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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.25 14:11:00 -
[1] - Quote
"Oh not another KDR thread..." Sorry but I just had to.
KDR is the most important stat, thats a fact.
In Skirmish we have a nice little bar that shows how much shield and armor both of the teams' MCC have left. On the bottom you can se available clone reserves, in other words how many clones have a team lost so far during this battle. I implore you to pay attention at the end of games and see the similarities between getting owned and, well, getting owned. I played for 4-5 hours yesterday and had a lot of Skirmish games for once and in all the battles the winning team also had the most kills. It also seemed that the more kills the winning team got, relative to the loosing team, the "bigger" the win was. (By bigger I mean you win the game with lots of armor or even shields left on your MCC).
I don't think that this applies to every single game, there will be exceptions. Like when the loosing team is 90% snipers hanging on top of hills and such and couldn't care less about the objective.
There are also some exceptions on the personal level: - If your one of those "hang as far away as possible from harms way" kind of snipers and couldn't really care less about the outcome of the battle. Your personal KDR doesn't really say much about anything else than perhaps your aim. - Its a little dodgy perhaps since the tanks just got nerfed a lot, but at least pre-nerf tanking and getting a KDR of 20 isn't very impressive. - Dedicated pilots and I'm sure there's many more good examples.
So lets take all the kittens out of the equation and your left with the objective oriented "wanna win at all cost" kind of players. Do you really think a well organised team of good players stand a chance against a team of elite killers? Do you really see yourself winning when your boys keep getting dropped over and over again?
Don't think that your a great contributor to the win when you hav 0.3 KDR just because you wave a repair gun occationally. And don't think you're the only one picking people up just because you have a logi suit, I and many more carry it with us on our Scout suits even.
And don't get me wrong, I don't mean that your a scrub if you don't have a 3 KDR. As long as its at least "1", then no one is entitled to smack talk in my opinion, you've held your own. But please, pretty please, with sugar on top, don't act like KDR is some BS stat only used by tryhards to brag about their epic skills. This is a shooter, being good at shooting people is very important....
[I make this post to try and get some people to work more on their gun game. I had a 0.62 KDR in MAG before I decided to "get gud" and I got myself up to an average between 2 and 3 with some effort and training. I was still the same O-holder (team player) as I always was, just better at the killing part aswell. You can always be both.]
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.25 14:11:00 -
[2] - Quote
tl;dr? qq? |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:13:00 -
[3] - Quote
*gathers troll sweat to sell it to some old chinese guy on the market* Gosh! That troll sweat brings me 10 gold dublones a vial. Oh and look.. there are shards of contradictive argumentation all over the place! I'm RIICH!! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.25 14:14:00 -
[4] - Quote
QQ thread it reads like |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:16:00 -
[5] - Quote
Maybe a chance to gather Purified Troll Tears ? |
Damnit itsThat GuyAgain
5
|
Posted - 2012.09.25 14:19:00 -
[6] - Quote
KDR IS THE DECIDING FACTOR OF THE QUALITY OF THE PLAYER NO EXEPTIONS [<______>] |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.25 14:20:00 -
[7] - Quote
Babar is right though... Just sayin' |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:21:00 -
[8] - Quote
Oh look it has attracted another one. |
Brutis Cain
8
|
Posted - 2012.09.25 14:22:00 -
[9] - Quote
Oh darn I'm all out of kittens to give today try again tomorrow. |
Damnit itsThat GuyAgain
5
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Posted - 2012.09.25 14:22:00 -
[10] - Quote
Seran Jinkar wrote:Oh look it has attracted another one. [^_____^] |
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ReGnUM SLAYER DEI
58
|
Posted - 2012.09.25 14:23:00 -
[11] - Quote
KingBabar wrote:"Oh not another KDR thread..." Sorry but I just had to.
KDR is the most important stat, thats a fact.
In Skirmish we have a nice little bar that shows how much shield and armor both of the teams' MCC have left. On the bottom you can se available clone reserves, in other words how many clones have a team lost so far during this battle. I implore you to pay attention at the end of games and see the similarities between getting owned and, well, getting owned. I played for 4-5 hours yesterday and had a lot of Skirmish games for once and in all the battles the winning team also had the most kills. It also seemed that the more kills the winning team got, relative to the loosing team, the "bigger" the win was. (By bigger I mean you win the game with lots of armor or even shields left on your MCC).
I don't think that this applies to every single game, there will be exceptions. Like when the loosing team is 90% snipers hanging on top of hills and such and couldn't care less about the objective.
There are also some exceptions on the personal level: - If your one of those "hang as far away as possible from harms way" kind of snipers and couldn't really care less about the outcome of the battle. Your personal KDR doesn't really say much about anything else than perhaps your aim. - Its a little dodgy perhaps since the tanks just got nerfed a lot, but at least pre-nerf tanking and getting a KDR of 20 isn't very impressive. - Dedicated pilots and I'm sure there's many more good examples.
So lets take all the kittens out of the equation and your left with the objective oriented "wanna win at all cost" kind of players. Do you really think a well organised team of good players stand a chance against a team of elite killers? Do you really see yourself winning when your boys keep getting dropped over and over again?
Don't think that your a great contributor to the win when you hav 0.3 KDR just because you wave a repair gun occationally. And don't think you're the only one picking people up just because you have a logi suit, I and many more carry it with us on our Scout suits even.
And don't get me wrong, I don't mean that your a scrub if you don't have a 3 KDR. As long as its at least "1", then no one is entitled to smack talk in my opinion, you've held your own. But please, pretty please, with sugar on top, don't act like KDR is some BS stat only used by tryhards to brag about their epic skills. This is a shooter, being good at shooting people is very important....
[I make this post to try and get some people to work more on their gun game. I had a 0.62 KDR in MAG before I decided to "get gud" and I got myself up to an average between 2 and 3 with some effort and training. I was still the same O-holder (team player) as I always was, just better at the killing part aswell. You can always be both.]
MY HERO! brings a tear to my eye |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.25 14:24:00 -
[12] - Quote
mikegunnz wrote:Babar is right though... Just sayin' |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.25 14:27:00 -
[13] - Quote
What a wonderful and useful post! ...... |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:30:00 -
[14] - Quote
It's pointless .. really .. KDR is too general as a statistic to be relevant for evaluating a players abilities. As the OP already said: There are exceptions to his statement which makes the whole statement subjective and irrelevant. It's a single number that compares the OVERALL number of deaths to the OVERALL number of kills. It does not seperate between weapons, skill levels, compared latencies etc. It just generalises way too much to have an impact.
Let's have an example: My Girlfriend plays Dust with me. Usually we play together and she's riding the gunner on my LAV having an average of 6/1 and 12/1 at the end of the game. On the other hand she's not the best one at medium to close range gunfighting. Now what does her KDR say?
I bet you say: Nothing at all cause gunners don't count .. or snipers ... or pilots ... or Devs ... or Lampposts
How many people are counted into the relevant amount of examples then ? |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.25 14:33:00 -
[15] - Quote
Damnit itsThat GuyAgain wrote:KDR IS THE DECIDING FACTOR OF THE QUALITY OF THE PLAYER NO EXEPTIONS [<______>]
Lol sooner have some one with a poor KD who gets the objective on my team than a KD *****.
Team play > KD, simple |
Mejji Sez
Algintal Core Gallente Federation
19
|
Posted - 2012.09.25 14:35:00 -
[16] - Quote
Although some of your points are valid and your overall argument can be applied to every FPS game out there, you must realize that you represent a small percentage of those that play this game. There are others who play the game who aren't affected by the KDR aspect of the game. There are others still who may not care about KDR but care about winning. And there are others even still that grief others and neither care about KDR or winning altogether.
Find like minded folks to play with and, what it really comes down to, have fun playing a game meant for the entertainment value. |
General Gauderian
Bragian Order Amarr Empire
3
|
Posted - 2012.09.25 14:35:00 -
[17] - Quote
Seran, the thing in shooters is that the type of obstacles is what defines the game. In a team game, or even the earliest versions of Skirmish, the obstacle was "Destroy point X to advance to next level". These type of obstacles make it so that KDR means less as long as you eventually destroy the points.
Dust right now is a KDR game. Basically, kill everything around an objective to control the objective. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.25 14:38:00 -
[18] - Quote
Seran Jinkar wrote:It's pointless .. really .. KDR is too general as a statistic to be relevant for evaluating a players abilities. As the OP already said: There are exceptions to his statement which makes the whole statement subjective and irrelevant. It's a single number that compares the OVERALL number of deaths to the OVERALL number of kills. It does not seperate between weapons, skill levels, compared latencies etc. It just generalises way too much to have an impact.
Let's have an example: My Girlfriend plays Dust with me. Usually we play together and she's riding the gunner on my LAV having an average of 6/1 and 12/1 at the end of the game. On the other hand she's not the best one at medium to close range gunfighting. Now what does her KDR say?
I bet you say: Nothing at all cause gunners don't count .. or snipers ... or pilots ... or Devs ... or Lampposts
How many people are counted into the relevant amount of examples then ?
First of I'd say that objective oriented ground pounders, wich there are a lot of.
And lets wait til we get actual clan/corp battles going. I suspect that big corps will have all the tanks, proto stuff or whatnot they could possibly want with them into these kinds of battles, lets just see if the team with the best gun game wins it or not, I think they in most cases will. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.25 14:42:00 -
[19] - Quote
When it comes to the real game, control of districts is more important then any stat. KD/R will not mean much if you lose control of one. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.09.25 14:45:00 -
[20] - Quote
KDR is not a useless stat.
But Skirmish won't be the most important game mode. It'll be the "fun" mode, getting some rest
I know a logi, he's goal is to save and heal people. It's in his mind, he prefers this... Well, he's 1.00 KDR, and it's important to have at least this number, I agree with that...
But that's all... In this type of game, WP will be the most important stat. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.25 14:45:00 -
[21] - Quote
/sign if you find this topic to state both obvious and useless stuff. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.25 14:47:00 -
[22] - Quote
One reason that I get so many kills it's because I stick within groups of squad. I take out Tanks, dropships with my Forge Gun. I replenish team's ammo by dropping nanohives.
In MAG, there's an award ribbon after a game. And the MVP goes to the person who does more teamplay, taking the objectives, killing players within in the objective. The points get doubled for players following the objectives. In MAG, he can be just a medic or engineer and he can be MVP without any kills versus a person who just doing on his own farming kills on the redline. And they get mad because a person who has no kills get MVP versus a person who has a lot of kills with less death.
In MAG, the game could end under 5 minutes or less without the effort of teamplay. That's how quick it is. The engineers made it a difference in the battlefield, they keep the bunkers fixed, the mortar batteries, the AAA.
You know why there's a thread that "Dust should be like MAG"? It's because of the experience we get in there, there's a teamplay, and it's a lot more fun than harvesting kills. Anyone can be as much as important than KDR. I was a medic in MAG, it was fun reviving my teammates and getting double points for reviving. At the end of the game, you get tons of XP for just doing that.
In Dust, you can do all of these things but not rewarding enough, because the game focuses on KDR. The more kills, the more ISK and SP. While I was a pilot of a dropship the entire game and just getting assist, but not getting a lot of ISK at the end of a game, that was not cool. Tanks were better because you can be a gunner and the driver. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.25 14:48:00 -
[23] - Quote
Mejji Sez wrote:Although some of your points are valid and your overall argument can be applied to every FPS game out there, you must realize that you represent a small percentage of those that play this game. There are others who play the game who aren't affected by the KDR aspect of the game. There are others still who may not care about KDR but care about winning. And there are others even still that grief others and neither care about KDR or winning altogether.
Find like minded folks to play with and, what it really comes down to, have fun playing a game meant for the entertainment value.
I like your input sir!
This little thing called fun is what its all about. And yes, people have different oppinions on that aswell. In my puny little head competitive online gaming is a lazy mans sport, I'd just aswell play a basketball game if they could be bothered to make a good one. And as it is with all sports worth playing, playing in itself should be fun enough. Working your kitten off and getting that last second win will however grant me much more fun than sitting on a hilltop with a sniper rifle taking pot shots at the occational target...
I hope and believe there are many more like myself which finds the hard pressed games with constant action and pressure on the objectives the most enjoyable, not the ones were we do some line-dancing in the middle off the road just to pass the time... |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:49:00 -
[24] - Quote
General Gauderian wrote:Seran, the thing in shooters is that the type of obstacles is what defines the game. In a team game, or even the earliest versions of Skirmish, the obstacle was "Destroy point X to advance to next level". These type of obstacles make it so that KDR means less as long as you eventually destroy the points.
Dust right now is a KDR game. Basically, kill everything around an objective to control the objective.
Only on first sight. There are alternatives to clashing two blobs. In my sight it's a mere coincidence that people who learned to effectively use their weapons (coming down as a +1 KDR) also know how to have an impact on the battlefield.
Your point is right though on behalf of linear and parallel capturing of objectives. Right now it's mostly zerging from one objective to another without the least intent on actual defense. I know .. offense is the best defense, but player's skill extend beyond simple pointrushing. It contains (even in gunfight only):
- movement anticipation - behaviour anticipation - name spotting and adaption - class/role spotting - timing - luck
Those are the skills that boil down on KDR. But what about those that spent the ++bertank build harassing tanks with Swarm Launchers to keep them from smashing their team and yet just getting killed all the time? Where does team effort come into play here? Do we get 0.5 kills for assists? 0.1 kills if the killer was repaired? Oh and what about the sniper that killed the tank driver before he got into his tank? He just get's one .. even though he has the same effect to keep the tank ot of the fight than the other tank driver that kills 3 people in the tank with the same effort.
|
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.25 15:06:00 -
[25] - Quote
Seran Jinkar wrote:General Gauderian wrote:Seran, the thing in shooters is that the type of obstacles is what defines the game. In a team game, or even the earliest versions of Skirmish, the obstacle was "Destroy point X to advance to next level". These type of obstacles make it so that KDR means less as long as you eventually destroy the points.
Dust right now is a KDR game. Basically, kill everything around an objective to control the objective. Only on first sight. There are alternatives to clashing two blobs. In my sight it's a mere coincidence that people who learned to effectively use their weapons (coming down as a +1 KDR) also know how to have an impact on the battlefield. Your point is right though on behalf of linear and parallel capturing of objectives. Right now it's mostly zerging from one objective to another without the least intent on actual defense. I know .. offense is the best defense, but player's skill extend beyond simple pointrushing. It contains (even in gunfight only): - movement anticipation - behaviour anticipation - name spotting and adaption - class/role spotting - timing - luck Those are the skills that boil down on KDR. But what about those that spent the ++bertank build harassing tanks with Swarm Launchers to keep them from smashing their team and yet just getting killed all the time? Where does team effort come into play here? Do we get 0.5 kills for assists? 0.1 kills if the killer was repaired? Oh and what about the sniper that killed the tank driver before he got into his tank? He just get's one .. even though he has the same effect to keep the tank ot of the fight than the other tank driver that kills 3 people in the tank with the same effort. The game right now is all about KDR, that's how you compensate losing a lot of ISK. The more you kill, the more ISK you gain after a game.
|
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.25 15:06:00 -
[26] - Quote
KDR is poor on its own, the context its used in can show skill or not but there are exceptions to everything.
I think the whole debate is down to 2 vastly different groups both IMO have no call to judge skill.
Type 1: The the 50:1 ratio brigade that think KDR is the end all stat that proves godlyness..Well hiding away and sniping all match or using an OP'd tank doesnt prove skill but does give for a good KDR
Type 2: The KDR nah sayers who think KDR means squat. "So what if ive got a 0.1 KDR you wanna see how meny objectives i claimed" This is usually the guy who runs from objive to objective getting slaughted but this one time he got lucky and hacked one that was undefended we should all bow to his prowess.
nuff said both camps are wrong, but KDR isnt whole irrelevant. Id prefer a logi's with a 2:1 that heals me, than a logi that heals me but spends more time at the spawn point due to deaths. Id prefer a logi with a 2:1 KDR that resses me after killing the dude that downed me. that one who whores 60WP's just to see us both downed 2 mins later. Both these examples show KDR can mean someting if put into context. But on its own BullKitten.. |
Mejji Sez
Algintal Core Gallente Federation
19
|
Posted - 2012.09.25 15:12:00 -
[27] - Quote
KingBabar wrote:Mejji Sez wrote:Although some of your points are valid and your overall argument can be applied to every FPS game out there, you must realize that you represent a small percentage of those that play this game. There are others who play the game who aren't affected by the KDR aspect of the game. There are others still who may not care about KDR but care about winning. And there are others even still that grief others and neither care about KDR or winning altogether.
Find like minded folks to play with and, what it really comes down to, have fun playing a game meant for the entertainment value. I like your input sir! This little thing called fun is what its all about. And yes, people have different oppinions on that aswell. In my puny little head competitive online gaming is a lazy mans sport, I'd just aswell play a basketball game if they could be bothered to make a good one. And as it is with all sports worth playing, playing in itself should be fun enough. Working your kitten off and getting that last second win will however grant me much more fun than sitting on a hilltop with a sniper rifle taking pot shots at the occational target... I hope and believe there are many more like myself which finds the hard pressed games with constant action and pressure on the objectives the most enjoyable, not the ones were we do some line-dancing in the middle off the road just to pass the time...
I'm right there with you. I actually play this game to win by any means necessary. I love coming out on top and the competition of it all, being better than average. Its the athlete -- read failed athlete -- in me. I'll sacrifice good stats to get an objective though, and my stubbornness won't allow me to not continue to try. Fru?stration is a part of every game for me (going way back to falling off the ledges towards the end of Double Dragon) and I can't help but "qq" like others...only I keep it to myself.
I'll play with anyone who wants to team up but I hate playing with those who get mad and take it out on the world because their losing. But to each their own.
In short, don't change the way you enjoy playing the game.
P.S. Lots of cool people in Dust 514. I haven't really had a bad experience yet, unlike some other games. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:14:00 -
[28] - Quote
Having a good KDR in certain scenarios is a good sign of a good player, the only problem is that it is an inaccurate means of measurement in general. Its so easy to pad your KDR and maintain it while still being useless to your team, but for those who can do there job, take the objective, and outright kill anyone who gets in there way I would say that is a good player. I say both sides are correct KDR does matter its just not the only thing that matters. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.09.25 15:19:00 -
[29] - Quote
What's a KDR? and how do I get one??
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:23:00 -
[30] - Quote
Sir Meode wrote:What's a KDR? and how do I get one??
Well I'm glad you asked sir. You kill as many people as you can without dying yourself then you receive your own personal KDR. |
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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.09.25 15:29:00 -
[31] - Quote
nice thread |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.25 15:35:00 -
[32] - Quote
Seran Jinkar wrote:*gathers troll sweat to sell it to some old chinese guy on the market* Gosh! That troll sweat brings me 10 gold dublones a vial. Oh and look.. there are shards of contradictive argumentation all over the place! I'm RIICH!!
Best post +1
|
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.09.25 15:36:00 -
[33] - Quote
Laurent Cazaderon wrote:/sign if you find this topic to state both obvious and useless stuff. Sigh... |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.09.25 15:51:00 -
[34] - Quote
Its not the kdr of the individual that matters, its the collective kdr of the team that matters. Anything that someone does to help raise the kdr of the team is helping to win the game. Yes someone may go 1-4, but if they were helping better players go 20-4 then they have done their part. Good kdr players need ammo frequently because they dont die as often. They also need their armor to be repaired because they are always on the front lines. And when they eventually die they need to be revived to stay in the action and continue to get kills.
Also, what about the swarm launcher players who scare off tanks and dropships? They might not be getting any kills but they are preventing vehicles from slaughtering their teammates. Not to mention the dedicated pilots (like myself) who almost never get kills but their gunners routinely get 20+ kills a match.
Individual kdr is ****
Contributing someway to raise the teams collective kdr is what is important |
Chihiro Itto
66
|
Posted - 2012.09.25 15:52:00 -
[35] - Quote
My wife's Pomeranian has a KDR of 1. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.25 15:54:00 -
[36] - Quote
You are wrong. KDR is meaningless. What matters (or what should matter, although the game mechanics don't support the currently) is winning the match. You can win a match (and yes, that includes Ambush) without having the highest KDR players on your side. If everyone on one team works together and all get a similar number of kills, you can still win the round even when some players of the opposing team score much more kills.
Example: I was in an Ambush map, the best on our team had 6/0, the best on the other team had 19/3. I was eighth and had 6/7. We won. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.09.25 15:57:00 -
[37] - Quote
Sleepy Zan wrote:Sir Meode wrote:What's a KDR? and how do I get one??
Well I'm glad you asked sir. You kill as many people as you can without dying yourself then you receive your own personal KDR.
ahh ok I see, well I would have a really good one but every one I squad with wait till I take all hp from the enemy then run in and kill steal :( |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.09.25 16:00:00 -
[38] - Quote
After the countless threads in countless games, the conlcusion is ALWAYS the same.
Some abide by it, some loathe it and some are impartial. Why make a thread about it and try to create some sort of compromise when each "Camp" are not going to budge?
Numerous others have tried, but to no avail... |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 16:00:00 -
[39] - Quote
Tarn Adari wrote:You are wrong. KDR is meaningless. What matters (or what should matter, although the game mechanics don't support the currently) is winning the match. You can win a match (and yes, that includes Ambush) without having the highest KDR players on your side. If everyone on one team works together and all get a similar number of kills, you can still win the round even when some players of the opposing team score much more kills.
Example: I was in an Ambush map, the best on our team had 6/0, the best on the other team had 19/3. I was eighth and had 6/7. We won. Your opinion is based on one or a few randoms having a good KDR out of the whole team. When we get into corp battles the skill of each individual player is what it will come down to along with strategy. The team with the lower KDR is in most cases at the disadvantage since no matter what your strategies or level of teamwork are its meaningless if the individual players don't have the skill to execute them. |
DTOracle
Universal Allies Inc.
95
|
Posted - 2012.09.25 16:45:00 -
[40] - Quote
Sorry OP but you are wrong. I just played a game last night in which my team won. I was top player @ 8/4 on my team, the opposing team had at least 6 players with 11+ kills & we still won by a large margin. Simply because we managed to capture & most importantly defend, more objectives for a longer period of time. Hence we won & the team full of killers lost. At least half my team went negative, but they were playing for the win not the kills. |
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Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.25 16:54:00 -
[41] - Quote
DTOracle wrote:Sorry OP but you are wrong. I just played a game last night in which my team won. I was top player @ 8/4 on my team, the opposing team had at least 6 players with 11+ kills & we still won by a large margin. Simply because we managed to capture & most importantly defend, more objectives for a longer period of time. Hence we won & the team full of killers lost. At least half my team went negative, but they were playing for the win not the kills. ^^^
This...I don't mind having a KDR statistic, but it should not be used to determine the value of a player. I have a KDR above 1 (details are not important), but I still die a lot in the game, and this still helps us winning. I could be the dude dying in a frontal assault at a group of enemies, giving the rest of my team the opportunity to flank and eradicate them, while softening them up with grenades and my shutgun...sure, I might not kill anyone in this particular instance, but overall I made a bigger impact on the battlefield than all those dudes killing me together. I think the game should encourage teamwork more and not individual actions... |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.09.25 17:02:00 -
[42] - Quote
Sleepy Zan wrote:Having a good KDR in certain scenarios is a good sign of a good player, the only problem is that it is an inaccurate means of measurement in general. Its so easy to pad your KDR and maintain it while still being useless to your team, but for those who can do there job, take the objective, and outright kill anyone who gets in there way I would say that is a good player. I say both sides are correct KDR does matter its just not the only thing that matters.
this, oh and keep in mind dudes like half the games we play are tdm. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2012.09.25 18:07:00 -
[43] - Quote
So are you trying to make the statement that the only thing any one should ever strive for in this game is kdr?
We may as well pull the logistics classes and vehicles then.
We should also, while were at it, dump objective play as well.
In fact why dont we dump the eve connection all together.
In fact why dont we just make a CoD clone.
No im sorry with the variety of game play in this game gunplay all though an important factor is not the only thing the maters.
Stop trying to dumb this game down to something its not. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.25 18:09:00 -
[44] - Quote
mikegunnz wrote:Babar is right though... Just sayin'
I've noticed all the most intelligent and skillful players are associated with the Caldari State. We win. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 18:14:00 -
[45] - Quote
Corban Lahnder wrote:So are you trying to make the statement that the only thing any one should ever strive for in this game is kdr?
We may as well pull the logistics classes and vehicles then.
We should also, while were at it, dump objective play as well.
In fact why dont we dump the eve connection all together.
In fact why dont we just make a CoD clone.
No im sorry with the variety of game play in this game gunplay all though an important factor is not the only thing the maters.
Stop trying to dumb this game down to something its not. Only thing I'm trying to say is KDR is important. You can't purely rely on it alone, there has to be a balance between that and organized team work. Of course you have the logibros running around making life easier for all of us( the ones who do there job that is) and they are important in the teamwork aspect of the gameplay, but if you have a team that is unable to push towards the objective then there is a clear problem there and shows that you can't say you can win battles by only relying on teamwork if your gun game needs work. |
Odiain Suliis
39
|
Posted - 2012.09.25 18:17:00 -
[46] - Quote
Once aranged corporation battles are here the KD/R padding comes even more easy.
Aranged corp matches:
1.) Have a friend create alt charachter. 2.) That alt joins corporation oposing to your side or alt corporation of your corp. 3.) Arange corporation match betwene those two corporations. 4.) Use militia fits or lower tier cheap stuff. 5.) Have that alt just sit there motionles and pad-pad you KD/R.
What this whole conversation bouls down to is ones viewpoint of how to measure success. What is relevant meeting the predetermined objectives or maintaining positive KD/R and that way show that one is able to wiled power.
This same issue is also debated in EVE side; Does the killboard succes and K/D ISK-ratio matter? Does it mater if I achive the strategic objective but at the same time take massive amounts of losses that translate to lost ISK? Does it matter if I lose strategic objective, but at the same time inflict massive losses to opposing side that translates into loss of ISK?
Atleast in EVE, and I suspect at some point in DUST also, there come a point where one side might have superior stats in kills vs. deaths but have taken few key losses that translates into being lost the war. Even if all objectives were met and enemy destroyed in that fight.
Example would be:
Corp A has key asset that costs buckets of ISK, read anywhre from 20mil to 2000mil, they use it to back their already good group and positive KD/R to ensure victory of a strategic objective.
Corp B defends strategic objective that corp A wants and knows that they can't compete againt those folks and odds. They take attitude to not care KD/R and throw bodies to die to take out that one big ISK asset, even though they are losing hold of that opbjective that they currently hold.
B is succesful in destroying that key asset and even though they only got that one kill thay inflicted so huge ISK damage to corp A that it cripples their future efforts. |
Odiain Suliis
39
|
Posted - 2012.09.25 18:23:00 -
[47] - Quote
My opinion is that what this bouls down to is are you having fun and can you keep on doing what you are doing thae same way for extended periods of time? Can you afford taking losses? Even if you have high KD/R are you losing ISK? Can you support your play style? |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.09.25 18:24:00 -
[48] - Quote
So full of fail, that original post.
OK, those 'hang back and kill other people while not caring about the battle' snipers you mentioned... how is it 'they don't count' with KDR if they're killing 7+ people per game with 0 or 1 deaths? I thought you said this was all about killing the other team more efficiently... is that not the case with the sniper?
Furthermore, I suggest we take this argument and stretch it to its logical extreme. Let's just ban everyone who has a KDR of less than 1. What would happen?
Well... in a few short ban-cycles, there would be no-one left in the game. Why?
Because it's a sliding scale, that's why. If you got rid of all the 'crappy' players with less than 1 KDR, once people start gaming again, there will be even more players with less than 1.0. You can't have a guy with 2 or higher positive KDR without at least 2 guys with negative KDR, because that first guy had to be more efficient than others.
AKA: KDR is a ******** way to measure player skill.
---
Still, the way I see it... Scouts and Heavies and Assaults exist to kill people, through different methods. While it's easy TO kill as Logi, that's not it's role.
Logis should have a KDRR. A Kill/Death/Revive ratio. Who cares if he dies 4 times if he revives 12 people on your squad. That's a KDRR of 3:1, and he is more beneficial to your team than a guy who has a 2.5:1 KDR who just shoots stuff. |
Regis Mark V
91
|
Posted - 2012.09.25 18:26:00 -
[49] - Quote
I agree with you Babar. The only people who think KDR doesn't matter wont make it very far in null IMO. |
Odiain Suliis
39
|
Posted - 2012.09.25 18:28:00 -
[50] - Quote
Whispercrow wrote: [...] Logis should have a KDRR. A Kill/Death/Revive ratio. Who cares if he dies 4 times if he revives 12 people on your squad. That's a KDRR of 3:1, and he is more beneficial to your team than a guy who has a 2.5:1 KDR who just shoots stuff.
Problem with this method is that players would pad their KDRR by resurecting in-middle of battle or players in line of sight of enemy and be themselfs hidden in safety. |
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 18:29:00 -
[51] - Quote
Whispercrow wrote: So full of fail, that original post.
OK, those 'hang back and kill other people while not caring about the battle' snipers you mentioned... how is it 'they don't count' with KDR if they're killing 7+ people per game with 0 or 1 deaths? I thought you said this was all about killing the other team more efficiently... is that not the case with the sniper?
Furthermore, I suggest we take this argument and stretch it to its logical extreme. Let's just ban everyone who has a KDR of less than 1. What would happen?
Well... in a few short ban-cycles, there would be no-one left in the game. Why?
Because it's a sliding scale, that's why. If you got rid of all the 'crappy' players with less than 1 KDR, once people start gaming again, there will be even more players with less than 1.0. You can't have a guy with 2 or higher positive KDR without at least 2 guys with negative KDR, because that first guy had to be more efficient than others.
AKA: KDR is a ******** way to measure player skill.
---
Still, the way I see it... Scouts and Heavies and Assaults exist to kill people, through different methods. While it's easy TO kill as Logi, that's not it's role.
Logis should have a KDRR. A Kill/Death/Revive ratio. Who cares if he dies 4 times if he revives 12 people on your squad. That's a KDRR of 3:1, and he is more beneficial to your team than a guy who has a 2.5:1 KDR who just shoots stuff. Woah now calm down there... no one said anything about kicking out people with less than a KDR of 1. And as for snipers if you go 7/0 in a match you didn't do **** for your team. When it comes to sniping from the mountain if its not organized and only taking shots at what ever you can get then it almost always has no purpose in a skirmish match. |
Grezkev
The Red Guards
100
|
Posted - 2012.09.25 18:30:00 -
[52] - Quote
gotta love the randomness of the word "socialism" thrown in here |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.09.25 18:31:00 -
[53] - Quote
KDR aka Killboard wh*res
its got balls all to do with how good your KDR is. Its about how you came about that KDR did you spawn camp it or do something worth while in battles |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
|
Posted - 2012.09.25 18:36:00 -
[54] - Quote
Really ? We're talking about K.D.R in a respawn game ?? It's respawn.. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 18:36:00 -
[55] - Quote
Mr TamiyaCowboy wrote: KDR aka Killboard wh*res
its got balls all to do with how good your KDR is. Its about how you came about that KDR did you spawn camp it or do something worth while in battles
Well technically if you redline em you are spawn camping |
ReGnUM SLAYER DEI
58
|
Posted - 2012.09.25 18:37:00 -
[56] - Quote
GSP GoTSoMePoT wrote:Really ? We're talking about K.D.R in a respawn game ?? It's respawn..
I smell a socom vet |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
|
Posted - 2012.09.25 18:42:00 -
[57] - Quote
ReGnUM SLAYER DEI wrote:GSP GoTSoMePoT wrote:Really ? We're talking about K.D.R in a respawn game ?? It's respawn.. I smell a socom vet
YES !! |
Khortez D
Villore Sec Ops Gallente Federation
51
|
Posted - 2012.09.25 19:47:00 -
[58] - Quote
KDR is gotten through tactics ^^ those elite killers wouldn't be elite killers if they ran in with a shotgun thinking "That drop-ship is gonna die"...
or like all those times people cleared out every single man around an objective, and i just so happen'd to see a blinking objective A where i placed a remote explosive.. and all i did was press a button... kaboom! immediate kill!
not to say that i can't wield a gun every now and then ^^ |
Quill Killian
Better Hide R Die
107
|
Posted - 2012.09.25 20:12:00 -
[59] - Quote
Pfft. The only time KDR really counts is when you're being attacked in Afghanistan, Iraq or, soon to be, Iran. Any other time, it's just video game puffery, nothing more. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.25 20:43:00 -
[60] - Quote
DTOracle wrote:Sorry OP but you are wrong. I just played a game last night in which my team won. I was top player @ 8/4 on my team, the opposing team had at least 6 players with 11+ kills & we still won by a large margin. Simply because we managed to capture & most importantly defend, more objectives for a longer period of time. Hence we won & the team full of killers lost. At least half my team went negative, but they were playing for the win not the kills.
This man speaks sense. |
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Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.25 22:24:00 -
[61] - Quote
"Oh not another KDR thread..." Sorry but I just had to. No you didn't.
KDR is the most important stat, thats a fact. That is an opinion.
In Skirmish we have a nice little bar that shows how much shield and armor both of the teams' MCC have left. The most important thing, of course.
On the bottom you can see available clone reserves, in other words how many clones have a team lost so far during this battle. Please go on.
I implore you to pay attention at the end of games and see the similarities between getting owned and, well, getting owned. I played for 4-5 hours yesterday and had a lot of Skirmish games for once and in all the battles the winning team also had the most kills. Not always the case. I've played matches before where our team had an extremely low clone reserves, while the enemy team had relatively high ones. And we still won.
It also seemed that the more kills the winning team got, relative to the loosing team, the "bigger" the win was. (By bigger I mean you win the game with lots of armor or even shields left on your MCC). I suppose that could be the case.
I don't think that this applies to every single game, there will be exceptions. Like when the loosing team is 90% snipers hanging on top of hills and such and couldn't care less about the objective. *Sigh*
There are also some exceptions on the personal level: - If your one of those "hang as far away as possible from harms way" kind of snipers and couldn't really care less about the outcome of the battle. Your personal KDR doesn't really say much about anything else than perhaps your aim. - Its a little dodgy perhaps since the tanks just got nerfed a lot, but at least pre-nerf tanking and getting a KDR of 20 isn't very impressive. - Dedicated pilots and I'm sure there's many more good examples.
So lets take all the kittens out of the equation and your left with the objective oriented "wanna win at all cost" kind of players. Do you really think a well organised team of good players stand a chance against a team of elite killers? Yes. Common Sense really, it doesn't matter how "good" you are. It all depends if you can work as a team. Also, "good" sometimes means "I have a Protosuit."
Do you really see yourself winning when your boys keep getting dropped over and over again? *Shrugs*
Don't think that your a great contributor to the win when you have 0.3 KDR just because you wave a repair gun occationally. Don't go demonizeing people who repair. They are a valuble person on the battlefield. Especially to us Heavys.
And don't think you're the only one picking people up just because you have a logi suit, I and many more carry it with us on our Scout suits even. People who revive are game changers. It doesn't matter if you go 0-10. Revive, say, 7 people and you sir have contributed.
And don't get me wrong, I don't mean that your a scrub if you don't have a 3 KDR. As long as its at least "1", then no one is entitled to smack talk in my opinion, you've held your own. But please, pretty please, with sugar on top, don't act like KDR is some BS stat only used by tryhards to brag about their epic skills.
This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
[I make this post to try and get some people to work more on their gun game. I had a 0.62 KDR in MAG before I decided to "get gud" and I got myself up to an average between 2 and 3 with some effort and training. I was still the same O-holder (team player) as I always was, just better at the killing part aswell. You can always be both.]
And what's wrong with hippies?
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.25 22:34:00 -
[62] - Quote
Xavier Hastings wrote: This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
I agreed with everything you said, except this. As much as people WANT this game to have a deeper strategy, etc. etc. etc. the main objective will always be to shoot your enemy as much as you can, throw in as many capture objectives as you want, support classes, limited resources, a player controlled market, blah blah blah, but shooting people in the face will always be the main objective of this game. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.25 22:44:00 -
[63] - Quote
Logi Bro wrote:Xavier Hastings wrote: This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
I agreed with everything you said, except this. As much as people WANT this game to have a deeper strategy, etc. etc. etc. the main objective will always be to shoot your enemy as much as you can, throw in as many capture objectives as you want, support classes, limited resources, a player controlled market, blah blah blah, but shooting people in the face will always be the main objective of this game. Yes, but I'm referring to the capturing of planets. In the more high stakes missions, your going to want to think strategically. And with the "Player controlling the MCC" feature coming out Soon, it's going to mean at lot more for them. |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
|
Posted - 2012.09.25 23:33:00 -
[64] - Quote
I was writing a lengthy piece of intelligent troll food that regurgitates the same thing everyone already knows and then i just said "F it", deleted it, and posted this.
|
Sees-Too-Much
332
|
Posted - 2012.09.25 23:41:00 -
[65] - Quote
There is one point that hasn't been brought up that really demonstrates why KDR isn't the most important stat, even from the perspective of a dedicated slayer. In New Eden money is power, and clones are cheap. The person who costs the enemy the most isk is, therefore, the most dangerous killer. Lookin' at you, AV troops. Two million isk in damage done with a mere three kills to go with it in many cases. Some e-peen waving slayer dumbass proud of going 10/2 on militia suits ain't got nothin' on ya. Now leave my gorram dropships alone. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.25 23:47:00 -
[66] - Quote
SYST3M 0V3RL0AD wrote:I was writing a lengthy piece of intelligent troll food that regurgitates the same thing everyone already knows and then i just said "F it", deleted it, and posted this.
That is exactly what I posted. |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
|
Posted - 2012.09.25 23:51:00 -
[67] - Quote
Xavier Hastings wrote:SYST3M 0V3RL0AD wrote:I was writing a lengthy piece of intelligent troll food that regurgitates the same thing everyone already knows and then i just said "F it", deleted it, and posted this.
That is exactly what I posted.
lol, sorry. Didn't bother to read all of the pages.
|
Jotun Hiem
24
|
Posted - 2012.09.26 00:02:00 -
[68] - Quote
TiMeSpLiT--TeR wrote: The game right now is all about KDR, that's how you compensate losing a lot of ISK. The more you kill, the more ISK you gain after a game.
Actually, I'm pretty sure ISK is awarded via WP. The game I got my highest amount of ISK ever on only had me getting maybe nine kills, but I got at least a dozen assists and another dozen revives and ended up making bank. |
La Fantoma
2
|
Posted - 2012.09.26 00:12:00 -
[69] - Quote
I have a terrible KDR, so I won't even mention it. I do know that it's getting better, or I'm just sucking less but, KDR to me it isn't all that important when it comes down to the objective at hand. Winning the objective is my goal. Killed me ten times? Yay for you, here is a cookie and a card, but I'm still on the winning side. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.26 00:44:00 -
[70] - Quote
Regis Mark V wrote:I agree with you Babar. The only people who think ISK doesn't matter wont make it very far in null IMO.
Fixed.
|
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Typo Name
78
|
Posted - 2012.09.26 01:37:00 -
[71] - Quote
Dropship pilots get tons of assists but never any kills- unless they do their job badly.
Logistics units are working constantly to make sure everyone else has a good kdr- sure, we sometimes get a few kills in the side, but that's either when our team is so good their shields never run out, or so bad that the logis are isolated. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.09.26 02:25:00 -
[72] - Quote
Seran Jinkar wrote:It's pointless .. really .. KDR is too general as a statistic to be relevant for evaluating a players abilities. As the OP already said: There are exceptions to his statement which makes the whole statement subjective and irrelevant. It's a single number that compares the OVERALL number of deaths to the OVERALL number of kills. It does not seperate between weapons, skill levels, compared latencies etc. It just generalises way too much to have an impact.
Let's have an example: My Girlfriend plays Dust with me. Usually we play together and she's riding the gunner on my LAV having an average of 6/1 and 12/1 at the end of the game. On the other hand she's not the best one at medium to close range gunfighting. Now what does her KDR say?
I bet you say: Nothing at all cause gunners don't count .. or snipers ... or pilots ... or Devs ... or Lampposts
How many people are counted into the relevant amount of examples then ? all good players have a high KD.
But not all High KD players are good.
Op, you're talking to a wall. People who play this game think "team work" will trump personal skill, even if that team is comprised of as s piking retards.
A team with the highest KD will be able to control the map easily. They'll be able to kill the entire enemy team with ease, while the **** poor, stupid enemy team will be looking at the re-spawn screen for most of the game. You can't win if you're dead.
To the person who said KD wont matter in the full game: Yea, you're wrong. High KD teams will be able to cap, and hold every territory they come across.
Just let the "KD doesn't matter" players keep thinking they way they are now/ They're failing in the beta, and they'll fail in the full game. You probably wont be seeing most of them in low, or null sec. Low KD teams will alos probably have a low Win/loss.
La Fantoma wrote:I have a terrible KDR, so I won't even mention it. I do know that it's getting better, or I'm just sucking less but, KDR to me it isn't all that important when it comes down to the objective at hand. Winning the objective is my goal. Killed me ten times? Yay for you, here is a cookie and a card, but I'm still on the winning side. You're probably on the winning side because there are more smart, high KD players. There for, you are getting carried. Which means EVE players wont bother to hire them, unless they're desperate. |
TEB0W
1
|
Posted - 2012.09.26 03:39:00 -
[73] - Quote
a pil0t who doesnt pad his stats on a tower is just some guy |
STB Vermaak Doe
558
|
Posted - 2012.09.26 03:53:00 -
[74] - Quote
Cerebral Wolf Jr wrote:tl;dr? qq? Both |
Regis Mark V
91
|
Posted - 2012.09.26 04:50:00 -
[75] - Quote
TiMeSpLiT--TeR wrote:One reason that I get so many kills it's because I stick within groups of squad. I take out Tanks, dropships with my Forge Gun. I replenish team's ammo by dropping nanohives.
In MAG, there's an award ribbon after a game. And the MVP goes to the person who does more teamplay, taking the objectives, killing players within in the objective. The points get doubled for players following the objectives. In MAG, he can be just a medic or engineer and he can be MVP without any kills versus a person who just doing on his own farming kills on the redline. And they get mad because a person who has no kills get MVP versus a person who has a lot of kills with less death.
In MAG, the game could end under 5 minutes or less without the effort of teamplay. That's how quick it is. The engineers made it a difference in the battlefield, they keep the bunkers fixed, the mortar batteries, the AAA.
You know why there's a thread that "Dust should be like MAG"? It's because of the experience we get in there, there's a teamplay, and it's a lot more fun than harvesting kills. Anyone can be as much as important than KDR. I was a medic in MAG, it was fun reviving my teammates and getting double points for reviving. At the end of the game, you get tons of XP for just doing that.
In Dust, you can do all of these things but not rewarding enough, because the game focuses on KDR. The more kills, the more ISK and SP. While I was a pilot of a dropship the entire game and just getting assist, but not getting a lot of ISK at the end of a game, that was not cool. Tanks were better because you can be a gunner and the driver.
Wrong MVP did not just go to people who did more team play. You could have a super high kill game and steal an MVP. You honestly think repairing a few bunkers adds up to a guy having a 100+ kill game while getting 10 points per rez? |
Regis Mark V
91
|
Posted - 2012.09.26 04:51:00 -
[76] - Quote
Tech Ohm Eaven wrote:Regis Mark V wrote:I agree with you Babar. The only people who think KDR doesn't matter wont make it very far in null IMO. Fixed.
I think it was fine the way it was. You can't earn ISK if you don't kill to earn your wins. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.26 08:07:00 -
[77] - Quote
Nitpic all you want - the ability to kill and by extension; control the battlefield, will always be the most important asset to a team.
And I ask again, why can't you do both? Be a O-holder and ok killer at the same time. I'm almost tempted to go full Loig next build just to show that its quite possible to wield a repair gun, medkit and an Assault rifle with skill and dedication. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.26 08:41:00 -
[78] - Quote
Regis Mark V wrote:Tech Ohm Eaven wrote:Regis Mark V wrote:I agree with you Babar. The only people who think KDR doesn't matter wont make it very far in null IMO. Fixed. I think it was fine the way it was. You can't earn ISK if you don't kill to earn your wins.
When both MCC units are engaged what decides who wins?? is it the guy with the AR who went 30 and 0?? No.
Perhaps this upcomeing build will have at least one item to show the KDR adherents that the WINS and not! the kills matter.
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