|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.10.31 23:04:00 -
[1] - Quote
The only things that have changed are the +20% damage mod and smoother/slower flight physics. Last build everyone was crying that the DS was underpowered.
I don't think people are realizing that the players doing good in DS this build are working together using mics with atleast 2 other people. If you had the best pilot in the world flying with randoms without a mic I can almost guarantee that the DS will be blown up that match. Plus if you get hit with decent swarms you will flip upside down and insta die.
With all that said I think the best way to move forward to making a balanced game is to...
1.) decrease missile damage by 20-30% 2.) increase swarm speed 3.) direct pathing for swarms 4.) decreased damage and rocking effect of swarms 5.) increase turn radius of swarms 6.) decrease damage or fire rate of forge guns
My credentials consist of flying dropships nonstop for last three builds and running av suits when on the ground |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.10.31 23:19:00 -
[2] - Quote
Tiel Syysch wrote:Moochie Cricket wrote:The only things that have changed are the +20% damage mod and smoother/slower flight physics. And all the damage boosting turret operation skills. Decreasing damage by 20-30% is going to mean nothing, they need a huge drop. There's no reason for vehicles to be oneshotting infantry, unless we're talking max turret vs min suit.
All I use are the proto turrets. Costs me 240,000 isk for both of them, so I expect them to be devestating. However I also realize they are too OP, even though they cost as much as they do. There is nothing wrong with dropships, just the turrets and swarm launchers. Im just trying to start an intelligent conversation ccp can use to make this game better. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.10.31 23:36:00 -
[3] - Quote
Skihids wrote:Scheneighnay McBob wrote:Swarm speed is fine- it's the pathing that's terrible; I actually got a good view of it on the overview map- the dropship made a sharp turn, then the swarms followed the direct path of the ship around the turn (if they would've veered slightly left instead of following the exact path, they would've hit the dropship head on).
I liked it when dropships were harder to fly, too- it made me feel like I was capable of a job not just anyone could do. I like my aircraft agile and responsive. That means more difficult to master, but more capable once you do master them. Difficult for difficulties sake is not good.
+1
I LOVE precusors flight mechanics |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.01 13:23:00 -
[4] - Quote
Mister Hunt wrote:To the OP. Did I just read that correctly? You want to nerf the forge gun? Why? Because it can kill you? Don't sit there and hover. If you were moving, shoot the guy that shot you down an ingame mail saying GJ, because it is not the easiest thing to do.
Im only saying to nerf the forge gun while fixing swarms. Make those changes while also decreasing missile turret damage and reducing swarm knockback and we might have balance. In my mind this would encourage the dropship role more than gunship. Give pilots the ability to take damage without flipping from the swarms and they will feel more confident picking up blue dots in hot zones or dropping them off. And without OHK turrets it would be more of supressing fire then domination. Especially if they brought back precursors flight mechanics because it is alot harder to hold steady. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.01 14:26:00 -
[5] - Quote
Kain Spero wrote:Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
Minimal isk and sp?! I think dropping 150k isk per gun (that doesn't even start to include suit costs) and over a million sp and counting is far from minimal. People keep going after the wrong things to change. If you nerf the forge it will then unbalance against tanks. Fix the swarms and give Dropships some of their flight ceiling back. Swarms need to fly faster, but they need to decrease the physics effect of them and shorten their flight duration. Also, give dropship missiles a limited flight time as well. I think it would be good to see skills that increase the flight time (range) and flight speed (DPS) of all missiles both swarms and vehicle, after they get tweaked of course.
Completely agree about the flight ceiling.
And whoever was talking about more interior spaces, YES!!!
I played an ambush earlier where 99% of the battle was inside the compound. It was awesome. Bottlenecks at the doors, grenades everywhere, flanking and ambushes around every corner...
Way too much fun for there not to be more of it |
|
|
|