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Thread Statistics | Show CCP posts - 0 post(s) |
STB Vermaak Doe
558
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Posted - 2012.10.12 01:57:00 -
[1] - Quote
This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
Edit 1: npc corp is now replaced by a player owned facility
Edit 2: in corp matches all earnings go directly to the corp wallet |
STB Vermaak Doe
558
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Posted - 2012.10.12 02:20:00 -
[2] - Quote
Is it a great idea? Terrible? Exploitable? Unfair? Unforgiving? Please give some kind of feedback! |
STB Vermaak Doe
558
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Posted - 2012.10.12 02:33:00 -
[3] - Quote
Cpl Quartz wrote:i like the idea of protecting something while it's mining and it holds true to eve lore.
so you'd be fighting bots and basically sending your spare teammates over to screw the other team over and try and get them over run? could work
The bots would be fighting both teams until they eithet run out of bot clones or the bot's spawn(s) is taken |
STB Vermaak Doe
558
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Posted - 2012.10.12 02:53:00 -
[4] - Quote
Cpl Quartz wrote:how would you work vehcles into this? also cant see a lot of the cod mentality crowd taking to killing bots
The Ai vehicles would basically be militia vehicles working as intended ( tanks going after enemy vehicles and installations, dropships ferrying squads to the frontline, an lavs rushing vehicles to objectives and installations). People will be fighting other players as well as Ai so that won't be a big problem. |
STB Vermaak Doe
558
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Posted - 2012.10.12 03:09:00 -
[5] - Quote
Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them.
Think of this as like going into deep null, high risk but great reward as far as earnings go. |
STB Vermaak Doe
558
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Posted - 2012.10.12 04:16:00 -
[6] - Quote
Thanks for the support |
STB Vermaak Doe
558
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Posted - 2012.10.12 12:01:00 -
[7] - Quote
Bump |
STB Vermaak Doe
558
|
Posted - 2012.10.12 12:24:00 -
[8] - Quote
EnglishSnake wrote:STB Vermaak Doe wrote:Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go. lol deep null lolno This sounds more like if anything a possible high/low idea
There really isn't much risk/better reward in low so this is a perfect example of either earning multiple of the reg amount or nothing |
STB Vermaak Doe
558
|
Posted - 2012.10.12 12:36:00 -
[9] - Quote
EnglishSnake wrote:STB Vermaak Doe wrote:EnglishSnake wrote:STB Vermaak Doe wrote:Cpl Quartz wrote:i like the idea, mind you i loved nexus in tribes 2 and capture and hold. most of the playerbase hated them. Think of this as like going into deep null, high risk but great reward as far as earnings go. lol deep null lolno This sounds more like if anything a possible high/low idea There really isn't much risk/better reward in low so this is a perfect example of either earning multiple of the reg amount or nothing Obv hasnt lived in low Low offers some great rewards when compared to high, like chalk and cheese
Do you find that ore used to make morphite in low? The best I've seen is omber and that was in a .1 area next to null |
STB Vermaak Doe
558
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Posted - 2012.10.12 12:38:00 -
[10] - Quote
I do frequent low in a procurer |
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STB Vermaak Doe
558
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Posted - 2012.10.12 12:56:00 -
[11] - Quote
Mining corp? Any open spots |
STB Vermaak Doe
558
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Posted - 2012.10.12 13:03:00 -
[12] - Quote
Sorry i got off topic, this is basically dusters interacting with the planetary command centers |
STB Vermaak Doe
558
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Posted - 2012.10.12 16:39:00 -
[13] - Quote
Cpl Quartz wrote:STB Vermaak Doe wrote:Sorry i got off topic, this is basically dusters interacting with the planetary command centers you should put it in the suggestions forum, the more gameplay types there are the better imo. when Eve brought in incursions it was a brilliant addition to the game, something like this might appeal to dusters. offtopic but still think ccp and making a mistake with matchmaking, better for them to make servers where people can frequent and play regulary with other players and make bonds from there, bit like the bonds people make while incursioning together.
I wanted feedback to the idea before posting it elsewhere |
STB Vermaak Doe
558
|
Posted - 2012.10.12 20:28:00 -
[14] - Quote
This could make a decent corp match only setup because of it's risk of potentially not making a dime and the possibility of making over one mil in a single match |
STB Vermaak Doe
558
|
Posted - 2012.10.12 23:34:00 -
[15] - Quote
Should the building be closed or open at the top to prevent or allow obs? |
STB Vermaak Doe
558
|
Posted - 2012.10.14 01:54:00 -
[16] - Quote
Bump |
STB Vermaak Doe
558
|
Posted - 2012.10.14 02:25:00 -
[17] - Quote
Zekain Kade wrote:STB Vermaak Doe wrote:Is it a great idea? Terrible? Exploitable? Unfair? Unforgiving? Please give some kind of feedback! Yes. Which one? |
STB Vermaak Doe
558
|
Posted - 2012.10.14 03:11:00 -
[18] - Quote
Th3rdSun wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? You lost me as soon as you said "Ai enemies". I'm not a huge fan of fighting a computer controlled enemy,nor do I like any iteration of a horde mode game type.
The Ai enemies won't even be the biggest problem, they're just defending what was a neutral area |
STB Vermaak Doe
558
|
Posted - 2012.10.14 05:12:00 -
[19] - Quote
I actually like that suggestion but it should definitely be a third corp over randoms |
STB Vermaak Doe
558
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Posted - 2012.10.21 02:06:00 -
[20] - Quote
Bump |
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STB Vermaak Doe
558
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Posted - 2012.10.22 02:22:00 -
[21] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.10.23 04:36:00 -
[22] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.10.27 17:42:00 -
[23] - Quote
Bump |
STB Vermaak Doe
558
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Posted - 2012.10.29 00:52:00 -
[24] - Quote
Bump |
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