mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.20 12:40:00 -
[1] - Quote
Scouts will be fine when/if hit detection is improved. (its already better than it was a couple builds ago) Agreed, heavy should have never had armor nerf. However, I dont agree with the weapon thing. Heavy doesnt need a light weap slot, they have a formidable heavy infantry weapon...hmg. Also, scout doesnt need restrictions on light weapons. Their weakness will be lack of durability (again, once hit detect is improved to fix strafe issue) and slight limitation on cpu/pg capacity. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.20 17:18:00 -
[2] - Quote
Tech Ohm Eaven wrote:Rorek IronBlood wrote:miahus wrote:Rorek IronBlood wrote:
The scout also "naturally" has a speed advantage, but of course people complain about everything under the sun.
No one is complaining, as a beta tester I am doing my job of pointing out what I believe to be a balancing issue, which is exactly what the DEVs are expecting from us. Don't tell me things any person with an IQ over 50 would know, that being scouts are faster than the rest. But it is "stupid" not to acknowledge scouts shouldn't have any advantage in close quarters but to use their speed to run away and gain distance on the rest. ... You make no sense. So as a scout I should have absolutly zero advantage in close quarters. Even though I'm lighter, faster, and more then likely wielding a scatter gun, or sub machine gun? Right. That makes no sense. I'm already at the biggest disadvantage of any other dropsuits out there. My dropsuit naturally has lower PG (Power Grid) and CPU (Central Processing Unit) output which means I carry less, and I have less shielding then both assault and logistical class variants while on par with 'heavy' class dropsuits in shiled strength. Oh and my armor plating is pitiful. So yeah it only seems natural that people complain about my one advantage.. Speed. Mmhhmm. Makes perfect sense. Sense the sarcasm? Ha-ha. Also this is not the original poster acknowlegding or letting the developers know anything. He's complaining. If he wanted to properly document his complaints there are two different sub categories to which label your protests and worries. No this is just complaining on their part. The only reason people complain about the scout is due to the lag or latency, and the hit boxes which were slightly undersized. More often then not I garuntee it comes down to people complaining and looking for excuses. This is just hilarious though. People make me laugh. Woohoo! Wait, wait.. Let me get my monacle. Cool. EXCEPT. You are NOT! supposed to be a CQC monster to be feared in a SCOUT suit thats the HEAVYs job!! The scout is supposed to be a capture point, dropuplink and kill fast monster from sniper perch to sniper perch.
I'd disagree. You can be a cqc monster...if you use the speed to stick and move! Right now, a scout can stand heads up with a heavy, they just need to strafe back and forth. Once hit detect is fixed, they'll have to shoot a few rounds, strafe and jump behind a heavy, shoot some more...take cover behind a wall for a second to recover shields if they take a couple rounds, come back for more, etc.
The scouts strength is speed, but that speed needs to be used to get behind cover, around a corner, etc. The Heavy's strength can also be CQC, but not because he can sprint behind cover....it's because he can eat bullets. (at least before the armor nerf)
Another example to think about: take two equal players. One is a scout, the other a heavy. Put them at moderate distances, out in an open field. Who wins? Chances are, the heavy. Despite the speed, if there is no cover, there's only so much your speed will help you. You need the extra HP. |