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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.17 06:51:00 -
[1] - Quote
Belial Farceus wrote:true, but they don't listen to anything that is said in the feedbacks usually. so it's like working for an un-unionized company. say what you want, nothing will change unless it's beneficial for the guys making the money.
https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unread
Ever bothered to read the sticky threads? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2012.11.17 07:01:00 -
[2] - Quote
If you want the attention of CCP, I suggest you do the following.
Post in a courteous, professional, and constructive manner. It helps a lot, believe me. Read my diaries and you will see that I have gathered their attention because of how I presented my case regarding my experience with the nova knife. Now they have plans to balance it more in the next update because of that.
However, if you wish to rant, then don't expect any response from CCP. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 07:05:00 -
[3] - Quote
Belial Farceus wrote:Maken Tosch wrote:Belial Farceus wrote:true, but they don't listen to anything that is said in the feedbacks usually. so it's like working for an un-unionized company. say what you want, nothing will change unless it's beneficial for the guys making the money. https://forums.dust514.com/default.aspx?g=posts&t=34744&find=unreadEver bothered to read the sticky threads? but how many GREAT ideas have been brushed aside? like i said before they only listen if it really helps THEIR preconceived ideas for Dust instead of looking at something that might work better with their final product
Care to give examples of some great ideas that can help improve lag, hit detection, terrain mesh glitching, and other bugs? Also, CCP has a similar thread covering bugs in the bugs section as well. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 07:07:00 -
[4] - Quote
Never mind |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 07:16:00 -
[5] - Quote
Belial, I deleted my previous post.
Also, don't forget that CCP is not as resourceful as the big name companies. I still run into hardcore gamers who never heard of CCP. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 14:37:00 -
[6] - Quote
aden slayer wrote:Belial Farceus wrote:aden slayer wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days I would rather let them take their own sweet time than rush them. Do you know how hard it is to develop a game? as just having started college for programming, i have a rough idea. but even still, larger groups of programmers = more code that is being made. but burn me if you want. THIS GAME IS STILL CRAP FOR HAVING BEEN WORKED ON SINCE 2009. it's not just programmers. They need designers, animators, concert artists, network programmers and PS3 developers. They need to fix bugs in this build and add new content which will introduce MORE bugs. when Dust was first announce in 2009 the Devs said it would connect with EVE online but such tech did not exist yet so they had to research it on their own. Then came the trouble with Microsoft....... Microsoft wanted the game to meet their standards with no regards for CCP's interest. Therefore the Xbox version was Canned. They made a deal with Sony but had no idea how to develop games for PS3. so they had to learn. They also had to learn how to use the Unreal engine 3 which takes time. all this events would explain the 3 years of development. bottom line is if you can't wait just leave..... no one will miss you.....
Don't forget the fact that the original Dust 514 was powered by CCP's in-house engine/architecture called CARBON which is the same thing that powers the avatar system in Eve Online and other functions. The reason that got switched over was because of the following:
1. The architecture was too advanced to be worked on so quickly.
2. The architecture is still relatively new even today since it was first introduced by CCP in 2009 during Fanfest.
3. The architecture caused some problems during 2010 when Incarna was released. Problems included, but not limited to, excessively slow loading times, poor optimization of the code leading to some graphics cards actually melting in players' computers, crashes or lock ups, etc.
4. Then came the Jita Riots of 2010 that caused a lot of corporate restructuring in CCP's office that resulted in the lay offs of over 100 people and Dust 514 ending up near the back burner of game development so that Eve Online can be properly iterated on. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.17 23:03:00 -
[7] - Quote
Mobius Wyvern wrote:Belial Farceus wrote:so are you ready for a reset aden? because this glitchy crap is not cutting the mustard these days. besides, they usually update every month and it's been a month and 15 days No, the updates have been every 6 weeks like clockwork. It looks like we'll have this build a bit longer than the other ones, but this one will be the exception. By the way, did you happen to see one of the many threads I posted in where I mentioned that CCP Wolfman said they're redoing the entire hit detection system from scratch for the third time? Stop assuming listening=posting in every thread with complaints. If they did that they'd be as ****** at actually doing things as SOE is.
I agree that it's always been like clockwork every six weeks. However, this time we may have to wait a wee bit longer. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.18 17:30:00 -
[8] - Quote
Speaking of Manus Peak, this reminds me of Plateau (an early version of Line Harvest) back during the E3 build. Plateau had a lot of issues working against it and we were forced to play the map almost 100% of the time during skirmish and ambush matches. People reported a tone of issues such as getting stuck in terrain, poorly balanced attack-defend situations, etc.
Now take a look at the Line Harvest Feedback section of the forums.
https://forums.dust514.com/default.aspx?g=topics&f=902
Notice now that the map is so balanced that almost nobody is complaining about it. In fact, most of us want to keep playing on it because our feedback and constant hammering of the map resulted in the most balanced map in the game that has little lag issues, terrain is not buggy anymore, attack-defense situations are balanced, and the map promotes team play rather than lone wolf play and prevent vehicles from dominating the match.
Now... here we are... in Manus Peak doing the same thing. If the above situation is repeated, Manus Peak might soon become everyone's next favorite map. |
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