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SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 04:28:00 -
[1] - Quote
Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK.
First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand?
Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK.
Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher.
Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get.
How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping.
In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships... |
Tanis Jumes
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.11.08 04:40:00 -
[2] - Quote
nice, totally agree
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Kaif Zel
Algintal Core Gallente Federation
88
|
Posted - 2012.11.08 04:51:00 -
[3] - Quote
brilliant, +1 to you sir |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 04:54:00 -
[4] - Quote
:facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 05:42:00 -
[5] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. |
Tinodi
Doomheim
39
|
Posted - 2012.11.08 05:45:00 -
[6] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time. That... isn't what he was saying at all. His criticism is the lack of reward, hence motivation to win. Snipers being cost-effective was secondary to that point. Basically, cure the problem by making sniping less effective for the team, since you would actually get something for winning. As it stands, it doesn't matter, so people go for high kills at low cost rather than risking their neck to win. This has literally nothing to do with nerfing snipers. Remove your face from your palm. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 06:03:00 -
[7] - Quote
SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway.
And also snipers are still useful in corp battles, and you make more than pennies |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:11:00 -
[8] - Quote
Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies
Haha. Pennies compared to the payouts of nullsec contracts.
Also, I was in the E3 build as well, and everyone took a dropship up onto the towers to camp. The reason they didn't use sniper rifles was because using the turrets on the ships was much more effective.
But I'm getting off topic, and Tinodi is absolutely right. The current matches don't accurately reflect how things will play out with null contracts. That's what people fail to realize, and that's something CCP should look at implementing now to test. No reward means having to increase your own profit margin in other ways.
Edit: And the other reason for fewer snipers in the E3 build was because of RE's. People went 30-3 with RE's. Why snipe when you can just toss an instant "I win" mine. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.08 06:11:00 -
[9] - Quote
Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies
agree snipers do help and its not cheap one bit i dont snipe unless bored (i dont get bored to often) lol |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:15:00 -
[10] - Quote
Wako 75 wrote:Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies agree snipers do help and its not cheap one bit i dont snipe unless bored (i dont get bored to often) lol
I never said good snipers don't help. They do, of course. But not when half of the team snipes. That helps no one but the snipers themselves. And yes, sniping is relatively cheap. Why? Because you're not losing as much gear. |
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.11.08 06:23:00 -
[11] - Quote
SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships...
It's not snipers themselves that people hate, its those arseholes that go 20/1 by camping in the redline with a sniper costing me 100k ISK while they lose 20k ISK for a cheap sniper fit. It's like you say people do it because it's cheap, but I still hate those guys that never put themselves in any danger and are useless to the team.
|
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:27:00 -
[12] - Quote
Tectonious Falcon wrote:SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships... It's not snipers themselves that people hate, its those arseholes that go 20/1 by camping in the redline with a sniper costing me 100k ISK while they lose 20k ISK for a cheap sniper fit. It's like you say people do it because it's cheap, but I still hate those guys that never put themselves in any danger and are useless to the team.
Agreed. Because winning a match lacks any kind of an incentive. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 06:33:00 -
[13] - Quote
SingleTap wrote:Haha. Pennies compared to the payouts of nullsec contracts.
Also, I was in the E3 build as well, and everyone took a dropship up onto the towers to camp. The reason they didn't use sniper rifles was because using the turrets on the ships was much more effective.
But I'm getting off topic, and Tinodi is absolutely right. The current matches don't accurately reflect how things will play out with null contracts. That's what people fail to realize, and that's something CCP should look at implementing now to test. No reward means having to increase your own profit margin in other ways.
Edit: And the other reason for fewer snipers in the E3 build was because of RE's. People went 30-3 with RE's. Why snipe when you can just toss an instant "I win" mine. Everyone is making pennies now compared to null sec, and null sec isn't what this game is going to be all about. Of course things are going to change in null sec and corp battles are proof enough of that, but CCP wants to make it easy for players to jump into a pub match and have a good time and with a dozen snipers on the field isn't really fun. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:48:00 -
[14] - Quote
Sleepy Zan wrote:SingleTap wrote:Haha. Pennies compared to the payouts of nullsec contracts.
Also, I was in the E3 build as well, and everyone took a dropship up onto the towers to camp. The reason they didn't use sniper rifles was because using the turrets on the ships was much more effective.
But I'm getting off topic, and Tinodi is absolutely right. The current matches don't accurately reflect how things will play out with null contracts. That's what people fail to realize, and that's something CCP should look at implementing now to test. No reward means having to increase your own profit margin in other ways.
Edit: And the other reason for fewer snipers in the E3 build was because of RE's. People went 30-3 with RE's. Why snipe when you can just toss an instant "I win" mine. Everyone is making pennies now compared to null sec, and null sec isn't what this game is going to be all about. Of course things are going to change in null sec and corp battles are proof enough of that, but CCP wants to make it easy for players to jump into a pub match and have a good time and with a dozen snipers on the field isn't really fun.
Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.11.08 06:53:00 -
[15] - Quote
I think it's a good idea. +1 |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 06:54:00 -
[16] - Quote
SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. |
STB Vermaak Doe
558
|
Posted - 2012.11.08 06:55:00 -
[17] - Quote
There really isn't a problem with the weapons themselves, it's the redlines |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 07:09:00 -
[18] - Quote
Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more.
Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.08 07:11:00 -
[19] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
This. Squad was on Manus Peak for like 5 matches in a row Tuesday night. Other team was roadkilling in food stamp brand lavs so so we were just tossing lav nades. I switched to the throw away assault sniping fit. No modules and no SP in sniping at all. I got 5 free kills for doing practically nothing. I wasnt even in the hills. I was sitting in the rocks accross from the plateu where C is on a skirmish match. You dont even have to lead ur target! Follow up shots way too easy. Im not dawging it out. People have the right to play the game their way. Just agreeing it should be tougher. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:16:00 -
[20] - Quote
SingleTap wrote:Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. I don't think an increase in gains will make much of a difference for the lone wolf snipers. You made it pretty clear that the reason they snipe isn't because they are looking to gain alot but instead it's because they have nothing to loose. Unfortunately though to big, penalty for a loss in a pub match can have some problems. |
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.08 07:16:00 -
[21] - Quote
max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing.
The Minmatar sniper should fire a normal projectile, at the lower speed it should have bullet drop, travel time, and wind affects. I suggest they be in their own category called anti-material rifle or payload rifle.
Changing isk payout could make it very hard for causal players, that probably lose more, to keep fits stocked. Maybe have winners get 4x more salvage? Once we can sell/trade it, the salvage will be valuable. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.08 07:26:00 -
[22] - Quote
Sleepy Zan wrote:SingleTap wrote:Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. I don't think an increase in gains will make much of a difference for the lone wolf snipers. You made it pretty clear that the reason they snipe isn't because they are looking to gain alot but instead it's because they have nothing to loose. Unfortunately though to big, penalty for a loss in a pub match can have some problems. Honestly I have to agree with SingleTap on this one, adding a bigger reward for being on the winning team would cause ALOT(not all) of players to rethink they're strategy. Yes there will always be those players that like to play lazy and sit in one spot all day, and they won't care about a big payout. Most players will however though, everyone wants to level up and add abilities and such, well training books cost a good amount so setting the pub rewards at a low rate and adding a multiplier for the winning team would incourage MANY to seek other methods so they don't have to wait for 200 matches to learn that new skill. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.08 07:28:00 -
[23] - Quote
Ten-Sidhe wrote:max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing.
The Minmatar sniper should fire a normal projectile, at the lower speed it should have bullet drop, travel time, and wind affects. I suggest they be in their own category called anti-material rifle or payload rifle.
Changing isk payout could make it very hard for causal players, that probably lose more, to keep fits stocked. Maybe have winners get 4x more salvage? Once we can sell/trade it, the salvage will be valuable. or 2x SP for winning team, there are lots of ways they could make it worthwhile to participate more with your team. They just need to program it in. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:34:00 -
[24] - Quote
Scurvy Granger wrote:Honestly I have to agree with SingleTap on this one, adding a bigger reward for being on the winning team would cause ALOT(not all) of players to rethink they're strategy. Yes there will always be those players that like to play lazy and sit in one spot all day, and they won't care about a big payout. Most players will however though, everyone wants to level up and add abilities and such, well training books cost a good amount so setting the pub rewards at a low rate and adding a multiplier for the winning team would incourage MANY to seek other methods so they don't have to wait for 200 matches to learn that new skill. Some may rethink but I believe most of the players that are camping in the mountains will continue to camp. It doesn't cost that much isk to mountain camp and you can make enough to earn what you need to skill just about anything effectively. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 07:40:00 -
[25] - Quote
Sleepy Zan wrote:SingleTap wrote:Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. I don't think an increase in gains will make much of a difference for the lone wolf snipers. You made it pretty clear that the reason they snipe isn't because they are looking to gain alot but instead it's because they have nothing to loose. Unfortunately though to big, penalty for a loss in a pub match can have some problems.
If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:59:00 -
[26] - Quote
SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:59:00 -
[27] - Quote
double post |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 08:29:00 -
[28] - Quote
Sleepy Zan wrote:SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers.
You may be right, but I'd like to see CCP try it. At least test the waters. Only way to find out. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.11.08 08:43:00 -
[29] - Quote
I focused on sniping, not because of the financial aspect or the "ease" of it, but because that is what I want to do. I want to do it the best I can to help my team WIN. I am admittedly guilty of sitting in the hills, though my focus is countersniping. If there isn't opposing snipers to shoot at then yes, I shoot at anything that I can. While I operate on my own I make every attempt and effort to support my team by weakening the opposition. Whether that is by dropping their shields, or bodies, or just causing confusion and forcing them to move, I do it to WIN. Often I get kill assists (in regards to non snipers) instead of outright kills and I'm fine with that because it's supporting my teammates. As primarily a sniper (assaulter/triage 2nd) why would I not play to my chosen roles' strength (distance and speed) and others weaknesses (standing in one spot too long or moving too slow)? Maybe I'm in the minority in the context of this thread but I wanted to put it out there that not ALL of us do it because there is little to lose at the moment. Some of us do it because it is a battlefield neccessity and try to operate in the role of a force multiplier. Who else is going to take out those other snipers that are being talked and complained about faster than someone like me? |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.08 09:16:00 -
[30] - Quote
Just to add my 2 isk....sniping mechanics aside, I do agree with the OP. Id like to see some sort of a standard base reward for winning matches. Particularly skirmish. Nothing huge, just an incentive to really go for it. Maybe 1500 sp and some isk. Its not a ton but it would add up if ur crew got on a roll for several matches.
I dont, however, believe this would keep people from camping. I mean lets be honest. How many competetive FPS games out there dont have their share of tent gunners? There will always be campers. |
|
dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.08 09:38:00 -
[31] - Quote
Sniping is ridiculously easy in this game, to the point where it's laughable.
I absolutely agree with the OP. The economics of this game lean entirely in the snipers direction. It works like this - - Become a Sniper, using militia gear - Find a nice spot in the hills to sit in - Kill some people - Hardly ever die - Watch your ISK continue to grow because you never die - Gradually earn SP - Use SP to buy better gear. You're now much more efficient at sitting in the hills, killing people - Die even less - Your ISK reserves are massive. Because of the combination of tonnes of ISK and fact you hardly ever die, you can invest in top notch gear because you don't fear losing it - You've now achieved status of billionaire uber sniper........congratulations!
Every single FPS game I've ever played has had Snipers. And in every FPS game, the snipers have all been selfish a-holes.
What I would like to see is CCP creating the following game modes - - No snipers allowed - No Assault allowed - No Heavy allowed - No logistics allowed I'd make a fairly hefty bet that the "No snipers allowed" game would be constantly packed jammed with people wanting to play, whereas the others would have tumbleweeds blowing across them. The fact is people don't like playing against Snipers...even Snipers themselves dont. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 09:45:00 -
[32] - Quote
There are 2 scenarios where you'll find me sniping.
1. The other team has an abundance of snipers and my team has a shortage, and I'm acting as a counter-sniper.
2. The ENTIRE rest of my team is camping one location, ignoring objectives, and I'm bored.
Outside of that, I play the objectives. Or go hunting enemies who are playing the objectives to better help the team. I rarely bring anything that has any cost attached for its replacement. Unless it's a critical turning-point moment in a battle I've decided to invest something into, I stick to almost entirely starter/BPO fits. I've spent a good amount of my Merc Pack AUR on a decent selection of Militia BPOs, and while not hugely powerful, the right skills make almost as much difference as the advanced gear. And this with only 1 million SP.
Because my fittings, for the most part, cost NOTHING, I can afford to operate on the front lines with LESS expense, and thus less risk, than most snipers fight with.
Anyone who has the Merc Pack, and has some AUR to spare, try picking up some BPOs and creating some modified starter fits, or some decent pure BPO fittings if you want something the starters don't allow for (non-Logi suit with only one weapon, for example). See how you go with a free Shotgun build, for example, or a frontline counter-sniper using your SMG as primary and only pulling the sniper to take out enemies covering an objective. Win, AND spend no ISK to do it.
Unless I decide a battle is, for some reason, worth investing in, I rarely have to count any losses as a cost. ALL the income from a mission is pure profit. Almost every time.
Try it sometime. |
DJINN Riot
63
|
Posted - 2012.11.08 11:33:00 -
[33] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
It is my understanding that this is how the experimental sniper rifle works, and what CCP is planning on moving towards. Just a rumor I had heard. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.08 12:41:00 -
[34] - Quote
Limiting roles in a match is a terrible idea |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 12:55:00 -
[35] - Quote
SingleTap wrote:First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand?
The average sniper contributes less than the average AR-toting grunt, but decent snipers are able to do quite a bit to contribute toward a win. I don't know what the format for the tournament was, but for regular corp battles where it's 8v8, you don't see many snipers because there are too few people on your team to have anyone sitting back when they could be up front with an injector. If the tournament games are like how they were during the corp battles, which were 16v16, then yeah, you can bet anyone with a decent sniper or two in the corp probably let them do their thing.
SingleTap wrote:Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get.
The abundance of snipers has to do with the fact that it's powerful, safe, and easy. I've played enough FPS games to know that people are first-and-foremost interested in getting kills. So long as sniping is a low-skill method to get kills, unparalleled to other methods of playing in how little it demands and how much it pays off, people will flock to it. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.11.08 13:03:00 -
[36] - Quote
Sleepy Zan wrote:SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers.
Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.)
Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can.
And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards.
Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.08 13:29:00 -
[37] - Quote
Randoms vs randoms
Winning isnt important atm its more about the SP/ISK tbh because it just is atm, why try if your team sucks?
|
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.08 13:37:00 -
[38] - Quote
Daddrobit wrote:Sleepy Zan wrote:SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers. Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.) Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can. And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards. Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf
Sleepy's gonna mess you up.
|
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.11.08 13:42:00 -
[39] - Quote
Heh Heh I cant wait for when they put deploy-able installations in....Think everyone is sniping now.... |
Death On Contact
Doomheim
56
|
Posted - 2012.11.08 15:31:00 -
[40] - Quote
Watch this.
Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered!
Semper Fi 93-01
Death On Contact |
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 17:57:00 -
[41] - Quote
Daddrobit wrote:Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.) Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can. And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards. Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf Regardless of the sway I knew sniping would be more popular as hit detection got better as well as draw distance, that's why now's the time yo give sniping bullet drop and travel time. I'm pretty sure this will be implemented eventually because of the addition of the experimental sniper, which I find fun as hell to use even if its kind of buggy.
And in pub matches I run a 20k suit and it works just fine imo
Also glhf to you as well |
Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.08 20:40:00 -
[42] - Quote
Ten-Sidhe wrote:max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing.
The Minmatar sniper should fire a normal projectile, at the lower speed it should have bullet drop, travel time, and wind affects. I suggest they be in their own category called anti-material rifle or payload rifle.
Changing isk payout could make it very hard for causal players, that probably lose more, to keep fits stocked. Maybe have winners get 4x more salvage? Once we can sell/trade it, the salvage will be valuable.
Just curious, are you basing your numbers off of Earth Gravity? I feel like the gravity is less wherever we are fighting, because of the way we jump (and float in the air a tad longer than real). This would change bullet drop by a few cm....
Also, I've posted realistic travel time somewhere else (another "nerf snipers" post), but the gist is that the current Sniper Rifle velocity is so fast that you really wouldn't see any noticeable travel time....
I can't wait for weapons based on races....
But all of this is beside the point. This post is about the economics of Sniping, not the mechanics.
Snipers will still snipe in quick battles even if the payout is greater for winning. The way to counter this would be to make sniper fits much more expensive I believe. Make it less cost effective to sit back and go 2/1 in a battle. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 22:26:00 -
[43] - Quote
The counter isn't to make sniper fits more expensive, it's to make being a sniper more dangerous. Bullet travel time is an excellent contributor to that, as it would make it harder to hit consistently at longer ranges, encouraging snipers to move in closer to minimize the delay between shot fired and shot impact. Drop would be helpful in much the same way -- longer range shots would require more compensating for drop and thus be harder to land. And I've always been a big fan of tracers to that end, as well. Making it easier to find and kill snipers, by making their positions visible every time they fire, would help to encourage players to root out areas where a lot of effective sniper fire visibly comes from.
The simplest solution here isn't to totally overhaul the way wins/losses work and have to somehow balance equipment prices for everyone based on this new paradigm. Making sniping something you can't so easily do while being relatively safe the entire game would contribute a great deal toward making snipers lose money. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.08 23:11:00 -
[44] - Quote
What I do not understand about these forums is there was a post several days back saying almost everyone uses ARs which makes the game broken as other weapons are useless. Now in the same build just a little later there is a post saying the majority are now snipers. With that logic, I am sure a couple days from now there will be a post how most players are unkillable heavies (if there isn't already such a post I missed). From what I've seen, players resort to sniping when getting whipped and no longer wanting to try. If that is indeed the case, as long as there is a default sniper option, that will always happen no matter how much harder sniping is made. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.11.08 23:49:00 -
[45] - Quote
Sleepy Zan wrote:Daddrobit wrote:Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.) Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can. And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards. Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf Regardless of the sway I knew sniping would be more popular as hit detection got better as well as draw distance, that's why now's the time yo give sniping bullet drop and travel time. I'm pretty sure this will be implemented eventually because of the addition of the experimental sniper, which I find fun as hell to use even if its kind of buggy. And in pub matches I run a 20k suit and it works just fine imo Also glhf to you as well
Yeah, using the standard rifles is pretty much just as effective as prototype, I just feel the need to vindicate dumping so much SP into one area....
|
CandleJack more rope
27
|
Posted - 2012.11.08 23:59:00 -
[46] - Quote
SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships...
good post +1 but you forgetting that this games is no ware done yet its not even closes to 30% there a lot and a lot of stuff to be added yet and snipers wont be that thing you hate most that everyone do,s ..... trust me ....well as long as you dont tust what ccp tells you is true. |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 01:13:00 -
[47] - Quote
Sniping is ******* useless til they fix the terrain and hit detection. When I put 3 rounds into someone and see the hit marker and shield flicker and they take no damage, there is something wrong. It's called Hit Detection. Yes they fixed it for assault and the other non skilled classes of the game. However, it seems they are purposely ******* snipers. It all doesn't matter anyway, come Tuesday Ill be playing a decent FPS that has good hit detection. I won't be playing COD 514 Ill be playing the actual good version of COD. Yay for Black Ops 2 to save me from this horrid excuse of an FPS til they fix this ****. |
CandleJack more rope
27
|
Posted - 2012.11.09 01:15:00 -
[48] - Quote
Ridgeway Semper Fi wrote:Sniping is ******* useless til they fix the terrain and hit detection. When I put 3 rounds into someone and see the hit marker and shield flicker and they take no damage, there is something wrong. It's called Hit Detection. Yes they fixed it for assault and the other non skilled classes of the game. However, it seems they are purposely ******* snipers. It all doesn't matter anyway, come Tuesday Ill be playing a decent FPS that has good hit detection. I won't be playing COD 514 Ill be playing the actual good version of COD. Yay for Black Ops 2 to save me from this horrid excuse of an FPS til they fix this ****. good get ! |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 01:29:00 -
[49] - Quote
CandleJack do you speak English has your primary language? Im not being rude Im just asking. Ive read 3 of your posts and none of them make any sense whatsoever. Just saying. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 01:31:00 -
[50] - Quote
CandleJack more rope wrote:Ridgeway Semper Fi wrote:Sniping is ******* useless til they fix the terrain and hit detection. When I put 3 rounds into someone and see the hit marker and shield flicker and they take no damage, there is something wrong. It's called Hit Detection. Yes they fixed it for assault and the other non skilled classes of the game. However, it seems they are purposely ******* snipers. It all doesn't matter anyway, come Tuesday Ill be playing a decent FPS that has good hit detection. I won't be playing COD 514 Ill be playing the actual good version of COD. Yay for Black Ops 2 to save me from this horrid excuse of an FPS til they fix this ****. good get ! This ccp, we all know you made sniping crazy easy and the only skill involved is hand-eye coordination |
|
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 01:32:00 -
[51] - Quote
How do you use candle and rope together Bad furry? |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 01:46:00 -
[52] - Quote
Oh yes Vermaak, cause spraying an endless supply of bullets with an AR or HMG is so much more skillful. Let me spray a wall of bullets with no recoil at this guy. Oh **** I hit the wall, the moon, CRU, MCC, the tree, his buddy, the LAV, the tank, the sniper, the ground, the stairs, and everything else in that general direction, but I killed that mutherfucker. All you people bow to my "skill"......oh I mean wall of bullets. Accuracy by attrition is not skill. |
ReGnUM bEiBer DEI
242
|
Posted - 2012.11.09 01:54:00 -
[53] - Quote
NERDS!!!!! |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.09 01:55:00 -
[54] - Quote
Ridgeway Semper Fi wrote:Oh yes Vermaak, cause spraying an endless supply of bullets with an AR or HMG is so much more skillful. Let me spray a wall of bullets with no recoil at this guy. Oh **** I hit the wall, the moon, CRU, MCC, the tree, his buddy, the LAV, the tank, the sniper, the ground, the stairs, and everything else in that general direction, but I killed that mutherfucker. All you people bow to my "skill"......oh I mean wall of bullets. Accuracy by attrition is not skill.
LOL. (yes, I did laugh out loud) |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.09 01:57:00 -
[55] - Quote
SingleTap wrote:Wako 75 wrote:Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies agree snipers do help and its not cheap one bit i dont snipe unless bored (i dont get bored to often) lol I never said good snipers don't help. They do, of course. But not when half of the team snipes. That helps no one but the snipers themselves. And yes, sniping is relatively cheap. Why? Because you're not losing as much gear.
lol yes cheap in isk but i was meaning cheap as easy |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 01:57:00 -
[56] - Quote
Ridgeway Semper Fi wrote:Oh yes Vermaak, cause spraying an endless supply of bullets with an AR or HMG is so much more skillful. Let me spray a wall of bullets with no recoil at this guy. Oh **** I hit the wall, the moon, CRU, MCC, the tree, his buddy, the LAV, the tank, the sniper, the ground, the stairs, and everything else in that general direction, but I killed that mutherfucker. All you people bow to my "skill"......oh I mean wall of bullets. Accuracy by attrition is not skill. If you think sniping is hard you suck, period.
Edit: insert "in this game and most" after harf |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 02:00:00 -
[57] - Quote
I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 02:22:00 -
[58] - Quote
You won't be missed, we don't need an attitude that encourages soloing more powerful forces and dilute themselves into thinking their play style takes more skill |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.09 02:24:00 -
[59] - Quote
Ridgeway Semper Fi wrote:I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break. Seems like your mad about something... |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 02:28:00 -
[60] - Quote
Sleepy Zan wrote:Ridgeway Semper Fi wrote:I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break. Seems like your mad about something... LOL level indescribable |
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Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.09 02:29:00 -
[61] - Quote
^ sleepy is what we call a good sniper |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.09 02:31:00 -
[62] - Quote
ridgeway you just need to get better at siniping or switch to a forge and shoot down some dropships that will make you some freinds lol |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.11.09 02:43:00 -
[63] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
there were no snipers in the E3 build becuase you had to be too damn close to use a sniper to see anyone. it was draw distance that prevented snipers.
welll not snipers but sniper rifles, they just used any thing with a large blast radius and "sniped" away.
parent is righton this one im afraid. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.09 03:34:00 -
[64] - Quote
SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships...
Disagree Whether you place 1 thru 16 isnt about kills its about War points...that will be your position in the match and decide how much you get paid.Sure you're getting +50 a kill but all you have to do is hack a turret to get that.So if a guy wants to sit back and make 3 - 0 well power to ya.A revive and 2 turret hacks will put me above him which means more ISK for me.Swarm a LAV 40 plus the 50 .If there's a gunner thats another 50.Not only that.This guy skill progression is going to be so slow because he getting little to no Sp per match he just wasting his life away.Another thing if the whole team snipes then also know this.....First place for the winning team pays more than 1st place losers.The mechanics are fine.Snipers are important but because of the inactivity of the class contributing and getting warpoints.This snipers payouts will be smaller,less SP because he never helps to win and he constantly plays in matches where his team loses.So the risk reward is actually balanced.
EDIT:also nerfing or screwing with the sniper rifles will do nothing to stop good snipers like Gemcutter. Players like that just adapt |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.09 03:47:00 -
[65] - Quote
Ridgeway Semper Fi wrote:I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break.
It is broken .....agreed^ |
Aidan Torrall
Villore Sec Ops Gallente Federation
14
|
Posted - 2012.11.09 05:19:00 -
[66] - Quote
HECATONCHIRES GYGES wrote:SingleTap wrote:
Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher.
Disagree Whether you place 1 thru 16 isnt about kills its about War points...that will be your position in the match and decide how much you get paid.Sure you're getting +50 a kill but all you have to do is hack a turret to get that.So if a guy wants to sit back and make 3 - 0 well power to ya.A revive and 2 turret hacks will put me above him which means more ISK for me.Swarm a LAV 40 plus the 50 .If there's a gunner thats another 50.Not only that.This guy skill progression is going to be so slow because he getting little to no Sp per match he just wasting his life away.Another thing if the whole team snipes then also know this.....First place for the winning team pays more than 1st place losers.The mechanics are fine.Snipers are important but because of the inactivity of the class contributing and getting warpoints.This snipers payouts will be smaller,less SP because he never helps to win and he constantly plays in matches where his team loses.So the risk reward is actually balanced. EDIT:also nerfing or screwing with the sniper rifles will do nothing to stop good snipers like Gemcutter. Players like that just adapt
You disagree with what? He said, like I underlined, that we all know snipers get less WP and less ISK. What's your point?
I think you should re-read the post. Not sure you got it. |
Zqev
2
|
Posted - 2012.11.09 15:09:00 -
[67] - Quote
Death On Contact wrote:Watch this.Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered! Semper Fi 93-01 Death On Contact
LOL +1 |
Death On Contact
Doomheim
56
|
Posted - 2012.11.10 22:40:00 -
[68] - Quote
Zqev wrote:Death On Contact wrote:Watch this.Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered! Semper Fi 93-01 Death On Contact LOL +1
That sniper in the video is Travis Haley, a veteran Force Reconnaissance Marine with 15 years of dedicated real world experience including: multiple combat tours in Middle East, Africa and Central Asia. After leaving the military, he has served as a special operations and security contractor....
Death On Contact
|
DJINN Riot
63
|
Posted - 2012.11.11 11:52:00 -
[69] - Quote
Death On Contact wrote:Zqev wrote:Death On Contact wrote:Watch this.Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered! Semper Fi 93-01 Death On Contact LOL +1 That sniper in the video is Travis Haley, a veteran Force Reconnaissance Marine with 15 years of dedicated real world experience including: multiple combat tours in Middle East, Africa and Central Asia. After leaving the military, he has served as a special operations and security contractor.... Death On Contact
Cool Story. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.11 12:50:00 -
[70] - Quote
Meanwhile, in the real world, Snipers have been OP since WWII.
Unless you can show me a sniper in DUST who's gone more than 500 kills with 0 deaths? |
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Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.11.11 12:54:00 -
[71] - Quote
My stats are actually thrown off a bit. I should actually have around 1200 kills and no deaths. All my deaths come from my suicide gank scout shotty fitting for ambush maps. |
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