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Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.14 16:55:00 -
[1] - Quote
Another thing that could stem from this idea is MCC variants such as ones with a crazy amount of hp, ewar ones,etc. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.15 03:34:00 -
[2] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.15 04:41:00 -
[3] - Quote
Zat Earthshatter wrote:So basically, we'd be playing Skirmish on a fortified map - but instead of killing the MCC, we steal resources from a third party? Definitely a good idea, but I think it would really shine as an all-player mode with three factions. Here's my spin on it.
>PI: this should be the primary mode for attacking factory installations. Even though you aren't actually capturing the base, the reduced gain would be a crippling blow to the owner(s), especially if the facility is producing fuel-block ingredients.
>MCC target: The defender should be trying to kill the MCCs. Likely they would do this by re-capturing a null cannon station on each side of the map, or by letting an EVE ship nuke them from orbit.
>Impact: The resources the attackers take is deducted from the PI output. If it is more than one cycle's worth, then the factory will temporarily launch customs packages into the attacker corp's hangar. If Robotics are taken, then... Well, any EVE player will know what that means.
So let's say to alliance corps are fighting a single base but whichever alliance takes the base by the end of the match earns the money and Pi. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.16 11:47:00 -
[4] - Quote
Make it as Eve like as possible, only the winner gets any money and the team who owned the place lose an asset |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.17 01:05:00 -
[5] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.17 23:20:00 -
[6] - Quote
Necandi Brasil wrote:Great idea ! Would love to play against "bot clones"... maybe we can think of other game modes involving this (Instead of the robot killing we will have at the launch)
It's been changed from bots to another corp but not yet in the op |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.17 23:21:00 -
[7] - Quote
STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
Replace the Ai with a third corp that earned Pi with the facility until it's been contested or capturet |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.26 04:01:00 -
[8] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.26 04:03:00 -
[9] - Quote
Cloudy Zan wrote:let it die Over your dead clones. |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.26 04:12:00 -
[10] - Quote
TiMeSpLiT--TeR wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? More deaths and kills........ sign me up.
Fyi the Ai has been replaced with dust mercs defendind the source of income |
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Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.26 04:16:00 -
[11] - Quote
Aelita Dranoch wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? it sounds like the game mode is meant to rob NPC's. yeah i think this might work with a little tweaking, how bout a game mode featuring actual player owned mining facilities and their actual layouts (as in EVE) being the maps for a 256 player battle? just a thought
Exactly what i meant to change the Op to |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.10.30 04:34:00 -
[12] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.05 05:06:00 -
[13] - Quote
I bet you thought i was done bumping? |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.09 04:38:00 -
[14] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.12 05:10:00 -
[15] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.11.15 05:24:00 -
[16] - Quote
Not dying anytime soon |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.02 08:44:00 -
[17] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.06 05:38:00 -
[18] - Quote
Bump |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.09 17:07:00 -
[19] - Quote
Since we recently got only slightly different game modes... |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.11 04:06:00 -
[20] - Quote
Bump |
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Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.11 05:00:00 -
[21] - Quote
Jackd44 wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
Edit 1: npc corp is now replaced by a player owned facility I really actually like the idea, but if it is a corp battle in this game mode it should work like this, depending on how many "Resources" have been mined, give the ISK equivilent to the CORP wallet rather than each player get a certain amount, but like I said. Only in corp battles, it would be cool though. :)
I like that, then it would be up to the director to issue the isk based on performance, adding to OP |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.11 05:01:00 -
[22] - Quote
Posted on wrong toon |
Vermaak Doe
SVER True Blood Unclaimed.
384
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Posted - 2012.12.11 05:07:00 -
[23] - Quote
Elijah Sol' Dzusaki wrote:uh... 10. Spamming, bumping and pyramid quoting are prohibited. I can bump once every 24 hours without ccp saying anything |
Vermaak Doe
SVER True Blood Unclaimed.
392
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Posted - 2013.02.26 04:29:00 -
[24] - Quote
In memory of sleepy zan
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