Torkada Alamstrada
Sanmatar Kelkoons Minmatar Republic
184
|
Posted - 2012.11.17 19:39:00 -
[1] - Quote
Crm234 wrote:that is the thing after about being in the beta for 4 months i am still confused of what CCP concept is. they dont know whether they want to be a FPS or a RPG. they dont know if they want to use the PS3 controller or use a keyboard and mouse. they dont know whether they want large player counts or small player counts. they dont know if they want to be a add on to eve or a full independent game. Sometimes i dont even know if they wanted to make a PS3 game.
I know this sounds harsh but its what i feel at the moment and it makes me sad because i really wanted to play this game and was very excited when i got the accepted into the beta. at this point my best advice is to ditch the connection to eve because it is making tons of problems on game development and player relations. balance it, release it and then slowly work in eve if it needs it.
I agree to some extent with this comment. So far, Dust 514 is a promising, rather loosely constructed shooter. It's not a bad one, by any means, but it's nothing revolutionary. Its only unique characteristic that we can actually see and use and test seems to be persistent and consumable loadouts, which in the current build admittedly don't seem that important.
I disagree that the connection to EVE should be ditched, but I wholeheartedly agree with the first paragraph - I don't understand the maps or the way they're balanced (they all seem to be outdoors and too big for the number of players), the controller works for most things but feels inaccurate, and the mouse and keyboard is awkward and uncomfortable and clearly integrated as a second thought (prompts cannot be changed to appear as keyboard inputs, so you have to memorize the list of contextual controls AND the simulated controls; also, control schemes cannot be altered, which largely defeats the purpose of a keyboard/mouse combo).
As far as the connection to EVE goes, I just don't know. Either they have internal forms of this connection working already and have fully modeled how they will interact but can't integrate it into the beta for some reason they aren't sharing, or they still haven't figured out how to set it up and have it work properly together.
We'll have to be patient, I suppose. What they talk about sounds like late beta for a revolutionary, AAA mmo, but what we see seems to be early beta for a simple sci-fi shooter. I'm digging through newsposts from the last month to see if there were major updates, but I haven't seen very many worth noting.
P.S.: I suspect that the game's farther along than we realize. I have a sneaking suspicion that we aren't beta-testing the whole game as it stands in development; we're being used as guinea pigs for little pieces of the game that are currently being scrutinized, largely related to weapon balance and battle flow. |
Torkada Alamstrada
Sanmatar Kelkoons Minmatar Republic
184
|
Posted - 2012.11.17 19:47:00 -
[2] - Quote
Mobius Wyvern wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days No, the updates have been every 6 weeks like clockwork. It looks like we'll have this build a bit longer than the other ones, but this one will be the exception. By the way, did you happen to see one of the many threads I posted in where I mentioned that CCP Wolfman said they're redoing the entire hit detection system from scratch for the third time? Stop assuming listening=posting in every thread with complaints. If they did that they'd be as ****** at actually doing things as SOE is.
Good to know about the development cycle! Also - hi, I remember you! |