Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.08 07:26:00 -
[1] - Quote
Sleepy Zan wrote:SingleTap wrote:Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. I don't think an increase in gains will make much of a difference for the lone wolf snipers. You made it pretty clear that the reason they snipe isn't because they are looking to gain alot but instead it's because they have nothing to loose. Unfortunately though to big, penalty for a loss in a pub match can have some problems. Honestly I have to agree with SingleTap on this one, adding a bigger reward for being on the winning team would cause ALOT(not all) of players to rethink they're strategy. Yes there will always be those players that like to play lazy and sit in one spot all day, and they won't care about a big payout. Most players will however though, everyone wants to level up and add abilities and such, well training books cost a good amount so setting the pub rewards at a low rate and adding a multiplier for the winning team would incourage MANY to seek other methods so they don't have to wait for 200 matches to learn that new skill. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.08 07:28:00 -
[2] - Quote
Ten-Sidhe wrote:max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing.
The Minmatar sniper should fire a normal projectile, at the lower speed it should have bullet drop, travel time, and wind affects. I suggest they be in their own category called anti-material rifle or payload rifle.
Changing isk payout could make it very hard for causal players, that probably lose more, to keep fits stocked. Maybe have winners get 4x more salvage? Once we can sell/trade it, the salvage will be valuable. or 2x SP for winning team, there are lots of ways they could make it worthwhile to participate more with your team. They just need to program it in. |