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Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.10.19 14:31:00 -
[1] - Quote
Anyone else notice the drop in beta testers over the past few months? I know when we had 3k players on they had weekend passes etc. but it seems like the core of players has been dropping. Anyone else notice this?
Reminds me of playing the same people over and over again on Craterlake map back when we had 3-400 testers only. Hope we get an infusion of new blood soon.
Looked at Sisi online last night, between 6-700 people. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.10.19 15:14:00 -
[2] - Quote
Cyn Bruin wrote: Anyone else notice the drop in beta testers over the past few months? I know when we had 3k players on they had weekend passes etc. but it seems like the core of players has been dropping. Anyone else notice this?
Reminds me of playing the same people over and over again on Craterlake map back when we had 3-400 testers only. Hope we get an infusion of new blood soon.
Looked at Sisi online last night, between 6-700 people.
Some of those 3,000 people were eve players, also its not 6-700 people in total.....its 6-700 people at any one time. Believe it or not there are a hell of alot of people playing dust. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.19 15:24:00 -
[3] - Quote
Cyn Bruin wrote: Anyone else notice the drop in beta testers over the past few months? I know when we had 3k players on they had weekend passes etc. but it seems like the core of players has been dropping. Anyone else notice this?
Reminds me of playing the same people over and over again on Craterlake map back when we had 3-400 testers only. Hope we get an infusion of new blood soon.
Looked at Sisi online last night, between 6-700 people.
You are kinda sorta right! I know a lot of people dont get on anymore! The beta has been too buggy and it has been a frustrating experience for them! There are a lot more blue dots though! The ones crying for nerfs! |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.19 15:31:00 -
[4] - Quote
It's the time zones. When you look at Eve Online, the daily concurrent users logged in ranges between 40,000-50,000 in any given hour. However, the total number of subscribers is at least 500,000 users. That is more than the population of Iceland itself. This is because most subscribers in New Eden have lives outside the game (school, college, work, girlfriend [self if none], and families). I'm pretty sure there are thousands of players in Dust at this point. It's just that not all of them can stay awake at one time. |
Gaechti
BetaMax.
71
|
Posted - 2012.10.19 15:47:00 -
[5] - Quote
Last beta build (where you had to restart every 2 battles) drove some of my friends away. They will check the game upon realease again. The last build was simply way more pain than fun.
Edit: and some went away after the wipe. Same here, they check the game again on release
Also, keep in mind there was no stress test 1mio sp events this build yet... |
Blue Buggs
L.O.T.I.S. Legacy Rising
19
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Posted - 2012.10.19 16:03:00 -
[6] - Quote
Maken Tosch wrote:It's the time zones. When you look at Eve Online, the daily concurrent users logged in ranges between 40,000-50,000 in any given hour. However, the total number of subscribers is at least 500,000 users. That is more than the population of Iceland itself. This is because most subscribers in New Eden have lives outside the game (school, college, work, girlfriend [self if none], and families). I'm pretty sure there are thousands of players in Dust at this point. It's just that not all of them can stay awake at one time.
You also forgot to say that in those 500,000 subs, multuple people have multiple accounts. I know afew people who have 5+ accounts. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.10.19 16:13:00 -
[7] - Quote
Blue Buggs wrote:Maken Tosch wrote:It's the time zones. When you look at Eve Online, the daily concurrent users logged in ranges between 40,000-50,000 in any given hour. However, the total number of subscribers is at least 500,000 users. That is more than the population of Iceland itself. This is because most subscribers in New Eden have lives outside the game (school, college, work, girlfriend [self if none], and families). I'm pretty sure there are thousands of players in Dust at this point. It's just that not all of them can stay awake at one time. You also forgot to say that in those 500,000 subs, multuple people have multiple accounts. I know afew people who have 5+ accounts.
Oh yeah, that too.
But those people are so few in numbers I doubt they make much impact. Only CCP would know the exact numbers since they can easily cross reference each account with CC numbers, emails, billing addresses, etc. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2012.10.19 16:14:00 -
[8] - Quote
I blame weekly SP cap as main culprit, and more and more frequent lag map as accomplice.
Many people now only play until they hit the soft cap (which take 1-3 days at most). And some that still has incentive to play are not that patience to restart their PS3 after 3 match any more. |
Oxskull Duncarino
Shadow Company HQ
164
|
Posted - 2012.10.19 16:17:00 -
[9] - Quote
I'd say a few people left before CCP stopped the main farming and increased how many WPs were needed for a precision strike. Being in back to back games that had 2 minutes of calm followed by the rest of the game being a constant barrage of strikes from the enemy soured the fun. Still, there's more than enough playing. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.10.19 16:27:00 -
[10] - Quote
I understand not all can be on at once and this game has a wide range of people in different time zones in it.
But I have never seen more than 700 on during the weekends when I usually get to play however much I want since no work. I look at the Sisi population at 11amcst, 7pmcst and 4amcst and it always stays about the same if not lower. 300-700 people.
My point is I would like to see some new people in beta, no matter where they come from. It was very cool having 3k+ people online, going up against new people (new to me, not the game) is always a plus.
I'd like to know when they are going to open it up a bit, I don't mean open beta, although that might be the next time they add more people.
|
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ReGnUM ZionSLAYER DEI
18
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Posted - 2012.10.19 16:31:00 -
[11] - Quote
#1 reason
Why play a broken game? |
DEADPOOL5241
Doomheim
212
|
Posted - 2012.10.19 16:31:00 -
[12] - Quote
You do also realize its mid terms for college students right? Right there is thousands of players not playing but studying. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.19 16:32:00 -
[13] - Quote
Slow collapse of gameplay, too few improvements to lag/hit detection/frame rate (well... sorta). Lack of ability to deploy as teams against teams, poor battle comms in comparison to some other games. Player count still low. Major balance issues that CCP don't understand, or wish to fix. Not sure which. Posted about all this before. Everyone said "Tony you're trolling".
I've given up caring. The "beta" is available to the entire PSN for less than -ú20. There's also the 100000 codes CCP sent out. (about 20k, then they gave us all 3 more codes... 80k... IGN ect top it up to 100k roughly). Population shows opinions of the game. |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.19 16:39:00 -
[14] - Quote
Let's see, shall I do something fun today or dig my eyes out with a stick ?.
Yup fun it is, why would you want to................................ Dig Ur eyeS ouT |
Ghost-33
ShootBreakStab
108
|
Posted - 2012.10.19 17:53:00 -
[15] - Quote
ReGnUM ZionSLAYER DEI wrote:#1 reason
Why play a broken game?
Because as beta testers we play broken games and provide feedback on those broken elements; and try to find more things to break so that it can be fixed before release so you can come back and play a game that is released without those broken elements still present.
At least that's what I thought beta testing is. I could be wrong as this is my first real involvement in a beat test. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.19 17:57:00 -
[16] - Quote
LoL no. Beta testing is all about trying to persuade the DEVs to Nerf the other guys play style and not your own. Damn them...
Atleast, that's the idea when CCP say "**** balance, it's over rated. We'll make bf2bc but give people unlimited vehicles!!!" |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.10.19 18:08:00 -
[17] - Quote
Hello,
Most have valid points. Some....eh.
I do think that the strafe got a lot of people upset. Right now it just seems like certain fits don't stand a chance. I have been dedicated to a Scout Shotty even though I can actually go faster with an Assualt due to the extra slots and have higher survivability; and let me tell you it has been painful. That being said, unless you use an Assualt AR or a Heavy HMG, you are very much outclassed and it's always an uphill battle. This tends to lead players who like to play other fits to feel like they don't have much of a chance to be "elite", and therefore it's not worth it to them.
If you are immediately outclassed, regardless of your skill points or actual "skill", it de-motivates you to try. Winning is fun, and while not everyone can be winners a good balance will keep a solid player base. Same thing happened to WoW. In the beginning everything was very balanced and they contantly tweaked things to keep it so. They introduced some new mechanics which skewed the balance, and became very slow at tweaking, which turned off much of the player base.
Essentially, balance is important and is only achieved through constant tweaks, even after release. WoW's pvp system was only a small part of play, yet was still heavily impacted. This game will be impacted even more cause the "pvp" aspect is damn near the entirety of the gameplay. Once new balance tweaks come out you should see an influx of players come back to try their fav fits once again. Right now about 1/3rd feels alienated due to Scouts becoming a bit irrelevent, and rebalancing them back to relevance has been a bit slow to come to fruition. (The longer this takes btw, the less people return. It is expected that some will leave and not come back during tweaks but is usually offset by the influx of new players which we don't really have the luxury of until full release; however the longer an imbalance is perpetuated without a tweak the less players of the alienated group are willing to return).
I know many people cry about nerfs and tweaks but honestly it will and should be a constant and repeated process for the entire life of the game.
I think this is the biggest contributing factor, (I too have noticed a severe drop off). Another big contributor is the skill cap (previously mentioned), and the fact it takes a week to reset; probably should make that a daily reset to promote daily play at the least. A small contributor is Borderlands 2. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.10.19 18:13:00 -
[18] - Quote
If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.19 18:14:00 -
[19] - Quote
Bugs Lag Lack of Communication |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.19 18:26:00 -
[20] - Quote
Icy Tiger wrote:If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling.
Over 100000 codes and 1000 players is good... Kk |
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Mosley Harmless
Circle of Huskarl Minmatar Republic
17
|
Posted - 2012.10.19 18:29:00 -
[21] - Quote
Gaechti wrote:Last beta build (where you had to restart every 2 battles) drove some of my friends away. They will check the game upon realease again. The last build was simply way more pain than fun.
Edit: and some went away after the wipe. Same here, they check the game again on release
Also, keep in mind there was no stress test 1mio sp events this build yet...
"Last beta build (where you had to restart every 2 battles) drove some of my friends away. They will check the game upon realease again. The last build was simply way more pain than fun." This about sums it up, right now it's just not worth the trouble. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.19 18:36:00 -
[22] - Quote
Yeah, with the painfully slow gameplay speed mixed with huge maps and low in-game player caps, the gameplay just isn't very compelling.
The SP cap is GREAT, but with so many corporation features missing right now, the only thing a lot of the No Lifer crowd have pulling them back in is the SP grind. In the long term it's a brilliant solution, but for the beta it leaves those hours-a-day players with little to do.
So, between the backwards momentum in gameplay and the lack of incentive for no lifers, there just aren't many compelling reasons to spend much time playing this build. |
Jak Teston
Osmon Surveillance Caldari State
99
|
Posted - 2012.10.19 21:02:00 -
[23] - Quote
I'm loving the lack of players. Less players -> more bandwidth per player -> less lag -> more fun.
In all honesty, back when I was QA engineer I had initial testing-builds of games that had a higher standard of quality than this game in the third iteration of it's beta. That's not pretty. |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.10.19 21:05:00 -
[24] - Quote
ReGnUM ZionSLAYER DEI wrote:#1 reason
Why play a broken game?
Then why be a beta tester? |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2012.10.19 21:18:00 -
[25] - Quote
well, I think last build drove a lot of people away, but this build will bring them back. The biggest game-breaking issue with this build is the framerate in 5 point maps, and there is still very rare occasions in which I freeze, and both times it's happened was when a match finished, once on the wrap-up screen, and again after pressing square to go to merc quarters.
At any rate, these are a lot less stressful than actual hard freezes every 2 or 3 games unless you restart. I think CCP should drop the 5 point maps for now until they figure out why the framerate is so terribad. I think it's not helping their numbers
All that said, I don't think the numbers are low enough to insight panic yet. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.19 22:31:00 -
[26] - Quote
Jak Teston wrote:
In all honesty, back when I was QA engineer I had initial testing-builds of games that had a higher standard of quality than this game in the third iteration of it's beta. That's not pretty.
Yeah. That's right.
I have more fun QA testing industrial robot software than playing dust. The GUI in the software my crew writes is far slicker than the dust UI. We can control industrial robots that make computer chips with it. Its fit for purpose by beta, beta just irons out operational bugs and glitches. Back in Alpha builds we address fit for purpose issues.
So if I think about dust in the proper context on the sdlc, its still alpha. Its not fit for purpose. Core elements are still broken.
Methodology is amateurish for FPS.
|
Cinnamon267
The Southern Legion
30
|
Posted - 2012.10.20 00:32:00 -
[27] - Quote
Tony Calif wrote:Icy Tiger wrote:If there's more than a 1000 at any given time, then that's a great achievement. But you are right, slowly numbers are dwindling. Over 100000 codes and 1000 players is good... Kk
There are 500,000 EVE subs and the amount of concurrent players is always significantly less. Obviously. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.10.20 00:37:00 -
[28] - Quote
VK deathslaer wrote:ReGnUM ZionSLAYER DEI wrote:#1 reason
Why play a broken game? Then why be a beta tester?
Real testers get paid. |
Poultryge1st
NECROMONGER'S
1
|
Posted - 2012.10.20 01:22:00 -
[29] - Quote
I would say a percentage of them will be back when the game goes live. I do not test near as much as I did 3 builds ago, because I am getting tired of the SP wipes. I still play when I feel the need to shoot someone in the face though. Militia Gear 4TW! |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.20 01:27:00 -
[30] - Quote
It gets boring sometimes. Playing the same mode over and over. What about capture a flag mode? oh wait..that's a bad idea. |
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Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.10.20 01:46:00 -
[31] - Quote
PDIGGY22 wrote:VK deathslaer wrote:ReGnUM ZionSLAYER DEI wrote:#1 reason
Why play a broken game? Then why be a beta tester? Real testers get paid.
Provided the company can afford to pay someone who sits around and plays the games. CCP has one game actually out. Which just happens to be EvE. This will eventually be their second. Now, why would CCP spend money hiring people to just sit around and test the game for them when the people that will actually play the game after it comes out are more then willing to test it. |
Hossef Kardds
Circle of Huskarl Minmatar Republic
3
|
Posted - 2012.10.20 01:53:00 -
[32] - Quote
Reasons I stopped playing Dust514:
I'm involved in at least two other betas at the moment, compared to them this one plays more like an early alpha.
SP reset nuked my character back to day 1 just as he was becoming fun to play.
SP cap. It's nearly impossible to level anyting at a decent rate, I'd like to see progress sooner than a couple weeks out.
ISK gain reduction. I can't afford even basic fits. What fun is running around in militia gear getting smoked every 2 minutes?
Under the current build my fights pretty much always go like this: See enemy -> Lag Spike -> Die Is that fun? Nope.
Extremely twitchy mouse controls; I don't know what they changed in this build but aiming is.....difficult.
There are other, smaller reasons, but these are the main ones. I'll be back at release, for now there are better uses of my limited gaming time.
|
Ghost Mason
Grupo de Asalto Chacal CRONOS.
38
|
Posted - 2012.10.20 01:57:00 -
[33] - Quote
Right now there is only 97 players online
http://games.chruker.dk/eve_online/server_status.php |
Sgt Kirk
ZionTCD Legacy Rising
349
|
Posted - 2012.10.20 02:19:00 -
[34] - Quote
For me, College. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.10.20 02:20:00 -
[35] - Quote
76 now...
lol there more people playing mag right now. Thats sad.
I just played 4 maps in a row that all had the frame rate issue. Its quite frustrating. |
Cooper Eudaemon
DUST University Ivy League
31
|
Posted - 2012.10.20 02:20:00 -
[36] - Quote
I only have maybe an hour or two of free time any given night. I can spend it swearing at Dust, where I die from two bullets, can barely progress, struggle to figure out a limited selection of poorly explained items and skills that may or may not work, die from trying to walk uphill, hit the fire button three times only to fire once and miss because of lag, and make a nearly insulting amount of SP and ISK for my frustration... Or I can play Borderlands 2, which lets me customise my character, steadily become more powerful, and has an awe-inspiring variety of weapons and items, which all work.
Now, don't get me wrong--I like Dust. I have big, big hopes for this game, and I can't wait to see all the awesome things coming SOON (tm). But in the meantime, I like to have fun in my scant, scant bits of free time. So yeah, I've gone from playing every night, to playing once or twice a week. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.20 03:50:00 -
[37] - Quote
Most people already dislike the beta for reasons that should have been addressed along time ago.
-Balancing issues. -CCP over nerfing things to make them ussless (Breach AR is worthless btw) -Frame rate problems that should have been addressed way back in the June Beta. -Massive freezing -Massive client crashes. -Nerfs stuff that doesn't make sense and buffing things that don't even need a buff. -Beta causing peoples PS3 to YLoD -CCP adding in a SP Cap (I for one like this idea but the game limit is already 2 low when you can reach the cap in less than 4 days. Hell on my 2 days off I reached it in 2 and a half days.) -One gun out shines all the guns now (AR that is so it takes away the verity of weapons with the limited weapons already) -Gameplay is extremely slow and easy. (Wouldn't be this slow and easy to kill others if strafing wasn't nerfed.) -Vehicle spam. (I've played Battlefield games since 2004 and DUST 514 beats Battlefield on vehicle spam) -Lack of being able to play with more than 3 people in a group. (Face it, people wanna play with more than just 4 people in a group at a time. -New players don't stand a chance to players ranked/skilled up. -Did I mention the massive frame rate lag problems that have been there that CCP has still yet to full address since the June beta? -Game feels more like "Pay to Win" and "Grind to Win" even though there is a SP cap in place. (Remember some of these players have no life/job/family so they can play all day/night and hit that SP cap within 2 or 3 days and they don't have a reason to play after that till next week.) -A lot of players already feel this game is always going to be in beta stage since it's free to play and Sony hasn't really given CCP a time frame to release the game. -Other games are coming out so why wait on just one game?
There is more issues I could address since this isn't even the tip of the iceberg but CCP is going to lose a lot of players at the rate they are going. Anyways, sorry for any typos. Had to post this on my iPhone. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.20 05:03:00 -
[38] - Quote
How to balance... I know! Make it so every character is capable of learning every skill! (think about it... think about it)
You can tell real beta testers from the wannabe beta testers.
Real beta testers provide useful feed back and bug reports and slog through the broken and buggy issues to find more to report.
Wannabe beta testers complain about the bugs and the broken issues provide no useful feedback and scream at CCP to concede to the wannabe's desires.
Then there's the inbetweeners. They complain, but they understand the nature of beta testing and still offer useful feedback rather than demands to concede to their wishes.
Finally there's the trolls. ('nuff said)
I try to be a real beta tester, but sometimes I end up an inbetweener. It's still better than being a wannabe or troll. I hope everyone is able to figure out where they sit on this simple spectrum. If not, I'm sure there are lots of trolls and wannabes that will be more than willing to tell you. |
Madden The Merciless
D3ath D3alers RISE of LEGION
95
|
Posted - 2012.10.20 05:21:00 -
[39] - Quote
The biggest and simplest problem is that they fix or improve something, and then they make it worse, or make something else a problem. They fix freezes only to create huge frame rate issues. They fix creodons, swarm launchers, tanks, and then create problems with the dropships and forge guns(they can shoot like sniper rifles, i mean they need range, but not infinite against infantry). Of course people will drop out with the skill resets, but to throw on top game breaking issues, CCP must fix what they have before you can add features or maps, I'm begging you to fix the basic gameplay, at least the framerate and dc'ing issues, if not the game will be infinitely less successful and popular. And it has too much potential to go down that path. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.20 05:27:00 -
[40] - Quote
Madden The Merciless wrote:The biggest and simplest problem is that they fix or improve something, and then they make it worse, or make something else a problem. They fix freezes only to create huge frame rate issues. They fix creodons, swarm launchers, tanks, and then create problems with the dropships and forge guns(they can shoot like sniper rifles, i mean they need range, but not infinite against infantry). Of course people will drop out with the skill resets, but to throw on top game breaking issues, CCP must fix what they have before you can add features or maps, I'm begging you to fix the basic gameplay, at least the framerate and dc'ing issues, if not the game will be infinitely less successful and popular. And it has too much potential to go down that path.
I completely agree with you. IMO the biggest problems are lag, graphics lag, and DCs. If they can fix these, the rest should be numbers and settings. I would hope anyway. I know it's more complex. |
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GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.20 06:10:00 -
[41] - Quote
I've posted my fair share in the Feedback/Request section, sadly though I don't even think the Dev's read half the post on there or a lot of the issues would have been fixed already. It's also kinda hard to see who is being legit on the forums about problems because of trolls, players who want the game to be catered to them, or players who just don't care and just post on threads for the hell of it. |
Destroyer Rob
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2012.10.20 06:35:00 -
[42] - Quote
I'm an occasional player and I've put a few hours into each build but never made it too far really. Since I'm busy and there will be wipes I just dabble a few times, test different things out each time, and will likely play more after release. |
Lonewolf514
79
|
Posted - 2012.10.20 09:23:00 -
[43] - Quote
Crimson MoonV wrote:76 now... lol there more people playing mag right now. Thats sad. I just played 4 maps in a row that all had the frame rate issue. Its quite frustrating.
you can no longer use that as a baseline, they havent seperated dust players and eve players on sisi. that's just showing eve client numbers connected. numbers were hovering at 600-700 but declining gradually, no way would 500 people just drop off the face of the planet. not in 1 downtime anyway.
haven't played at all this build mouse sensitivity is broken and still is by the way. bug reported it weeks ago. |
Cameron StarGazer
Liandri Hel-Jumpers Liandri Covenant
4
|
Posted - 2012.10.20 09:28:00 -
[44] - Quote
I got up to 9m SP in the last build, been playing less these days as I'm waiting for the game to be fully launched. |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.10.20 11:10:00 -
[45] - Quote
I can tell you why I am not playing. 1) dropships still don't get any WP for doing theryr job 2) logisuit don't get wp anyomore for repping 3) people are dumb and don't use my nanohives/drop uplinks 4) logisuit need 3x more isk and sp than any other suit 5) PAYOUT IS BASED BY META LEVEL OF PEOPLE KILLED, so even reviving half the team, capping objectives and replenish ammo a logi STILL gets less than an assault suit.
I wanted to play this game because it was different from any other but currently i only see assault dudes and snipers, AUR dropsuit remove the "loosing stuff" factor. Battles have no true meaning, making dust a laggy version of mag/section8 where (if you don't bu AUR) you have to worry about your stuff. |
Lonewolf514
79
|
Posted - 2012.10.20 12:36:00 -
[46] - Quote
serves them right anyway, who in their right mind would release a build then send all the staff on vacation for weeks (they worked really hard to hit a sony deadline probably and deserve a vacation but they should learn from their eve background that there was going to be problems there always is). add the fact they dragged people from other projects that would love to see this one fail = big problems. |
The Dragon Ascendant
Celtic Anarchy
101
|
Posted - 2012.10.20 12:45:00 -
[47] - Quote
I havent played in about a week. I just can't seem to get motivated enough for this any more. I don't know if that's a failing of myself or the game. And I since I still need to finish Borderlands 2 and then play Darksiders 2 and Dishonored, I'm probably not going to be playing much Dust in the future. |
xSniper1982
We Are Ready
12
|
Posted - 2012.10.20 12:52:00 -
[48] - Quote
Dishonored will take you about 2-3 days tops... Borderlands 2 is great fun with friends but kinda dull when alone, and i gave up with the first Darksiders so i won't even play this one....
Dust is a struggle to keep coming back to due to all the current issues that still need a fix...
but the way i see it, if we don't keep testing, the game will be poor on release....
so even if i take a week or 2 break here and there, i will continue to return to dust to test a few things out.
Why bother coming on it if you aren't planning on trying to help....
I think alot of people left because they don't want to help, they just wanted to be among the first to play the game. |
Lonewolf514
79
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Posted - 2012.10.20 12:57:00 -
[49] - Quote
partially i think your right. i lost to will to bug report when they caved into IRC pressure last build and changed the isk gains so the whiners could run around in expensive suits ALL the time. i took the attitude that if they are going to screw over their own game that much and blatantly disregard all of the balances and game design that went into the game up to that point and change it on a whim with a hotfix because of some people in IRC well they dont deserve free testers. i still bug reported but didnt actually go looking for bugs. i played the game more than i tested it at that point if you get what i mean.
it's been ongoing since then, mouse sensitivity is broken, if that hadnt happened in IRC and the devs doing a u turn i'd have knuckled down and tested with the controller or suffered with the mouse settings as they are instead i''ve been on these forums daily since the 1 oct making a nusance of myself.
ps can you still lock onto dropships that have just deployed vehcles with the swarm? play around a bit with that, you guys will find a very annoying bug. i doubt they fixed it, they didnt fix anything i reported as people are still reporting the exact ones i reported months ago. not good when real beta testers see nothing is being done especially with dust being so close to release. they give up, whats the point. |
Tosh Tearg
BetaMax.
53
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Posted - 2012.10.20 13:27:00 -
[50] - Quote
Cyn Bruin wrote: I understand not all can be on at once and this game has a wide range of people in different time zones in it.
But I have never seen more than 700 on during the weekends when I usually get to play however much I want since no work. I look at the Sisi population at 11amcst, 7pmcst and 4amcst and it always stays about the same if not lower. 300-700 people.
My point is I would like to see some new people in beta, no matter where they come from. It was very cool having 3k+ people online, going up against new people (new to me, not the game) is always a plus.
I'd like to know when they are going to open it up a bit, I don't mean open beta, although that might be the next time they add more people.
I barely play this build now. Takes forever to level stuff, the map is just laggy as hell, and I just don't find this build as much fun to play as the last one. Not being able to move sideways just makes it into a game of who shoots first and has more damage mods. No way to dodge enemy fire. Even my swarms tend to hit the terrain more than the enemy.
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Shijima Kuraimaru
WarRavens
164
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Posted - 2012.10.22 01:42:00 -
[51] - Quote
There is no Sony enforced deadline. Sorry to disappoint you. And if CCP doesn't feel Dust is ready, as per CCP's satisfaction, at their tentative end of the year deadline, then they'll delay the release until they feel it is ready.
And people need to quit assuming that they know what CCP is shooting for with this game. They had a plan and, as they already knew and the event has shown, no plan survives it's encounter with the enemy.
Get some maturity and be patient. If what Dust is, or becomes isn't to your liking, don't gripe and troll, just go play something else. |
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