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EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.11.29 13:30:00 -
[1] - Quote
Tank vs tank is now who saw who 1st
For example yday Meode joined a match in which it was mostly empty and he called down his tank which a 2shot from the sky as it was called in, i nearly did it again but he got it and 2shot me back
Same with metimagic i nearly 1 shot his Sagaris tbh yday but it was 2shot
On any shield tank i can 2 shot it with my current setup, milita gets 1 shot, bolas 2 shots
Missiles are not used, blasters are kinda rare but atm railguns>all mostly due to the fact of the pure damage they give out
Also its more psychological now with the tanks and trying to get the upperhand so you can get that 1st shot off and then that quick 2nd or trying to survive that 1st shot you recieved
Forge guns in general can pretty much 3 shot a shield tank
So atm we do have powerful turret - Railgun, with a weak hull and crap small turrets
TBH the railgun should stay the same damage wise, it should not get nerfed because the forge gun should not be better than a large railgun, increase its turn speed and let it overheat after 3 cont shots
Missiles no random missile spread, maybe decrease direct damage up splash and radius damage, increase range a bit
Blasters seem fine mostly
Tanks resistances need to be put back so more options are available, more tank HP in general id say aswell
Swarms need fixing, no lock on through cover/jumping while firing/missiles bending around cover
Forge gun reduce the range a bit, no splash damage, no jumping while charging either
Also skillbook wise take away the extra damage from skill up turrets and the prof in general, just keep it to the turret skillbook and damage mods tbh and instead give the the turetts and the prof advantages to using that turret like 5% less cooldown to hybrid or whatever
Amror needs active mods, also swarms take away 30% damage against armor |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.09 13:53:00 -
[2] - Quote
DarkShadowFox wrote:I know this is old but, I keep ripping apart rails with my blaster... guess I just know how to fit my tank ;D
also their called HAV's stop saying tank it confuses people.
If you came up against any decent rail tanker you would get whacked before you would be able to get close enough |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.12.10 12:32:00 -
[3] - Quote
Jason Pearson wrote:EnglishSnake wrote:DarkShadowFox wrote:I know this is old but, I keep ripping apart rails with my blaster... guess I just know how to fit my tank ;D
also their called HAV's stop saying tank it confuses people. If you came up against any decent rail tanker you would get whacked before you would be able to get close enough Location is a key factor aswell though aswell as individual player skill. Rails > Everything else isn't really correct. I use blasters as a main weapon, rails for when I feel like denying players vehicles in their redzone. I've come across quite a few Railgun users and the majority die, unless they camp somewhere, like on their redline. I'm a pretty reckless tank driver so one of my main tactics is rushing an enemy tank. I enjoy smashing into the side of an enemy tank, because it knocked them upwards and they're unable to shoot me anymore. Blasters and Missiles (in TvT) seems quite balanced but Rails do hurt quite a bit. Perhaps lowering the damage slightly (not NERF, but TWEAK) whilst keeping the range will make it a useful but balanced weapon.
You on about tweeking the railgun damage? if so its a no because the forge guns already rival it in damage and its a handheld version if anything the railgun should keep its damage and forge should drop a bit
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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 13:02:00 -
[4] - Quote
STB Vermaak Doe wrote:EnglishSnake wrote:Jason Pearson wrote:EnglishSnake wrote:DarkShadowFox wrote:I know this is old but, I keep ripping apart rails with my blaster... guess I just know how to fit my tank ;D
also their called HAV's stop saying tank it confuses people. If you came up against any decent rail tanker you would get whacked before you would be able to get close enough Location is a key factor aswell though aswell as individual player skill. Rails > Everything else isn't really correct. I use blasters as a main weapon, rails for when I feel like denying players vehicles in their redzone. I've come across quite a few Railgun users and the majority die, unless they camp somewhere, like on their redline. I'm a pretty reckless tank driver so one of my main tactics is rushing an enemy tank. I enjoy smashing into the side of an enemy tank, because it knocked them upwards and they're unable to shoot me anymore. Blasters and Missiles (in TvT) seems quite balanced but Rails do hurt quite a bit. Perhaps lowering the damage slightly (not NERF, but TWEAK) whilst keeping the range will make it a useful but balanced weapon. You on about tweeking the railgun damage? if so its a no because the forge guns already rival it in damage and its a handheld version if anything the railgun should keep its damage and forge should drop a bit The forge is fine, especially considering the double drawback of the breaches and inability to hold a charge in the assaults. They're meant to close the gap between infantry and artillery and do their job fine
The forge gun should be between the small and large railgun tbh, not up ther with the large railgun unless its advanced/proto but even then it should never be stronger thatnthe L advanced/proto rails |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 13:31:00 -
[5] - Quote
STB Vermaak Doe wrote:So in your opinion only tanks should be able to take on tanks? Because that's exactly what would happen if forges got nerfed again. Bringing eve into the mix, steath bombers carry one of the most singularly devastating payloads that allow groups of bombers to tackle larger targets and in no way is the concept of weaker units wrecking hardened targets
SB cloak up big difference tbh, they are for sneaky sneaky attacks, are you asking for a cloak on your heavy suit? but also its a very specialized ship and heavys are not
Forge gun is a handheld rail gun, but large beats a handheld anyday or so it should, the turret is far bigger and should deliver the projectile at a faster rate so more damage is caused, its downside it overheats after 2 cont shots and is crap in CQC |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 18:10:00 -
[6] - Quote
No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.10 18:45:00 -
[7] - Quote
Sephirian Fair wrote:Mavado V Noriega wrote:Sephirian Fair wrote:EnglishSnake wrote:No one gets a bonus to rails? hm i thought Gallente would tbh but then again Caldari also do use hybrids, maybe they gonna make some more tanks for the races because laser will be Amarr and Minmitar projectile Gallente are Blasters while Caldari are Railguns, at least that's what the Vehicle Development videos stated. I'd agree with Amarrian being Laser based, and a toss-up for Minmitar to pick up one of the remaining ones. Now that I think about it, that might cause some irritating imbalances between turrets, especially if a turret is left out of the Maurauder skillbook. 4 races need 2 turrets apiece. CCP needs to make two more turret types and give each racial tank two different turrets to boost. Lol. caldari gets a bonus to missiles based on what it says INGAME Minmatar would be projectile so the autocannon will get a bonus to a minmatar tank Yes, sorry. My mistake. I just have a feeling that it'll be switched eventually, so I spoke without thinking about what it currently is. My bad.
But really railgun/blaster are both hybrid just like autocannon and artillery are both projectile so really the bonus should effect both unless they make diff tanks have diff turret bonuses so we have a tank for each type of turret meaning 6 tanks in total 2 hybrid 2 proj and 1 missile and laser |
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