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Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.11.09 02:29:00 -
[61] - Quote
^ sleepy is what we call a good sniper |
Wako 75
SVER True Blood Unclaimed.
76
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Posted - 2012.11.09 02:31:00 -
[62] - Quote
ridgeway you just need to get better at siniping or switch to a forge and shoot down some dropships that will make you some freinds lol |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2012.11.09 02:43:00 -
[63] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
there were no snipers in the E3 build becuase you had to be too damn close to use a sniper to see anyone. it was draw distance that prevented snipers.
welll not snipers but sniper rifles, they just used any thing with a large blast radius and "sniped" away.
parent is righton this one im afraid. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.11.09 03:34:00 -
[64] - Quote
SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships...
Disagree Whether you place 1 thru 16 isnt about kills its about War points...that will be your position in the match and decide how much you get paid.Sure you're getting +50 a kill but all you have to do is hack a turret to get that.So if a guy wants to sit back and make 3 - 0 well power to ya.A revive and 2 turret hacks will put me above him which means more ISK for me.Swarm a LAV 40 plus the 50 .If there's a gunner thats another 50.Not only that.This guy skill progression is going to be so slow because he getting little to no Sp per match he just wasting his life away.Another thing if the whole team snipes then also know this.....First place for the winning team pays more than 1st place losers.The mechanics are fine.Snipers are important but because of the inactivity of the class contributing and getting warpoints.This snipers payouts will be smaller,less SP because he never helps to win and he constantly plays in matches where his team loses.So the risk reward is actually balanced.
EDIT:also nerfing or screwing with the sniper rifles will do nothing to stop good snipers like Gemcutter. Players like that just adapt |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
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Posted - 2012.11.09 03:47:00 -
[65] - Quote
Ridgeway Semper Fi wrote:I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break.
It is broken .....agreed^ |
Aidan Torrall
Villore Sec Ops Gallente Federation
14
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Posted - 2012.11.09 05:19:00 -
[66] - Quote
HECATONCHIRES GYGES wrote:SingleTap wrote:
Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher.
Disagree Whether you place 1 thru 16 isnt about kills its about War points...that will be your position in the match and decide how much you get paid.Sure you're getting +50 a kill but all you have to do is hack a turret to get that.So if a guy wants to sit back and make 3 - 0 well power to ya.A revive and 2 turret hacks will put me above him which means more ISK for me.Swarm a LAV 40 plus the 50 .If there's a gunner thats another 50.Not only that.This guy skill progression is going to be so slow because he getting little to no Sp per match he just wasting his life away.Another thing if the whole team snipes then also know this.....First place for the winning team pays more than 1st place losers.The mechanics are fine.Snipers are important but because of the inactivity of the class contributing and getting warpoints.This snipers payouts will be smaller,less SP because he never helps to win and he constantly plays in matches where his team loses.So the risk reward is actually balanced. EDIT:also nerfing or screwing with the sniper rifles will do nothing to stop good snipers like Gemcutter. Players like that just adapt
You disagree with what? He said, like I underlined, that we all know snipers get less WP and less ISK. What's your point?
I think you should re-read the post. Not sure you got it. |
Zqev
2
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Posted - 2012.11.09 15:09:00 -
[67] - Quote
Death On Contact wrote:Watch this.Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered! Semper Fi 93-01 Death On Contact
LOL +1 |
Death On Contact
Doomheim
56
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Posted - 2012.11.10 22:40:00 -
[68] - Quote
Zqev wrote:Death On Contact wrote:Watch this.Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered! Semper Fi 93-01 Death On Contact LOL +1
That sniper in the video is Travis Haley, a veteran Force Reconnaissance Marine with 15 years of dedicated real world experience including: multiple combat tours in Middle East, Africa and Central Asia. After leaving the military, he has served as a special operations and security contractor....
Death On Contact
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DJINN Riot
63
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Posted - 2012.11.11 11:52:00 -
[69] - Quote
Death On Contact wrote:Zqev wrote:Death On Contact wrote:Watch this.Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered! Semper Fi 93-01 Death On Contact LOL +1 That sniper in the video is Travis Haley, a veteran Force Reconnaissance Marine with 15 years of dedicated real world experience including: multiple combat tours in Middle East, Africa and Central Asia. After leaving the military, he has served as a special operations and security contractor.... Death On Contact
Cool Story. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.11 12:50:00 -
[70] - Quote
Meanwhile, in the real world, Snipers have been OP since WWII.
Unless you can show me a sniper in DUST who's gone more than 500 kills with 0 deaths? |
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Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
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Posted - 2012.11.11 12:54:00 -
[71] - Quote
My stats are actually thrown off a bit. I should actually have around 1200 kills and no deaths. All my deaths come from my suicide gank scout shotty fitting for ambush maps. |
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