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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 11:56:00 -
[1] - Quote
SMGs need a buff been using an SMG combined with my AR and tbqh its dumb that my AR has LESS hip fire spread than my SMG both are trained on their respective Operations skill on lvl 2 but come on....the cone on the smg is alot bigger than an AR
also SMGs need a range buff i think the optimal range is something terrible like 15M? really? Hate to bring up real life but SMGs irl have much better optimal range than 15M
SMG base optimal range should be about 25-30M minimum ARs have about double that minus the lolbreachAR
So yea ccp buff the range and fix the hip fire spread of SMGs, SMGs should ALWAYS beat an AR in cqc and FIX THE RETICLE ITS TERRIBLE ON THE SMG |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 12:02:00 -
[2] - Quote
I can outgun most ARs - including some Prototypes - with the Toxin SMG from the Merc Pack. It has Standard-level stats, and if you're using it in close, it rips targets to pieces faster than most ARs.
They're a short-range weapon, and more importantly, they're a SIDEARM. They're designed to be SECONDARY weapons, not PRIMARY. If you're trying to use the SMG as your main gun, you need one of 3 things:
1. Lots of SP investment. 2. Lots of skill and situational awareness. 3. A good reason why you're only carrying a Sidearm. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:05:00 -
[3] - Quote
You have to remember the SMG is a sidearm.
With that said I do agree that the SMG could use a SLIGHT boost. It should never be able to beat a shotgun at close range though. I don't like that it should ALWAYS beat an AR at close range, but it should be able to do it sometimes yeah. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 12:20:00 -
[4] - Quote
Garrett Blacknova wrote:I can outgun most ARs - including some Prototypes - with the Toxin SMG from the Merc Pack. It has Standard-level stats, and if you're using it in close, it rips targets to pieces faster than most ARs.
They're a short-range weapon, and more importantly, they're a SIDEARM. They're designed to be SECONDARY weapons, not PRIMARY. If you're trying to use the SMG as your main gun, you need one of 3 things:
1. Lots of SP investment. 2. Lots of skill and situational awareness. 3. A good reason why you're only carrying a Sidearm.
if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation
sorry but SMG users dont even kill me even when they get the jump on me and i feel i should of died its also one of the reasons ppl neglect AV because their is no decent sidearm except the scrambler pistol and most ppl arent good enough to use it + hit detection issues still
ya its a sidearm but a terrible one in my books when the scrambler pistol has alot more range and stoppin power than it why even choose an SMG? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 12:30:00 -
[5] - Quote
Mavado V Noriega wrote:Garrett Blacknova wrote:I can outgun most ARs - including some Prototypes - with the Toxin SMG from the Merc Pack. It has Standard-level stats, and if you're using it in close, it rips targets to pieces faster than most ARs.
They're a short-range weapon, and more importantly, they're a SIDEARM. They're designed to be SECONDARY weapons, not PRIMARY. If you're trying to use the SMG as your main gun, you need one of 3 things:
1. Lots of SP investment. 2. Lots of skill and situational awareness. 3. A good reason why you're only carrying a Sidearm. if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation sorry but SMG users dont even kill me even when they get the jump on me and i feel i should of died its also one of the reasons ppl neglect AV because their is no decent sidearm except the scrambler pistol and most ppl arent good enough to use it + hit detection issues still ya its a sidearm but a terrible one in my books when the scrambler pistol has alot more range and stoppin power than it why even choose an SMG? Honestly, I suck with Pistols. I'm not a good sniper either. Precision weapons in general disagree with me. I don't line up my shots accurately enough for them to be practical. SMGs work great. I see MANY more ARs than Shotguns on the battlefield when I'm running one of my SMG fittings, and I die more often to Shotguns when I'm using my SMG.
If I get the drop on a Shotgun guy, and don't keep my distance properly, he's going to turn and one-shot me. If I get the drop on a guy with any non-officer AR in the game, I give myself about 80% odds of winning that fight using a Toxing SMG.
I've gone against Heavies with HMGs and torn them apart with my Toxin though, so YMMV.
Want a good reason to bring the SMG instead of the Pistol? ERRATIC TARGETS. People who don't move predictably. You technically CAN headshot them, but it's not practical to do so deliberately. Aim in the general direction of the upper torso and burst-fire with your SMG, though... that's a good way to get a few headshots and have even your bodyshots putting out a decent amount of damage.
I've had times where another player with an AR got the drop on me and I managed to evade, turn, and kill them with my SMG.
It's also a great backup weapon for a Shotgun - if you're sticking to CQC-friendly areas of the map, but your enemy's forcing you into a range where your main weapon is ineffective, pull the SMG and unload on the guy who things he's "safe" because your Shotgun can't hit hard enough. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:34:00 -
[6] - Quote
Mavado V Noriega wrote:if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation
When running around with a SL your job is AV. You shouldn't be able to dominate too much with the SMG, even in close range.
Up against a shotgun, you should lose. Up against a sniper or a laser in close range, you will win.
Now, you're saying that when people get the jump on you with a SMG you still kill them. What are you using and what are they using? If you're in an advanced suit with a high-tier AR and they are in milita suit with a low-tier SMG, then of course you win?
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 12:34:00 -
[7] - Quote
lol i know how to shoot im sayin the hip fire on an AR is better than an SMG thats dumb SMGs in every game always have lower damage and better hip fire than ARs yet there is no reason to bother with an SMG for cqc if i got my AR since i can hip fire better with that due to game mechanics anyway
an no matter how u look at it the range is still balls it has like 1/4 the range of an AR....really? sharpshooter skills are wasted on smgs since the optimal is like 15m ur practically gettin no bonus and wasting alot of SP |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 12:40:00 -
[8] - Quote
Mavado V Noriega wrote:lol i know how to shoot im sayin the hip fire on an AR is better than an SMG thats dumb SMGs in every game always have lower damage and better hip fire than ARs yet there is no reason to bother with an SMG for cqc if i got my AR since i can hip fire better with that due to game mechanics anyway
an no matter how u look at it the range is still balls it has like 1/4 the range of an AR....really? sharpshooter skills are wasted on smgs since the optimal is like 15m ur practically gettin no bonus and wasting alot of SP So because you, personally perform better with AR hip-fire, that makes them objectively better when several others find the SMG more reliable in close quarters?
ok. You keep thinking that. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 12:41:00 -
[9] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation
When running around with a SL your job is AV. You shouldn't be able to dominate too much with the SMG, even in close range. Up against a shotgun, you should lose. Up against a sniper or a laser in close range, you will win. Now, you're saying that when people get the jump on you with a SMG you still kill them. What are you using and what are they using? If you're in an advanced suit with a high-tier AR and they are in milita suit with a low-tier SMG, then of course you win?
agree with shotguns thats how they work cqc one to 2 shots and they win
im using the blindfire and doesnt matter the suit since for the majority of the past 2 builds ive been using standard stuff as infantry only
and disagree with ur swarm comment just because their primary job is AV that means they must be terrible at taking out infantry/defending themselves?
whats the main running complaint from ppl? omg tanks are OP they are OP because ppl dont want to skill into AV when its a situational role, they rather skill into assault + AR and kill sure its different in corps but for the solo player he wont waste his time on AV, hell ppl got a FREE OP militia swarm fit and yet my lolarmor tank survives most pubs when in theory the ENTIRE enemy team can swap to the most OP hated thing for an armor tanker for FREE and rid me off the field easily.....but they dont. |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:46:00 -
[10] - Quote
Mavado V Noriega wrote:agree with shotguns thats how they work cqc one to 2 shots and they win
im using the blindfire and doesnt matter the suit since for the majority of the past 2 builds ive been using standard stuff as infantry only
and disagree with ur swarm comment just because their primary job is AV that means they must be terrible at taking out infantry/defending themselves?
whats the main running complaint from ppl? omg tanks are OP they are OP because ppl dont want to skill into AV when its a situational role, they rather skill into assault + AR and kill sure its different in corps but for the solo player he wont waste his time on AV, hell ppl got a FREE OP militia swarm fit and yet my lolarmor tank survives most pubs when in theory the ENTIRE enemy team can swap to the most OP hated thing for an armor tanker for FREE and rid me off the field easily.....but they dont. You can take out some infantry with your SMG?
Do you expect to faceroll all infantry though, just because you have a SMG and are in close range?
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 12:54:00 -
[11] - Quote
also the whole "its a sidearm" comment is irrelevant considering the scrambler pistol is hands down one of the best guns in the game if not THE best gun in the game
only reason ppl dont complain about the scrambler pistol being OP is because it takes alot of skill to use
@ Garrett i can squeeze the AR at full auto and have better hip fire than an SMG at full auto pull out both weapons, go stand near a wall an squeeze and watch how big ur cone gets
not sayin the AR hip fire needs nerfed just sayin the SMG hip fire is ******** compared to an AR which has much better range and stoppin power
i never see SMG kills in my matches unless ppl whip them out to finish off a target im sure if ccp looks at the stats on smg kills compared to other weapons its gonna b one of the lowest |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 12:57:00 -
[12] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:agree with shotguns thats how they work cqc one to 2 shots and they win
im using the blindfire and doesnt matter the suit since for the majority of the past 2 builds ive been using standard stuff as infantry only
and disagree with ur swarm comment just because their primary job is AV that means they must be terrible at taking out infantry/defending themselves?
whats the main running complaint from ppl? omg tanks are OP they are OP because ppl dont want to skill into AV when its a situational role, they rather skill into assault + AR and kill sure its different in corps but for the solo player he wont waste his time on AV, hell ppl got a FREE OP militia swarm fit and yet my lolarmor tank survives most pubs when in theory the ENTIRE enemy team can swap to the most OP hated thing for an armor tanker for FREE and rid me off the field easily.....but they dont. You can take out some infantry with your SMG? Do you expect to faceroll all infantry though, just because you have a SMG and are in close range?
where did i say anything about facerolling infantry? ur assuming now the damage is being kept the same ur increasing the range slightly and decreasing hip fire spread slightly and even in that situation ARs will still win most times unless the person is bad |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 12:59:00 -
[13] - Quote
Mavado V Noriega wrote:and even in that situation ARs will still win most times unless the person is bad In the OP you said the SMG should ALWAYS beat an AR at close range. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 13:01:00 -
[14] - Quote
I pwn with my SMG especially them silly shotgunners and heavies but I nwould definitely like to see a range increase and reduced recoil. SMGs are supposed to have a lighter spread and thats why they are the most prefered weapon in any CQC situations. But at my sidearm sharpshooter at profiency 2 only can I do some serious damage. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 13:01:00 -
[15] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:and even in that situation ARs will still win most times unless the person is bad In the OP you said the SMG should ALWAYS beat an AR at close range.
if both ppl can aim then in cqc the smg should have the slight advantage due to rof and better spread ppl still havent answered why an assault rifle has better spread than an smg it makes no sense |
Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 13:12:00 -
[16] - Quote
Mavado V Noriega wrote:Bendtner92 wrote:Mavado V Noriega wrote:and even in that situation ARs will still win most times unless the person is bad In the OP you said the SMG should ALWAYS beat an AR at close range. if both ppl can aim then in cqc the smg should have the slight advantage due to rof and better spread ppl still havent answered why an assault rifle has better spread than an smg it makes no sense There's a difference in having a slight advantage and beating an AR every time. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 13:18:00 -
[17] - Quote
Mavado V Noriega wrote:@ Garrett i can squeeze the AR at full auto and have better hip fire than an SMG at full auto pull out both weapons, go stand near a wall an squeeze and watch how big ur cone gets In CQC, a slightly WIDER cone is actually more beneficial than the tight grouping with the AR though. At worst, it's not as bad a liability as it would be at range, and in many situations, it makes constant damage a lot easier to maintain against a fast-moving target.
That reduced accuracy, which hurts the SMG in mid-range and beyond, is part of why it's so good in close combat. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 13:38:00 -
[18] - Quote
Garrett Blacknova wrote:In CQC, a slightly WIDER cone is actually more beneficial than the tight grouping with the AR though.
Huh? Seen a lot of combat for your expert opinion? SMGs are supposed to be center mass. Ever fired an uzi or mp5? They are dead accurate at 30 feet in burst mode or FA mode. However the accuracy does reduce over time in FA mode and thats because no one can handle the recoil for that long. Your hands start shaking.
CQC = Center Mass |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 13:45:00 -
[19] - Quote
Bendtner92 wrote:When running around with a SL your job is AV. You shouldn't be able to dominate too much with the SMG, even in close range.
FOS. Unless you are a logistics you always have a sidearm slot. Why shouldnt you dominate a CQC situation with an SMG?
Bendtner92 wrote:
Up against a shotgun, you should lose.
LOL and LMFAO. Tell that to all those shotgunners I shot in the face with my Toxin.
SMGs are really reliable weapons. Once you get your proficiencies up they can be used in beast mode. I am quite happy with the way they are right now. But I would love a range increase and reduced spread.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 14:21:00 -
[20] - Quote
Sentient Archon wrote:Garrett Blacknova wrote:In CQC, a slightly WIDER cone is actually more beneficial than the tight grouping with the AR though. Huh? Seen a lot of combat for your expert opinion? SMGs are supposed to be center mass. Ever fired an uzi or mp5? They are dead accurate at 30 feet in burst mode or FA mode. However the accuracy does reduce over time in FA mode and thats because no one can handle the recoil for that long. Your hands start shaking. CQC = Center Mass OK...
I'll rephrase.
WHEN PLAYING VIDEOGAMES, a wider cone of fire is better - to a certain point - for CQC.
It's part of why Shotguns are great in close quarters in games as well. Having a wider spread means you can more easily hit multiple closely-groupd targets, or have an easier time hitting one target, than if you have precision accuracy. If your weapon fires exactly where you're aiming, you have to be more careful to get ANY damage on target, and with a fast-moving evasive enemy, that means you're going to miss more often. With a wider spread, you can afford to be less precise with your aim and still get some of your shots hitting the target. You don't have to anticipate every single movement of an erratic target that doesn't want to be killed like you do with the more accurate weapons. |
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 14:51:00 -
[21] - Quote
LOL define cqc? when ur literally kissin the dude? sorry might as well have nova knives at that point wider cone of fire better in cqc? ok lets reward luck and spray and pray over skill.....seems like the way dust is goin less and less skill based
in EVERY FPS SMGs are the run an gun hip fire low damage weapon. Please explain why at FULL AUTO my AR has a tighter spread than my SMG at full auto PLEASE explain that my FULL AUTO AR has the same spread as my SMG that im burst firing in this game?
show me a game where an AR hip fires better than an SMG. the downfall of smgs in other games has always been less range and lower damage but makes up for it in faster rof and tighter hip fire spread
ppls arguments of SMGs being sidearms so they gotta be crap compared to primary is rubbish considering the scrambler pistol is better than most primary weapons
by that logic scrambler pistols should get a severe nerf to range and damage
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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 15:12:00 -
[22] - Quote
Mavado V Noriega wrote:the scrambler pistol is better than most primary weapons
Well then why don't you and everyone else use that instead of the AR and other weapons? |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.27 15:17:00 -
[23] - Quote
Mavado V Noriega wrote:LOL define cqc? when ur literally kissin the dude? sorry might as well have nova knives at that point wider cone of fire better in cqc? ok lets reward luck and spray and pray over skill.....seems like the way dust is goin less and less skill based
in EVERY FPS SMGs are the run an gun hip fire low damage weapon. Please explain why at FULL AUTO my AR has a tighter spread than my SMG at full auto PLEASE explain that my FULL AUTO AR has the same spread as my SMG that im burst firing in this game?
show me a game where an AR hip fires better than an SMG. the downfall of smgs in other games has always been less range and lower damage but makes up for it in faster rof and tighter hip fire spread
ppls arguments of SMGs being sidearms so they gotta be crap compared to primary is rubbish considering the scrambler pistol is better than most primary weapons
by that logic scrambler pistols should get a severe nerf to range and damage In most games I've played, SMGs have MUCH worse ADS spread than ARs, and also have at least slightly worse hip-fire spread than ARs, but the difference between the two is less severe.
Yes, AR hip-fire is too accurate, but that's not a problem with SMGs. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.11.27 15:54:00 -
[24] - Quote
Mavado V Noriega wrote:also the whole "its a sidearm" comment is irrelevant considering the scrambler pistol is hands down one of the best guns in the game if not THE best gun in the game
only reason ppl dont complain about the scrambler pistol being OP is because it takes alot of skill to use
@ Garrett i can squeeze the AR at full auto and have better hip fire than an SMG at full auto pull out both weapons, go stand near a wall an squeeze and watch how big ur cone gets not sayin the AR hip fire needs nerfed just sayin the SMG hip fire is ******** compared to an AR which has much better range and stoppin power
i never see SMG kills in my matches unless ppl whip them out to finish off a target im sure if ccp looks at the stats on smg kills compared to other weapons its gonna b one of the lowest
I agree the SMG could use a touch more range, or variant that really offers this.
On to the bolded part, surely the answer is not to be full auto? Keep pulsing the trigger to maintain better accuracy. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 15:59:00 -
[25] - Quote
Bendtner92 wrote:Well then why don't you and everyone else use that instead of the AR and other weapons?
Oi! Mav has pointed out something about SMGs that no one has pointed out about. He is doing his due deligence by pointing out an observation he made during his "beta testing". This is more than what you are doing which is trolling this post to kingdom come! None of your posts are constructive. The whole objective is to test different weapons and report bugs/feedbacks (if any) to CCP.
Comprende?
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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 16:01:00 -
[26] - Quote
Sentient Archon wrote:Bendtner92 wrote:Well then why don't you and everyone else use that instead of the AR and other weapons? Oi! Mav has pointed out something about SMGs that no one has pointed out about. He is doing his due deligence by pointing out an observation he made during his "beta testing". This is more than what you are doing which is trolling this post to kingdom come! None of your posts are constructive. The whole objective is to test different weapons and report bugs/feedbacks (if any) to CCP. Comprende? None of my posts are constructive? How about my first where I said the SMG could use a slight boost? Though I was concerned about what kind of boost Mavado wants on the SMG, so I also stated that he has to remember the SMG is still only a sidearm. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 16:02:00 -
[27] - Quote
Garrett Blacknova wrote:WHEN PLAYING VIDEOGAMES, a wider cone of fire is better - to a certain point - for CQC.
Huh? Lolwut? If you are trying to take down an elephant or dinosaur maybe. In which world is a wider cone better for CQC? You dont try to use an elephant gun to shoot a bunny. Thats ridiculous!
CQC in anything is center mass.
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Sentient Archon
Red Star.
690
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Posted - 2012.11.27 16:07:00 -
[28] - Quote
Bendtner92 wrote:None of my posts are constructive? How about my first where I said the SMG could use a slight boost?
A slight boost aint constructive. A slight boost in what? Power? Ammo? Range? Accuracy? Recoil? If you are gonna be constructive you can say "The SMg could use a slight boost in range and power". Or something like that. Take your pick.
And thats why I said none of your posts are constructive.
You also said a SMG should not be able to take a guy with an AR. Seriously? If I get the drop on an AR dude or take on a noob with Light Weapon Sharpshooter Level 1 with my Sidearm Prociency level 3 you mean to tell me he should take me down?
Just writing a line out saying i want this or dont want that is not constructive. It needs more meat like a fat chick.
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Bendtner92
Imperfects Negative-Feedback
369
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Posted - 2012.11.27 16:12:00 -
[29] - Quote
Sentient Archon wrote:Bendtner92 wrote:None of my posts are constructive? How about my first where I said the SMG could use a slight boost? A slight boost aint constructive. A slight boost in what? Power? Ammo? Range? Accuracy? Recoil? If you are gonna be constructive you can say "The SMg could use a slight boost in range and power". Or something like that. Take your pick. And thats why I said none of your posts are constructive. You also said a SMG should not be able to take a guy with an AR. Seriously? If I get the drop on an AR dude or take on a noob with Light Weapon Sharpshooter Level 1 with my Sidearm Prociency level 3 you mean to tell me he should take me down? Just writing a line out saying i want this or dont want that is not constructive. It needs more meat like a fat chick. I haven't used the SMG in 2-3 builds, so I can't give indept feedback on what kind of improvement it needs. From what I've seen on my end though, I think it could use some kind of boost. A slight one as I said.
Read my posts. I've only said a SMG shouldn't ALWAYS take out an AR in close range, which the OP actually said it should. |
Sentient Archon
Red Star.
690
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Posted - 2012.11.27 16:18:00 -
[30] - Quote
Bendtner92 wrote:I haven't used the SMG in 2-3 builds, so I can't give indept feedback on what kind of improvement it needs. From what I've seen on my end though, I think it could use some kind of boost. A slight one as I said.
Gotta love it when people shoot themselves in the foot. Quite honestly if you have used a SMG in the past 2-3 builds why are you even on this post? Its a feedback, not a general discussion.
For anyone to give feedback on a weapon or item or equipment they should have had to use it. And not if you get killed by it. Its like me saying that the Duvolle is OP because I get killed almost everytime by it.
Talking about something you havent used in 2-3 builds is just trolling to me.
Just my 0.02 AUR
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