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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.11.27 11:56:00 -
[1] - Quote
SMGs need a buff been using an SMG combined with my AR and tbqh its dumb that my AR has LESS hip fire spread than my SMG both are trained on their respective Operations skill on lvl 2 but come on....the cone on the smg is alot bigger than an AR
also SMGs need a range buff i think the optimal range is something terrible like 15M? really? Hate to bring up real life but SMGs irl have much better optimal range than 15M
SMG base optimal range should be about 25-30M minimum ARs have about double that minus the lolbreachAR
So yea ccp buff the range and fix the hip fire spread of SMGs, SMGs should ALWAYS beat an AR in cqc and FIX THE RETICLE ITS TERRIBLE ON THE SMG |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.27 12:20:00 -
[2] - Quote
Garrett Blacknova wrote:I can outgun most ARs - including some Prototypes - with the Toxin SMG from the Merc Pack. It has Standard-level stats, and if you're using it in close, it rips targets to pieces faster than most ARs.
They're a short-range weapon, and more importantly, they're a SIDEARM. They're designed to be SECONDARY weapons, not PRIMARY. If you're trying to use the SMG as your main gun, you need one of 3 things:
1. Lots of SP investment. 2. Lots of skill and situational awareness. 3. A good reason why you're only carrying a Sidearm.
if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation
sorry but SMG users dont even kill me even when they get the jump on me and i feel i should of died its also one of the reasons ppl neglect AV because their is no decent sidearm except the scrambler pistol and most ppl arent good enough to use it + hit detection issues still
ya its a sidearm but a terrible one in my books when the scrambler pistol has alot more range and stoppin power than it why even choose an SMG? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.27 12:34:00 -
[3] - Quote
lol i know how to shoot im sayin the hip fire on an AR is better than an SMG thats dumb SMGs in every game always have lower damage and better hip fire than ARs yet there is no reason to bother with an SMG for cqc if i got my AR since i can hip fire better with that due to game mechanics anyway
an no matter how u look at it the range is still balls it has like 1/4 the range of an AR....really? sharpshooter skills are wasted on smgs since the optimal is like 15m ur practically gettin no bonus and wasting alot of SP |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.27 12:41:00 -
[4] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:if ur gonna have swarm launchers as a primary weapon then u NEED a good 2ndary weapon that can at least hold its own against infantry in its ideal situation
When running around with a SL your job is AV. You shouldn't be able to dominate too much with the SMG, even in close range. Up against a shotgun, you should lose. Up against a sniper or a laser in close range, you will win. Now, you're saying that when people get the jump on you with a SMG you still kill them. What are you using and what are they using? If you're in an advanced suit with a high-tier AR and they are in milita suit with a low-tier SMG, then of course you win?
agree with shotguns thats how they work cqc one to 2 shots and they win
im using the blindfire and doesnt matter the suit since for the majority of the past 2 builds ive been using standard stuff as infantry only
and disagree with ur swarm comment just because their primary job is AV that means they must be terrible at taking out infantry/defending themselves?
whats the main running complaint from ppl? omg tanks are OP they are OP because ppl dont want to skill into AV when its a situational role, they rather skill into assault + AR and kill sure its different in corps but for the solo player he wont waste his time on AV, hell ppl got a FREE OP militia swarm fit and yet my lolarmor tank survives most pubs when in theory the ENTIRE enemy team can swap to the most OP hated thing for an armor tanker for FREE and rid me off the field easily.....but they dont. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.27 12:54:00 -
[5] - Quote
also the whole "its a sidearm" comment is irrelevant considering the scrambler pistol is hands down one of the best guns in the game if not THE best gun in the game
only reason ppl dont complain about the scrambler pistol being OP is because it takes alot of skill to use
@ Garrett i can squeeze the AR at full auto and have better hip fire than an SMG at full auto pull out both weapons, go stand near a wall an squeeze and watch how big ur cone gets
not sayin the AR hip fire needs nerfed just sayin the SMG hip fire is ******** compared to an AR which has much better range and stoppin power
i never see SMG kills in my matches unless ppl whip them out to finish off a target im sure if ccp looks at the stats on smg kills compared to other weapons its gonna b one of the lowest |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.27 12:57:00 -
[6] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:agree with shotguns thats how they work cqc one to 2 shots and they win
im using the blindfire and doesnt matter the suit since for the majority of the past 2 builds ive been using standard stuff as infantry only
and disagree with ur swarm comment just because their primary job is AV that means they must be terrible at taking out infantry/defending themselves?
whats the main running complaint from ppl? omg tanks are OP they are OP because ppl dont want to skill into AV when its a situational role, they rather skill into assault + AR and kill sure its different in corps but for the solo player he wont waste his time on AV, hell ppl got a FREE OP militia swarm fit and yet my lolarmor tank survives most pubs when in theory the ENTIRE enemy team can swap to the most OP hated thing for an armor tanker for FREE and rid me off the field easily.....but they dont. You can take out some infantry with your SMG? Do you expect to faceroll all infantry though, just because you have a SMG and are in close range?
where did i say anything about facerolling infantry? ur assuming now the damage is being kept the same ur increasing the range slightly and decreasing hip fire spread slightly and even in that situation ARs will still win most times unless the person is bad |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.27 13:01:00 -
[7] - Quote
Bendtner92 wrote:Mavado V Noriega wrote:and even in that situation ARs will still win most times unless the person is bad In the OP you said the SMG should ALWAYS beat an AR at close range.
if both ppl can aim then in cqc the smg should have the slight advantage due to rof and better spread ppl still havent answered why an assault rifle has better spread than an smg it makes no sense |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.11.27 14:51:00 -
[8] - Quote
LOL define cqc? when ur literally kissin the dude? sorry might as well have nova knives at that point wider cone of fire better in cqc? ok lets reward luck and spray and pray over skill.....seems like the way dust is goin less and less skill based
in EVERY FPS SMGs are the run an gun hip fire low damage weapon. Please explain why at FULL AUTO my AR has a tighter spread than my SMG at full auto PLEASE explain that my FULL AUTO AR has the same spread as my SMG that im burst firing in this game?
show me a game where an AR hip fires better than an SMG. the downfall of smgs in other games has always been less range and lower damage but makes up for it in faster rof and tighter hip fire spread
ppls arguments of SMGs being sidearms so they gotta be crap compared to primary is rubbish considering the scrambler pistol is better than most primary weapons
by that logic scrambler pistols should get a severe nerf to range and damage
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