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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.25 05:05:00 -
[1] - Quote
Was watching a David Reid interview about eve corps issuing contracts and I started thinking.....eve corps will choose who they want to issue contracts. And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. If you want a job done, you will contract those you know are certain to get it done.
So what will happen to a nub corp that wants to fight for contracts? No eve corp may issue them a contract. How will this work? Will they be forced to play just random games? Or, will there be contracts up for grabs by anyone?
I'm interested to see how all of this will play out after release but I can't help but to think that a corp with a WLR of .5 will not have anything to do. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2012.11.25 05:06:00 -
[2] - Quote
I want to know too. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.25 05:09:00 -
[3] - Quote
Pretty sure there was mention of at least 2 different types of contract, (maybe 3) similar to the Contract system already in EVE...
'Public' Can be acceppted by anyone. 'Private' Can only be accepted by set Corp / Person 'Corporation / Alliance' Can only be accepted internally by Alliance or Corporation Members.
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Wafflelauncher
Onslaught Inc
29
|
Posted - 2012.11.25 05:16:00 -
[4] - Quote
there'll probably be public contracts any corp can accept, and i would expect the option of putting in a collateral that the accepting corp would have to pay, and lose if they lose the fight. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.25 05:17:00 -
[5] - Quote
There will be the issues of prices and logistics.
I mean, they'll be able to afford hundreds of us fighting with ease, send the best corps and their players to spearhead an attack on a Planet, and then get other, weaker, corps to fight and supplement the stronger corps. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.25 05:17:00 -
[6] - Quote
Who knows how any of it will work. How often will contracts come up? How will issuing contracts be handled? I guess the bottom line is that, in a game like Dust, the "best" corps won't necessarily be the biggest. A corp that has 300 people in it can still only put 16 of them into a fight. So the "best" corps may only be available for one contract at a time. And there are a whole lot of planets in nullsec. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.25 05:17:00 -
[7] - Quote
Ydubbs81 RND wrote:Was watching a David Reid interview about eve corps issuing contracts and I started thinking.....eve corps will choose who they want to issue contracts. And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. If you want a job done, you will contract those you know are certain to get it done.
So what will happen to a nub corp that wants to fight for contracts? No eve corp may issue them a contract. How will this work? Will they be forced to play just random games? Or, will there be contracts up for grabs by anyone?
I'm interested to see how all of this will play out after release but I can't help but to think that a corp with a WLR of .5 will not have anything to do.
there will be NPC issued contracts pretty much what we have now is NPC issued contracts so that will be there in FW for, nub corps as u put it, to use
also for nullsec it will be much different stats alone wont get u a contract, size as well matters + alliances will matter u wont hire a small corp of 16 to go take a planet
so the EVE corp will either have to contract a big skilled DUST alliance or hire the individual skilled corps they want and direct them on exactly what they want each corp to focus on |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.25 06:37:00 -
[8] - Quote
there are 7k temperate planets in dust and a good portion of them will be up for conquest on a daily basis. Not to mention tuesday night is Mavado's and I bowling night so fat chance our corps will be taking or defending districts then.
That should give other corps a chance to shine.
So i bacially spared you the 40 page indepth analysis and gave you a joke instead. I hope you get my point (which is even the imprfercs can't be in all districts on all planets at I time)
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.25 07:44:00 -
[9] - Quote
Free Beers wrote:there are 7k temperate planets in dust and a good portion of them will be up for conquest on a daily basis. Not to mention tuesday night is Mavado's and I bowling night so fat chance our corps will be taking or defending districts then.
That should give other corps a chance to shine.
So i bacially spared you the 40 page indepth analysis and gave you a joke instead. I hope you get my point (which is even the imprfercs can't be in all districts on all planets at I time)
^ This.
See, you need to think about the scale we'll be playing at. You'll have the best players, very skilled but not very numerous. Chances are, they'll be expensive and they'll be used for the best planets.
Think of it like this. A good DUST Corporation may have 10-100 members. Now, I'm pretty sure we're gonna have larger battles over districts than this current 16 players. Let's say we have 32 a side for a District Fight. If a Good Corporation has the max of the above (100 Players), They'll be able to fight for 3 Districts and have 4 guys left over to fight for another. If theres say, 8 Districts on a planet, this one single good Corporation isn't gonna be able to cut it by itself. Many Corporations might not be the best, but they will serve heavily as reinforcements.
You then have to remember, TIMEZONES. A major part in any MMO with major PVP is timezones. 100 man corp will not be able to stay on defending 8 districts by themselves 24/7. Other corps will receive contracts to defend districts and hold areas.
Every DUST player will have their chance to participate in New Eden, but you will have to accept you might not be chosen to be the main fighting force. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.25 08:03:00 -
[10] - Quote
As well as the point Free Bears made, there's also another issue.
"We'll pay you 5 million ISK to defend Planet X" "Sorry, we've already been hired to invade it"
Who are you going to hire to defend your assets when the best you know are already on the other side?
"We'll pay you 2 milliion ISK to invade Planet Y" "Sorry, we'd need at least 10 million to cover expenses on that fight"
Who do you hire when you have a limited price range to work with? |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.25 10:36:00 -
[11] - Quote
Some eve battles had player counts in thousands, a alliance may want multiple planets attacked at once at a planned time.
Districts will have multiple maps, and planets multiple districts. So, a alliance that wants to swarm 5 systems with 3 dust attack-able planets each, each with 10 districts each with 10 maps would need 24000 dust players. This would rarely happen, but some of the big eve alliances could afford it. They may do it this way to rapidly take systems from a eve alliance with limited dust support, that tried to rely on elite corp that can't cover all 1500 maps by itself. Defender then puts up lots of lucrative public contracts to try to get support for it's outnumbered elite corps on retainer.
Faction war contracts will be easiler to get then nullsec, since many will be npc issued.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.25 11:11:00 -
[12] - Quote
Ok good perspectives then.....seems like eve corps may have to settle sometime. And I didn't even think that contracts would be negotiable. Was under the impression that eve corps will just put it out and corps will just go to a screen and select them or the eve corp will just send a contract directly to a corp |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.25 11:12:00 -
[13] - Quote
You're also discounting the fact that CCP has said we will likely have the opportunity to attack planets / districts of our own accord. Not solely at the behest of EVE Corporations.
Planetary Sovereignty will beocme a factor in where we chose to fight. You wont, for instance, take a contract to invade and hand over a district you already own. (Well some will, but it will be a pure diplomatic decision virtually getting 'paid' for the land.)
This also open the door for... 'off-the-books' invasions. Not contracts, but allied contracts not bound by game rules... involving pure ISK transfers. So the 'best' may not be 'contracted' to invade a planet, but being paid by a corp to attack it of their own accord, then 'sell' it to the corp that asked for the attack. Thus ensuring that the invasion force can a) get paid for delivering land, and b) the actual orchestrator of the attack will remain unknown until after the hand-over.
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.25 13:15:00 -
[14] - Quote
Free Beers wrote:there are 7k temperate planets in dust and a good portion of them will be up for conquest on a daily basis. Not to mention tuesday night is Mavado's and I bowling night so fat chance our corps will be taking or defending districts then.
That should give other corps a chance to shine.
So i bacially spared you the 40 page indepth analysis and gave you a joke instead. I hope you get my point (which is even the imprfercs can't be in all districts on all planets at I time)
awwwwwwwww yeaaaaaaa bowling night but yea beers is right and this is why u'll need alliances wont prob need them at launch since its only FW (altho its good to get one goin or get into one early imo) and we cant really conquer planets for ourselves yet |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.25 13:16:00 -
[15] - Quote
Free Beers wrote:there are 7k temperate planets in dust and a good portion of them will be up for conquest on a daily basis.
This is a pretty big assumption. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.25 15:06:00 -
[16] - Quote
Ydubbs81 RND wrote:And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. Define "best":-
Highest KDR? Highest win/loss ratio? Most wins overall? Best all-timezone coverage? Highest kill/ISK ratio? Corp that has delivered most consistently for you before? Most highly recommended by people you trust? |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.25 15:08:00 -
[17] - Quote
Ydubbs81 RND wrote:I'm interested to see how all of this will play out after release but I can't help but to think that a corp with a WLR of .5 will not have anything to do. They'll join faction warfare probably, then either get better or fall apart.
|
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.25 15:09:00 -
[18] - Quote
Fivetimes Infinity wrote:Free Beers wrote:there are 7k temperate planets in dust and a good portion of them will be up for conquest on a daily basis. This is a pretty big assumption.
Techniacally no, realistically you are correct. My point was show the shear amount of battles available. |
AMARRKIS
BetaMax.
71
|
Posted - 2012.11.25 15:17:00 -
[19] - Quote
Garrett Blacknova wrote:As well as the point Free Bears made, there's also another issue.
"We'll pay you 5 million ISK to defend Planet X" "Sorry, we've already been hired to invade it"
Who are you going to hire to defend your assets when the best you know are already on the other side?
"We'll pay you 2 milliion ISK to invade Planet Y" "Sorry, we'd need at least 10 million to cover expenses on that fight"
Who do you hire when you have a limited price range to work with? 1. I would believe that ppl in EvE would most likely after they'll used a corp for so long would stay with that corp so im pretty sure that many for with be with different EvE groups. Also If a corp thats not so good were to be paired with a supa rich EvE group, they could potentially be the strongest based on there weaponry they have.
2. I would also wonder if EvE players can hire multiple corps to do a single contract. So lets say like you said that one was limited on the amount of money they had. One could possibly hire multiple corps to carry out a contract giving them more overwhelming numbers that the defenders. |
ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.25 15:21:00 -
[20] - Quote
R F Gyro wrote:Ydubbs81 RND wrote:And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. Define "best":- Highest KDR? Highest win/loss ratio? Most wins overall? Best all-timezone coverage? Highest kill/ISK ratio? Corp that has delivered most consistently for you before? Most highly recommended by people you trust?
BEST= HIGHEST KDR
KDR>EVERYTHING |
|
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.25 15:25:00 -
[21] - Quote
AMARRKIS wrote:Garrett Blacknova wrote:As well as the point Free Bears made, there's also another issue.
"We'll pay you 5 million ISK to defend Planet X" "Sorry, we've already been hired to invade it"
Who are you going to hire to defend your assets when the best you know are already on the other side?
"We'll pay you 2 milliion ISK to invade Planet Y" "Sorry, we'd need at least 10 million to cover expenses on that fight"
Who do you hire when you have a limited price range to work with? 1. I would believe that ppl in EvE would most likely after they'll used a corp for so long would stay with that corp so im pretty sure that many for with be with different EvE groups. Also If a corp thats not so good were to be paired with a supa rich EvE group, they could potentially be the strongest based on there weaponry they have. 2. I would also wonder if EvE players can hire multiple corps to do a single contract. So lets say like you said that one was limited on the amount of money they had. One could possibly hire multiple corps to carry out a contract giving them more overwhelming numbers that the defenders.
1) isk matters but isn't deciding factor
2) contract could be to attack/defend planet or attack/defend a district but either way the player numbers will be same on both sides. Example if ccp goal is 32 v 32 battle you get 1 contract to attack and 1 to defend thats it. it wont be 32 v 96 if 3 corps accept the defend contract. |
AMARRKIS
BetaMax.
71
|
Posted - 2012.11.25 15:59:00 -
[22] - Quote
Free Beers wrote:AMARRKIS wrote:Garrett Blacknova wrote:As well as the point Free Bears made, there's also another issue.
"We'll pay you 5 million ISK to defend Planet X" "Sorry, we've already been hired to invade it"
Who are you going to hire to defend your assets when the best you know are already on the other side?
"We'll pay you 2 milliion ISK to invade Planet Y" "Sorry, we'd need at least 10 million to cover expenses on that fight"
Who do you hire when you have a limited price range to work with? 1. I would believe that ppl in EvE would most likely after they'll used a corp for so long would stay with that corp so im pretty sure that many for with be with different EvE groups. Also If a corp thats not so good were to be paired with a supa rich EvE group, they could potentially be the strongest based on there weaponry they have. 2. I would also wonder if EvE players can hire multiple corps to do a single contract. So lets say like you said that one was limited on the amount of money they had. One could possibly hire multiple corps to carry out a contract giving them more overwhelming numbers that the defenders. 1) isk matters but isn't deciding factor 2) contract could be to attack/defend planet or attack/defend a district but either way the player numbers will be same on both sides. Example if ccp goal is 32 v 32 battle you get 1 contract to attack and 1 to defend thats it. it wont be 32 v 96 if 3 corps accept the defend contract. 1) Yes I know but i was stating that it could be a factor that could majorly sway the battle.
2) Not really if there are not enough ppl online at the time then numbers could be un even. So if one corp only had 10 ppl online at the time but the other 2-3 corp that where hired had enough together to get 32 the it could very well be un even if CCP allows multiple corp to accept one contract. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.25 18:58:00 -
[23] - Quote
It'll probably be a "best they can afford" deal. elite crops will be hired by elite corps, while baby corps will be hired by baby corps because they can't afford a massive price tag. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.25 20:35:00 -
[24] - Quote
R F Gyro wrote:Ydubbs81 RND wrote:And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. Define "best":- Highest KDR? Highest win/loss ratio? Most wins overall? Best all-timezone coverage? Highest kill/ISK ratio? Corp that has delivered most consistently for you before? Most highly recommended by people you trust?
Corp most likely to deliver, I guess. Although KDR and WLR may be affected by certain situations and does not mean everything, you may not consider a corp with average KDR and WLR of .3 to be "best" |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2012.11.25 21:03:00 -
[25] - Quote
Ydubbs81 RND wrote:Corp most likely to deliver, I guess. Although KDR and WLR may be affected by certain situations and does not mean everything, you may not consider a corp with average KDR and WLR of .3 to be "best" Sorry, I wasn't actually asking you to pick one. I was pointing out that there won't be an easy definition of "best", and that a lot of it will be situational anyway.
Every Eve corp will have their own definition of "best" so there will be plenty of room to carve out a niche.
|
Zygloroxicon
2
|
Posted - 2012.11.25 21:10:00 -
[26] - Quote
I saw on the leaderboards that Zion TCD, Imperfects, and Seraphim Initiative are the top three, am I correct in assuming they are among the "best" corps. |
EternalRMG
ZionTCD Legacy Rising
234
|
Posted - 2012.11.25 22:00:00 -
[27] - Quote
i think that the best corps will ask for way more money than the low lvl ones |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.11.25 22:05:00 -
[28] - Quote
Okay guys, you all have to realize that 0.0 won't come for at least another 1.5 years. Pretty long time.
Another problem that nobody realizes either is the battle system. In EVE you can attack multiple locations all at once because its all on the same server and you can get anywhere with no problem. You just need the numbers to do so.
In Dust it will be based on Contracts. The battles will not be instantaneous because of how the battle system will work. Hey, yeah you can have the numbers to take all the districts at once. Will it happen no. Because most of your forces will be waiting for your opponent to accept the defend contract stating that their forces are ready for battle.
I highly bet that there will be a 3 hour plus reinforcement timer for districts. So that small corp that controls the whole planet can effectively defend it without needing the numbers to defend all of them at once. All they have to do is play one game at a time. With a 3 hour plus reinforcement timer, a great corp can go through 15 districts in no time and defend it well because they are facing the same opponent over and over.
The problem with bigger corps will be when they start the attack process with multiple districts, they will be at the biggest disadvantage. Because they will need there players on standby while the defending corp can choose what district to defend at a time. They could hire another corp with the numbers to defend all the targets at once and surprise your huge corp if it wasn't in fact ready to do all the battles at once. Most likely be a 10min notice for the attacking team that the defenders are ready.
Corps with big numbers will be in a bit of a surprise when FW and Null come around as numbers will not matter. CCP has stated that FW and Null will cater to smaller corps.
The smaller more efficient Corps will be a lot more power than the corps with 300 plus members. Skill>Numbers
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match. |
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.11.25 23:09:00 -
[29] - Quote
ReGnUM PERFECTION DEI wrote:R F Gyro wrote:Ydubbs81 RND wrote:And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. Define "best":- Highest KDR? Highest win/loss ratio? Most wins overall? Best all-timezone coverage? Highest kill/ISK ratio? Corp that has delivered most consistently for you before? Most highly recommended by people you trust? BEST= HIGHEST KDR KDR>EVERYTHING
Wrong. Even if one corp has the highest KDR...it will count for nothing if they always lose in the end by not completing their objectives that are set out. If they spend their time sniping and working on their K/D and not taking over the areas they are contracted to take. Then they will get a bad rep. And no one will hire them. They'd be stuck doing random matches in high sec. |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.11.25 23:17:00 -
[30] - Quote
Ydubbs81 RND wrote:Was watching a David Reid interview about eve corps issuing contracts and I started thinking.....eve corps will choose who they want to issue contracts. And I'm thinking why would I (if I'm an eve corp) issue a contract to the second best corp or below. If you want a job done, you will contract those you know are certain to get it done.
So what will happen to a nub corp that wants to fight for contracts? No eve corp may issue them a contract. How will this work? Will they be forced to play just random games? Or, will there be contracts up for grabs by anyone?
I'm interested to see how all of this will play out after release but I can't help but to think that a corp with a WLR of .5 will not have anything to do.
Its all about the money. Smaller EvE corps hire smaller Dust corps.
Its not like a tiny corp can afford the Imperfects, eh? |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.26 00:10:00 -
[31] - Quote
Something else to realize if you think covering expenses for a dust corp would be very easy for any eve player-
There will be more expenses than vehicles, installations, and dropsuits.
There's a thing called a war barge, and I would bet you have to pay for MCCs too. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.26 00:18:00 -
[32] - Quote
Wouldn't the advantage of larger corps be there ability to hold multiple planets and accept multiple contracts at once? |
jenza aranda
BetaMax.
1005
|
Posted - 2012.11.26 00:37:00 -
[33] - Quote
i imagine a corp/alliance could research (like all good ones do) for a list of decent dust merc corps and then add a standing to them, then set the contract that has a minimum standing requirement |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.11.26 01:11:00 -
[34] - Quote
SoTa PoP wrote:Wouldn't the advantage of larger corps be there ability to hold multiple planets and accept multiple contracts at once? No on the first part. A small corp can hold as much as a big corp or even bigger depending on the area. Because there are choke points within each region. Like in real estate, location location.
For the second part yes&no. Only advantage would be is that they could do multiple battles at once. Down side is there are only so many good players with in the game. So your forces would be spread thin with skill.
Example:
Imperfects could of field 3 teams for the tourney and would of been 1,2&3. So we can easily do three battles at once with 16v16 for districts and dominate.
Zion could of have field 16+ teams . But if you had everybody face the other tourney teams, only one or two would win there respective battles because you guys don't have the skill to support 16 solid teams. Yes you guys have numbers but it doesn't mean anything if you have a 1 out of 8 chance of winning a battle.- |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.26 01:16:00 -
[35] - Quote
Omnipotens Zitro wrote:Okay guys, you all have to realize that 0.0 won't come for at least another 1.5 years. Pretty long time.
Another problem that nobody realizes either is the battle system. In EVE you can attack multiple locations all at once because its all on the same server and you can get anywhere with no problem. You just need the numbers to do so.
In Dust it will be based on Contracts. The battles will not be instantaneous because of how the battle system will work. Hey, yeah you can have the numbers to take all the districts at once. Will it happen no. Because most of your forces will be waiting for your opponent to accept the defend contract stating that their forces are ready for battle.
I highly bet that there will be a 3 hour plus reinforcement timer for districts. So that small corp that controls the whole planet can effectively defend it without needing the numbers to defend all of them at once. All they have to do is play one game at a time. With a 3 hour plus reinforcement timer, a great corp can go through 15 districts in no time and defend it well because they are facing the same opponent over and over.
The problem with bigger corps will be when they start the attack process with multiple districts, they will be at the biggest disadvantage. Because they will need there players on standby while the defending corp can choose what district to defend at a time. They could hire another corp with the numbers to defend all the targets at once and surprise your huge corp if it wasn't in fact ready to do all the battles at once. Most likely be a 10min notice for the attacking team that the defenders are ready.
Corps with big numbers will be in a bit of a surprise when FW and Null come around as numbers will not matter. CCP has stated that FW and Null will cater to smaller corps.
The smaller more efficient Corps will be a lot more power than the corps with 300 plus members. Skill>Numbers
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match.
So according to this, dust alliances will be irrelevant. Because you won't need help defending all of your territory at once. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.11.26 01:20:00 -
[36] - Quote
Ydubbs81 RND wrote:Omnipotens Zitro wrote:Okay guys, you all have to realize that 0.0 won't come for at least another 1.5 years. Pretty long time.
Another problem that nobody realizes either is the battle system. In EVE you can attack multiple locations all at once because its all on the same server and you can get anywhere with no problem. You just need the numbers to do so.
In Dust it will be based on Contracts. The battles will not be instantaneous because of how the battle system will work. Hey, yeah you can have the numbers to take all the districts at once. Will it happen no. Because most of your forces will be waiting for your opponent to accept the defend contract stating that their forces are ready for battle.
I highly bet that there will be a 3 hour plus reinforcement timer for districts. So that small corp that controls the whole planet can effectively defend it without needing the numbers to defend all of them at once. All they have to do is play one game at a time. With a 3 hour plus reinforcement timer, a great corp can go through 15 districts in no time and defend it well because they are facing the same opponent over and over.
The problem with bigger corps will be when they start the attack process with multiple districts, they will be at the biggest disadvantage. Because they will need there players on standby while the defending corp can choose what district to defend at a time. They could hire another corp with the numbers to defend all the targets at once and surprise your huge corp if it wasn't in fact ready to do all the battles at once. Most likely be a 10min notice for the attacking team that the defenders are ready.
Corps with big numbers will be in a bit of a surprise when FW and Null come around as numbers will not matter. CCP has stated that FW and Null will cater to smaller corps.
The smaller more efficient Corps will be a lot more power than the corps with 300 plus members. Skill>Numbers
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match. So according to this, dust alliances will be irrelevant. Because you won't need help defending all of your territory at once. As I stated above if you didn't read. Corps can always hire other corps do some dirty work for you. You still have alliances if you choose to. All I was stating is that you don't have to be with a big corp or big alliance to be great at the game.
EVE tactics will not work in Dust as they are two different games with two different game mechanics. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.26 01:21:00 -
[37] - Quote
Omnipotens Zitro wrote:A small corp can hold as much as a big corp or even bigger depending on the area. Because there are choke points within each region. Like in real estate, location location. If anyone doubts this post, you obviously never heard of the 300 spartans. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.26 01:34:00 -
[38] - Quote
Omnipotens Zitro wrote:Ydubbs81 RND wrote:Omnipotens Zitro wrote:Okay guys, you all have to realize that 0.0 won't come for at least another 1.5 years. Pretty long time.
Another problem that nobody realizes either is the battle system. In EVE you can attack multiple locations all at once because its all on the same server and you can get anywhere with no problem. You just need the numbers to do so.
In Dust it will be based on Contracts. The battles will not be instantaneous because of how the battle system will work. Hey, yeah you can have the numbers to take all the districts at once. Will it happen no. Because most of your forces will be waiting for your opponent to accept the defend contract stating that their forces are ready for battle.
I highly bet that there will be a 3 hour plus reinforcement timer for districts. So that small corp that controls the whole planet can effectively defend it without needing the numbers to defend all of them at once. All they have to do is play one game at a time. With a 3 hour plus reinforcement timer, a great corp can go through 15 districts in no time and defend it well because they are facing the same opponent over and over.
The problem with bigger corps will be when they start the attack process with multiple districts, they will be at the biggest disadvantage. Because they will need there players on standby while the defending corp can choose what district to defend at a time. They could hire another corp with the numbers to defend all the targets at once and surprise your huge corp if it wasn't in fact ready to do all the battles at once. Most likely be a 10min notice for the attacking team that the defenders are ready.
Corps with big numbers will be in a bit of a surprise when FW and Null come around as numbers will not matter. CCP has stated that FW and Null will cater to smaller corps.
The smaller more efficient Corps will be a lot more power than the corps with 300 plus members. Skill>Numbers
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match. So according to this, dust alliances will be irrelevant. Because you won't need help defending all of your territory at once. As I stated above if you didn't read. Corps can always hire other corps do some dirty work for you. You still have alliances if you choose to. All I was stating is that you don't have to be with a big corp or big alliance to be great at the game. EVE tactics will not work in Dust as they are two different games with two different game mechanics.
What I read was the point about a small corp controlling a planet and will be able to defend multiple districts because of a reinforcement time....and do not need huge numbers.
I'm sure being in an alliance will have good benefits, as far as community and certain resources. But as far as holding territory (from your assumption), they won't be necessary. Because your corp will be able to defend its territory |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2012.11.26 01:36:00 -
[39] - Quote
Scheneighnay McBob wrote:Omnipotens Zitro wrote:A small corp can hold as much as a big corp or even bigger depending on the area. Because there are choke points within each region. Like in real estate, location location. If anyone doubts this post, you obviously never heard of the 300 spartans.
Works well if enemy has to march onto your territory...may work different if enemy is being dropped in ;) |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.26 01:45:00 -
[40] - Quote
Also take into account that players won't always need to field large, powerful corps.
Sure, they're great for spearheading an attack, but they might be too "battle-hungry" to be good defenders. It might also be more effective just to send in a grunt corp as a distraction while a stealth strike-force does the real job.
Not to mention it's highly inefficient. Why spend a few hundred million ISK getting the best of the best when you just need to spend 5 million or so on a corp that isn't great, but good enough to get the job done easily enough? (Just random numbers I through out there) |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.26 01:51:00 -
[41] - Quote
Scheneighnay McBob wrote:Also take into account that players won't always need to field large, powerful corps.
Sure, they're great for spearheading an attack, but they might be too "battle-hungry" to be good defenders. It might also be more effective just to send in a grunt corp as a distraction while a stealth strike-force does the real job.
Not to mention it's highly inefficient. Why spend a few hundred million ISK getting the best of the best when you just need to spend 5 million or so on a corp that isn't great, but good enough to get the job done easily enough? (Just random numbers I through out there)
I think that will be great for new corps to get noticed. It'll be like a new business trying to enter an existing market. They have to start out selling small |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.11.26 01:53:00 -
[42] - Quote
Scheneighnay McBob wrote:Also take into account that players won't always need to field large, powerful corps.
Sure, they're great for spearheading an attack, but they might be too "battle-hungry" to be good defenders. It might also be more effective just to send in a grunt corp as a distraction while a stealth strike-force does the real job.
Not to mention it's highly inefficient. Why spend a few hundred million ISK getting the best of the best when you just need to spend 5 million or so on a corp that isn't great, but good enough to get the job done easily enough? (Just random numbers I through out there)
Well EVE will pay millions of ISK for the best corp to go take out that Orbital cannon so it doesn't one shot there EVE ships that Cost BILLIONS!!!!!! |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.26 02:34:00 -
[43] - Quote
Omnipotens Zitro wrote:Scheneighnay McBob wrote:Also take into account that players won't always need to field large, powerful corps.
Sure, they're great for spearheading an attack, but they might be too "battle-hungry" to be good defenders. It might also be more effective just to send in a grunt corp as a distraction while a stealth strike-force does the real job.
Not to mention it's highly inefficient. Why spend a few hundred million ISK getting the best of the best when you just need to spend 5 million or so on a corp that isn't great, but good enough to get the job done easily enough? (Just random numbers I through out there) Well EVE will pay millions of ISK for the best corp to go take out that Orbital cannon so it doesn't one shot there EVE ships that Cost BILLIONS!!!!!! Which brings up a topic: what about war barges getting hit with orbital artillery? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.26 05:23:00 -
[44] - Quote
Omni where are u gettin the info on all this?
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Free Beers
Internal Error. Negative-Feedback
1032
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Posted - 2012.11.26 06:42:00 -
[45] - Quote
Mavado V Noriega wrote:Omni where are u gettin the info on all this?
he told ccp how it was going to be. all you need to remember is tuesday night bowling night |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.26 07:32:00 -
[46] - Quote
Ydubbs81 RND wrote:So according to this, dust alliances will be irrelevant. Because you won't need help defending all of your territory at once. Show me what happens when someone invades your planet, KNOWING you can only defend one region at a time, and sets attack orders all over, then just draws out that one battle to take two hours. If you don't have anyone else to back you up, you're screwed.
And if you have a 50-person corp, and aren't in an alliance because "we can defend everything ourselves" tell me who's going to defend against a 32-person invasion force when 35 of your corp members are either asleep or busy with the real world? |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.26 11:00:00 -
[47] - Quote
Free Beers wrote:Mavado V Noriega wrote:Omni where are u gettin the info on all this?
he told ccp how it was going to be. all you need to remember is tuesday night bowling night
LOL just won the tourney and then laid the pimp hand down on CCP huh and yea i kno tuesday nights ppl bowling fo sure |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.11.26 12:15:00 -
[48] - Quote
Omnipotens Zitro wrote:
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match.
Is this an off the cuff comment or do you actually think the matches are not going to be bigger in size in terms of player numbers. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.26 14:19:00 -
[49] - Quote
xAckie wrote:Omnipotens Zitro wrote:
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match.
Is this an off the cuff comment or do you actually think the matches are not going to be bigger in size in terms of player numbers.
tbqh game shouldnt be more than 64v64 tops imho ppl want MAG numbers but lets face it take a look at what happened to DOM when the playerbase faded, take a look at how ACQ always was?
making it take too long to get into a match will slowly kill the game. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.11.26 15:46:00 -
[50] - Quote
Mavado V Noriega wrote:xAckie wrote:Omnipotens Zitro wrote:
You can have 300 average players, but those 50 highly skilled players will be able to win every single battle. You can have 300 members but you can't fit 300 players into 16,24,32 match.
Is this an off the cuff comment or do you actually think the matches are not going to be bigger in size in terms of player numbers. tbqh game shouldnt be more than 64v64 tops imho ppl want MAG numbers but lets face it take a look at what happened to DOM when the playerbase faded, take a look at how ACQ always was? making it take too long to get into a match will slowly kill the game. I agree. Thing is we just have to have very realistic expectations on what will CCP implement. 64v64 might be the max that it ever gets and that will be on the PS4 and about after a year or two after the PS4 releases. Won't see this for at least 3 years.
16v16 will be the norm for launch as there will not be that many corps that have player base to support higher numbers even with launch numbers.
24v24 most likely wont come out for half a year after launch. Until corps starting getting higher numbers.
32v32 will not come until null sec. I even don't think it will be available at the same time null is launches. It will be implement a couple months after release. ETA after launch 1.5 + years.
I see it like this, Dust was supposed to be released in May this year. Now we will only get open beta next year. Launch will be sometime around summer of next year. Null won't come for another year plus after launch.
It's cool to be optimistic about all of dust features. But you have to be realistic. |
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fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2012.11.26 16:09:00 -
[51] - Quote
whatever the game mechanics end up being at release, it will still have so much more endgame potential than any other FPS i've played. Matches that actually matter, not e-peen stat bravado.
Good times will be had. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.11.26 16:28:00 -
[52] - Quote
Omnipotens Zitro wrote:SoTa PoP wrote:Wouldn't the advantage of larger corps be there ability to hold multiple planets and accept multiple contracts at once? No on the first part. A small corp can hold as much as a big corp or even bigger depending on the area. Because there are choke points within each region. Like in real estate, location location. For the second part yes&no. Only advantage would be is that they could do multiple battles at once. Down side is there are only so many good players with in the game. So your forces would be spread thin with skill. Example: Imperfects could of field 3 teams for the tourney and would of been 1,2&3. So we can easily do three battles at once with 16v16 for districts and dominate. Zion could of have field 16+ teams . But if you had everybody face the other tourney teams, only one or two would win there respective battles because you guys don't have the skill to support 16 solid teams. Yes you guys have numbers but it doesn't mean anything if you have a 1 out of 8 chance of winning a battle.- Interesting, I was assuming (on the first part) that 16 people could actively hold maybe 2 planet worth of district themselves and be hardcore players, but 200 could hold 20 planets worth of districts if hardcore. and that same organization would have players who play casually farming isk to feed the people running planet games.
And I have no more comment for the second part, I would like a link explaining these mechanics though. |
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