Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.25 22:24:00 -
[61] - Quote
"Oh not another KDR thread..." Sorry but I just had to. No you didn't.
KDR is the most important stat, thats a fact. That is an opinion.
In Skirmish we have a nice little bar that shows how much shield and armor both of the teams' MCC have left. The most important thing, of course.
On the bottom you can see available clone reserves, in other words how many clones have a team lost so far during this battle. Please go on.
I implore you to pay attention at the end of games and see the similarities between getting owned and, well, getting owned. I played for 4-5 hours yesterday and had a lot of Skirmish games for once and in all the battles the winning team also had the most kills. Not always the case. I've played matches before where our team had an extremely low clone reserves, while the enemy team had relatively high ones. And we still won.
It also seemed that the more kills the winning team got, relative to the loosing team, the "bigger" the win was. (By bigger I mean you win the game with lots of armor or even shields left on your MCC). I suppose that could be the case.
I don't think that this applies to every single game, there will be exceptions. Like when the loosing team is 90% snipers hanging on top of hills and such and couldn't care less about the objective. *Sigh*
There are also some exceptions on the personal level: - If your one of those "hang as far away as possible from harms way" kind of snipers and couldn't really care less about the outcome of the battle. Your personal KDR doesn't really say much about anything else than perhaps your aim. - Its a little dodgy perhaps since the tanks just got nerfed a lot, but at least pre-nerf tanking and getting a KDR of 20 isn't very impressive. - Dedicated pilots and I'm sure there's many more good examples.
So lets take all the kittens out of the equation and your left with the objective oriented "wanna win at all cost" kind of players. Do you really think a well organised team of good players stand a chance against a team of elite killers? Yes. Common Sense really, it doesn't matter how "good" you are. It all depends if you can work as a team. Also, "good" sometimes means "I have a Protosuit."
Do you really see yourself winning when your boys keep getting dropped over and over again? *Shrugs*
Don't think that your a great contributor to the win when you have 0.3 KDR just because you wave a repair gun occationally. Don't go demonizeing people who repair. They are a valuble person on the battlefield. Especially to us Heavys.
And don't think you're the only one picking people up just because you have a logi suit, I and many more carry it with us on our Scout suits even. People who revive are game changers. It doesn't matter if you go 0-10. Revive, say, 7 people and you sir have contributed.
And don't get me wrong, I don't mean that your a scrub if you don't have a 3 KDR. As long as its at least "1", then no one is entitled to smack talk in my opinion, you've held your own. But please, pretty please, with sugar on top, don't act like KDR is some BS stat only used by tryhards to brag about their epic skills.
This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
[I make this post to try and get some people to work more on their gun game. I had a 0.62 KDR in MAG before I decided to "get gud" and I got myself up to an average between 2 and 3 with some effort and training. I was still the same O-holder (team player) as I always was, just better at the killing part aswell. You can always be both.]
And what's wrong with hippies?
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.25 22:34:00 -
[62] - Quote
Xavier Hastings wrote: This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
I agreed with everything you said, except this. As much as people WANT this game to have a deeper strategy, etc. etc. etc. the main objective will always be to shoot your enemy as much as you can, throw in as many capture objectives as you want, support classes, limited resources, a player controlled market, blah blah blah, but shooting people in the face will always be the main objective of this game. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.25 22:44:00 -
[63] - Quote
Logi Bro wrote:Xavier Hastings wrote: This is a shooter, being good at shooting people is very important.... Correct. But this game has more meaning. It's not CoD where you say "Let's shoot the enemy team!" This takes strategy, strength, perseverance, and the ability to contribute. With a 15-2 K/D Ratio or not.
I agreed with everything you said, except this. As much as people WANT this game to have a deeper strategy, etc. etc. etc. the main objective will always be to shoot your enemy as much as you can, throw in as many capture objectives as you want, support classes, limited resources, a player controlled market, blah blah blah, but shooting people in the face will always be the main objective of this game. Yes, but I'm referring to the capturing of planets. In the more high stakes missions, your going to want to think strategically. And with the "Player controlling the MCC" feature coming out Soon, it's going to mean at lot more for them. |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
|
Posted - 2012.09.25 23:33:00 -
[64] - Quote
I was writing a lengthy piece of intelligent troll food that regurgitates the same thing everyone already knows and then i just said "F it", deleted it, and posted this.
|
Sees-Too-Much
332
|
Posted - 2012.09.25 23:41:00 -
[65] - Quote
There is one point that hasn't been brought up that really demonstrates why KDR isn't the most important stat, even from the perspective of a dedicated slayer. In New Eden money is power, and clones are cheap. The person who costs the enemy the most isk is, therefore, the most dangerous killer. Lookin' at you, AV troops. Two million isk in damage done with a mere three kills to go with it in many cases. Some e-peen waving slayer dumbass proud of going 10/2 on militia suits ain't got nothin' on ya. Now leave my gorram dropships alone. |
Xavier Hastings
ZionTCD Legacy Rising
243
|
Posted - 2012.09.25 23:47:00 -
[66] - Quote
SYST3M 0V3RL0AD wrote:I was writing a lengthy piece of intelligent troll food that regurgitates the same thing everyone already knows and then i just said "F it", deleted it, and posted this.
That is exactly what I posted. |
SYST3M 0V3RL0AD
Zumari Force Projection Caldari State
209
|
Posted - 2012.09.25 23:51:00 -
[67] - Quote
Xavier Hastings wrote:SYST3M 0V3RL0AD wrote:I was writing a lengthy piece of intelligent troll food that regurgitates the same thing everyone already knows and then i just said "F it", deleted it, and posted this.
That is exactly what I posted.
lol, sorry. Didn't bother to read all of the pages.
|
Jotun Hiem
24
|
Posted - 2012.09.26 00:02:00 -
[68] - Quote
TiMeSpLiT--TeR wrote: The game right now is all about KDR, that's how you compensate losing a lot of ISK. The more you kill, the more ISK you gain after a game.
Actually, I'm pretty sure ISK is awarded via WP. The game I got my highest amount of ISK ever on only had me getting maybe nine kills, but I got at least a dozen assists and another dozen revives and ended up making bank. |
La Fantoma
2
|
Posted - 2012.09.26 00:12:00 -
[69] - Quote
I have a terrible KDR, so I won't even mention it. I do know that it's getting better, or I'm just sucking less but, KDR to me it isn't all that important when it comes down to the objective at hand. Winning the objective is my goal. Killed me ten times? Yay for you, here is a cookie and a card, but I'm still on the winning side. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.26 00:44:00 -
[70] - Quote
Regis Mark V wrote:I agree with you Babar. The only people who think ISK doesn't matter wont make it very far in null IMO.
Fixed.
|
|
Typo Name
78
|
Posted - 2012.09.26 01:37:00 -
[71] - Quote
Dropship pilots get tons of assists but never any kills- unless they do their job badly.
Logistics units are working constantly to make sure everyone else has a good kdr- sure, we sometimes get a few kills in the side, but that's either when our team is so good their shields never run out, or so bad that the logis are isolated. |
Zekain Kade
BetaMax.
931
|
Posted - 2012.09.26 02:25:00 -
[72] - Quote
Seran Jinkar wrote:It's pointless .. really .. KDR is too general as a statistic to be relevant for evaluating a players abilities. As the OP already said: There are exceptions to his statement which makes the whole statement subjective and irrelevant. It's a single number that compares the OVERALL number of deaths to the OVERALL number of kills. It does not seperate between weapons, skill levels, compared latencies etc. It just generalises way too much to have an impact.
Let's have an example: My Girlfriend plays Dust with me. Usually we play together and she's riding the gunner on my LAV having an average of 6/1 and 12/1 at the end of the game. On the other hand she's not the best one at medium to close range gunfighting. Now what does her KDR say?
I bet you say: Nothing at all cause gunners don't count .. or snipers ... or pilots ... or Devs ... or Lampposts
How many people are counted into the relevant amount of examples then ? all good players have a high KD.
But not all High KD players are good.
Op, you're talking to a wall. People who play this game think "team work" will trump personal skill, even if that team is comprised of as s piking retards.
A team with the highest KD will be able to control the map easily. They'll be able to kill the entire enemy team with ease, while the **** poor, stupid enemy team will be looking at the re-spawn screen for most of the game. You can't win if you're dead.
To the person who said KD wont matter in the full game: Yea, you're wrong. High KD teams will be able to cap, and hold every territory they come across.
Just let the "KD doesn't matter" players keep thinking they way they are now/ They're failing in the beta, and they'll fail in the full game. You probably wont be seeing most of them in low, or null sec. Low KD teams will alos probably have a low Win/loss.
La Fantoma wrote:I have a terrible KDR, so I won't even mention it. I do know that it's getting better, or I'm just sucking less but, KDR to me it isn't all that important when it comes down to the objective at hand. Winning the objective is my goal. Killed me ten times? Yay for you, here is a cookie and a card, but I'm still on the winning side. You're probably on the winning side because there are more smart, high KD players. There for, you are getting carried. Which means EVE players wont bother to hire them, unless they're desperate. |
TEB0W
1
|
Posted - 2012.09.26 03:39:00 -
[73] - Quote
a pil0t who doesnt pad his stats on a tower is just some guy |
STB Vermaak Doe
558
|
Posted - 2012.09.26 03:53:00 -
[74] - Quote
Cerebral Wolf Jr wrote:tl;dr? qq? Both |
Regis Mark V
91
|
Posted - 2012.09.26 04:50:00 -
[75] - Quote
TiMeSpLiT--TeR wrote:One reason that I get so many kills it's because I stick within groups of squad. I take out Tanks, dropships with my Forge Gun. I replenish team's ammo by dropping nanohives.
In MAG, there's an award ribbon after a game. And the MVP goes to the person who does more teamplay, taking the objectives, killing players within in the objective. The points get doubled for players following the objectives. In MAG, he can be just a medic or engineer and he can be MVP without any kills versus a person who just doing on his own farming kills on the redline. And they get mad because a person who has no kills get MVP versus a person who has a lot of kills with less death.
In MAG, the game could end under 5 minutes or less without the effort of teamplay. That's how quick it is. The engineers made it a difference in the battlefield, they keep the bunkers fixed, the mortar batteries, the AAA.
You know why there's a thread that "Dust should be like MAG"? It's because of the experience we get in there, there's a teamplay, and it's a lot more fun than harvesting kills. Anyone can be as much as important than KDR. I was a medic in MAG, it was fun reviving my teammates and getting double points for reviving. At the end of the game, you get tons of XP for just doing that.
In Dust, you can do all of these things but not rewarding enough, because the game focuses on KDR. The more kills, the more ISK and SP. While I was a pilot of a dropship the entire game and just getting assist, but not getting a lot of ISK at the end of a game, that was not cool. Tanks were better because you can be a gunner and the driver.
Wrong MVP did not just go to people who did more team play. You could have a super high kill game and steal an MVP. You honestly think repairing a few bunkers adds up to a guy having a 100+ kill game while getting 10 points per rez? |
Regis Mark V
91
|
Posted - 2012.09.26 04:51:00 -
[76] - Quote
Tech Ohm Eaven wrote:Regis Mark V wrote:I agree with you Babar. The only people who think KDR doesn't matter wont make it very far in null IMO. Fixed.
I think it was fine the way it was. You can't earn ISK if you don't kill to earn your wins. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.26 08:07:00 -
[77] - Quote
Nitpic all you want - the ability to kill and by extension; control the battlefield, will always be the most important asset to a team.
And I ask again, why can't you do both? Be a O-holder and ok killer at the same time. I'm almost tempted to go full Loig next build just to show that its quite possible to wield a repair gun, medkit and an Assault rifle with skill and dedication. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.26 08:41:00 -
[78] - Quote
Regis Mark V wrote:Tech Ohm Eaven wrote:Regis Mark V wrote:I agree with you Babar. The only people who think KDR doesn't matter wont make it very far in null IMO. Fixed. I think it was fine the way it was. You can't earn ISK if you don't kill to earn your wins.
When both MCC units are engaged what decides who wins?? is it the guy with the AR who went 30 and 0?? No.
Perhaps this upcomeing build will have at least one item to show the KDR adherents that the WINS and not! the kills matter.
|
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |