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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.15 01:53:00 -
[1] - Quote
The forge gun should have its splash servely nerfed.
Why because it is basically a handheld railgun just like the vehicle turret amd large railgun instalation. But it has more splash than either of these why because people requested a nerf well why not nerf the forge its a railgun too so if those two which have access to a more stable firing platform more power and more just about everything have less splash than the baby railgun then that would make the basic railgun OP compared to them.
Now before you freak CCP dont nerf the forge I was making a point. The game would be much more realisitc and interesting if incosistenys because of nerfs were ironed out if its a railgun they should all act similer to one another if one thing is OP then request counters not nerfs. Basicly all railguns should have the same spash to damage ratio therefore im requesting a buff to railguns splash radius.
See didnt expect that did you.
If you didnt read that then read this im requesting a buff to other railguns to give them all comparable spash amounts not a nerf |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.15 13:16:00 -
[2] - Quote
Laurent Cazaderon wrote:DONT nerf the forge gun. What is surprising about it being efficient against infantry(POINT 2) ? it needs a loading time, it's splash area has already been nerfed, and you can use it only when being a heavy. NO NERF IS NEEDED. Now, regarding HAVs, there's a bunch of adjustments to be made as i fear they may be a bit too effective against those. (but havent seen much HAVs in this build so cant really tell atm.) Admit i didnt read the full stuff first time Saw splash damage and just freaked out. Though now, splash damage on railgun tower and HAV turret has been drastically reduced lately as they were WMD for infantry and are basically anti-vehicule weapons(point 1). Buffing them back could be quite annoying. Now, i dont feel like the forge gun is that buffed compared to those. There was a build where the splash of it was just unbelievable ^^ (POINT 3)regarding consistency, one could say that the forge gun has less capacity in focusing the fire thus explingin the bigger splash and the lessen damage compared to a tower or a turret :D
1. So because they are av installation and turrets they shouldn't have as much splash? Well wouldn't that also apply to forge they are AV weapons right so why should they be good against infantry
Never said anything about an AV weapon being used a infanty bur.hey if you noticed then maybe it does need a nerf.
This may shock you but either way they are ohk they should all have the same splash to damage ratio |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.15 14:26:00 -
[3] - Quote
Ignatius Crumwald wrote:Not this **** again. Harden the **** up.
ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face
did you read it?
for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think
the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:41:00 -
[4] - Quote
Zero Harpuia wrote:Paran Tadec wrote:Avenger 245 wrote:Ignatius Crumwald wrote:Not this **** again. Harden the **** up. ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face did you read it? for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio. I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build. A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP. As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck. Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons. So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile? Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build.
Um forge them selfs are pretty good at dealing with infantry all you have do do is keep the reticle on them, a forge vs a sniper a upper medium range the sniper looses. Forges are good at shooting dropships, tanks and infantry they dont need a side arm.
Railgun should have the same ratio of splash to damage as the forges, missiles should have plenty of splash the nerf to splash was horrible on CCP part when simply giving vehicles ammo limits would have worked, maybe provide a equipment slot thing for resuppling tank ammo.
But realy turrets in all forms deserve the same ratio of splash to dmage and missiles should get a buff to splash to compensate. And to balance it out with out making it useless just give them amoo limits and equipment module for resuppling and make sure missile have smallest amount of ammo with rails next in line. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:47:00 -
[5] - Quote
Buzzwords wrote:anti-tank weapons don't need splash damage.
the splash damage, and ONLY the splash damage should be nerfed. (removed, really)
but i'd also like to see the mobility penalty removed as well.
the rest is just a bad argument. even if a tank railgun deals less damage per shot, it is laserbeam accurate, has infinite ammo, fires faster, and has more shots before needing to reload (cool down)
they are not analogous.
I... You... Agree with the first staement AND your read the whole thing... While I agree that AV and all railguns should have no splash to begin with I didnt think anyone would agree so I figured I ask for the buff to turrets splash. But wow I knew people would just read the first bit but didnt expect this. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 05:25:00 -
[6] - Quote
Forge guns not hard to aim, or atleast not for me. aim in the gerneral direction and time the shaking so the reticle lines up and let go splash or direct damage does the work for you just dont panic and concentrate on one bastard at a time. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 13:14:00 -
[7] - Quote
I still think forge should loose most of their splash or buff railgun installation and turrets with more splash to compare. Either they should all have splash or should all have none |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.23 14:27:00 -
[8] - Quote
did you read it? this entire thread is about buffing the the other rails the nerf things is a attetion graber(that works, you people still get hot and bothered about your derp guns) |
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