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xprotoman23
Internal Error. Negative-Feedback
1452
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Posted - 2012.09.25 15:29:00 -
[31] - Quote
nice thread |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.25 15:35:00 -
[32] - Quote
Seran Jinkar wrote:*gathers troll sweat to sell it to some old chinese guy on the market* Gosh! That troll sweat brings me 10 gold dublones a vial. Oh and look.. there are shards of contradictive argumentation all over the place! I'm RIICH!!
Best post +1
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Timothy Reaper
ZionTCD Legacy Rising
321
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Posted - 2012.09.25 15:36:00 -
[33] - Quote
Laurent Cazaderon wrote:/sign if you find this topic to state both obvious and useless stuff. Sigh... |
Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.09.25 15:51:00 -
[34] - Quote
Its not the kdr of the individual that matters, its the collective kdr of the team that matters. Anything that someone does to help raise the kdr of the team is helping to win the game. Yes someone may go 1-4, but if they were helping better players go 20-4 then they have done their part. Good kdr players need ammo frequently because they dont die as often. They also need their armor to be repaired because they are always on the front lines. And when they eventually die they need to be revived to stay in the action and continue to get kills.
Also, what about the swarm launcher players who scare off tanks and dropships? They might not be getting any kills but they are preventing vehicles from slaughtering their teammates. Not to mention the dedicated pilots (like myself) who almost never get kills but their gunners routinely get 20+ kills a match.
Individual kdr is ****
Contributing someway to raise the teams collective kdr is what is important |
Chihiro Itto
66
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Posted - 2012.09.25 15:52:00 -
[35] - Quote
My wife's Pomeranian has a KDR of 1. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.25 15:54:00 -
[36] - Quote
You are wrong. KDR is meaningless. What matters (or what should matter, although the game mechanics don't support the currently) is winning the match. You can win a match (and yes, that includes Ambush) without having the highest KDR players on your side. If everyone on one team works together and all get a similar number of kills, you can still win the round even when some players of the opposing team score much more kills.
Example: I was in an Ambush map, the best on our team had 6/0, the best on the other team had 19/3. I was eighth and had 6/7. We won. |
Sir Meode
Seraphim Initiative. CRONOS.
317
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Posted - 2012.09.25 15:57:00 -
[37] - Quote
Sleepy Zan wrote:Sir Meode wrote:What's a KDR? and how do I get one??
Well I'm glad you asked sir. You kill as many people as you can without dying yourself then you receive your own personal KDR.
ahh ok I see, well I would have a really good one but every one I squad with wait till I take all hp from the enemy then run in and kill steal :( |
Zerlathon
Algintal Core Gallente Federation
213
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Posted - 2012.09.25 16:00:00 -
[38] - Quote
After the countless threads in countless games, the conlcusion is ALWAYS the same.
Some abide by it, some loathe it and some are impartial. Why make a thread about it and try to create some sort of compromise when each "Camp" are not going to budge?
Numerous others have tried, but to no avail... |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.25 16:00:00 -
[39] - Quote
Tarn Adari wrote:You are wrong. KDR is meaningless. What matters (or what should matter, although the game mechanics don't support the currently) is winning the match. You can win a match (and yes, that includes Ambush) without having the highest KDR players on your side. If everyone on one team works together and all get a similar number of kills, you can still win the round even when some players of the opposing team score much more kills.
Example: I was in an Ambush map, the best on our team had 6/0, the best on the other team had 19/3. I was eighth and had 6/7. We won. Your opinion is based on one or a few randoms having a good KDR out of the whole team. When we get into corp battles the skill of each individual player is what it will come down to along with strategy. The team with the lower KDR is in most cases at the disadvantage since no matter what your strategies or level of teamwork are its meaningless if the individual players don't have the skill to execute them. |
DTOracle
Universal Allies Inc.
95
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Posted - 2012.09.25 16:45:00 -
[40] - Quote
Sorry OP but you are wrong. I just played a game last night in which my team won. I was top player @ 8/4 on my team, the opposing team had at least 6 players with 11+ kills & we still won by a large margin. Simply because we managed to capture & most importantly defend, more objectives for a longer period of time. Hence we won & the team full of killers lost. At least half my team went negative, but they were playing for the win not the kills. |
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Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.25 16:54:00 -
[41] - Quote
DTOracle wrote:Sorry OP but you are wrong. I just played a game last night in which my team won. I was top player @ 8/4 on my team, the opposing team had at least 6 players with 11+ kills & we still won by a large margin. Simply because we managed to capture & most importantly defend, more objectives for a longer period of time. Hence we won & the team full of killers lost. At least half my team went negative, but they were playing for the win not the kills. ^^^
This...I don't mind having a KDR statistic, but it should not be used to determine the value of a player. I have a KDR above 1 (details are not important), but I still die a lot in the game, and this still helps us winning. I could be the dude dying in a frontal assault at a group of enemies, giving the rest of my team the opportunity to flank and eradicate them, while softening them up with grenades and my shutgun...sure, I might not kill anyone in this particular instance, but overall I made a bigger impact on the battlefield than all those dudes killing me together. I think the game should encourage teamwork more and not individual actions... |
EnIgMa99
Imperfects Negative-Feedback
219
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Posted - 2012.09.25 17:02:00 -
[42] - Quote
Sleepy Zan wrote:Having a good KDR in certain scenarios is a good sign of a good player, the only problem is that it is an inaccurate means of measurement in general. Its so easy to pad your KDR and maintain it while still being useless to your team, but for those who can do there job, take the objective, and outright kill anyone who gets in there way I would say that is a good player. I say both sides are correct KDR does matter its just not the only thing that matters.
this, oh and keep in mind dudes like half the games we play are tdm. |
Corban Lahnder
ZionTCD Legacy Rising
158
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Posted - 2012.09.25 18:07:00 -
[43] - Quote
So are you trying to make the statement that the only thing any one should ever strive for in this game is kdr?
We may as well pull the logistics classes and vehicles then.
We should also, while were at it, dump objective play as well.
In fact why dont we dump the eve connection all together.
In fact why dont we just make a CoD clone.
No im sorry with the variety of game play in this game gunplay all though an important factor is not the only thing the maters.
Stop trying to dumb this game down to something its not. |
Super Cargo
Osmon Surveillance Caldari State
428
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Posted - 2012.09.25 18:09:00 -
[44] - Quote
mikegunnz wrote:Babar is right though... Just sayin'
I've noticed all the most intelligent and skillful players are associated with the Caldari State. We win. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.25 18:14:00 -
[45] - Quote
Corban Lahnder wrote:So are you trying to make the statement that the only thing any one should ever strive for in this game is kdr?
We may as well pull the logistics classes and vehicles then.
We should also, while were at it, dump objective play as well.
In fact why dont we dump the eve connection all together.
In fact why dont we just make a CoD clone.
No im sorry with the variety of game play in this game gunplay all though an important factor is not the only thing the maters.
Stop trying to dumb this game down to something its not. Only thing I'm trying to say is KDR is important. You can't purely rely on it alone, there has to be a balance between that and organized team work. Of course you have the logibros running around making life easier for all of us( the ones who do there job that is) and they are important in the teamwork aspect of the gameplay, but if you have a team that is unable to push towards the objective then there is a clear problem there and shows that you can't say you can win battles by only relying on teamwork if your gun game needs work. |
Odiain Suliis
39
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Posted - 2012.09.25 18:17:00 -
[46] - Quote
Once aranged corporation battles are here the KD/R padding comes even more easy.
Aranged corp matches:
1.) Have a friend create alt charachter. 2.) That alt joins corporation oposing to your side or alt corporation of your corp. 3.) Arange corporation match betwene those two corporations. 4.) Use militia fits or lower tier cheap stuff. 5.) Have that alt just sit there motionles and pad-pad you KD/R.
What this whole conversation bouls down to is ones viewpoint of how to measure success. What is relevant meeting the predetermined objectives or maintaining positive KD/R and that way show that one is able to wiled power.
This same issue is also debated in EVE side; Does the killboard succes and K/D ISK-ratio matter? Does it mater if I achive the strategic objective but at the same time take massive amounts of losses that translate to lost ISK? Does it matter if I lose strategic objective, but at the same time inflict massive losses to opposing side that translates into loss of ISK?
Atleast in EVE, and I suspect at some point in DUST also, there come a point where one side might have superior stats in kills vs. deaths but have taken few key losses that translates into being lost the war. Even if all objectives were met and enemy destroyed in that fight.
Example would be:
Corp A has key asset that costs buckets of ISK, read anywhre from 20mil to 2000mil, they use it to back their already good group and positive KD/R to ensure victory of a strategic objective.
Corp B defends strategic objective that corp A wants and knows that they can't compete againt those folks and odds. They take attitude to not care KD/R and throw bodies to die to take out that one big ISK asset, even though they are losing hold of that opbjective that they currently hold.
B is succesful in destroying that key asset and even though they only got that one kill thay inflicted so huge ISK damage to corp A that it cripples their future efforts. |
Odiain Suliis
39
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Posted - 2012.09.25 18:23:00 -
[47] - Quote
My opinion is that what this bouls down to is are you having fun and can you keep on doing what you are doing thae same way for extended periods of time? Can you afford taking losses? Even if you have high KD/R are you losing ISK? Can you support your play style? |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.09.25 18:24:00 -
[48] - Quote
So full of fail, that original post.
OK, those 'hang back and kill other people while not caring about the battle' snipers you mentioned... how is it 'they don't count' with KDR if they're killing 7+ people per game with 0 or 1 deaths? I thought you said this was all about killing the other team more efficiently... is that not the case with the sniper?
Furthermore, I suggest we take this argument and stretch it to its logical extreme. Let's just ban everyone who has a KDR of less than 1. What would happen?
Well... in a few short ban-cycles, there would be no-one left in the game. Why?
Because it's a sliding scale, that's why. If you got rid of all the 'crappy' players with less than 1 KDR, once people start gaming again, there will be even more players with less than 1.0. You can't have a guy with 2 or higher positive KDR without at least 2 guys with negative KDR, because that first guy had to be more efficient than others.
AKA: KDR is a ******** way to measure player skill.
---
Still, the way I see it... Scouts and Heavies and Assaults exist to kill people, through different methods. While it's easy TO kill as Logi, that's not it's role.
Logis should have a KDRR. A Kill/Death/Revive ratio. Who cares if he dies 4 times if he revives 12 people on your squad. That's a KDRR of 3:1, and he is more beneficial to your team than a guy who has a 2.5:1 KDR who just shoots stuff. |
Regis Mark V
91
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Posted - 2012.09.25 18:26:00 -
[49] - Quote
I agree with you Babar. The only people who think KDR doesn't matter wont make it very far in null IMO. |
Odiain Suliis
39
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Posted - 2012.09.25 18:28:00 -
[50] - Quote
Whispercrow wrote: [...] Logis should have a KDRR. A Kill/Death/Revive ratio. Who cares if he dies 4 times if he revives 12 people on your squad. That's a KDRR of 3:1, and he is more beneficial to your team than a guy who has a 2.5:1 KDR who just shoots stuff.
Problem with this method is that players would pad their KDRR by resurecting in-middle of battle or players in line of sight of enemy and be themselfs hidden in safety. |
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Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.25 18:29:00 -
[51] - Quote
Whispercrow wrote: So full of fail, that original post.
OK, those 'hang back and kill other people while not caring about the battle' snipers you mentioned... how is it 'they don't count' with KDR if they're killing 7+ people per game with 0 or 1 deaths? I thought you said this was all about killing the other team more efficiently... is that not the case with the sniper?
Furthermore, I suggest we take this argument and stretch it to its logical extreme. Let's just ban everyone who has a KDR of less than 1. What would happen?
Well... in a few short ban-cycles, there would be no-one left in the game. Why?
Because it's a sliding scale, that's why. If you got rid of all the 'crappy' players with less than 1 KDR, once people start gaming again, there will be even more players with less than 1.0. You can't have a guy with 2 or higher positive KDR without at least 2 guys with negative KDR, because that first guy had to be more efficient than others.
AKA: KDR is a ******** way to measure player skill.
---
Still, the way I see it... Scouts and Heavies and Assaults exist to kill people, through different methods. While it's easy TO kill as Logi, that's not it's role.
Logis should have a KDRR. A Kill/Death/Revive ratio. Who cares if he dies 4 times if he revives 12 people on your squad. That's a KDRR of 3:1, and he is more beneficial to your team than a guy who has a 2.5:1 KDR who just shoots stuff. Woah now calm down there... no one said anything about kicking out people with less than a KDR of 1. And as for snipers if you go 7/0 in a match you didn't do **** for your team. When it comes to sniping from the mountain if its not organized and only taking shots at what ever you can get then it almost always has no purpose in a skirmish match. |
Grezkev
The Red Guards
100
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Posted - 2012.09.25 18:30:00 -
[52] - Quote
gotta love the randomness of the word "socialism" thrown in here |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
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Posted - 2012.09.25 18:31:00 -
[53] - Quote
KDR aka Killboard wh*res
its got balls all to do with how good your KDR is. Its about how you came about that KDR did you spawn camp it or do something worth while in battles |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
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Posted - 2012.09.25 18:36:00 -
[54] - Quote
Really ? We're talking about K.D.R in a respawn game ?? It's respawn.. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2012.09.25 18:36:00 -
[55] - Quote
Mr TamiyaCowboy wrote: KDR aka Killboard wh*res
its got balls all to do with how good your KDR is. Its about how you came about that KDR did you spawn camp it or do something worth while in battles
Well technically if you redline em you are spawn camping |
ReGnUM SLAYER DEI
58
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Posted - 2012.09.25 18:37:00 -
[56] - Quote
GSP GoTSoMePoT wrote:Really ? We're talking about K.D.R in a respawn game ?? It's respawn..
I smell a socom vet |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
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Posted - 2012.09.25 18:42:00 -
[57] - Quote
ReGnUM SLAYER DEI wrote:GSP GoTSoMePoT wrote:Really ? We're talking about K.D.R in a respawn game ?? It's respawn.. I smell a socom vet
YES !! |
Khortez D
Villore Sec Ops Gallente Federation
51
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Posted - 2012.09.25 19:47:00 -
[58] - Quote
KDR is gotten through tactics ^^ those elite killers wouldn't be elite killers if they ran in with a shotgun thinking "That drop-ship is gonna die"...
or like all those times people cleared out every single man around an objective, and i just so happen'd to see a blinking objective A where i placed a remote explosive.. and all i did was press a button... kaboom! immediate kill!
not to say that i can't wield a gun every now and then ^^ |
Quill Killian
Better Hide R Die
107
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Posted - 2012.09.25 20:12:00 -
[59] - Quote
Pfft. The only time KDR really counts is when you're being attacked in Afghanistan, Iraq or, soon to be, Iran. Any other time, it's just video game puffery, nothing more. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
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Posted - 2012.09.25 20:43:00 -
[60] - Quote
DTOracle wrote:Sorry OP but you are wrong. I just played a game last night in which my team won. I was top player @ 8/4 on my team, the opposing team had at least 6 players with 11+ kills & we still won by a large margin. Simply because we managed to capture & most importantly defend, more objectives for a longer period of time. Hence we won & the team full of killers lost. At least half my team went negative, but they were playing for the win not the kills.
This man speaks sense. |
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