Paran Tadec wrote:Avenger 245 wrote:Ignatius Crumwald wrote:Not this **** again.
Harden the **** up.
ChromeBreaker wrote:if you come round the corner just as i finish charging... expect to get shot in the face
did you read it?
for everybody infomation i noticed this when i watched ops fox play a few round(kicked me off
my ps3) and he was doing his run and gun when he enegaged a heavy with a forge, he mowed into the heavy and nearly got em but had deer in the head light moment when he saw that forge charging. forge went off and missed but still killed him he shruged it off then. this came up when a match or two later he figured out large rails work and had hay day blasting infantry and LAV apart that is until a lone infantry runs up he lined up the shot fired and missed. thats when i noticed the
splash radius for rails is smaller than their reticle and of course a remote explose took out his new toy, he went haywire and showed off his impressive vocablulary when this happened, but it did make me think
the issue isnt forges its that other railguns have no splash while the forge has plenty i say either nerf the forges splash or buff the other rails to have comaprable splash to damage ratio.
I agree, currently railguns on vehicles are ****. Why would I bring a slow to aim, low splash low dmg weapon when the forge has greater dmg, manuverability and more survivibility? AND when you are done with it you can swap it out. This is why Noone is using tanks this build.
A Forge user has no anti-infantry primary, so even a Anti Armor starter fit could mince him. Also, with the active shield hardeners, it is nigh impossible to pierce even a Sica's shield, as they will switch them on and run into hiding at 1/4th HP.
As for why people would use vehicle mounted railguns... perfect accuracy, one shot kills, mobile, huge HP, and you can compensate for the slow turret speed by rotating the body as well... its like a sniper in a truck. An armored truck, but still a truck.
Personally, the reason the Forge has more damage output is because it is meant to kill vehicles. If you want to lower the Forge Gun's damage, then you will also have to lower the HP of every vehicle type to keep things in balance... which will screw balance by making the vehicle have too little health to survive non AV weapons.
So in short, why does a tank have less damage output for its railgun? Did you ever need more than 1000 damage to kill a footmobile?
Also, noone is using tanks this build? Youngcuz has one. Debacle Nano too. And Calif. According to STB, 6 Seraphims do. And I'm sure most people saw those two Gunnlogis tearing it up on the first week of the new build.