Mobius Wyvern
BetaMax.
1216
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Posted - 2012.11.11 07:29:00 -
[1] - Quote
Vallud Eadesso wrote:So this might be a tad controversial but is that not the point of this forum?
I need to get a few things off of my chest, some things that I think are utterly ruining this game and guarantee it'll fail. Right now, it seems the games direction is a mash up between the old school and dated\dead style found in the 1990-2000 era of UT like the high speed, run and gun none-sense that was good for then, but had pretty much died by 2005 mashed against the worst parts of the modern day shooter
We have insane things still in game like Bunny Hopping, I mean, really? Really CCP? Why is bunny hopping even humoured? It's been on of the most complained about 'features' in FPS games since... well since UT style games fell out of favour. We have to deal with strafing back and forth while still aiming down sights and deadly accurate (If you have access to real firearms, CCP, go try it. You won't hit sh*t.) We have anti vehicle weapons that don't actually seem to bloody damage vehicles, we have a system where skills learnt and gear equipped mean more than careful planning and tactics. I've been in games where one guy had a Douvett assault rifle, and went something like 30/1 and no I'm not exaggerating.
We still have a game play holdover of the traditional Sniper, a game play type that no longer actually contributes to the modern idea of the team-based FPS, yet due to it's simplicity it's GUARANTEED positive K/D, everyone want's to play as one. Why is this still in a game that forces team work? Why is a lone wolf class in a game that is supposed to be about everyone working together? Alter the gun\class to work like a Designated Marksman role and we'll be on the right track, right now, the class is all about screwing over YOUR team more than your opponents.
Movement, strafing, it's a big issue and all over the forums. It needs slowing _RIGHT_ down in my opinion, make this game more tactical shooter less run and gun.
Respawning is a pain, and if you guys want to appeal to the COD player, as you said you do in that interview, you probably need to speed it up. I don't mind it, but sometimes, on those particular bad games where you're whole team is snipers or barely pulling a 1/1 KD, I seem to spend more time watching the map and a clock.
Running people over. How do we tackle this one? I guess this one is personal opinion, I mean it happens SO rarely it's probably not an issue, but if you run someone over, armoured vehicle or not, the car WILL be damaged badly. Add the fact the person is wearing armour thick enough to stop bullets and shields that should technically BOUNCE YOU OFF THE CAR WITHOUT INJURY, but I digress...
I don't want to sound like I'm just moaning here. I love this game, I love EVE and I love the EVE universe. I just want to see this game succeed. Right now I just can't see it happening. The game is just too.... frustrating. For the last few nights all i've heard is people swearing and bitching. No one seems to be actually having FUN.
I just don't know what else to add to this, the game feels like it's from a bygone era. I hate to say it like this, either make something unique, and have the nuts to do it, or borrow liberally from a popular shooter. A CURRENT popular shooter.
Hope something here helps. And sorry if it's ... passionate. Game has gotten to me today ;) If you weren't watching General Discussion after the Codex release, the strafing issue was creating enough dissent among some of our playerbase that quite a few people actually left due to the inability to dodge shots. The issue is that having a tactical style is impossible with the hitscan (instant hit) mechanics this game uses, and will likely have to use to maintain good performance globally with high player counts. Without the ability to strafe, you'll die instantly to anyone that aims at you. I agree that the strafing speed in the previous builds was excessive to the point of stupidity, and the same was said by CCP Wolfman when we talked to him about it in IRC. He said that he personally finds "dancing" and bunny hopping to be silly. That's part of why jumping takes about half your stamina bar now.
You have to keep in mind that given how wide a net they want to cast with this game, they can't afford slow movement speeds or realistic strafing, as that will turn off a large number of potential customers who will then rag on this game to anyone who will listen, which we've seen the likes of PDIGGY22 do already. We still have people saying they want a revert back to Replication because the movement speeds were worth all the errors. I was quite struck when Wolfman said that another reason for hitscan to be in the game is because a lot of people would interpret having to lead their targets as shoddy hit detection. Sadly enough, he's right. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.11 14:50:00 -
[2] - Quote
xAckie wrote:Quote:[quote=Vallud Eadesso][quote=Ops Fox][quote=Vallud Eadesso]So this might be a tad controversial but is that not the point of this forum?
6.Run and Gun needs to die, that's what I've found in my work and focus testing. it's fallen out of favour. It's archaic and has no part of the game. Name one R&G that has longevity? really? Am interested in this comment as the biggest consumer market share of FPS' is run and gun and are on how many iterations. This suggests its contrary to the focus group results. from my experience, I am always weary of focus groups. Consumers might be bored of the current crop of titles - and want something different to arrive, but that might be a run and gun game in a different mould, i.e. hollywood action movies reinvent themselves but are still the same at the core. what else do your focus groups tell you? I disagree that making game slow makes it more tactical. I dont think 1 necessarily delivers another. Overall, I just think CCP needs to get on making the game it envisions, stick to it, and see how that holds up to release. Creative endeavours are rarely successful done by committee. Activision had a focus group a while back that found that male gamers don't identify well with female protagonists. They still make decisions of what games to support based on those findings. |