Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.10.14 02:55:00 -
[1] - Quote
STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts?
You lost me as soon as you said "Ai enemies".
I'm not a huge fan of fighting a computer controlled enemy,nor do I like any iteration of a horde mode game type.
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Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.10.14 05:09:00 -
[2] - Quote
STB Vermaak Doe wrote:Th3rdSun wrote:STB Vermaak Doe wrote:This came to me while reminiscing my early online multiplayer times(aka noob years)
A gameplay mode called Taxer of the hill.
The match starts with the teams fighting over a relatively fortified area near the center of the map which is a mining/resource harvesting facility.
There would be a plethora of neutral Ai enemies fighting both teams if they get close to the facility, but they can be stopped completely by capturing or destroying the clone vat(s). There would be two heavily armoured but weaponless MCC variants that would be able to harvest the materials gained from the facility and as long as that is going on, the isk earned for actions completed near/in the facility would be multiplied (possibly by 3 or 4 times) and the losing team/team with the least amount of materials harvested would earn either no isk or a very small amount.
The point of this game mode would be to promote teamwork and have a higher risk vs reward.
Any thoughts? You lost me as soon as you said "Ai enemies". I'm not a huge fan of fighting a computer controlled enemy,nor do I like any iteration of a horde mode game type. The Ai enemies won't even be the biggest problem, they're just defending what was a neutral area
Why not just make the AI enemies a third corp then? If they aren't a full corp,then they could just be random players defending that area.Say both the attacking teams have 16 players a piece,then you make the defending team a full 32 player team to balance the numbers.
Either way,I'm just not a fan of having human players fight computer players.They did that in Brink,and sometimes,it was pretty impossible to complete certain tasks.
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