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miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.20 11:32:00 -
[1] - Quote
I believe the drop suits need further balancing. Heavy is definitely under powered, it should be able to hold heavy weapons and light weapons at the same time. Assault is well balanced, but scout is way out of balance. I noticed a trend, all the players who are good in finding weaknesses in the game and abuse them to their advantage were using tanks, and after the tank nerf almost all run in scout suits (should tell you something). if assault can't handle heavy weapons, scouts shouldn't be able to handle some light weapons (shotguns, swarms, mass drivers), otherwise the assault is pointless. put a prototype assault using a proto shotgun face to face with a militia scout with a militia shotgun, scout will strafe spam jump recover stamina jump strafe spam....proto assault is gone in seconds. Check the top players after every close quarter ambush match, you will always find scouts up there, shouldn't be the case (unless they're really good snipers not hopping around with a mass driver or a shotgun). it just doesn't fit the role of a scout. Logically, scouts shouldn't have any advantage at close range over assault or heavy. If this issue isn't handled properly, everyone will be frolicking in scout suits, ccp should just go ahead and make a pink variation of the scout suit to make the game a bit happier. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.20 11:41:00 -
[2] - Quote
ANyone who rolls a scout next build is going to have ahard time for all manner of reasons. you wait and see. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.20 12:05:00 -
[3] - Quote
Sha Kharn Clone wrote:ANyone who rolls a scout next build is going to have ahard time for all manner of reasons. you wait and see.
pending hit detection and lag issues are actually fixed tho
@ OP agree with the heavy, with the suit nerf, which i like btw, the heavy isnt as feared anymore imo the heavy should be given an armor buff , he practically has no shields unless its a Type-II |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.20 12:16:00 -
[4] - Quote
One thing people here are forgetting is that we're seeing racial and cultural dropsuits too though. The reason the 'heavy' has no shields to really speak of is that it's Amarr. Though to be honest anyone who complains about the scout in my opinion is just looking to complain. The reason you see so many assault class and scout class players are simply due to the fact that those are the most generalized, and apealing. The scout also "naturally" has a speed advantage, but of course people complain about everything under the sun.
I'm not saying that the current 'heavy' is not in need of some boost, but a the same time as it stands the dropsuits seem as well off for the moment as they can be. We'll just have to see what happens in the coming week with the new build. Then go from there. |
Tyas Borg
Osmon Surveillance Caldari State
112
|
Posted - 2012.09.20 12:23:00 -
[5] - Quote
Smaller faster characters always have the advantage in FPS's, both due to size and maneuverability. Couple this with the fact connections aren't great and there's massive lag at times and it makes the user pretty formidable it they know how to abuse it.
It's been in every game I've played in the past 10 years. The only way to eliminate it is everyone running fibre optic connections.
The other option is client side hit detection, but that's a double edged sword for sure. If CCP go this way you'll soon find yourself dying in bizarre ways. The lag will show you in one place on your opponents screen. He shoots and kills you. By the time this has happened you can't see him anymore, but because your on his screen in that position due to lag it'll be like he's killed you around a corner.
I'm yet to see a game eliminate this and I'm pretty damn sure we won't see it fixed in any game for a decade or so. |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.20 12:32:00 -
[6] - Quote
Rorek IronBlood wrote:
The scout also "naturally" has a speed advantage, but of course people complain about everything under the sun.
No one is complaining, as a beta tester I am doing my job of pointing out what I believe to be a balancing issue, which is exactly what the DEVs are expecting from us. Don't tell me things any person with an IQ over 50 would know, that being scouts are faster than the rest. But it is "stupid" not to acknowledge scouts shouldn't have any advantage in close quarters but to use their speed to run away and gain distance on the rest.
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Ad ski
IMPSwarm Negative-Feedback
209
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Posted - 2012.09.20 12:40:00 -
[7] - Quote
Lolwut? So let me get this straight, assault is perfectly fine but a heavy is underpowered because it can't carry a H and L weapon at the same time. So not only do you want them to have more HP then anyone but you also want to give them more weapons.... Oh and for the record scouts are supposed to be fast because lets face it they are paper thin and will be even weaker once hit detection gets fixed. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.20 12:40:00 -
[8] - Quote
Scouts will be fine when/if hit detection is improved. (its already better than it was a couple builds ago) Agreed, heavy should have never had armor nerf. However, I dont agree with the weapon thing. Heavy doesnt need a light weap slot, they have a formidable heavy infantry weapon...hmg. Also, scout doesnt need restrictions on light weapons. Their weakness will be lack of durability (again, once hit detect is improved to fix strafe issue) and slight limitation on cpu/pg capacity. |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.20 12:48:00 -
[9] - Quote
Ad ski wrote:Lolwut? So let me get this straight, assault is perfectly fine but a heavy is underpowered because it can't carry a H and L weapon at the same time. So not only do you want them to have more HP then anyone but you also want to give them more weapons.... Oh and for the record scouts are supposed to be fast because lets face it they are paper thin and will be even weaker once hit detection gets fixed. I never said I want them to have more HP please read thoroughly before you respond. I was suggesting something else to make up for the hp nerf done to them. And what's wrong with heavies carrying a heavy and a light weapons if scouts can carry a shotgun and thukker grenades at the same time. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.20 13:22:00 -
[10] - Quote
miahus wrote:Rorek IronBlood wrote:
The scout also "naturally" has a speed advantage, but of course people complain about everything under the sun.
No one is complaining, as a beta tester I am doing my job of pointing out what I believe to be a balancing issue, which is exactly what the DEVs are expecting from us. Don't tell me things any person with an IQ over 50 would know, that being scouts are faster than the rest. But it is "stupid" not to acknowledge scouts shouldn't have any advantage in close quarters but to use their speed to run away and gain distance on the rest.
... You make no sense. So as a scout I should have absolutly zero advantage in close quarters. Even though I'm lighter, faster, and more then likely wielding a scatter gun, or sub machine gun? Right. That makes no sense. I'm already at the biggest disadvantage of any other dropsuits out there. My dropsuit naturally has lower PG (Power Grid) and CPU (Central Processing Unit) output which means I carry less, and I have less shielding then both assault and logistical class variants while on par with 'heavy' class dropsuits in shiled strength. Oh and my armor plating is pitiful. So yeah it only seems natural that people complain about my one advantage.. Speed. Mmhhmm. Makes perfect sense. Sense the sarcasm? Ha-ha.
Also this is not the original poster acknowlegding or letting the developers know anything. He's complaining. If he wanted to properly document his complaints there are two different sub categories to which label your protests and worries. No this is just complaining on their part. The only reason people complain about the scout is due to the lag or latency, and the hit boxes which were slightly undersized. More often then not I garuntee it comes down to people complaining and looking for excuses.
This is just hilarious though. People make me laugh. Woohoo! Wait, wait.. Let me get my monacle. |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.20 17:07:00 -
[11] - Quote
Rorek IronBlood wrote:miahus wrote:Rorek IronBlood wrote:
The scout also "naturally" has a speed advantage, but of course people complain about everything under the sun.
No one is complaining, as a beta tester I am doing my job of pointing out what I believe to be a balancing issue, which is exactly what the DEVs are expecting from us. Don't tell me things any person with an IQ over 50 would know, that being scouts are faster than the rest. But it is "stupid" not to acknowledge scouts shouldn't have any advantage in close quarters but to use their speed to run away and gain distance on the rest. ... You make no sense. So as a scout I should have absolutly zero advantage in close quarters. Even though I'm lighter, faster, and more then likely wielding a scatter gun, or sub machine gun? Right. That makes no sense. I'm already at the biggest disadvantage of any other dropsuits out there. My dropsuit naturally has lower PG (Power Grid) and CPU (Central Processing Unit) output which means I carry less, and I have less shielding then both assault and logistical class variants while on par with 'heavy' class dropsuits in shiled strength. Oh and my armor plating is pitiful. So yeah it only seems natural that people complain about my one advantage.. Speed. Mmhhmm. Makes perfect sense. Sense the sarcasm? Ha-ha. Also this is not the original poster acknowlegding or letting the developers know anything. He's complaining. If he wanted to properly document his complaints there are two different sub categories to which label your protests and worries. No this is just complaining on their part. The only reason people complain about the scout is due to the lag or latency, and the hit boxes which were slightly undersized. More often then not I garuntee it comes down to people complaining and looking for excuses. This is just hilarious though. People make me laugh. Woohoo! Wait, wait.. Let me get my monacle.
Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper perch to sniper perch. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.20 17:18:00 -
[12] - Quote
Tech Ohm Eaven wrote:Rorek IronBlood wrote:miahus wrote:Rorek IronBlood wrote:
The scout also "naturally" has a speed advantage, but of course people complain about everything under the sun.
No one is complaining, as a beta tester I am doing my job of pointing out what I believe to be a balancing issue, which is exactly what the DEVs are expecting from us. Don't tell me things any person with an IQ over 50 would know, that being scouts are faster than the rest. But it is "stupid" not to acknowledge scouts shouldn't have any advantage in close quarters but to use their speed to run away and gain distance on the rest. ... You make no sense. So as a scout I should have absolutly zero advantage in close quarters. Even though I'm lighter, faster, and more then likely wielding a scatter gun, or sub machine gun? Right. That makes no sense. I'm already at the biggest disadvantage of any other dropsuits out there. My dropsuit naturally has lower PG (Power Grid) and CPU (Central Processing Unit) output which means I carry less, and I have less shielding then both assault and logistical class variants while on par with 'heavy' class dropsuits in shiled strength. Oh and my armor plating is pitiful. So yeah it only seems natural that people complain about my one advantage.. Speed. Mmhhmm. Makes perfect sense. Sense the sarcasm? Ha-ha. Also this is not the original poster acknowlegding or letting the developers know anything. He's complaining. If he wanted to properly document his complaints there are two different sub categories to which label your protests and worries. No this is just complaining on their part. The only reason people complain about the scout is due to the lag or latency, and the hit boxes which were slightly undersized. More often then not I garuntee it comes down to people complaining and looking for excuses. This is just hilarious though. People make me laugh. Woohoo! Wait, wait.. Let me get my monacle. Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper perch to sniper perch.
I'd disagree. You can be a cqc monster...if you use the speed to stick and move! Right now, a scout can stand heads up with a heavy, they just need to strafe back and forth. Once hit detect is fixed, they'll have to shoot a few rounds, strafe and jump behind a heavy, shoot some more...take cover behind a wall for a second to recover shields if they take a couple rounds, come back for more, etc.
The scouts strength is speed, but that speed needs to be used to get behind cover, around a corner, etc. The Heavy's strength can also be CQC, but not because he can sprint behind cover....it's because he can eat bullets. (at least before the armor nerf)
Another example to think about: take two equal players. One is a scout, the other a heavy. Put them at moderate distances, out in an open field. Who wins? Chances are, the heavy. Despite the speed, if there is no cover, there's only so much your speed will help you. You need the extra HP. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.20 17:26:00 -
[13] - Quote
Tech Ohm Eaven wrote:
Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper perch to sniper perch.
Heavies have NO place in CQC whatsoever...they are supposed to be good at mid ranges against multiple opponents (HMG) or against vehicles. CQC needs fast characters that can outmaneuver the opponent. A heavy can't even turn fast enough to track a Scout circling around him, and that's the way it should be.
|
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.09.20 18:16:00 -
[14] - Quote
miahus wrote:Ad ski wrote:Lolwut? So let me get this straight, assault is perfectly fine but a heavy is underpowered because it can't carry a H and L weapon at the same time. So not only do you want them to have more HP then anyone but you also want to give them more weapons.... Oh and for the record scouts are supposed to be fast because lets face it they are paper thin and will be even weaker once hit detection gets fixed. I never said I want them to have more HP please read thoroughly before you respond. I was suggesting something else to make up for the hp nerf done to them. And what's wrong with heavies carrying a heavy and a light weapons if scouts can carry a shotgun and thukker grenades at the same time.
Ahhhh, are you serious. The heavy can already use all weapons, just not together. What you are saying is alter the heavy so it is stronger; then on top of a hmg or FG lets give him an assault rifle so he w can kill everything.... yeah that isnt OP at all.
You cant justify that in any sense, then now you have a heavy AV and AP loadout. Then you make SL all but useless, as who will be stuck using a SL AND SMG if you can use a FG and AR.
So yeah before you tell Ad Ski to think, how about you think first. CCP has made it so no person has two main weapons to allow for all around purposes |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.20 18:29:00 -
[15] - Quote
Yeah...a heavy, tanked with shield and armor, with a HMG and a sniper rifle. I think that would be a fair build. Or make it Forge Gun and Assault Rifle. Oh...and of course Thukker Grenades. Without them that heavy wouldn't stand a chance.
If your heavy can have a H and L weapon, I want my scout to have a shotgun and a sniper rifle. I can't possibly be expected to choose between CQC and long range.
Oh...and just for the record...that Scouts can use all light weapons does NOT make the Assault pointless. My sniper uses a Assault suit. I don't need the mobility of the scout when stalking the edges of the map, or high places, and the additional CPU/PG and EHP help tremendously against other snipers. I can survive shots that would take out my scout without even needing a headshot, retreat and heal (armor repair in LP slot) and then find a new spot and try to kill the other sniper. I also wouldn't use a Scout Suit for mid range (assault rifle). I would be too vulnerable, since my speed doesn't help me that much (my opponent doesn't have to turn as fast to track me as he has in CQC).
CQC is really the only usable spot for a Scout suit atm (and reaching objectives fast). Every other distance would be better filled with an Assault or Heavy. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.20 20:13:00 -
[16] - Quote
Tarn Adari wrote:Tech Ohm Eaven wrote:
Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper perch to sniper perch.
Heavies have NO place in CQC whatsoever...they are supposed to be good at mid ranges against multiple opponents (HMG) or against vehicles. CQC needs fast characters that can outmaneuver the opponent. A heavy can't even turn fast enough to track a Scout circling around him, and that's the way it should be.
Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that makes perfect sense!! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.20 20:17:00 -
[17] - Quote
Berserker007 wrote:miahus wrote:Ad ski wrote:Lolwut? So let me get this straight, assault is perfectly fine but a heavy is underpowered because it can't carry a H and L weapon at the same time. So not only do you want them to have more HP then anyone but you also want to give them more weapons.... Oh and for the record scouts are supposed to be fast because lets face it they are paper thin and will be even weaker once hit detection gets fixed. I never said I want them to have more HP please read thoroughly before you respond. I was suggesting something else to make up for the hp nerf done to them. And what's wrong with heavies carrying a heavy and a light weapons if scouts can carry a shotgun and thukker grenades at the same time. Ahhhh, are you serious. The heavy can already use all weapons, just not together. What you are saying is alter the heavy so it is stronger; then on top of a hmg or FG lets give him an assault rifle so he w can kill everything.... yeah that isnt OP at all. You cant justify that in any sense, then now you have a heavy AV and AP loadout. Then you make SL all but useless, as who will be stuck using a SL AND SMG if you can use a FG and AR. So yeah before you tell Ad Ski to think, how about you think first. CCP has made it so no person has two main weapons to allow for all around purposes
Agreed. And if it were me I say heavy CANNOT! equip an AR. That makes Logi,Assault and Scouts good for long and mid range and heavys for CQC. Forge gun SMG combo. In CQC situations of a heavy versus a scout the scout needs to either die! or use that AR or sniper at long or mid ranges to kill the heavy. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.20 20:27:00 -
[18] - Quote
Tech Ohm Eaven wrote:Tarn Adari wrote:Tech Ohm Eaven wrote:
Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper perch to sniper perch.
Heavies have NO place in CQC whatsoever...they are supposed to be good at mid ranges against multiple opponents (HMG) or against vehicles. CQC needs fast characters that can outmaneuver the opponent. A heavy can't even turn fast enough to track a Scout circling around him, and that's the way it should be. Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that makes perfect sense!! We are talking infantry...anyway...if the HAV has no additional gunners, and the LAV pilot is skilled enough to circle the HAV faster than it can turn its turret, then yes, the LAV should win.
But where do you see the Scout suit, if not in CQC? Sniping? An Assault suit is by far superior in that field (until they bring in infantry cloaks for scout suits).
Where do you get the delusion that a heavy should be suited for CQC? A heavy is a slow, lumbering hulk, tanked up to take a beating, perfect for mid range against multiple infantry (with his HMG) or against vehicles (with a forge gun). |
Jotun Hiem
24
|
Posted - 2012.09.20 20:30:00 -
[19] - Quote
Tech Ohm Eaven wrote:Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that makes perfect sense!! Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 02:33:00 -
[20] - Quote
Jotun Hiem wrote:Tech Ohm Eaven wrote:Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that makes perfect sense!! Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you.
Yeah!! That makes perfect sense!
Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons.
Guess who died?? |
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STB Vermaak Doe
558
|
Posted - 2012.09.21 02:36:00 -
[21] - Quote
Tech Ohm Eaven wrote:Jotun Hiem wrote:Tech Ohm Eaven wrote:Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that makes perfect sense!! Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you. Yeah!! That makes perfect sense! Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons. Guess who died??
So it should be the same way in scouts vs heavies |
Supercakers
Algintal Core Gallente Federation
45
|
Posted - 2012.09.21 03:00:00 -
[22] - Quote
Another thing about heavies, is yes they have more armor for sure, but that 'huge advantage' is literally measured in just a FEW BULLETS! They aren't monstrously more durable, there is no inborn damage resistance (which I think there actually ought to be.) I don't know how many times I've been slaughtered in mid-range combat as a heavy in type II armor with an hmg with that awful accuracy against one person with an AR. I can't wait for the hmg change coming up because smg's and AR's outperform them overall it seems. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.21 03:50:00 -
[23] - Quote
Here is what this thread taught me today. That people have a very outdated sense of roles and what they are. Nowhere does it say that I have to play the scout as a sniper, or some off-beat pansy who drops droplinks, and hides behind corners. It's not my fault you suck at aiming, or are ill equiped to fight against someone in close quarter combat. I bet some of you would tell me a woman's place is in the kitchen and at home being a mother and making more children. Seriously some of you have some out moded sense of direction. I do fine a spec-ops scout and I love knowing how angry you all get over it. Makes me laugh aloud. I bet someone in a tank cried once when they realized they got bombed by a scout with a swarm launcher. Yup. Let me tell ya'.
I can play any role I want so long as I the player can adapt to the dropsuit, and make said dropsuit do as I need it to. If I want to turn my heavy into an assault monster I will. If I want my assault to be a shield tanking heavy I can (minus the HMG or forge gun). If I want my logistics to be all anti-vehicle I certainly will. The list goes on. Some of you need to realize we're in the modern age. It's funny because, in real life LAV's can be armed with anti-tank weaponry and rip apart tanks. Go figure. If the passanger of an LAV can use weapons though get a heavy in an LAV armed with a forge gun or swarm launcher and rip through them all day.
This thread? Pointless.
The only thing good from this thread is the recognition that the 'heavy' still needs minor balancing and tweeks; and that the HMG needs something more then it does already. I do not play as a 'heavy', but heavies are my friends. They are like can openers. They open up vehicles and get all of the attention while I steal objectives, and take CRU's (Clone Reanimation Unit).
Seriously though in the end it comes down to the "player" being able to adapt, and overcome situations or obstacles. On the battlefield or otherwise. If you want to play the game a certain way that you find fun, but is not suited to your style then you have a problem. Overcome and adapt. |
STB Vermaak Doe
558
|
Posted - 2012.09.21 03:53:00 -
[24] - Quote
Rorek IronBlood wrote:
Here is what this thread taught me today. That people have a very outdated sense of roles and what they are. Nowhere does it say that I have to play the scout as a sniper, or some off-beat pansy who drops droplinks, and hides behind corners. It's not my fault you suck at aiming, or are ill equiped to fight against someone in close quarter combat. I bet some of you would tell me a woman's place is in the kitchen and at home being a mother and making more children. Seriously some of you have some out moded sense of direction. I do fine a spec-ops scout and I love knowing how angry you all get over it. Makes me laugh aloud. I bet someone in a tank cried once when they realized they got bombed by a scout with a swarm launcher. Yup. Let me tell ya'.
I can play any role I want so long as I the player can adapt to the dropsuit, and make said dropsuit do as I need it to. If I want to turn my heavy into an assault monster I will. If I want my assault to be a shield tanking heavy I can (minus the HMG or forge gun). If I want my logistics to be all anti-vehicle I certainly will. The list goes on. Some of you need to realize we're in the modern age. It's funny because, in real life LAV's can be armed with anti-tank weaponry and rip apart tanks. Go figure. If the passanger of an LAV can use weapons though get a heavy in an LAV armed with a forge gun or swarm launcher and rip through them all day.
This thread? Pointless.
The only thing good from this thread is the recognition that the 'heavy' still needs minor balancing and tweeks; and that the HMG needs something more then it does already. I do not play as a 'heavy', but heavies are my friends. They are like can openers. They open up vehicles and get all of the attention while I steal objectives, and take CRU's (Clone Reanimation Unit).
Seriously though in the end it comes down to the "player" being able to adapt, and overcome situations or obstacles. On the battlefield or otherwise. If you want to play the game a certain way that you find fun, but is not suited to your style then you have a problem. Overcome and adapt.
So you give the heavy a main weapon with null range and they shouldn't be the final word in close quarters? |
Jotun Hiem
24
|
Posted - 2012.09.21 04:11:00 -
[25] - Quote
Tech Ohm Eaven wrote:Jotun Hiem wrote: Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you.
Yeah!! That makes perfect sense! Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons. Guess who died?? First, there are so many variables that come into play in combat situations like this that you can't make the call on gear alone. Luck, positioning, tactics, and general combat experience are major players in armed conflicts.
Second, you're not comparing scouts with augmented agility and speed to juggernauts that are slower and tougher than average here; you're comparing two forces of relatively the same mobility, except one side has more armor and firepower. This is like comparing militia gear Assaults with sprint mods to Standard/Type 2 Assault with armor mods. One side simply has better equipment.
A better comparison might be between a heavy infantryman (plate mail) with a halberd or poleaxe versus a lightly armored infantryman (leather armor) with a short-sword or a dagger. Both of these men are kitted out for in-the-field combat, unlike your men in light police armor, while fulfilling different roles. If the heavy infantryman can keep his opponent at a distance, then he has the distinct advantage of being out of his adversaries reach while wielding a potentially devastating weapon, but if the light infantryman closes the gap using his superior speed then suddenly the halberd is not nearly as effective (as the light infantryman is within the swing arc of the blade) and he now has the advantage, as he is armed for hand-to-hand combat while the heavy infantryman is not. Even if the heavy infantryman had a hand-to-hand weapon, such as a short-sword or dagger, you also have to remember than the light infantryman has the advantage in mobility, speed, and endurance. He is neither slowed down nor are his movements restricted in any way, unlike the heavy infantryman. |
STB Vermaak Doe
558
|
Posted - 2012.09.21 04:16:00 -
[26] - Quote
Jotun Hiem wrote:Tech Ohm Eaven wrote:Jotun Hiem wrote: Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you.
Yeah!! That makes perfect sense! Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons. Guess who died?? First, there are so many variables that come into play in combat situations like this that you can't make the call on gear alone. Luck, positioning, tactics, and general combat experience are major players in armed conflicts. Second, you're not comparing scouts with augmented agility and speed to juggernauts that are slower and tougher than average here; you're comparing two forces of relatively the same mobility, except one side has more armor and firepower. This is like comparing militia gear Assaults with sprint mods to Standard/Type 2 Assault with armor mods. One side simply has better equipment. A better comparison might be between a heavy infantryman (plate mail) with a halberd or poleaxe versus a lightly armored infantryman (leather armor) with a short-sword or a dagger. Both of these men are kitted out for in-the-field combat, unlike your men in light police armor, while fulfilling different roles. If the heavy infantryman can keep his opponent at a distance, then he has the distinct advantage of being out of his adversaries reach while wielding a potentially devastating weapon, but if the light infantryman closes the gap using his superior speed then suddenly the halberd is not nearly as effective (as the light infantryman is within the swing arc of the blade) and he now has the advantage, as he is armed for hand-to-hand combat while the heavy infantryman is not. rework the example factoring the hmg
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Jotun Hiem
24
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Posted - 2012.09.21 04:26:00 -
[27] - Quote
STB Vermaak Doe wrote: rework the example factoring the hmg
Done. Is that better? Derp. I totally read that as SMG.
If we're talking the HMG, then the point stands. The scout gets close enough and then the heavy can't turn fast enough to get a bead. The scout goes to town. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 08:13:00 -
[28] - Quote
STB Vermaak Doe wrote:Tech Ohm Eaven wrote:Jotun Hiem wrote:Tech Ohm Eaven wrote:Yes, yes! of course! In CQC the light, fast and manuverable LAV needs to win out over the slower and heavier HAV when going nose to nose. Yep! that makes perfect sense!! Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you. Yeah!! That makes perfect sense! Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons. Guess who died?? So it should be the same way in scouts vs heavies
Yes. If I were a HEAVY wearing a thick exoskeleton with 1/4 thick armour and a light scout comes up then all I do is a single backhand and SPLAT! theres a crumpled scoutsuit with a red smear inside it laying on the ground/floor.
Kind of like the opening scene in the Movie The Terminator where the Terminator asks for some clothes and on hearing no then proceeds to punch into a scouts chest to extract the heart.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 08:22:00 -
[29] - Quote
Jotun Hiem wrote:Tech Ohm Eaven wrote:Jotun Hiem wrote: Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you.
Yeah!! That makes perfect sense! Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons. Guess who died?? First, there are so many variables that come into play in combat situations like this that you can't make the call on gear alone. Luck, positioning, tactics, and general combat experience are major players in armed conflicts. Second, you're not comparing scouts with augmented agility and speed to juggernauts that are slower and tougher than average here; you're comparing two forces of relatively the same mobility, except one side has more armor and firepower. This is like comparing militia gear Assaults with sprint mods to Standard/Type 2 Assault with armor mods. One side simply has better equipment. A better comparison might be between a heavy infantryman (plate mail) with a halberd or poleaxe versus a lightly armored infantryman (leather armor) with a short-sword or a dagger. Both of these men are kitted out for in-the-field combat, unlike your men in light police armor, while fulfilling different roles. If the heavy infantryman can keep his opponent at a distance, then he has the distinct advantage of being out of his adversaries reach while wielding a potentially devastating weapon, but if the light infantryman closes the gap using his superior speed then suddenly the halberd is not nearly as effective (as the light infantryman is within the swing arc of the blade) and he now has the advantage, as he is armed for hand-to-hand combat while the heavy infantryman is not. Even if the heavy infantryman had a hand-to-hand weapon, such as a short-sword or dagger, you also have to remember than the light infantryman has the advantage in mobility, speed, and endurance. He is neither slowed down nor are his movements restricted in any way, unlike the heavy infantryman.
Ummm no. The heavy infantryman just switches to a morningstar or bladed hammer and a few seconds later the light infantryman dies. In fact when it was heavy infantry versus light it was the heavy won in CQC.
The only instances of light winning versus heavy was at a DISTANCE i.e. the French using bow and arrows to kill the heavy English infantry at a DISTANCE and NEVER in CQC.
Thats why I an AGAINST the heavy using an AR or a sniper rifle as it is better suited to heavy weapons for AV or NON-precise weapons AKA pray and spray in CQC like the HMG.
The Scout, logi and assault need be the only suits that can equip AR or sniper rifles as this provides definitive killing at distance roles for them and preserving the heavies role to be superior in CQC only. |
Mikel Dracionas
L.O.T.I.S. Legacy Rising
14
|
Posted - 2012.09.21 08:55:00 -
[30] - Quote
Tech Ohm Eaven wrote:Jotun Hiem wrote:Tech Ohm Eaven wrote:Jotun Hiem wrote: Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you.
Yeah!! That makes perfect sense! Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons. Guess who died?? First, there are so many variables that come into play in combat situations like this that you can't make the call on gear alone. Luck, positioning, tactics, and general combat experience are major players in armed conflicts. Second, you're not comparing scouts with augmented agility and speed to juggernauts that are slower and tougher than average here; you're comparing two forces of relatively the same mobility, except one side has more armor and firepower. This is like comparing militia gear Assaults with sprint mods to Standard/Type 2 Assault with armor mods. One side simply has better equipment. A better comparison might be between a heavy infantryman (plate mail) with a halberd or poleaxe versus a lightly armored infantryman (leather armor) with a short-sword or a dagger. Both of these men are kitted out for in-the-field combat, unlike your men in light police armor, while fulfilling different roles. If the heavy infantryman can keep his opponent at a distance, then he has the distinct advantage of being out of his adversaries reach while wielding a potentially devastating weapon, but if the light infantryman closes the gap using his superior speed then suddenly the halberd is not nearly as effective (as the light infantryman is within the swing arc of the blade) and he now has the advantage, as he is armed for hand-to-hand combat while the heavy infantryman is not. Even if the heavy infantryman had a hand-to-hand weapon, such as a short-sword or dagger, you also have to remember than the light infantryman has the advantage in mobility, speed, and endurance. He is neither slowed down nor are his movements restricted in any way, unlike the heavy infantryman. Ummm no. The heavy infantryman just switches to a morningstar or bladed hammer and a few seconds later the light infantryman dies. In fact when it was heavy infantry versus light it was the heavy won in CQC. The only instances of light winning versus heavy was at a DISTANCE i.e. the French using bow and arrows to kill the heavy English infantry at a DISTANCE and NEVER in CQC. Thats why I an AGAINST the heavy using an AR or a sniper rifle as it is better suited to heavy weapons for AV or NON-precise weapons AKA pray and spray in CQC like the HMG. The Scout, logi and assault need be the only suits that can equip AR or sniper rifles as this provides definitive killing at distance roles for them and preserving the heavies role to be superior in CQC only.
thats not always the case ive read and seen many cases that a fast mobile unit and bleed out a slower heavy armored unit take knights versus samurai the samurai won in many fights quick strike and dodge or parry quick strike dodge or parry rinse and repeat.
on a second note scouts are fine as is and so is the heavies i belive the logi and assualt though need a slight armor and shield boost esp the logi |
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 09:29:00 -
[31] - Quote
Mikel Dracionas wrote:Tech Ohm Eaven wrote:Jotun Hiem wrote:Tech Ohm Eaven wrote:Jotun Hiem wrote: Uhm... yeah. That's the whole idea. You get in close and use your speed to keep the guy from getting a bead on you.
Yeah!! That makes perfect sense! Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons. Guess who died?? First, there are so many variables that come into play in combat situations like this that you can't make the call on gear alone. Luck, positioning, tactics, and general combat experience are major players in armed conflicts. Second, you're not comparing scouts with augmented agility and speed to juggernauts that are slower and tougher than average here; you're comparing two forces of relatively the same mobility, except one side has more armor and firepower. This is like comparing militia gear Assaults with sprint mods to Standard/Type 2 Assault with armor mods. One side simply has better equipment. A better comparison might be between a heavy infantryman (plate mail) with a halberd or poleaxe versus a lightly armored infantryman (leather armor) with a short-sword or a dagger. Both of these men are kitted out for in-the-field combat, unlike your men in light police armor, while fulfilling different roles. If the heavy infantryman can keep his opponent at a distance, then he has the distinct advantage of being out of his adversaries reach while wielding a potentially devastating weapon, but if the light infantryman closes the gap using his superior speed then suddenly the halberd is not nearly as effective (as the light infantryman is within the swing arc of the blade) and he now has the advantage, as he is armed for hand-to-hand combat while the heavy infantryman is not. Even if the heavy infantryman had a hand-to-hand weapon, such as a short-sword or dagger, you also have to remember than the light infantryman has the advantage in mobility, speed, and endurance. He is neither slowed down nor are his movements restricted in any way, unlike the heavy infantryman. Ummm no. The heavy infantryman just switches to a morningstar or bladed hammer and a few seconds later the light infantryman dies. In fact when it was heavy infantry versus light it was the heavy won in CQC. The only instances of light winning versus heavy was at a DISTANCE i.e. the French using bow and arrows to kill the heavy English infantry at a DISTANCE and NEVER in CQC. Thats why I an AGAINST the heavy using an AR or a sniper rifle as it is better suited to heavy weapons for AV or NON-precise weapons AKA pray and spray in CQC like the HMG. The Scout, logi and assault need be the only suits that can equip AR or sniper rifles as this provides definitive killing at distance roles for them and preserving the heavies role to be superior in CQC only. thats not always the case ive read and seen many cases that a fast mobile unit and bleed out a slower heavy armored unit take knights versus samurai the samurai won in many fights quick strike and dodge or parry quick strike dodge or parry rinse and repeat. on a second note scouts are fine as is and so is the heavies i belive the logi and assualt though need a slight armor and shield boost esp the logi
No. Try holding a machete to parry as someone swings a ten pound hammer at you and the result will be shattered bone the same as when the hammer meets a concrete wall that by the way is much better than a human face at absorbing hammer blows.
The Samurai armour is made to counter the sharp blade of the katanna. The plate armour of the English knight is made to counter the sharp point of the heavy knights sword. The English Knight can stab the Samurai since its armour is made to counter slicing and not heavy stabbing.
The Samurai has a problem since the katanna is not a heavy stabbing weapon.
Dead Samurai. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 10:01:00 -
[32] - Quote
Rorek IronBlood wrote:
Here is what this thread taught me today. That people have a very outdated sense of roles and what they are. Nowhere does it say that I have to play the scout as a sniper, or some off-beat pansy who drops droplinks, and hides behind corners. It's not my fault you suck at aiming, or are ill equiped to fight against someone in close quarter combat. I bet some of you would tell me a woman's place is in the kitchen and at home being a mother and making more children. Seriously some of you have some out moded sense of direction. I do fine a spec-ops scout and I love knowing how angry you all get over it. Makes me laugh aloud. I bet someone in a tank cried once when they realized they got bombed by a scout with a swarm launcher. Yup. Let me tell ya'.
I can play any role I want so long as I the player can adapt to the dropsuit, and make said dropsuit do as I need it to. If I want to turn my heavy into an assault monster I will. If I want my assault to be a shield tanking heavy I can (minus the HMG or forge gun). If I want my logistics to be all anti-vehicle I certainly will. The list goes on. Some of you need to realize we're in the modern age. It's funny because, in real life LAV's can be armed with anti-tank weaponry and rip apart tanks. Go figure. If the passanger of an LAV can use weapons though get a heavy in an LAV armed with a forge gun or swarm launcher and rip through them all day.
This thread? Pointless.
The only thing good from this thread is the recognition that the 'heavy' still needs minor balancing and tweeks; and that the HMG needs something more then it does already. I do not play as a 'heavy', but heavies are my friends. They are like can openers. They open up vehicles and get all of the attention while I steal objectives, and take CRU's (Clone Reanimation Unit).
Seriously though in the end it comes down to the "player" being able to adapt, and overcome situations or obstacles. On the battlefield or otherwise. If you want to play the game a certain way that you find fun, but is not suited to your style then you have a problem. Overcome and adapt.
They tried that with light trucks versus tanks in Irak at Basra and at the Highway of Death. Guess who died??
The Game has a NONSENSE situation where a light suit can better withstand damage than a heavy suit. The same NONSENSE as a motorcycle and a truck crashing head on and yet the truck explodes and the motorcycle is undamaged??
NONSENSE!!
Oh but the heavy has a slower turning speed? NONSENSE!!
My small cat dozer and my very large cat dozer turn radius is the same speed. Both are bulldozers except one is much larger than the other.
Both take the same amount of time to turn from the excavation to the waiting dump trucks. The only variable is one of them can push a lot more dirt in a given direction. |
miahus
CrimeWave Syndicate
78
|
Posted - 2012.09.21 11:13:00 -
[33] - Quote
Berserker007 wrote: So yeah before you tell Ad Ski to think, how about you think first. CCP has made it so no person has two main weapons to allow for all around purposes
when did I tell him to think? stop trolling and read before you respond to an imaginary post...kittening ADD generation. |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.21 11:33:00 -
[34] - Quote
Tech Ohm Eaven wrote:
Ummm no. The heavy infantryman just switches to a morningstar or bladed hammer and a few seconds later the light infantryman dies. In fact when it was heavy infantry versus light it was the heavy won in CQC.
The only instances of light winning versus heavy was at a DISTANCE i.e. the French using bow and arrows to kill the heavy English infantry at a DISTANCE and NEVER in CQC.
Thats why I an AGAINST the heavy using an AR or a sniper rifle as it is better suited to heavy weapons for AV or NON-precise weapons AKA pray and spray in CQC like the HMG.
The Scout, logi and assault need be the only suits that can equip AR or sniper rifles as this provides definitive killing at distance roles for them and preserving the heavies role to be superior in CQC only.
As soon as the swordsman is close enough for the heavy infantry to pull out his secondary weapon (if he even has one), he doesn't have the time to do so. He is dead before he reaches his belt.
Tech Ohm Eaven wrote: Yeah!! That makes perfect sense!
Real life from my City: Seven guys with AK 74s and in light police tactical gear went up against seven military police in full COMBAT tactical gear and using Squad Assault Heavy Weapons.
Guess who died??
This has nothing to do with Heavy vs Scout. You compare out-gunned, untrained civilians against professionals. Also, 7 vs 7 is not CQC, thats skirmish.
Tech Ohm Eaven wrote:
No. Try holding a machete to parry as someone swings a ten pound hammer at you and the result will be shattered bone the same as when the hammer meets a concrete wall that by the way is much better than a human face at absorbing hammer blows.
You don't even try to parry a sledgehammer with a machete. That would be a very stupid thing to do. You DODGE the slow sledgehammer and put the machete in the opponents back...or at least I would do that...
Tech Ohm Eaven wrote:
They tried that with light trucks versus tanks in Irak at Basra and at the Highway of Death. Guess who died??
The Game has a NONSENSE situation where a light suit can better withstand damage than a heavy suit. The same NONSENSE as a motorcycle and a truck crashing head on and yet the truck explodes and the motorcycle is undamaged??
NONSENSE!!
Oh but the heavy has a slower turning speed? NONSENSE!!
My small cat dozer and my very large cat dozer turn radius is the same speed. Both are bulldozers except one is much larger than the other.
Both take the same amount of time to turn from the excavation to the waiting dump trucks. The only variable is one of them can push a lot more dirt in a given direction.
The scout suit doesn't withstand damage better than a heavy, it EVADES damage. If you hit the scout, while he tries to get in close, he is dead. Seriously, when you are in an inherently CQC-unsuited heavy and let a scout with a shotgun come close to you, you are in trouble.
Also, scouts and heavies are not bulldozers...they are not light trucks or tanks...where do you pull all these strange and unfitting comparisons? |
War Wulf13
Algintal Core Gallente Federation
20
|
Posted - 2012.09.21 11:54:00 -
[35] - Quote
Direct quote cut and paste from CCPs own mouth:
"The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive."
So why does it feel like rice paper coupled with lead boots? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 12:53:00 -
[36] - Quote
War Wulf13 wrote:Direct quote cut and paste from CCPs own mouth:
"The Heavy dropsuit is a second-generation solution designed to withstand concentrated small arms fire and protect the wearer from the concussive, thermal, and impact forces of low-grade explosives. Additionally, its power-assisted exoskeleton facilitates usage of the heaviest caliber personal weapons. Every vital area of the wearer is protected by 25mm composite ceramic shell or high tensile steel plates, layered with impact absorbing, compressed carbon latticework. A secondary thermal dispersion membrane channels excess heat away from the point of contact, distributing it over a larger surface area and thereby lessening the potential damage. Superconductive veins of hybrid silver coat the outer layers and connect every piece of the armor to a grounding heat sink, dampening the harmful effects of direct fire electromagnetic weaponry. Heavy dropsuits lack the mobility of lighter suits, but this trade-off results in a defensive system that defies standard infantry conventions. No other classification of personal armor can claim to be able to stand toe-to-toe with enemy vehicles and survive."
So why does it feel like rice paper coupled with lead boots?
The problem is CCP introduced an ARTIFICIAL balance by makeing the heavy slow to turn, slow to evade and easy to kill.
When the reality is a larger frame human shaped exoskeleton has room for a larger powerplant and thus has MORE energy to turn faster, evade faster and more importantly soakup more damage(larger shields, faster recharge) than a lighter frame with less protection and a smaller power plant.
Its like CCP decided to put a small cat versus a much larger lion in a cage (CQC) and the winner is the cat?? HELL NO!! The much larger lion kills the smaller cat and eats it for lunch.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.21 13:00:00 -
[37] - Quote
Scout DropSuit |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 13:07:00 -
[38] - Quote
@Tarn Adari.
When a minigun shoots there is NO EVADE there is only DIE, DIED and DYING. And troops from long ago did not stupidly stand there as a pikeman killed them.
Thats what training was used for to teach what troops do what and the tactics to counter them so if they see a pikeman formation they have many minutes to prepare a counter of archers or spearmen or have the morningstars ready to use in an instant. And heavy troops were feared by light troops for the very reason that heavy troops tended to kill the light troops and then enter the conquered Cities and enjoy the women.
And my examples of shooting are from where I am at where ex military that joined the Cartels are at war with the regular military. So when I see a helicopter gunship split a truck with the bullet stream there is no evade there are only bodies. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.21 13:13:00 -
[39] - Quote
Sigh......hopefully what was promised in the new build is delivered.
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Malzel Nidus
Sanmatar Kelkoons Minmatar Republic
13
|
Posted - 2012.09.21 13:29:00 -
[40] - Quote
What I think about what people think of a heavy is that they can ZOMG TANK ERRYTHNG or something of the sort. Its not true.
What heavies are ment for is all multitudes of ranges depending on what build status they take whether its Anti-Armor or Anti-Infantry. As far as I'm concerned, this topic is about Anti-Infantry so I'll state what I have to say as a classed Heavy.
Heavies, in a overall standard, aren't suitable for running around rushing like an assault dropsuit build or scout dropsuit build. They are meant for Defending and not to be running around. You are too slow for that and you will be knifed by a Nova Knife if you try to do it because they can get behind you and gank you like no tomorrow. As a heavy, you need to take in your environment and see what potential hard points you can cover up and get comfortable. With a Heavy Machine Gun, you can put down Considerable amounts of suppressive fire to make sure that the objective is safe and not captured by enemy light units.
For example, lets say you're in the Biomass Map on TDM. The first place I would suggest is the center building housing very thin areas of access. This is a great place for Heavies to get cradled up in and laying down fire down those thin access passages.
But, in an overall statement, that doesn't mean a heavy can't stand its own against infantry as a assault class heavy. I've done it before but its not easy because you can't move fast because of your armored plating. And I do agree that armor or shields on the heavy do need some kind of resistance buff because you can be taken out as easily as any other drop suit other than taking a bit more damage than it usually does. And its true as well. I've taken notice that the Heavy drop suit can be so easily taken out now that its not even viable to most people to even roll heavy because of its non-supportive (equipment wise) role it takes on the battlefield.
And as far as the Heavy Machine Gun goes, its good already. The Hit detection needs to be fixed slightly more for it and people with those need to be more damn accurate. I can drill through 2 people most of the time within one burst of my MLR-A Burst Heavy Machine Gun because it can be accurate if you use it right and not just spray everywhere in hopes of killing someone. And what most people have a tendency to do is aim at the target instead of aiming in the direction they are going, and it always works if someone is strafing if you aim ahead of them instead of AT them because these bullets move slower than the average assault rifle round.
_________
If you didn't want to read that wall-o-text, all I'm saying is that Heavies are to be taken as more of a defensive role rather than a role another class can take advantage of. However, I do believe that the heavy needs some kind of resistance buff of some kind because they move so slow but can be taken out almost as easy as a assault suit only with additional armor. |
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Tarn Adari
Crux Special Tasks Group Gallente Federation
157
|
Posted - 2012.09.21 14:15:00 -
[41] - Quote
Tech Ohm Eaven wrote:@Tarn Adari.
When a minigun shoots there is NO EVADE there is only DIE, DIED and DYING. And troops from long ago did not stupidly stand there as a pikeman killed them.
Thats what training was used for to teach what troops do what and the tactics to counter them so if they see a pikeman formation they have many minutes to prepare a counter of archers or spearmen or have the morningstars ready to use in an instant. And heavy troops were feared by light troops for the very reason that heavy troops tended to kill the light troops and then enter the conquered Cities and enjoy the women.
And my examples of shooting are from where I am at where ex military that joined the Cartels are at war with the regular military. So when I see a helicopter gunship split a truck with the bullet stream there is no evade there are only bodies. You alegory still doesn't fit. 7 vs 7 is not CQC and that were not scouts vs heavies. That was a skirmish between two uneven groups. In fact none of your allegories work...gunships, tanks, bulldozers...that has nothing to do with the heavy vs scout debate, so please stop using them, until you find a fitting one...
You first have to aim at me before you can kill me with your HMG. But in general, you see me too late, and by the time you turned to fight me, you are dead (if the hit detection plays along...). But if you happen to see me early enough, when I am still at a distance, I am toast, because, and read this carefully, YOU ARE A BEAST AT MID RANGE WITH YOUR HMG. But in CQC, when I am literally standing next to you (probably because I flanked you, or snuck up from behind), you stand no chance.
Regarding pikemen...your heavy is the pikeman dying, my scout is the swordsman killing you from behind. If you don't keep me at bay with your pike, you are dead before you can draw your secondary weapon. Yes, heavy infantry tended to win against light infantry, but those who didn't keep the light infantry at range, didn't win. Again: A HEAVY IS A BEAST AT MID RANGE. As long as I am unable to reach you, you have the upper hand. As soon as you let me come in close, you are toast.
Also, there is this little thing called Game Balance. You want the heavy to be the fastest, best armored and able to use the biggest guns, but this will not happen. This must not happen, or we have the same situation as with the solopwnmobiles. You know rock-paper-scissors? That is the base for just about EVERY SINGLE GAME that has any kind of conflict as a game element. Every unit is good against some, bad against others. Your heavy can take a beating and deals tons of damage, but he is slow and against a CQC-scout or a sniper at long range he is dead. At mid range he can kill just about everyone, infantry and armor. My scout is the polar opposite of your heavy. At mid range, I am useless. I can't shell out the damage of your HMG and I can be hit at all. But I am fast and I can try to avoid getting hit. CQC is my profession. (The assault is somewhere between heavy and scout. he is not as good as the heavy in mid range, and not as good in CQC as the scout, but better at CQC than the heavy and better at mid range than the scout...and the best at long ranges, with a sniper rifle...the logi is roughly a downgraded assault, with additional CPU/PG and equipment. In a 1 vs 1 situation he has the same role against heavies and scouts like the assault, but against an assault he loses)
If you take away CQC from scouts, I am literally useless. There is nothing a scout can do, that an assault, heavy or logi can't do better, except getting in close.
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.21 14:38:00 -
[42] - Quote
This thread has devolved from a discussion on balancing different suits, their potential roles, etc... Into one of those stupid comparisons withreal life.
Here's a tip, comparing game to RL is always stupid.
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.21 14:53:00 -
[43] - Quote
If you have trouble killing scout suits its because you can't aim/lag shoot, they are weak and good players rip them to bits in seconds, good players also manage to make the heavy suits viable in CQC, but I do agree they generally need some love I wouldn't support giving them a slot for ARs because heavy suits sporting ARs annoy me, in general though heavy suits can't dodge worth a damn and that makes their fairly high HPs worthless against assaults. |
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