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Fivetimes Infinity
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Posted - 2012.11.08 12:55:00 -
[1] - Quote
SingleTap wrote:First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand?
The average sniper contributes less than the average AR-toting grunt, but decent snipers are able to do quite a bit to contribute toward a win. I don't know what the format for the tournament was, but for regular corp battles where it's 8v8, you don't see many snipers because there are too few people on your team to have anyone sitting back when they could be up front with an injector. If the tournament games are like how they were during the corp battles, which were 16v16, then yeah, you can bet anyone with a decent sniper or two in the corp probably let them do their thing.
SingleTap wrote:Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get.
The abundance of snipers has to do with the fact that it's powerful, safe, and easy. I've played enough FPS games to know that people are first-and-foremost interested in getting kills. So long as sniping is a low-skill method to get kills, unparalleled to other methods of playing in how little it demands and how much it pays off, people will flock to it. |
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Fivetimes Infinity
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Posted - 2012.11.08 22:26:00 -
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The counter isn't to make sniper fits more expensive, it's to make being a sniper more dangerous. Bullet travel time is an excellent contributor to that, as it would make it harder to hit consistently at longer ranges, encouraging snipers to move in closer to minimize the delay between shot fired and shot impact. Drop would be helpful in much the same way -- longer range shots would require more compensating for drop and thus be harder to land. And I've always been a big fan of tracers to that end, as well. Making it easier to find and kill snipers, by making their positions visible every time they fire, would help to encourage players to root out areas where a lot of effective sniper fire visibly comes from.
The simplest solution here isn't to totally overhaul the way wins/losses work and have to somehow balance equipment prices for everyone based on this new paradigm. Making sniping something you can't so easily do while being relatively safe the entire game would contribute a great deal toward making snipers lose money. |