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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.10.15 04:22:00 -
[1] - Quote
So basically, we'd be playing Skirmish on a fortified map - but instead of killing the MCC, we steal resources from a third party? Definitely a good idea, but I think it would really shine as an all-player mode with three factions. Here's my spin on it.
>PI: this should be the primary mode for attacking factory installations. Even though you aren't actually capturing the base, the reduced gain would be a crippling blow to the owner(s), especially if the facility is producing fuel-block ingredients.
>MCC target: The defender should be trying to kill the MCCs. Likely they would do this by re-capturing a null cannon station on each side of the map, or by letting an EVE ship nuke them from orbit.
>Impact: The resources the attackers take is deducted from the PI output. If it is more than one cycle's worth, then the factory will temporarily launch customs packages into the attacker corp's hangar. If Robotics are taken, then... Well, any EVE player will know what that means. |
Zat Earthshatter
Osmon Surveillance Caldari State
304
|
Posted - 2012.10.16 09:28:00 -
[2] - Quote
Vermaak Doe wrote:So let's say to alliance corps are fighting a single base but whichever alliance takes the base by the end of the match earns the money and Pi. Likely the best way to deal with contract rewards. makes sense, plus it's way easier to write code for "winner takes all" instead of "corp A takes 33.78%, corp B takes 45.66%, defenders get the rest".
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Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2012.11.15 11:38:00 -
[3] - Quote
Let's see... how to improve on this idea... I got it!
In earlier DUST devblogs, the MCC was mentioned as requiring fuel to stay in the battle, and that the fuel would be an RTS-like resource. If the map includes Extraction Heads as well as the main PI facility, you could require the capture of the heads to supply the MCC with fuel. You wouldn't have to have a NULL Cannon post, you just need to defend the fuel deposits until the MCC is forced to back down at risk of falling right out of the sky!
Basically, a slight change of victory conditions: >Defenders: Kill the MCC with direct fire, or force its fuel supply to reach critical >Attackers: Capture and hold the main facility, while attempting to capture/hold fuel deposits to buy more time.
Then a couple map changes too: >no NULL Cannons - as this modification makes the match last much longer than usual, simply firing ordinary weapons (or orbital strikes) is sufficient. >BIG map - The "advanced/RTS" usage of the MCC means this is likely a type of end-game mode, with all the epic scale that entails in New Eden. Depending on the planet size or type, you might be fighting across an entire District! |
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