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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.15 01:53:00 -
[1] - Quote
The forge gun should have its splash servely nerfed.
Why because it is basically a handheld railgun just like the vehicle turret amd large railgun instalation. But it has more splash than either of these why because people requested a nerf well why not nerf the forge its a railgun too so if those two which have access to a more stable firing platform more power and more just about everything have less splash than the baby railgun then that would make the basic railgun OP compared to them.
Now before you freak CCP dont nerf the forge I was making a point. The game would be much more realisitc and interesting if incosistenys because of nerfs were ironed out if its a railgun they should all act similer to one another if one thing is OP then request counters not nerfs. Basicly all railguns should have the same spash to damage ratio therefore im requesting a buff to railguns splash radius.
See didnt expect that did you.
If you didnt read that then read this im requesting a buff to other railguns to give them all comparable spash amounts not a nerf |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.15 02:01:00 -
[2] - Quote
Ask yourself why a handheld weapon has more range and damage than a tank weapon. |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2012.10.15 02:27:00 -
[3] - Quote
they already nerfed it once, splash damage was the balance for taking away it's ability to 1 shot most tanks |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.15 02:51:00 -
[4] - Quote
Darth Tyrannnus wrote:they already nerfed it once, splash damage was the balance for taking away it's ability to 1 shot most tanks What's wrong with it having crazy damage against tanks? It's kind of built for that, like a super-heavy hip-fired anti-tank rifle. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.15 03:28:00 -
[5] - Quote
Super damage but it should be short range. The heavy suit allows it to tank some punishment. Or it did before it was nerfed. :(. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.15 03:33:00 -
[6] - Quote
Paran Tadec wrote:Super damage but it should be short range. The heavy suit allows it to tank some punishment. Or it did before it was nerfed. :(. Even with more armor plating, the only way the Forge Gun can be effective is by hitting the tank from range. Its child's play to kill a Heavy up close if both your small turrets are manned. I agree that it should be almost entirely impact damage, but it's range needs to stay the same to give it a prayer of being useful. |
Flagratus
ZionTCD Legacy Rising
69
|
Posted - 2012.10.15 03:34:00 -
[7] - Quote
Avenger, I tried throwing factual science at these guys, not CCP, the Dust Players, and they would rather have balance than science. Because of that, things are nerfed and because the players, NOT ALL, don't want to take the time to find out why it's like that.
It wouldn't matter how big the Railgun would be, the U.S. Navy built one, it worked, and on a hand-held format it would fire the exact same distance, and speed as the larger one, maybe not the same splash zone. It's mass is decreased because of the smaller muzzle profile. Either way it's working off magnetic coils, with the same power supply. Of course, the larger version would have a great capacity of ammunition than the Forge Gun.
The Railgun would utilize less magnetic coils but of greater magnetism. While the Forge Gun would have more magnetic coils with smaller magnetism. By having more of lesser value, they can achieve the same as the larger which uses less but greater. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.15 08:24:00 -
[8] - Quote
DONT nerf the forge gun. What is surprising about it being efficient against infantry ? it needs a loading time, it's splash area has already been nerfed, and you can use it only when being a heavy.
NO NERF IS NEEDED.
Now, regarding HAVs, there's a bunch of adjustments to be made as i fear they may be a bit too effective against those. (but havent seen much HAVs in this build so cant really tell atm.)
Admit i didnt read the full stuff first time Saw splash damage and just freaked out. Though now, splash damage on railgun tower and HAV turret has been drastically reduced lately as they were WMD for infantry and are basically anti-vehicule weapons. Buffing them back could be quite annoying.
Now, i dont feel like the forge gun is that buffed compared to those. There was a build where the splash of it was just unbelievable ^^
regarding consistency, one could say that the forge gun has less capacity in focusing the fire thus explingin the bigger splash and the lessen damage compared to a tower or a turret :D |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.10.15 08:32:00 -
[9] - Quote
Its funny how people don't read the whole thing. It was silly of the OP to expect people to not just comment based on the title though. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.15 13:16:00 -
[10] - Quote
Laurent Cazaderon wrote:DONT nerf the forge gun. What is surprising about it being efficient against infantry(POINT 2) ? it needs a loading time, it's splash area has already been nerfed, and you can use it only when being a heavy. NO NERF IS NEEDED. Now, regarding HAVs, there's a bunch of adjustments to be made as i fear they may be a bit too effective against those. (but havent seen much HAVs in this build so cant really tell atm.) Admit i didnt read the full stuff first time Saw splash damage and just freaked out. Though now, splash damage on railgun tower and HAV turret has been drastically reduced lately as they were WMD for infantry and are basically anti-vehicule weapons(point 1). Buffing them back could be quite annoying. Now, i dont feel like the forge gun is that buffed compared to those. There was a build where the splash of it was just unbelievable ^^ (POINT 3)regarding consistency, one could say that the forge gun has less capacity in focusing the fire thus explingin the bigger splash and the lessen damage compared to a tower or a turret :D
1. So because they are av installation and turrets they shouldn't have as much splash? Well wouldn't that also apply to forge they are AV weapons right so why should they be good against infantry
Never said anything about an AV weapon being used a infanty bur.hey if you noticed then maybe it does need a nerf.
This may shock you but either way they are ohk they should all have the same splash to damage ratio |
|
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.15 13:22:00 -
[11] - Quote
pls gif les dmg 2 forge kthx |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.10.15 13:30:00 -
[12] - Quote
Not this **** again. Harden the **** up. |
ChromeBreaker
SVER True Blood Unclaimed.
197
|
Posted - 2012.10.15 13:37:00 -
[13] - Quote
if you come round the corner just as i finish charging... expect to get shot in the face |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.15 14:26:00 -
[14] - Quote
Ignatius Crumwald wrote:Not this **** again. Harden the **** up.
ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face
did you read it?
for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think
the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.15 16:23:00 -
[15] - Quote
Mobius Wyvern wrote:Paran Tadec wrote:Super damage but it should be short range. The heavy suit allows it to tank some punishment. Or it did before it was nerfed. :(. Even with more armor plating, the only way the Forge Gun can be effective is by hitting the tank from range. Its child's play to kill a Heavy up close if both your small turrets are manned. I agree that it should be almost entirely impact damage, but it's range needs to stay the same to give it a prayer of being useful.
Then reduce the splash dmg and the overall dmg. Or atleast varients similar to that for long range and another high dmg short range version. Currently it feels like its too good. Like the old tank rsilguns before they became useless. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.15 16:27:00 -
[16] - Quote
Avenger 245 wrote:Ignatius Crumwald wrote:Not this **** again. Harden the **** up. ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio.
I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.15 18:15:00 -
[17] - Quote
Ignatius Crumwald wrote:Not this **** again. Harden the **** up.
I agree with Ignatius.
You spent all last build whining for a nerf, then GOT your nerf, and you STILL aren't happy? The splash is already tiny and incapable of one-shotting anything, so if that is your issue this time just calm you breastplates.
Plus, the reason railguns have tiny splash is so missiles have a use. You can't give rails splash without taking the specialized role away from missile turrets. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.15 18:20:00 -
[18] - Quote
Paran Tadec wrote:Avenger 245 wrote:Ignatius Crumwald wrote:Not this **** again. Harden the **** up. ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build.
A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP.
As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck.
Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons.
So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile?
Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.10.15 21:52:00 -
[19] - Quote
Zero Harpuia wrote:Paran Tadec wrote:Avenger 245 wrote:Ignatius Crumwald wrote:Not this **** again. Harden the **** up. ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build. A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP. As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck. Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons. So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile? Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build.
What good is a tank if it has to duck into cover every 5 seconds? Isnt the point of a tank to be able to take a beating?
As for HAV railgun sniping, its nearly impossible. Drop a shot at someone's feet or at a wall next to them and they walk away everytime. Wouldnt it just be easier to use a sniper rifle....
Vehicles already got a super nerf from the super whine crowd...They can't turn nearly as fast as they used to, can't accelerate either.
And I've seen Cuz and Debacle in several games, and havent seen them bring in a single tank. Infact, Ive only seen 3-4 so far this build, and each was blown up within seconds of meeting the enemy.
Basically, you don't know what you are talking about. You just dont wanna give up you solo one hit anything cannon. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.10.15 22:23:00 -
[20] - Quote
anti-tank weapons don't need splash damage.
the splash damage, and ONLY the splash damage should be nerfed. (removed, really)
but i'd also like to see the mobility penalty removed as well.
the rest is just a bad argument. even if a tank railgun deals less damage per shot, it is laserbeam accurate, has infinite ammo, fires faster, and has more shots before needing to reload (cool down)
they are not analogous. |
|
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.16 01:18:00 -
[21] - Quote
More experienced tankers aren't one hit kills. They've skilled and fitted to make that tank hard. When this build started I could wipe a tank in two or three hits of my swarm launcher. Last night, I fought with a missile tanker who took 4 full salvos and still had a bit of shield left. So heavier tanks require heavier weapons.
Leave the forge gunners alone. They already have enough limitations with slower movement, slower turning, slow armor reps (if they equip them), small blast radius, and limited ammo.
I have yet to see a vehicle with an ammo counter. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:41:00 -
[22] - Quote
Zero Harpuia wrote:Paran Tadec wrote:Avenger 245 wrote:Ignatius Crumwald wrote:Not this **** again. Harden the **** up. ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build. A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP. As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck. Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons. So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile? Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build.
Um forge them selfs are pretty good at dealing with infantry all you have do do is keep the reticle on them, a forge vs a sniper a upper medium range the sniper looses. Forges are good at shooting dropships, tanks and infantry they dont need a side arm.
Railgun should have the same ratio of splash to damage as the forges, missiles should have plenty of splash the nerf to splash was horrible on CCP part when simply giving vehicles ammo limits would have worked, maybe provide a equipment slot thing for resuppling tank ammo.
But realy turrets in all forms deserve the same ratio of splash to dmage and missiles should get a buff to splash to compensate. And to balance it out with out making it useless just give them amoo limits and equipment module for resuppling and make sure missile have smallest amount of ammo with rails next in line. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:47:00 -
[23] - Quote
Buzzwords wrote:anti-tank weapons don't need splash damage.
the splash damage, and ONLY the splash damage should be nerfed. (removed, really)
but i'd also like to see the mobility penalty removed as well.
the rest is just a bad argument. even if a tank railgun deals less damage per shot, it is laserbeam accurate, has infinite ammo, fires faster, and has more shots before needing to reload (cool down)
they are not analogous.
I... You... Agree with the first staement AND your read the whole thing... While I agree that AV and all railguns should have no splash to begin with I didnt think anyone would agree so I figured I ask for the buff to turrets splash. But wow I knew people would just read the first bit but didnt expect this. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.10.16 02:21:00 -
[24] - Quote
Paran Tadec wrote:Zero Harpuia wrote:Paran Tadec wrote:Avenger 245 wrote:ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build. A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP. As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck. Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons. So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile? Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build. What good is a tank if it has to duck into cover every 5 seconds? Isnt the point of a tank to be able to take a beating? As for HAV railgun sniping, its nearly impossible. Drop a shot at someone's feet or at a wall next to them and they walk away everytime. Wouldnt it just be easier to use a sniper rifle.... Vehicles already got a super nerf from the super whine crowd...They can't turn nearly as fast as they used to, can't accelerate either. And I've seen Cuz and Debacle in several games, and havent seen them bring in a single tank. Infact, Ive only seen 3-4 so far this build, and each was blown up within seconds of meeting the enemy. Basically, you don't know what you are talking about. You just dont wanna give up you solo one hit anything cannon.
Have you been in a single corp match? Any? I won't make any assumptions on whether you have or not, but if you haven't, then you don't know, and if you have, you've seen the tanks and are talking out your ass. Have you ever tried to use a Forge Gun? Once again, if you have, you know how hard they are to aim, and if you haven't, you have no idea. Even then, this isn't what the thread is about. It isn't about tanks or forges, it is about railguns. So get your tail back on topic.
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 05:25:00 -
[25] - Quote
Forge guns not hard to aim, or atleast not for me. aim in the gerneral direction and time the shaking so the reticle lines up and let go splash or direct damage does the work for you just dont panic and concentrate on one bastard at a time. |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.10.16 07:18:00 -
[26] - Quote
Totally disagree the forge gun already has it's disadvantages Disadvantage #1 the charging of it takes some time disadvantage #2 when an enemy is close to you your dead nothing you can do to save yourself disadvantage #3 you actually have to sit there and wait until your crosshair turns red so you can actually do damag , idk if it's just me but everytime I shoot at the ground right next to the guy he barely takes damage |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 13:14:00 -
[27] - Quote
I still think forge should loose most of their splash or buff railgun installation and turrets with more splash to compare. Either they should all have splash or should all have none |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2012.10.17 07:14:00 -
[28] - Quote
Avenger 245 wrote:I still think forge should loose most of their splash or buff railgun installation and turrets with more splash to compare. Either they should all have splash or should all have none
No splash isn't very realistic. Even a small solid projectile moving at 7000+ meters per second is going to cause a good amount of fragmentation at it's impact location. Fragmentation that has the potential to damage nearby objects living or not. So 2.5 meter blast radius isn't very bad. |
Guinevere Bravo
SVER True Blood Unclaimed.
140
|
Posted - 2012.10.17 07:52:00 -
[29] - Quote
Leave the Forge Alone. Buff Rail guns instead, the only thing there good for is taking out other installations. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.17 08:01:00 -
[30] - Quote
i don't think the forge gun even has that great of splash damage. or at least the rail gun doesn't.
you have to hit direct with that thing if you want to do anything. |
|
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.23 05:58:00 -
[31] - Quote
I don't think I'm using the same forge guns some people are, if there's a school of thought saying they''re too powerful as anti-infantry.. Nothing further than 20ft from, or less than 10ft above is going to give a forge gun a reasonable chance against standard infantry.
I have to pull out my smg and pray to the spaghetti monster for cover, when caught short in my FG loadout. |
Vexen Krios
Doomheim
95
|
Posted - 2012.10.23 06:11:00 -
[32] - Quote
i have a militia heavy suit with a lvl 1 forge gun. i can barely hit a drophip in the air because of its range. there is barely any splash damage on mine, i can hit directly behind someone and either take down shields or not do any damage at all......it takes four shots for me to kill a tank which by then im already dead.
now tell me again why it should be nerfed? |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.10.23 11:19:00 -
[33] - Quote
Vexen Krios wrote:i have a militia heavy suit with a lvl 1 forge gun. i can barely hit a drophip in the air because of its range. there is barely any splash damage on mine, i can hit directly behind someone and either take down shields or not do any damage at all......it takes four shots for me to kill a tank which by then im already dead.
now tell me again why it should be nerfed?
I don't think it should be nerfed, but try out the assault guns on a tank, or breach on a dropship before making up your mind. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.23 14:27:00 -
[34] - Quote
did you read it? this entire thread is about buffing the the other rails the nerf things is a attetion graber(that works, you people still get hot and bothered about your derp guns) |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.10 01:39:00 -
[35] - Quote
@ avenger bro this was kinda funny actaully oh and cuase you asked bump |
The Polish Hammer
Doomheim
373
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Posted - 2012.11.10 01:54:00 -
[36] - Quote
Avenger 245 wrote: Um forge them selfs are pretty good at dealing with infantry all you have do do is keep the reticle on them, a forge vs a sniper a upper medium range the sniper looses. Forges are good at shooting dropships, tanks and infantry they dont need a side arm.
I....you...what?
I don't want to seem presumptuous, but are you sure you've ever used a Forge Gun?
If we're calling for Forge Gun nerfs, I want AR nerfs to balance. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.11.10 03:30:00 -
[37] - Quote
avenger just asked me to bump one of his threads figured an unpopular one would do, lol
um i can check his fits to see if he has one though... and no |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.10 03:46:00 -
[38] - Quote
well with the current cash we own and how tanks move so slow unless you sink a good amount of money into it decresing its splash just a tad bit.. works well C:
also armor tanks kill shield tanks if you have a heavy on your team cause they totally just dont have an armor, armor tank has saved my life once or twice here and there. |
exegr
Crux Special Tasks Group Gallente Federation
25
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Posted - 2012.11.10 05:26:00 -
[39] - Quote
Paran Tadec wrote: This is why Noone is using tanks this build.
Really? I just saw 4 being called one right after the other last match :P |
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