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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.10.31 23:19:00 -
[1] - Quote
I can attest to random gunners being a liability. *BANG* *BANG* *BANG* *BANG* and my ship swings wildly from side to side as the fools shoot my ship over and over until one slows me down enough to get caught by swarms or punched by a forge gun.
If you make the free fit swarms effective without a decent counter measure you will eliminate dropships from the game entirely. I don't believe CCP is looking to do that.
There will be many changes in future builds. For now pull out a forge gun, they aren't any more difficult to spec into than a good dropship. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.31 23:26:00 -
[2] - Quote
Scheneighnay McBob wrote:Swarm speed is fine- it's the pathing that's terrible; I actually got a good view of it on the overview map- the dropship made a sharp turn, then the swarms followed the direct path of the ship around the turn (if they would've veered slightly left instead of following the exact path, they would've hit the dropship head on).
I liked it when dropships were harder to fly, too- it made me feel like I was capable of a job not just anyone could do.
I like my aircraft agile and responsive. That means more difficult to master, but more capable once you do master them. Difficult for difficulties sake is not good. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.01 02:02:00 -
[3] - Quote
Leither Yiltron wrote:HAV's were more overpowered than DS's back then. So people abused those. Now people who can't play go for dropships instead. It's a vicious cycle.
People who love to fly go for dropships. Those of us who learned to fly when it was difficult and expensive and very poor in SP return.
It's still expensive as we lose ships faster than we can replace them.
It's not easy to stay alive with forge guns, installations, and free swarms. It takes concentration and situational awarness.
In other words, those who love to fly are practicing in a harsh environment to improve, not to just rampage. Remember, pilots aren't shooting the gun like HAV drivers do. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.01 17:04:00 -
[4] - Quote
EnglishSnake wrote:Kain Spero wrote:Ty 'SweetCheeks' Borg wrote: As it stands the forge is pretty much the swiss army knife of Dust. It can AA, AV, AI, Snipe and Destroy installations. All for a few hundred thousand SP and very minimal skill and isk.
Minimal isk and sp?! I think dropping 150k isk per gun (that doesn't even start to include suit costs) and over a million sp and counting is far from minimal. People keep going after the wrong things to change. If you nerf the forge it will then unbalance against tanks. Plz you dont even need that 1st lvl forge is good enough and what whack it on a milita heavy suit then hide somewhere while you snipe A 20k forge gun fit>700k tank A forge gun>large railgun turret 20k forge gun fit requires like what 200kSP but yet it can easily beat down a tank which cost a fuckton more in ISK and also SP wise 3mil
That sounds pretty cheap for an AV fit. I still have another 1M SP to fully fit my Myron defenses, but I might just throw this week's SP into a basic forge gun fit to try it out.
That makes a reasonable counter cost a fraction of fielding the attacking asset.
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