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dudeytron
Amarr Templars Amarr Empire
69
|
Posted - 2012.11.08 09:38:00 -
[31] - Quote
Sniping is ridiculously easy in this game, to the point where it's laughable.
I absolutely agree with the OP. The economics of this game lean entirely in the snipers direction. It works like this - - Become a Sniper, using militia gear - Find a nice spot in the hills to sit in - Kill some people - Hardly ever die - Watch your ISK continue to grow because you never die - Gradually earn SP - Use SP to buy better gear. You're now much more efficient at sitting in the hills, killing people - Die even less - Your ISK reserves are massive. Because of the combination of tonnes of ISK and fact you hardly ever die, you can invest in top notch gear because you don't fear losing it - You've now achieved status of billionaire uber sniper........congratulations!
Every single FPS game I've ever played has had Snipers. And in every FPS game, the snipers have all been selfish a-holes.
What I would like to see is CCP creating the following game modes - - No snipers allowed - No Assault allowed - No Heavy allowed - No logistics allowed I'd make a fairly hefty bet that the "No snipers allowed" game would be constantly packed jammed with people wanting to play, whereas the others would have tumbleweeds blowing across them. The fact is people don't like playing against Snipers...even Snipers themselves dont. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 09:45:00 -
[32] - Quote
There are 2 scenarios where you'll find me sniping.
1. The other team has an abundance of snipers and my team has a shortage, and I'm acting as a counter-sniper.
2. The ENTIRE rest of my team is camping one location, ignoring objectives, and I'm bored.
Outside of that, I play the objectives. Or go hunting enemies who are playing the objectives to better help the team. I rarely bring anything that has any cost attached for its replacement. Unless it's a critical turning-point moment in a battle I've decided to invest something into, I stick to almost entirely starter/BPO fits. I've spent a good amount of my Merc Pack AUR on a decent selection of Militia BPOs, and while not hugely powerful, the right skills make almost as much difference as the advanced gear. And this with only 1 million SP.
Because my fittings, for the most part, cost NOTHING, I can afford to operate on the front lines with LESS expense, and thus less risk, than most snipers fight with.
Anyone who has the Merc Pack, and has some AUR to spare, try picking up some BPOs and creating some modified starter fits, or some decent pure BPO fittings if you want something the starters don't allow for (non-Logi suit with only one weapon, for example). See how you go with a free Shotgun build, for example, or a frontline counter-sniper using your SMG as primary and only pulling the sniper to take out enemies covering an objective. Win, AND spend no ISK to do it.
Unless I decide a battle is, for some reason, worth investing in, I rarely have to count any losses as a cost. ALL the income from a mission is pure profit. Almost every time.
Try it sometime. |
DJINN Riot
63
|
Posted - 2012.11.08 11:33:00 -
[33] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
It is my understanding that this is how the experimental sniper rifle works, and what CCP is planning on moving towards. Just a rumor I had heard. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.08 12:41:00 -
[34] - Quote
Limiting roles in a match is a terrible idea |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 12:55:00 -
[35] - Quote
SingleTap wrote:First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand?
The average sniper contributes less than the average AR-toting grunt, but decent snipers are able to do quite a bit to contribute toward a win. I don't know what the format for the tournament was, but for regular corp battles where it's 8v8, you don't see many snipers because there are too few people on your team to have anyone sitting back when they could be up front with an injector. If the tournament games are like how they were during the corp battles, which were 16v16, then yeah, you can bet anyone with a decent sniper or two in the corp probably let them do their thing.
SingleTap wrote:Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get.
The abundance of snipers has to do with the fact that it's powerful, safe, and easy. I've played enough FPS games to know that people are first-and-foremost interested in getting kills. So long as sniping is a low-skill method to get kills, unparalleled to other methods of playing in how little it demands and how much it pays off, people will flock to it. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.11.08 13:03:00 -
[36] - Quote
Sleepy Zan wrote:SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers.
Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.)
Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can.
And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards.
Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.08 13:29:00 -
[37] - Quote
Randoms vs randoms
Winning isnt important atm its more about the SP/ISK tbh because it just is atm, why try if your team sucks?
|
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.11.08 13:37:00 -
[38] - Quote
Daddrobit wrote:Sleepy Zan wrote:SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers. Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.) Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can. And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards. Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf
Sleepy's gonna mess you up.
|
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.11.08 13:42:00 -
[39] - Quote
Heh Heh I cant wait for when they put deploy-able installations in....Think everyone is sniping now.... |
Death On Contact
Doomheim
56
|
Posted - 2012.11.08 15:31:00 -
[40] - Quote
Watch this.
Blackwater sniper on a rooftop Iraq. The militias/insurgents are crying that all he does is camp on a rooftop and are begging CCP to nerf him because he is too overpowered!
Semper Fi 93-01
Death On Contact |
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 17:57:00 -
[41] - Quote
Daddrobit wrote:Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.) Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can. And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards. Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf Regardless of the sway I knew sniping would be more popular as hit detection got better as well as draw distance, that's why now's the time yo give sniping bullet drop and travel time. I'm pretty sure this will be implemented eventually because of the addition of the experimental sniper, which I find fun as hell to use even if its kind of buggy.
And in pub matches I run a 20k suit and it works just fine imo
Also glhf to you as well |
Shayden Marko
Villore Sec Ops Gallente Federation
36
|
Posted - 2012.11.08 20:40:00 -
[42] - Quote
Ten-Sidhe wrote:max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing.
The Minmatar sniper should fire a normal projectile, at the lower speed it should have bullet drop, travel time, and wind affects. I suggest they be in their own category called anti-material rifle or payload rifle.
Changing isk payout could make it very hard for causal players, that probably lose more, to keep fits stocked. Maybe have winners get 4x more salvage? Once we can sell/trade it, the salvage will be valuable.
Just curious, are you basing your numbers off of Earth Gravity? I feel like the gravity is less wherever we are fighting, because of the way we jump (and float in the air a tad longer than real). This would change bullet drop by a few cm....
Also, I've posted realistic travel time somewhere else (another "nerf snipers" post), but the gist is that the current Sniper Rifle velocity is so fast that you really wouldn't see any noticeable travel time....
I can't wait for weapons based on races....
But all of this is beside the point. This post is about the economics of Sniping, not the mechanics.
Snipers will still snipe in quick battles even if the payout is greater for winning. The way to counter this would be to make sniper fits much more expensive I believe. Make it less cost effective to sit back and go 2/1 in a battle. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 22:26:00 -
[43] - Quote
The counter isn't to make sniper fits more expensive, it's to make being a sniper more dangerous. Bullet travel time is an excellent contributor to that, as it would make it harder to hit consistently at longer ranges, encouraging snipers to move in closer to minimize the delay between shot fired and shot impact. Drop would be helpful in much the same way -- longer range shots would require more compensating for drop and thus be harder to land. And I've always been a big fan of tracers to that end, as well. Making it easier to find and kill snipers, by making their positions visible every time they fire, would help to encourage players to root out areas where a lot of effective sniper fire visibly comes from.
The simplest solution here isn't to totally overhaul the way wins/losses work and have to somehow balance equipment prices for everyone based on this new paradigm. Making sniping something you can't so easily do while being relatively safe the entire game would contribute a great deal toward making snipers lose money. |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.11.08 23:11:00 -
[44] - Quote
What I do not understand about these forums is there was a post several days back saying almost everyone uses ARs which makes the game broken as other weapons are useless. Now in the same build just a little later there is a post saying the majority are now snipers. With that logic, I am sure a couple days from now there will be a post how most players are unkillable heavies (if there isn't already such a post I missed). From what I've seen, players resort to sniping when getting whipped and no longer wanting to try. If that is indeed the case, as long as there is a default sniper option, that will always happen no matter how much harder sniping is made. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.11.08 23:49:00 -
[45] - Quote
Sleepy Zan wrote:Daddrobit wrote:Agreed, sniping 100% needs some sort of difficulty increase, even if it's only scope sway when crouched and in between shots, (which really does need to be there.) Also, I see quite a few posts about how it's become so much easier between the last build and this build is because they removed scope sway between shots, and that's why we're seeing such an increase in sniping. However you're all forgetting that in addition to that, the render distance has been increased to be far more than what it once was. Before, if you were on objective B on the 4 point map, you wouldn't be able to see anyone on objective C because the render distance was abysmally short. It wasn't that there were fewer snipers because it was intrinsically much harder, it was just impossible because you literally couldn't see farther than 1/3 across the map before everyone just disappeared. Now that snipers can see anyone from anywhere, the incentive is there to shoot from as far away as you can. And as an aside note, while yeah I could sit back in a militia fit, sniping can get expensive in of itself. My super-duper-snipey-suit costs me around 90k, and even if I do really really well, I'll still be earning barely over 100-120k per match because objectives is what earns the big bucks, so I can't afford to lose more than one before going negative on isk rewards. Also, Sleepy Zan, I'm really looking forward to the weekend match, hope to see you there man! glhf Regardless of the sway I knew sniping would be more popular as hit detection got better as well as draw distance, that's why now's the time yo give sniping bullet drop and travel time. I'm pretty sure this will be implemented eventually because of the addition of the experimental sniper, which I find fun as hell to use even if its kind of buggy. And in pub matches I run a 20k suit and it works just fine imo Also glhf to you as well
Yeah, using the standard rifles is pretty much just as effective as prototype, I just feel the need to vindicate dumping so much SP into one area....
|
CandleJack more rope
27
|
Posted - 2012.11.08 23:59:00 -
[46] - Quote
SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships...
good post +1 but you forgetting that this games is no ware done yet its not even closes to 30% there a lot and a lot of stuff to be added yet and snipers wont be that thing you hate most that everyone do,s ..... trust me ....well as long as you dont tust what ccp tells you is true. |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 01:13:00 -
[47] - Quote
Sniping is ******* useless til they fix the terrain and hit detection. When I put 3 rounds into someone and see the hit marker and shield flicker and they take no damage, there is something wrong. It's called Hit Detection. Yes they fixed it for assault and the other non skilled classes of the game. However, it seems they are purposely ******* snipers. It all doesn't matter anyway, come Tuesday Ill be playing a decent FPS that has good hit detection. I won't be playing COD 514 Ill be playing the actual good version of COD. Yay for Black Ops 2 to save me from this horrid excuse of an FPS til they fix this ****. |
CandleJack more rope
27
|
Posted - 2012.11.09 01:15:00 -
[48] - Quote
Ridgeway Semper Fi wrote:Sniping is ******* useless til they fix the terrain and hit detection. When I put 3 rounds into someone and see the hit marker and shield flicker and they take no damage, there is something wrong. It's called Hit Detection. Yes they fixed it for assault and the other non skilled classes of the game. However, it seems they are purposely ******* snipers. It all doesn't matter anyway, come Tuesday Ill be playing a decent FPS that has good hit detection. I won't be playing COD 514 Ill be playing the actual good version of COD. Yay for Black Ops 2 to save me from this horrid excuse of an FPS til they fix this ****. good get ! |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 01:29:00 -
[49] - Quote
CandleJack do you speak English has your primary language? Im not being rude Im just asking. Ive read 3 of your posts and none of them make any sense whatsoever. Just saying. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 01:31:00 -
[50] - Quote
CandleJack more rope wrote:Ridgeway Semper Fi wrote:Sniping is ******* useless til they fix the terrain and hit detection. When I put 3 rounds into someone and see the hit marker and shield flicker and they take no damage, there is something wrong. It's called Hit Detection. Yes they fixed it for assault and the other non skilled classes of the game. However, it seems they are purposely ******* snipers. It all doesn't matter anyway, come Tuesday Ill be playing a decent FPS that has good hit detection. I won't be playing COD 514 Ill be playing the actual good version of COD. Yay for Black Ops 2 to save me from this horrid excuse of an FPS til they fix this ****. good get ! This ccp, we all know you made sniping crazy easy and the only skill involved is hand-eye coordination |
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Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 01:32:00 -
[51] - Quote
How do you use candle and rope together Bad furry? |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 01:46:00 -
[52] - Quote
Oh yes Vermaak, cause spraying an endless supply of bullets with an AR or HMG is so much more skillful. Let me spray a wall of bullets with no recoil at this guy. Oh **** I hit the wall, the moon, CRU, MCC, the tree, his buddy, the LAV, the tank, the sniper, the ground, the stairs, and everything else in that general direction, but I killed that mutherfucker. All you people bow to my "skill"......oh I mean wall of bullets. Accuracy by attrition is not skill. |
ReGnUM bEiBer DEI
242
|
Posted - 2012.11.09 01:54:00 -
[53] - Quote
NERDS!!!!! |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.09 01:55:00 -
[54] - Quote
Ridgeway Semper Fi wrote:Oh yes Vermaak, cause spraying an endless supply of bullets with an AR or HMG is so much more skillful. Let me spray a wall of bullets with no recoil at this guy. Oh **** I hit the wall, the moon, CRU, MCC, the tree, his buddy, the LAV, the tank, the sniper, the ground, the stairs, and everything else in that general direction, but I killed that mutherfucker. All you people bow to my "skill"......oh I mean wall of bullets. Accuracy by attrition is not skill.
LOL. (yes, I did laugh out loud) |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.09 01:57:00 -
[55] - Quote
SingleTap wrote:Wako 75 wrote:Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies agree snipers do help and its not cheap one bit i dont snipe unless bored (i dont get bored to often) lol I never said good snipers don't help. They do, of course. But not when half of the team snipes. That helps no one but the snipers themselves. And yes, sniping is relatively cheap. Why? Because you're not losing as much gear.
lol yes cheap in isk but i was meaning cheap as easy |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 01:57:00 -
[56] - Quote
Ridgeway Semper Fi wrote:Oh yes Vermaak, cause spraying an endless supply of bullets with an AR or HMG is so much more skillful. Let me spray a wall of bullets with no recoil at this guy. Oh **** I hit the wall, the moon, CRU, MCC, the tree, his buddy, the LAV, the tank, the sniper, the ground, the stairs, and everything else in that general direction, but I killed that mutherfucker. All you people bow to my "skill"......oh I mean wall of bullets. Accuracy by attrition is not skill. If you think sniping is hard you suck, period.
Edit: insert "in this game and most" after harf |
Ridgeway Semper Fi
ROGUE SPADES
30
|
Posted - 2012.11.09 02:00:00 -
[57] - Quote
I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break. |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 02:22:00 -
[58] - Quote
You won't be missed, we don't need an attitude that encourages soloing more powerful forces and dilute themselves into thinking their play style takes more skill |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.09 02:24:00 -
[59] - Quote
Ridgeway Semper Fi wrote:I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break. Seems like your mad about something... |
Vermaak Doe
SVER True Blood Unclaimed.
384
|
Posted - 2012.11.09 02:28:00 -
[60] - Quote
Sleepy Zan wrote:Ridgeway Semper Fi wrote:I didn't say it was hard. I said it was broken. At it's base the mechanics are broken. Such as the shield flicker I mentioned. Although I do think sniping takes more skill than ARing and HMGing. Always have and always will. Im all for bullet drop and travel distance. As long as when the round hits and I see your shield flicker you take damage. Such isn't the case at the moment. It's more like a lottery at the moment. Will he take damage this time lets see? Nope his shield flickered, I got a hit marker and he took cover, but he took no damage. ******* Bullshit lazy ass coding.
Like I said come Tuesday Ill be a ghost in Dust anyway. This game has great potential but not until they fix about 90% of it and stop rewarding spraying bullets everywhere and balancing a tank to where it can be killed by 1 or 2 foot soldiers. That's ******* ignorant as **** as well. So everyone can think what they want and kiss my ass in the process. Im out come Tuesday for a good long break. Seems like your mad about something... LOL level indescribable |
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