|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:12:00 -
[1] - Quote
q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced
Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!!
And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!!
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:17:00 -
[2] - Quote
Aeon Amadi wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Hence why the thread is about Tanks being over-powered, not AV being under-powered.
So what YOU and others "want"??? is a heavy marauder tank that anyone can kill with a sidearm pistol?? Right since tanks are so "overpowered" that a tank driver can go AFK for a soda and the tank is still there with no damage instead of being insta toast the moment the tank stops moving??
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:22:00 -
[3] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!! And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!! Sure - Free Militia LAV that can be one-shotted by Swarm Launcher, Forge Gun, Tank, AV Grenade, Cavity Thukker, etc etc etc Just another way to lose a perfectly good - albeit expensive - Proto-fit heavy suit because your suit has more defense than the damn vehicle your driving.
Proto? dude! please! Militia suit with basic assault forge gun and two buddies in same fits. Militia lav with resists and extenders can survive unless its driven by a fool that decides to park it.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:25:00 -
[4] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Hence why the thread is about Tanks being over-powered, not AV being under-powered. So what YOU and others "want"??? is a heavy marauder tank that anyone can kill with a sidearm pistol?? Right since tanks are so "overpowered" that a tank driver can go AFK for a soda and the tank is still there with no damage instead of being insta toast the moment the tank stops moving?? Are you stupid? The tank stops moving and he can survive long enough to still get out of there and boost the shields back to normal just by going to the edge of the map simply because he's got a faster top speed than the freaggin Scout suits - and don't even get me started skill-buffed shield recharge times. Maybe we just want **** to go back to the way it was -BEFORE- this bullshit got out of hand, eh? Last build there was at least some balance with the only pressing vehicle issue being Dropships sitting at the top of Towers racking in spawn-kills - wasn't much complaints about the tanks; this build there is an obvious frakking issue and.... Ahem... YOU AND THE OTHERS can't seem to acknowledge the giant elephant in the room that has so obviously landed on the television.
Noc Tempre drives up to my tank in a lav and jumps out and two shots my tank.
Ruthra kills my tanks every single game. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 12:33:00 -
[5] - Quote
Aeon Amadi wrote:Tech Ohm Eaven wrote:Aeon Amadi wrote:Tech Ohm Eaven wrote:q00t wrote:All these conversations about AV infantry vs Tanks; very few people seem to consider that drop ships should also be factored in. They already get blasted out of the air on a whim by pretty much everything, if you buff AV infantry more this is just going to get worse.
In conventional terms, tanks should be scared ****less of air power, at the moment they're not because it only takes one guy with a swarm launcher to scare the air power off.
Drop ship > Tank > Infantry > Drop ship ..... the cycle itself isn't balanced Sure! lets buff a Myron! its not like I spent an entire match! shooting at one with my tanks railgun!! Two guys with forge guns versus a sagaris?? Yeah those numbers sound bitching and leaves the poor forgegunners in slow heavy suits far behind versus the faster sagaris. Yeah, yeah its not like the heavy can chase down the sagaris in a FREE MILITIA LAV right, right?......er wait!! And its not like guys like Timesplitter can instapop my gunnlogi or three shot a sagaris......er wait!! Sure - Free Militia LAV that can be one-shotted by Swarm Launcher, Forge Gun, Tank, AV Grenade, Cavity Thukker, etc etc etc Just another way to lose a perfectly good - albeit expensive - Proto-fit heavy suit because your suit has more defense than the damn vehicle your driving. Proto? dude! please! Militia suit with basic assault forge gun and two buddies in same fits. Militia lav with resists and extenders can survive unless its driven by a fool that decides to park it. Yeah that 380 damage from each shot will totally bridge that gap - let me tell you. Even with three firing at the same time it would take a six shots, a magazine and a half from every single one of them, just to get through the shields. Provided they haven't died yet and aren't being suppressed to death from all the splash damage/camera jerk/movement reduction from every other gameplay mechanic currently going on. LAV would do you a lot of good as well considering that you have to exit the damned thing in order to use these guns, assuming you survived the direct hit from the 1,500+ damage Railgun and two missile launchers which are sure to barrage the hell out of you being of your super-high profile on the minimap lighting you up like exactly what you are - a moving ****ing target. Seriously, are you even thinking before you respond or are you just throwing **** out there to sound smart?
What ifs and numbers sound cool.
I PREFER IN GAME RESULTS! instead of THEORY. Results so far are my tanks die!!
Sorry if the results disagree with your THEORY. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 13:05:00 -
[6] - Quote
Sha Kharn Clone wrote:Your horrible in tanks then. Not once has a corp mate of mine lost one of my tanks on his very first time in one to AV infantry.
I really mean that..the very very first time they have ever driven a tank and no I didnt babysit them with RR.
An ELITE FPS guy with an ELITE tank build. Oh kay then.
ELITE FPS guys with ELITE tank builds are OP.
Yeah lets buff the AV to the point where tank builds like yours are killable so that tank driving is pointless. Ok. You win.
Its not that 90 % of FPS folks are average and 10% are elite. Nope its the 90% of folks that are horrible...ok noted.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 13:15:00 -
[7] - Quote
Azmode Deamus wrote: Tanks should be balanced by one squad against an other squad.
What I mean is a squad of four militia suits should be able to take down a squad in. Militia tank.
A proto tank should wreck the squad of AV militia but fear a full squad full of proto heavies. People say "oh tanks. Ohhh tanks are SO expensive!" but a squad of four heavies in proto gear is just as expensive but also is vulnerable to everything else in the game. Tanks can't die to a militia scrambler pistol but heavies can.
Heavy tanks also shouldn't be able to roll around without infantry support without bein swarmed and disabled by enemy infantry. There needs to be a way for regular infantry to disable any type of tank. For instance if I'm able to jump on top of a tank I should be able to shoot or kill the crew of it. Or hack it while on top. Or set RE explosives on top and blow it to hell and back.
I would also like to see heavies get 1) a bonus resistance against vehicles weapons.
Tanks can solo anything in this game except other tanks. I would love to see tank on tank battles but the problem is that tanks have no hard counters. Having to have half of the enem team switch to AV just to kill a squad of three is unacceptable. It should be balanced by three versus three/four. It's much easier coordination a team in a vehicle anyway.
Yeah! its not like three heavys roll up to the side of a tank and while the tank is distracted by the empty LAV the three forge gunners kill the tank......er wait!!
Either way its a win for me since if AV is buffed then I can say kitten it! to tanks and go back to my fav. fit of heavy/SMG/forge gun combo and say goodby to all this tank fitting nonsense.
Hmmm so if I want my fav. combo buffed then I need to post a thread about how tanks are OP?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 13:25:00 -
[8] - Quote
Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too.
So how do you get 1500/fg skills- tankresists 500 damage fixed in four seconds??
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 13:27:00 -
[9] - Quote
Iron Wolf Saber wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. Oh really? Didn't know about that. Damage bonus and resistsances but they're hidden stats last time I looked at them (THANKFULLY Resists are getting dropped off on the murader next build)
YIPEE! hides forge gun/smg combo. Part of me wants balance but part of me wants to one shot tanks with a forge gun.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.11 13:46:00 -
[10] - Quote
Iron Wolf Saber wrote:Tech Ohm Eaven wrote:Iron Wolf Saber wrote:Either way the natural shield regenreation on some of these buffer tanks would recharge damage lost to an assault forge gun in about 4 seconds.
Also on muraders there is natural resists too. So how do you get 1500/fg skills- tankresists 500 damage fixed in four seconds?? More like 600-700 damage a shot with mods unless you want to do it all in ehp math. Shield Amounts/shields per second and from current observations the shield in dust 514 are not scaled so that 30% of shields is peak recharge. However there is a scale os some sorts as 90% shields on vehicles take the longer than 10% to rechage. How much this 'arc' goes up and down is not yet well known or understood. Where as in eve's its more like shields at 30-40% having 1.5% recharge rage vs 95% shields 0.25 rate. I unfourutnately dont sit down in front of a spread sheet to get exact numbers, maybe I should.
The most I see is a shield recharge of 40 unless I use reppers and try as I might I am unable to get that number higher?? Is there a way to boost the passive shield recharge to 200 per second with out using reppers??
Anywho hopefully next build I go back to forge gunning since I am tired of hearing that its either my tank fits are bad or that I am a terrible driver.
I have yet to hear that its due to some folks being very good at AV thats resulting in my loosing tanks. And hopefully next build some of those folks that keep killing my tanks will drive tanks so that I can return the favor.
|
|
|
|
|