of what a troubled man or woman is saying.
Furthermore, yes the game is largely lacking in areas such as inspiration or cunning. As much as I'd hate to agree, this FPS does nothing particularly special as the genre goes. In fact, should this have been a third-person shooter, there could have been an incorporated cover system which allows the player to think critically about their next move. As trendy as an FPS can be, in its current state is an avatar for chaos. Most FPS's are, whereas TPS's have the option of being tactical.
If one were to incorporate the tactics of BF3 as a team based multiplayer strategy, you'd have to consider the pacing and placement of its gameplay. For a game that imposes such an immense risk for loss, gameplay is somewhat of a high tempo - negating the regard for it. The environment is more of a sandbox, with targets appearing everywhere at once, providing minimal reaction time and sometimes completely unexpected engagements.
Not everyone plays an FPS the same way. Some like to stay close in groups, where they feel they're most effective. Some like to stay behind and provide support. Others like to charge in and maximize damage, or stray from the pack as a lone wolf. Yet in my short experience in playing D514, I've noticed that players seem to play best when they're on a hill and in a group. Standard sandbox logic here. But I digress, as I'm sure that's seeding for a new debate.
All in all, I'm optimistic for D514. I want it to succeed! I really do! And even though I know full and well that we haven't seen the best D514 has yet to offer, I know that someone at CCP has to find it in them to allow innovation to take place. (Translation: Don't waste your potential!) ...And that listening attentively and intently to this community is, without question, a quantum-leap forward. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.10 01:01:00 -
[2] - Quote
Sorry OP, but I disagree. Perhaps its the coding behind their engine, but as it exists right now is nowhere near optimal.
You seem a tad obsessed with the idea they're using the wrong engine. Also, CCP isn't one of the triple-A developers, just one of the more profound. If you would say a developer like Blizzard, then I would be inclined to agree. But whatever.
Just so you know, OP, we're all here sharing whatever pain you're blaring at us right now. We all know there's a lot that needs to be done. Outright calling the game a failure has to rest on more reasons than just the engine alone. We are nonetheless better inclined to pity your suffering than empathize with it. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.10 01:23:00 -
[3] - Quote
Well, I just offered a proposal to the dilemma. Much better than simply ranting and exhausting people to read subjective hatred towards a game we're trying to help build. Also, note that Mass Effect 3 also uses the UE3 engine with multiplayer. Check this forum for my thread. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.10 05:31:00 -
[4] - Quote
Gemini Reynolds wrote:Ziot Reitrenner wrote: The use of Unreal Engine 3 in a game of this magnitude on a CONSOLE is absolutely unacceptable. This game will ALWAYS be a sub-30 FPS, stuttering, rubberbanding, mess. Um, dude... 2K Marin, Epic Games, Hi-Rez Studios, Ubisoft, Raven Software, The Farm 51, Midway Games, EA Los Angeles, Danger Close Games, BioWare, Kaos Studios, Sony Online Austin, Gearbox Software, People Can Fly, NC Soft, EA Montreal, and the US Army all say you're full of it. Lemme know when you've got your own kickass engine created that gets half the use that UE3 does though, mkay? Dude, you completely missed the point.
It's not a comparison of the engine's uses. It's a relatively crude and opinionated dissection of the engine's usefulness on consoles. Also it tends to cripple your argument by slinging ad hominem. Chances are exceptionally unlikely that OP has his own game engine ready to port.
Now what would've been appropriate is if you'd have given a list of successful titles ported to the PS3 using UE3. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.10 05:35:00 -
[5] - Quote
It could help if you named one.
I would mention Mass Effect 3, but that game also has very unstable multiplayer. |
Talnos Nosslu
Osmon Surveillance Caldari State
46
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Posted - 2012.12.10 05:56:00 -
[6] - Quote
Oh, this? This wasn't for me bro. It's for all the people trying to figure out what you're talking about. |
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