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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.25 14:11:00 -
[1] - Quote
"Oh not another KDR thread..." Sorry but I just had to.
KDR is the most important stat, thats a fact.
In Skirmish we have a nice little bar that shows how much shield and armor both of the teams' MCC have left. On the bottom you can se available clone reserves, in other words how many clones have a team lost so far during this battle. I implore you to pay attention at the end of games and see the similarities between getting owned and, well, getting owned. I played for 4-5 hours yesterday and had a lot of Skirmish games for once and in all the battles the winning team also had the most kills. It also seemed that the more kills the winning team got, relative to the loosing team, the "bigger" the win was. (By bigger I mean you win the game with lots of armor or even shields left on your MCC).
I don't think that this applies to every single game, there will be exceptions. Like when the loosing team is 90% snipers hanging on top of hills and such and couldn't care less about the objective.
There are also some exceptions on the personal level: - If your one of those "hang as far away as possible from harms way" kind of snipers and couldn't really care less about the outcome of the battle. Your personal KDR doesn't really say much about anything else than perhaps your aim. - Its a little dodgy perhaps since the tanks just got nerfed a lot, but at least pre-nerf tanking and getting a KDR of 20 isn't very impressive. - Dedicated pilots and I'm sure there's many more good examples.
So lets take all the kittens out of the equation and your left with the objective oriented "wanna win at all cost" kind of players. Do you really think a well organised team of good players stand a chance against a team of elite killers? Do you really see yourself winning when your boys keep getting dropped over and over again?
Don't think that your a great contributor to the win when you hav 0.3 KDR just because you wave a repair gun occationally. And don't think you're the only one picking people up just because you have a logi suit, I and many more carry it with us on our Scout suits even.
And don't get me wrong, I don't mean that your a scrub if you don't have a 3 KDR. As long as its at least "1", then no one is entitled to smack talk in my opinion, you've held your own. But please, pretty please, with sugar on top, don't act like KDR is some BS stat only used by tryhards to brag about their epic skills. This is a shooter, being good at shooting people is very important....
[I make this post to try and get some people to work more on their gun game. I had a 0.62 KDR in MAG before I decided to "get gud" and I got myself up to an average between 2 and 3 with some effort and training. I was still the same O-holder (team player) as I always was, just better at the killing part aswell. You can always be both.]
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.25 14:11:00 -
[2] - Quote
tl;dr? qq? |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.25 14:13:00 -
[3] - Quote
*gathers troll sweat to sell it to some old chinese guy on the market* Gosh! That troll sweat brings me 10 gold dublones a vial. Oh and look.. there are shards of contradictive argumentation all over the place! I'm RIICH!! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.25 14:14:00 -
[4] - Quote
QQ thread it reads like |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.09.25 14:16:00 -
[5] - Quote
Maybe a chance to gather Purified Troll Tears ? |
Damnit itsThat GuyAgain
5
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Posted - 2012.09.25 14:19:00 -
[6] - Quote
KDR IS THE DECIDING FACTOR OF THE QUALITY OF THE PLAYER NO EXEPTIONS [<______>] |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.25 14:20:00 -
[7] - Quote
Babar is right though... Just sayin' |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:21:00 -
[8] - Quote
Oh look it has attracted another one. |
Brutis Cain
8
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Posted - 2012.09.25 14:22:00 -
[9] - Quote
Oh darn I'm all out of kittens to give today try again tomorrow. |
Damnit itsThat GuyAgain
5
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Posted - 2012.09.25 14:22:00 -
[10] - Quote
Seran Jinkar wrote:Oh look it has attracted another one. [^_____^] |
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ReGnUM SLAYER DEI
58
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Posted - 2012.09.25 14:23:00 -
[11] - Quote
KingBabar wrote:"Oh not another KDR thread..." Sorry but I just had to.
KDR is the most important stat, thats a fact.
In Skirmish we have a nice little bar that shows how much shield and armor both of the teams' MCC have left. On the bottom you can se available clone reserves, in other words how many clones have a team lost so far during this battle. I implore you to pay attention at the end of games and see the similarities between getting owned and, well, getting owned. I played for 4-5 hours yesterday and had a lot of Skirmish games for once and in all the battles the winning team also had the most kills. It also seemed that the more kills the winning team got, relative to the loosing team, the "bigger" the win was. (By bigger I mean you win the game with lots of armor or even shields left on your MCC).
I don't think that this applies to every single game, there will be exceptions. Like when the loosing team is 90% snipers hanging on top of hills and such and couldn't care less about the objective.
There are also some exceptions on the personal level: - If your one of those "hang as far away as possible from harms way" kind of snipers and couldn't really care less about the outcome of the battle. Your personal KDR doesn't really say much about anything else than perhaps your aim. - Its a little dodgy perhaps since the tanks just got nerfed a lot, but at least pre-nerf tanking and getting a KDR of 20 isn't very impressive. - Dedicated pilots and I'm sure there's many more good examples.
So lets take all the kittens out of the equation and your left with the objective oriented "wanna win at all cost" kind of players. Do you really think a well organised team of good players stand a chance against a team of elite killers? Do you really see yourself winning when your boys keep getting dropped over and over again?
Don't think that your a great contributor to the win when you hav 0.3 KDR just because you wave a repair gun occationally. And don't think you're the only one picking people up just because you have a logi suit, I and many more carry it with us on our Scout suits even.
And don't get me wrong, I don't mean that your a scrub if you don't have a 3 KDR. As long as its at least "1", then no one is entitled to smack talk in my opinion, you've held your own. But please, pretty please, with sugar on top, don't act like KDR is some BS stat only used by tryhards to brag about their epic skills. This is a shooter, being good at shooting people is very important....
[I make this post to try and get some people to work more on their gun game. I had a 0.62 KDR in MAG before I decided to "get gud" and I got myself up to an average between 2 and 3 with some effort and training. I was still the same O-holder (team player) as I always was, just better at the killing part aswell. You can always be both.]
MY HERO! brings a tear to my eye |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.25 14:24:00 -
[12] - Quote
mikegunnz wrote:Babar is right though... Just sayin' |
Tyas Borg
Osmon Surveillance Caldari State
112
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Posted - 2012.09.25 14:27:00 -
[13] - Quote
What a wonderful and useful post! ...... |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:30:00 -
[14] - Quote
It's pointless .. really .. KDR is too general as a statistic to be relevant for evaluating a players abilities. As the OP already said: There are exceptions to his statement which makes the whole statement subjective and irrelevant. It's a single number that compares the OVERALL number of deaths to the OVERALL number of kills. It does not seperate between weapons, skill levels, compared latencies etc. It just generalises way too much to have an impact.
Let's have an example: My Girlfriend plays Dust with me. Usually we play together and she's riding the gunner on my LAV having an average of 6/1 and 12/1 at the end of the game. On the other hand she's not the best one at medium to close range gunfighting. Now what does her KDR say?
I bet you say: Nothing at all cause gunners don't count .. or snipers ... or pilots ... or Devs ... or Lampposts
How many people are counted into the relevant amount of examples then ? |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.09.25 14:33:00 -
[15] - Quote
Damnit itsThat GuyAgain wrote:KDR IS THE DECIDING FACTOR OF THE QUALITY OF THE PLAYER NO EXEPTIONS [<______>]
Lol sooner have some one with a poor KD who gets the objective on my team than a KD *****.
Team play > KD, simple |
Mejji Sez
Algintal Core Gallente Federation
19
|
Posted - 2012.09.25 14:35:00 -
[16] - Quote
Although some of your points are valid and your overall argument can be applied to every FPS game out there, you must realize that you represent a small percentage of those that play this game. There are others who play the game who aren't affected by the KDR aspect of the game. There are others still who may not care about KDR but care about winning. And there are others even still that grief others and neither care about KDR or winning altogether.
Find like minded folks to play with and, what it really comes down to, have fun playing a game meant for the entertainment value. |
General Gauderian
Bragian Order Amarr Empire
3
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Posted - 2012.09.25 14:35:00 -
[17] - Quote
Seran, the thing in shooters is that the type of obstacles is what defines the game. In a team game, or even the earliest versions of Skirmish, the obstacle was "Destroy point X to advance to next level". These type of obstacles make it so that KDR means less as long as you eventually destroy the points.
Dust right now is a KDR game. Basically, kill everything around an objective to control the objective. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.25 14:38:00 -
[18] - Quote
Seran Jinkar wrote:It's pointless .. really .. KDR is too general as a statistic to be relevant for evaluating a players abilities. As the OP already said: There are exceptions to his statement which makes the whole statement subjective and irrelevant. It's a single number that compares the OVERALL number of deaths to the OVERALL number of kills. It does not seperate between weapons, skill levels, compared latencies etc. It just generalises way too much to have an impact.
Let's have an example: My Girlfriend plays Dust with me. Usually we play together and she's riding the gunner on my LAV having an average of 6/1 and 12/1 at the end of the game. On the other hand she's not the best one at medium to close range gunfighting. Now what does her KDR say?
I bet you say: Nothing at all cause gunners don't count .. or snipers ... or pilots ... or Devs ... or Lampposts
How many people are counted into the relevant amount of examples then ?
First of I'd say that objective oriented ground pounders, wich there are a lot of.
And lets wait til we get actual clan/corp battles going. I suspect that big corps will have all the tanks, proto stuff or whatnot they could possibly want with them into these kinds of battles, lets just see if the team with the best gun game wins it or not, I think they in most cases will. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.25 14:42:00 -
[19] - Quote
When it comes to the real game, control of districts is more important then any stat. KD/R will not mean much if you lose control of one. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.09.25 14:45:00 -
[20] - Quote
KDR is not a useless stat.
But Skirmish won't be the most important game mode. It'll be the "fun" mode, getting some rest
I know a logi, he's goal is to save and heal people. It's in his mind, he prefers this... Well, he's 1.00 KDR, and it's important to have at least this number, I agree with that...
But that's all... In this type of game, WP will be the most important stat. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.09.25 14:45:00 -
[21] - Quote
/sign if you find this topic to state both obvious and useless stuff. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.25 14:47:00 -
[22] - Quote
One reason that I get so many kills it's because I stick within groups of squad. I take out Tanks, dropships with my Forge Gun. I replenish team's ammo by dropping nanohives.
In MAG, there's an award ribbon after a game. And the MVP goes to the person who does more teamplay, taking the objectives, killing players within in the objective. The points get doubled for players following the objectives. In MAG, he can be just a medic or engineer and he can be MVP without any kills versus a person who just doing on his own farming kills on the redline. And they get mad because a person who has no kills get MVP versus a person who has a lot of kills with less death.
In MAG, the game could end under 5 minutes or less without the effort of teamplay. That's how quick it is. The engineers made it a difference in the battlefield, they keep the bunkers fixed, the mortar batteries, the AAA.
You know why there's a thread that "Dust should be like MAG"? It's because of the experience we get in there, there's a teamplay, and it's a lot more fun than harvesting kills. Anyone can be as much as important than KDR. I was a medic in MAG, it was fun reviving my teammates and getting double points for reviving. At the end of the game, you get tons of XP for just doing that.
In Dust, you can do all of these things but not rewarding enough, because the game focuses on KDR. The more kills, the more ISK and SP. While I was a pilot of a dropship the entire game and just getting assist, but not getting a lot of ISK at the end of a game, that was not cool. Tanks were better because you can be a gunner and the driver. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2012.09.25 14:48:00 -
[23] - Quote
Mejji Sez wrote:Although some of your points are valid and your overall argument can be applied to every FPS game out there, you must realize that you represent a small percentage of those that play this game. There are others who play the game who aren't affected by the KDR aspect of the game. There are others still who may not care about KDR but care about winning. And there are others even still that grief others and neither care about KDR or winning altogether.
Find like minded folks to play with and, what it really comes down to, have fun playing a game meant for the entertainment value.
I like your input sir!
This little thing called fun is what its all about. And yes, people have different oppinions on that aswell. In my puny little head competitive online gaming is a lazy mans sport, I'd just aswell play a basketball game if they could be bothered to make a good one. And as it is with all sports worth playing, playing in itself should be fun enough. Working your kitten off and getting that last second win will however grant me much more fun than sitting on a hilltop with a sniper rifle taking pot shots at the occational target...
I hope and believe there are many more like myself which finds the hard pressed games with constant action and pressure on the objectives the most enjoyable, not the ones were we do some line-dancing in the middle off the road just to pass the time... |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.25 14:49:00 -
[24] - Quote
General Gauderian wrote:Seran, the thing in shooters is that the type of obstacles is what defines the game. In a team game, or even the earliest versions of Skirmish, the obstacle was "Destroy point X to advance to next level". These type of obstacles make it so that KDR means less as long as you eventually destroy the points.
Dust right now is a KDR game. Basically, kill everything around an objective to control the objective.
Only on first sight. There are alternatives to clashing two blobs. In my sight it's a mere coincidence that people who learned to effectively use their weapons (coming down as a +1 KDR) also know how to have an impact on the battlefield.
Your point is right though on behalf of linear and parallel capturing of objectives. Right now it's mostly zerging from one objective to another without the least intent on actual defense. I know .. offense is the best defense, but player's skill extend beyond simple pointrushing. It contains (even in gunfight only):
- movement anticipation - behaviour anticipation - name spotting and adaption - class/role spotting - timing - luck
Those are the skills that boil down on KDR. But what about those that spent the ++bertank build harassing tanks with Swarm Launchers to keep them from smashing their team and yet just getting killed all the time? Where does team effort come into play here? Do we get 0.5 kills for assists? 0.1 kills if the killer was repaired? Oh and what about the sniper that killed the tank driver before he got into his tank? He just get's one .. even though he has the same effect to keep the tank ot of the fight than the other tank driver that kills 3 people in the tank with the same effort.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.25 15:06:00 -
[25] - Quote
Seran Jinkar wrote:General Gauderian wrote:Seran, the thing in shooters is that the type of obstacles is what defines the game. In a team game, or even the earliest versions of Skirmish, the obstacle was "Destroy point X to advance to next level". These type of obstacles make it so that KDR means less as long as you eventually destroy the points.
Dust right now is a KDR game. Basically, kill everything around an objective to control the objective. Only on first sight. There are alternatives to clashing two blobs. In my sight it's a mere coincidence that people who learned to effectively use their weapons (coming down as a +1 KDR) also know how to have an impact on the battlefield. Your point is right though on behalf of linear and parallel capturing of objectives. Right now it's mostly zerging from one objective to another without the least intent on actual defense. I know .. offense is the best defense, but player's skill extend beyond simple pointrushing. It contains (even in gunfight only): - movement anticipation - behaviour anticipation - name spotting and adaption - class/role spotting - timing - luck Those are the skills that boil down on KDR. But what about those that spent the ++bertank build harassing tanks with Swarm Launchers to keep them from smashing their team and yet just getting killed all the time? Where does team effort come into play here? Do we get 0.5 kills for assists? 0.1 kills if the killer was repaired? Oh and what about the sniper that killed the tank driver before he got into his tank? He just get's one .. even though he has the same effect to keep the tank ot of the fight than the other tank driver that kills 3 people in the tank with the same effort. The game right now is all about KDR, that's how you compensate losing a lot of ISK. The more you kill, the more ISK you gain after a game.
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Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.09.25 15:06:00 -
[26] - Quote
KDR is poor on its own, the context its used in can show skill or not but there are exceptions to everything.
I think the whole debate is down to 2 vastly different groups both IMO have no call to judge skill.
Type 1: The the 50:1 ratio brigade that think KDR is the end all stat that proves godlyness..Well hiding away and sniping all match or using an OP'd tank doesnt prove skill but does give for a good KDR
Type 2: The KDR nah sayers who think KDR means squat. "So what if ive got a 0.1 KDR you wanna see how meny objectives i claimed" This is usually the guy who runs from objive to objective getting slaughted but this one time he got lucky and hacked one that was undefended we should all bow to his prowess.
nuff said both camps are wrong, but KDR isnt whole irrelevant. Id prefer a logi's with a 2:1 that heals me, than a logi that heals me but spends more time at the spawn point due to deaths. Id prefer a logi with a 2:1 KDR that resses me after killing the dude that downed me. that one who whores 60WP's just to see us both downed 2 mins later. Both these examples show KDR can mean someting if put into context. But on its own BullKitten.. |
Mejji Sez
Algintal Core Gallente Federation
19
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Posted - 2012.09.25 15:12:00 -
[27] - Quote
KingBabar wrote:Mejji Sez wrote:Although some of your points are valid and your overall argument can be applied to every FPS game out there, you must realize that you represent a small percentage of those that play this game. There are others who play the game who aren't affected by the KDR aspect of the game. There are others still who may not care about KDR but care about winning. And there are others even still that grief others and neither care about KDR or winning altogether.
Find like minded folks to play with and, what it really comes down to, have fun playing a game meant for the entertainment value. I like your input sir! This little thing called fun is what its all about. And yes, people have different oppinions on that aswell. In my puny little head competitive online gaming is a lazy mans sport, I'd just aswell play a basketball game if they could be bothered to make a good one. And as it is with all sports worth playing, playing in itself should be fun enough. Working your kitten off and getting that last second win will however grant me much more fun than sitting on a hilltop with a sniper rifle taking pot shots at the occational target... I hope and believe there are many more like myself which finds the hard pressed games with constant action and pressure on the objectives the most enjoyable, not the ones were we do some line-dancing in the middle off the road just to pass the time...
I'm right there with you. I actually play this game to win by any means necessary. I love coming out on top and the competition of it all, being better than average. Its the athlete -- read failed athlete -- in me. I'll sacrifice good stats to get an objective though, and my stubbornness won't allow me to not continue to try. Fru?stration is a part of every game for me (going way back to falling off the ledges towards the end of Double Dragon) and I can't help but "qq" like others...only I keep it to myself.
I'll play with anyone who wants to team up but I hate playing with those who get mad and take it out on the world because their losing. But to each their own.
In short, don't change the way you enjoy playing the game.
P.S. Lots of cool people in Dust 514. I haven't really had a bad experience yet, unlike some other games. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:14:00 -
[28] - Quote
Having a good KDR in certain scenarios is a good sign of a good player, the only problem is that it is an inaccurate means of measurement in general. Its so easy to pad your KDR and maintain it while still being useless to your team, but for those who can do there job, take the objective, and outright kill anyone who gets in there way I would say that is a good player. I say both sides are correct KDR does matter its just not the only thing that matters. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2012.09.25 15:19:00 -
[29] - Quote
What's a KDR? and how do I get one??
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.25 15:23:00 -
[30] - Quote
Sir Meode wrote:What's a KDR? and how do I get one??
Well I'm glad you asked sir. You kill as many people as you can without dying yourself then you receive your own personal KDR. |
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