xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.10 15:20:00 -
[1] - Quote
EnglishSnake wrote:The forge gun is a handheld railgun yet it can do everything that a large railgun can do but more efficiently
The forge gun is an anti-vehicle/infantry/sniper/installation weapon while the large railgun for HAVs is only an anti-vehicle/installation weapon
Now the large railgun got nerfed because it killed infantry a bit too much, but yet the forge remains untouched
So the solution is to make the forge gun only anti-vehicle/installation so it cannot be used for fighting infantry, instead they will have to rely on ther sidearm slot to defend themselves in CQC
no its not. You can easily kill infantry with a forge if they are standing still - more fool them if they are doing this in open play. I can be sniped in 1 or 2 rounds (the later if a militia sniper with no sp) while trying to use a proto forge - and I often am as I try and chase tanks, whilst running at a snails pace. The splash damage for a forge is what? the size of a militia grenade?
The heavy can have a side weapon? Whoopee as opponents stay mid to long range. Heavies cant carry a nanohive. So no individual restocking.
Tank railguns may have had the splash damaged nerfed v infantry - and so what? A tank can have two other missile launchers that are still effective anti-infantry.
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xAckie
Ahrendee Mercenaries Legacy Rising
125
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Posted - 2012.11.11 10:57:00 -
[2] - Quote
Ty 'SweetCheeks' Borg wrote:The splash damage is the issue. No AV weapon should be able to snipe/oneshot infantry with splash damage, it's a joke.
Anybody who's worth mentioning with a forge is more than capable of this and anybody who disagree's must be crap with it.
The fact remains it's a swiss army knife at the minute and for very little investment. It can snipe, AI, AV and AA. That's pretty much the definition of OP for one guy and one weapon yet none of you see that obviously.
I'm sure you'd all have a massive problem with it if it was one guy in a tank no?, yet this is obviously balanced yes?. lol
WTF?
The splash radius is the size of a militia grenade. The splash damage is less than a decent assault fit hp.
People standing still get sniped. Answer? Dont stand still. I have no sympathy for people who crouch and shoot etc. If the infantry is running? its more miss than hit.
I dont drive vehicles as a rule in any build (though playing around with basic fits), so my experience is mainly assault class. And in all builds since the one where you took down A and B and moved on to C - cant remember how many builds ago - being hit or sniped as a forge gunner is so rare, it makes me laugh that this is even being brought up as an issue.
Forge isn't a swiss army knife. Your pretty much taken out of the game as a forge gunner. You cant engage mid to close range action as you will be killed.
And what, you think the HAV isn't one? 2 missile turrets and a rail gun? or 3 missile turrets or 3 rail guns or blasters or whatever you want to fit. HAV's aren't specialised. They are a jack of all trades. They aren't about providing area denial stuff they just merc everything.
You think missiles dont have a splash damage? I get 'sniped' by them all the time across the map - particularly when trying to use a forge gun, as a forge gunners location is instantly known. What happens? The missiles come in a general direction - and ooops dead.
As for costs proto forge is 110K and it takes a team of gunners to take out decent tanks and die often trying - either from the missiles on the tanks or by no cost /risk snipers or militia assault who can stay at the mid to close range and kill you.
I know, lets remove AV altogether.
I am beginning to think those that are calling for this nerf are trolls. |