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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.09.25 14:20:00 -
[1] - Quote
If I had decided to fix the problem with a warpoint/skillpoint cap, I suppose what comes to mind first is a tight cap on repairing incidental damage(maybe the total hp of the vehicle, just pulling anumber out of my a**) and no cap on repairing damage taken from enemy fire.
And no cap on warpoint/skillpoints for kills/hacks/etc.
I don't see the downside to this. It doesn't restrict player behavior, and it doesn't reward farming. Done. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.09.25 16:18:00 -
[2] - Quote
Aeon Amadi wrote:Vrain Matari wrote:If I had decided to fix the problem with a warpoint/skillpoint cap, I suppose what comes to mind first is a tight cap on repairing incidental or damage(maybe the total hp of the vehicle, just pulling anumber out of my a**) and no cap on repairing damage taken from enemy fire. And no cap on warpoint/skillpoints for kills/hacks/etc. I don't see the downside to this. It doesn't restrict player behavior, and it doesn't reward farming. Done. But it does restrict memory bandwidth in game by having an entire system to calculate whether or not 'x' damage was inflicted by 'y' circumstance and whether or not 'x' damage should or should not be repaired by 'z' person. Now multiply that by every single vehicle/player in the game and you've got a huge issue.
Good point Aeon - maybe.
I'm assuming the system already tracks what damage individual players do to a vehicle, since it gives us the warpoint reward when another player kills the vehicle. If that's the case it's at the very least already tracking what playes have damaged the vehicle. The remaining question is if it's tracking how much of that damage was done by each player.
I think it does, for this reason: If you damage a vehicle, and get warpoints for that, and then the vehicle is repaired, and then damaged by another player, and then destroyed by yet another player, you get no warpoints for the kill. The system already knows who damaged a vehicle and whether that damage has been repaired. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2012.09.25 18:23:00 -
[3] - Quote
ICECREAMK1NG WARRIORS wrote:I will say it again...... every single game i've ever played has this in one form or another.
Stop one thing, people WILL find another. There are countless ways to get XP SP KDR rank up weopons etc. in any and every game.
The games that have less of a problem with people going out of their way looking for these loopholes are I hesitate to say it. '' good gameplay games ''
By this I mean, games that make you want to do what the devs and players had in mind it would be.
If you make it, uninteresting, boring, no fun and no challenge people will make their own fun.
Just a tiny example from MAG for instance.
We as a clan were done and bored with what we were supposed to do, so set our own line in the sand. we took a thing or area and said '' come take it from us '' most of the time in fact 99% of the time people forgot what they were supposed to do and just kept coming and coming and coming.. proxy helped with this because they were so wound up and wanted revenge. Voila, massive fun and adrenalin for us and them.
Want a game to work, forget all the stupid whining about graphics and the like, make each team want to win and be desperte to kill the other team.
Give us gameplay. To those of you who don't get this. I'm sorry, you probably never will.
Have to +1 this. This is the real best answer. People will still game the system, but that's just basic monkey nature, and will never go away.
There's nothing wrong with an anti-farming mechanic, so long as we all remember(Devs included) that gameplay comes first. |
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